Commit Graph

4 Commits

Author SHA1 Message Date
LMLB
0c80ac3296 Fix shaders that sample at texel edges
Sampling at the edge between texels causes one or the other to be chosen
semi-randomly, depending on rounding errors. Add half a pixel so they
sample at texel centers instead.
2018-03-14 20:05:51 +01:00
Lior Halphon
52afba21d1 Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
Lior Halphon
94ea44da0c Introducing the OmniScale (beta) algorithm to SameBoy 2016-06-09 00:06:55 +03:00
Lior Halphon
8d59bfcbdd Filter support for Cocoa port + 7 basic filters 2016-04-29 00:45:56 +03:00