Lior Halphon
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a4209b47d0
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Be consistent with hex casing
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2022-02-13 16:58:44 +02:00 |
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Lior Halphon
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e88a48e0a1
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Use gamma-corrected mixing in shaders
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2020-06-19 23:18:38 +03:00 |
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Lior Halphon
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5a56c3b882
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Style fixes
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2020-05-01 16:03:26 +03:00 |
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Lior Halphon
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a068b7b09f
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Fixed Metal warnings, made everything static for performance
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2018-06-15 19:18:30 +03:00 |
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Lior Halphon
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cd045fde15
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Scaling filters in Metal
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2018-06-15 19:11:06 +03:00 |
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Lior Halphon
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da7c32cb10
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No more globals in shaders
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2018-06-15 18:22:09 +03:00 |
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Lior Halphon
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c6dba26d02
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Simplify shaders
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2018-06-15 18:08:54 +03:00 |
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Lior Halphon
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846a9318ba
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Added anti aliasing to OmniScale. Fixed color differentiation for HQ2x and OmniScale
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2016-06-17 23:47:41 +03:00 |
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Lior Halphon
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6f73ee053d
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The old OmniScale filter became OmniScale Legacy. A new OmniScale filter was added instead.
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2016-06-17 01:06:52 +03:00 |
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Lior Halphon
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52afba21d1
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Added HQ2x shader, upgrading to OpenGL 3
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2016-06-14 14:11:37 +03:00 |
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Lior Halphon
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94ea44da0c
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Introducing the OmniScale (beta) algorithm to SameBoy
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2016-06-09 00:06:55 +03:00 |
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