Lior Halphon
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6b30de5fb1
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Fixed dark colors on Metal without frame blending
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2020-12-12 16:02:46 +02:00 |
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Lior Halphon
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e88a48e0a1
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Use gamma-corrected mixing in shaders
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2020-06-19 23:18:38 +03:00 |
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Lior Halphon
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29b64d7545
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Slightly reduce the scanline-ish LCD effect
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2020-05-29 16:51:20 +03:00 |
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Lior Halphon
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5ecb845662
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Add accurate frame blending option
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2020-03-26 20:54:18 +02:00 |
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Lior Halphon
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634a54c046
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SGB resolution support (Cocoa only so far)
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2018-11-15 00:21:21 +02:00 |
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Lior Halphon
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a068b7b09f
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Fixed Metal warnings, made everything static for performance
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2018-06-15 19:18:30 +03:00 |
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Lior Halphon
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cd045fde15
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Scaling filters in Metal
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2018-06-15 19:11:06 +03:00 |
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Lior Halphon
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4466a55de6
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Output resolution parameter
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2018-06-15 18:44:22 +03:00 |
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Lior Halphon
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da7c32cb10
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No more globals in shaders
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2018-06-15 18:22:09 +03:00 |
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Lior Halphon
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c6dba26d02
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Simplify shaders
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2018-06-15 18:08:54 +03:00 |
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Lior Halphon
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c1fcd1a0c0
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Added frame blending
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2018-06-15 13:58:50 +03:00 |
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Lior Halphon
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5b39cacc8a
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Basic Metal support. No OpenGL fallback, no shaders, no blending.
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2018-06-15 13:26:53 +03:00 |
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