Commit Graph

76 Commits

Author SHA1 Message Date
Lior Halphon
32361589c9 Fix GCC build 2019-05-10 22:05:03 +03:00
Lior Halphon
06670fc970 Fix #172. Allow unroll optimizations when compiling with GCC. 2019-05-10 21:51:11 +03:00
orbea
5ce8cf5016 Makefile: Allow setting CC. 2019-05-09 10:55:28 -07:00
Lior Halphon
2a0e5f667b
Fix build on some Windows machines using non-Latin locales. Fixes #165 2019-05-04 15:35:17 +03:00
orbea
de3718c718 Makefile: Fix typo.
Fixes:

make: *** No rule to make target 'build/bin/BootROMs/sgb_boot2.bin', needed by 'bootroms'.  Stop.
2019-01-05 17:54:14 -08:00
Lior Halphon
a1c39173dd SGB2 boot ROM 2018-12-01 17:28:57 +02:00
Lior Halphon
51b7780d83 Redesign the preferences window 2018-12-01 17:16:29 +02:00
Lior Halphon
44891d5c4a Initial code to support SGB, command “parsing”, replacement SGB boot ROM 2018-11-11 01:16:32 +02:00
NieDzejkob
91904df5e8
Add a build-time option to change the resources directory.
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.

This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00
Lior Halphon
839de39c1f Fix clang build 2018-10-14 14:57:09 +03:00
Rob Loach
7a6d6c3850
Ignore multichar and int-in-bool-context warnings 2018-10-13 17:19:05 -04:00
Rob Loach
86005bcfb8
Update Makefile to use clang if it's available 2018-10-12 20:14:34 -04:00
Rob Loach
7854686903
Remove redefinition of CC
Redefining CC isn't a standard thing to do in Makefiles. See more information about this over at:
https://www.gnu.org/software/make/manual/html_node/Implicit-Variables.html
2018-10-11 21:54:04 -04:00
Alvaro Burnett
83ab8efbd7 Improve compatibility with the Unix tools included in Git for Windows.
Previously the Makefile, when run on Windows, expected the uname command to report either "MINGW" or "windows32". This was unfortunate because the uname included in Git for Windows reports "MSYS".

With this change, the Makefile will work properly with any uname, whether it comes from MinGW, GnuWin32 or Git for Windows.
2018-08-19 22:07:16 +02:00
Lior Halphon
0783f131b8 Update version to v0.11.1 2018-07-11 20:07:54 +03:00
Lior Halphon
d9dfbcd199 Updated version to 0.11, updated README 2018-06-29 13:51:01 +03:00
Lior Halphon
1c1cddb53e OpenGL fallback 2018-06-15 20:03:59 +03:00
Lior Halphon
c6dba26d02 Simplify shaders 2018-06-15 18:08:54 +03:00
Lior Halphon
5b39cacc8a Basic Metal support. No OpenGL fallback, no shaders, no blending. 2018-06-15 13:26:53 +03:00
Lior Halphon
311a470806 Maybe now? Affects #55 2018-03-29 23:11:53 +03:00
Lior Halphon
5a81d83d30 Yet another attempt to fix building using MINGW. Affects #55 2018-03-29 22:02:01 +03:00
Lior Halphon
c7ca786e77 Attempt to fix building using MINGW. Affects #55 2018-03-29 21:27:19 +03:00
Lior Halphon
96063fb0da Fixed Windows build, added Unicode support in Windows. 2018-03-28 21:59:27 +03:00
Alvaro Burnett
05ba352f2f Makefile: Find SDL2.dll 2018-03-12 22:38:05 +01:00
Lior Halphon
51eacd3174 Update version to 0.10.1, update copyright to 2018 2018-02-03 00:50:38 +02:00
Lior Halphon
2cd5c49935 Made CGB boot more accurate, added AGB boot 2018-01-13 13:02:31 +02:00
Lior Halphon
42bf575a0e Updated version to 0.10 2017-12-30 17:58:17 +02:00
Lior Halphon
8eeda02d50 Added Joypad support, closes #9 2017-12-30 16:23:17 +02:00
Lior Halphon
fc15b5c9f9 Remove hardcoded version from libretro.c, use version from the Makefile 2017-12-29 13:26:11 +02:00
Lior Halphon
d3a2e49d38 Merge branch 'sdl_gui' into libretro_core
# Conflicts:
#	Makefile
#	SDL/main.c
2017-12-29 13:12:12 +02:00
Lior Halphon
600f0eadd9 Better Windows and Linux compatibility 2017-12-29 13:06:38 +02:00
Lior Halphon
d262dde71a Scaling filters in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon
42712a0280 Refined dep-generation condition 2017-10-15 20:26:49 +03:00
Lior Halphon
57f50edaa2 Use $(MAKE) instead of make 2017-10-13 00:14:32 +03:00
Lior Halphon
bbd3b7e550 Got rid of -ICore 2017-10-13 00:02:02 +03:00
Lior Halphon
a498b19bfd Moved libretro’s Makefile to libretro’s folder 2017-10-12 22:40:48 +03:00
Lior Halphon
9cc8b3320a Starting to add a GUI to the SDL port 2017-10-04 12:43:31 +03:00
Lior Halphon
81de2c3d9b Incremented version to 0.9, updated copyright 2017-05-27 19:41:09 +03:00
Lior Halphon
4d5dc6a30e Cleanup 2017-05-24 21:44:43 +03:00
Lior Halphon
00439f4d49 SDL port: added drag and drop support, added model switch command, fixed macOS audio 2017-05-23 23:18:16 +03:00
Lior Halphon
bef89c6604 Upgraded Sameboy-SDL to SDL2, fixed Windows build, fixed save states in SDL, added reset and mute to SDL. The SDL port now renders via OpenGL. 2017-05-21 21:45:19 +03:00
Lior Halphon
a925ef130d Stabilizing API: New joypad, debugger and reset APIs; internal APIs and direct struct access are no longer available without defining GB_INTERNAL. The SDL port uses the new “public” APIs, as well as most of the non-debug Cocoa code. 2017-04-17 20:16:17 +03:00
Lior Halphon
ce05b5f7f0 Added the faster but unportable native_release configuration 2017-02-24 18:35:31 +02:00
Lior Halphon
c116c70bfa Better GUI for user errors/warnings in Cocoa 2017-02-24 18:15:31 +02:00
Lior Halphon
b0dfb8c5ac Added built-in IO-Register symbols 2017-02-20 14:37:15 +02:00
Lior Halphon
cfe0e55df8 Updated change log and incremented version to 0.8 2017-02-05 21:13:42 +02:00
Lior Halphon
a17213d89c Fixed SDL compilation on macOS Sierra 2017-02-04 19:00:48 +02:00
Lior Halphon
a5f72627fe Cocoa key bindings now based on key codes 2017-01-24 21:00:56 +02:00
Lior Halphon
7a9377de34 Fixed compilation issues under more recent Xcode versions 2017-01-22 21:53:52 +02:00
Lior Halphon
8cd82ebb68 Quick Look icon generation for GameBoy ROMs, using screenshots from the actual ROMs 2017-01-20 18:35:20 +02:00