Commit Graph

12 Commits

Author SHA1 Message Date
Lior Halphon
e88a48e0a1 Use gamma-corrected mixing in shaders 2020-06-19 23:18:38 +03:00
Lior Halphon
5ecb845662 Add accurate frame blending option 2020-03-26 20:54:18 +02:00
Lior Halphon
3e724afb0a Basic SGB support in the SDL port 2019-05-18 18:45:31 +03:00
Lior Halphon
634a54c046 SGB resolution support (Cocoa only so far) 2018-11-15 00:21:21 +02:00
Lior Halphon
a068b7b09f Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
Lior Halphon
cd045fde15 Scaling filters in Metal 2018-06-15 19:11:06 +03:00
Lior Halphon
da7c32cb10 No more globals in shaders 2018-06-15 18:22:09 +03:00
Lior Halphon
c6dba26d02 Simplify shaders 2018-06-15 18:08:54 +03:00
Lior Halphon
d262dde71a Scaling filters in SDL 2017-12-23 22:11:53 +02:00
Lior Halphon
52afba21d1 Added HQ2x shader, upgrading to OpenGL 3 2016-06-14 14:11:37 +03:00
Lior Halphon
94ea44da0c Introducing the OmniScale (beta) algorithm to SameBoy 2016-06-09 00:06:55 +03:00
Lior Halphon
8d59bfcbdd Filter support for Cocoa port + 7 basic filters 2016-04-29 00:45:56 +03:00