#include #include #include #include #include #include "utils.h" #include "gui.h" #include "shader.h" #define str(x) #x #define xstr(x) str(x) #define title "SameBoy v" xstr(VERSION) #define FRAME_VALUES 300 // reduce to get averages above shorter time periods Uint32 frametimes[FRAME_VALUES]; Uint32 frametime_last; Uint32 frame_count; float frames_per_second; float fps_min; float fps_max; #ifndef _WIN32 #define AUDIO_FREQUENCY 96000 #else /* Windows (well, at least my VM) can't handle 96KHz sound well :( */ /* felsqualle says: For SDL 2.0.6+ using the WASAPI driver, the highest freq. we can get is 48000. 96000 also works, but always has some faint crackling in the audio, no matter how high or low I set the buffer length... Not quite satisfied with that solution, because acc. to SDL2 docs, 96k + WASAPI *should* work. */ #define AUDIO_FREQUENCY 48000 #endif GB_gameboy_t gb; static bool paused = false; static uint32_t pixel_buffer_1[160*144], pixel_buffer_2[160*144]; static uint32_t *active_pixel_buffer = pixel_buffer_1, *previous_pixel_buffer = pixel_buffer_2; static bool underclock_down = false, rewind_down = false, do_rewind = false, rewind_paused = false, turbo_down = false; static double clock_mutliplier = 1.0; static char *filename = NULL; static bool should_free_filename = false; static char *battery_save_path_ptr; SDL_AudioDeviceID device_id; static const GB_model_t sdl_to_internal_model[] = { [MODEL_DMG] = GB_MODEL_DMG_B, [MODEL_CGB] = GB_MODEL_CGB_E, [MODEL_AGB] = GB_MODEL_AGB }; void fps_init() { // Set all frame times to 0ms. memset(frametimes, 0, sizeof(frametimes)); frame_count = 0; frames_per_second = 0; fps_max = 0; fps_min = FLT_MAX; frametime_last = SDL_GetTicks(); } /* Source: http://sdl.beuc.net/sdl.wiki/SDL_Average_FPS_Measurement */ void fps_update() { Uint32 frametimes_index; Uint32 get_ticks; Uint32 count; Uint32 i; frametimes_index = frame_count % FRAME_VALUES; get_ticks = SDL_GetTicks(); frametimes[frametimes_index] = get_ticks - frametime_last; frametime_last = get_ticks; frame_count++; if (frame_count < FRAME_VALUES) { count = frame_count; } else { count = FRAME_VALUES; } frames_per_second = 0; for (i = 0; i < count; i++) { frames_per_second += frametimes[i]; } frames_per_second /= count; frames_per_second = 1000.f / frames_per_second; if (frames_per_second < fps_min) fps_min = frames_per_second; if (frames_per_second > fps_max) fps_max = frames_per_second; char title_buffer[50]; snprintf(title_buffer, sizeof(title_buffer), title " - %.1f FPS (%.1f - %.1f)", frames_per_second, fps_min, fps_max); SDL_SetWindowTitle(window, title_buffer); } void set_filename(const char *new_filename, bool new_should_free) { if (filename && should_free_filename) { SDL_free(filename); } filename = (char *) new_filename; should_free_filename = new_should_free; } static SDL_AudioSpec want_aspec, have_aspec; static char *captured_log = NULL; static void log_capture_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes) { size_t current_len = strlen(captured_log); size_t len_to_add = strlen(string); captured_log = realloc(captured_log, current_len + len_to_add + 1); memcpy(captured_log + current_len, string, len_to_add); captured_log[current_len + len_to_add] = 0; } static void start_capturing_logs(void) { if (captured_log != NULL) { free(captured_log); } captured_log = malloc(1); captured_log[0] = 0; GB_set_log_callback(&gb, log_capture_callback); } static const char *end_capturing_logs(bool show_popup, bool should_exit) { GB_set_log_callback(&gb, NULL); if (captured_log[0] == 0) { free(captured_log); captured_log = NULL; } else { if (show_popup) { SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", captured_log, window); } if (should_exit) { exit(1); } } return captured_log; } static void open_menu(void) { bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING; if (audio_playing) { SDL_PauseAudioDevice(device_id, 1); } run_gui(true); if (audio_playing) { SDL_PauseAudioDevice(device_id, 0); } GB_set_color_correction_mode(&gb, configuration.color_correction_mode); GB_set_highpass_filter_mode(&gb, configuration.highpass_mode); } static void handle_events(GB_gameboy_t *gb) { #ifdef __APPLE__ #define MODIFIER KMOD_GUI #else #define MODIFIER KMOD_CTRL #endif SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: pending_command = GB_SDL_QUIT_COMMAND; break; case SDL_DROPFILE: { set_filename(event.drop.file, true); pending_command = GB_SDL_NEW_FILE_COMMAND; break; } case SDL_WINDOWEVENT: { if (event.window.event == SDL_WINDOWEVENT_RESIZED) { update_viewport(); } break; } case SDL_JOYBUTTONUP: case SDL_JOYBUTTONDOWN: { joypad_button_t button = get_joypad_button(event.jbutton.button); if ((GB_key_t) button < GB_KEY_MAX) { GB_set_key_state(gb, (GB_key_t) button, event.type == SDL_JOYBUTTONDOWN); } else if (button == JOYPAD_BUTTON_TURBO) { turbo_down = event.type == SDL_JOYBUTTONDOWN; GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down); } else if (button == JOYPAD_BUTTON_SLOW_MOTION) { underclock_down = event.type == SDL_JOYBUTTONDOWN; } else if (button == JOYPAD_BUTTON_REWIND) { rewind_down = event.type == SDL_JOYBUTTONDOWN; if (event.type == SDL_JOYBUTTONUP) { rewind_paused = false; } GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down); } else if (button == JOYPAD_BUTTON_MENU && event.type == SDL_JOYBUTTONDOWN) { open_menu(); } } break; case SDL_JOYAXISMOTION: { static bool axis_active[2] = {false, false}; joypad_axis_t axis = get_joypad_axis(event.jaxis.axis); if (axis == JOYPAD_AXISES_X) { if (event.jaxis.value > JOYSTICK_HIGH) { axis_active[0] = true; GB_set_key_state(gb, GB_KEY_RIGHT, true); GB_set_key_state(gb, GB_KEY_LEFT, false); } else if (event.jaxis.value < -JOYSTICK_HIGH) { axis_active[0] = true; GB_set_key_state(gb, GB_KEY_RIGHT, false); GB_set_key_state(gb, GB_KEY_LEFT, true); } else if (axis_active[0] && event.jaxis.value < JOYSTICK_LOW && event.jaxis.value > -JOYSTICK_LOW) { axis_active[0] = false; GB_set_key_state(gb, GB_KEY_RIGHT, false); GB_set_key_state(gb, GB_KEY_LEFT, false); } } else if (axis == JOYPAD_AXISES_Y) { if (event.jaxis.value > JOYSTICK_HIGH) { axis_active[1] = true; GB_set_key_state(gb, GB_KEY_DOWN, true); GB_set_key_state(gb, GB_KEY_UP, false); } else if (event.jaxis.value < -JOYSTICK_HIGH) { axis_active[1] = true; GB_set_key_state(gb, GB_KEY_DOWN, false); GB_set_key_state(gb, GB_KEY_UP, true); } else if (axis_active[1] && event.jaxis.value < JOYSTICK_LOW && event.jaxis.value > -JOYSTICK_LOW) { axis_active[1] = false; GB_set_key_state(gb, GB_KEY_DOWN, false); GB_set_key_state(gb, GB_KEY_UP, false); } } } break; case SDL_JOYHATMOTION: { uint8_t value = event.jhat.value; int8_t updown = value == SDL_HAT_LEFTUP || value == SDL_HAT_UP || value == SDL_HAT_RIGHTUP ? -1 : (value == SDL_HAT_LEFTDOWN || value == SDL_HAT_DOWN || value == SDL_HAT_RIGHTDOWN ? 1 : 0); int8_t leftright = value == SDL_HAT_LEFTUP || value == SDL_HAT_LEFT || value == SDL_HAT_LEFTDOWN ? -1 : (value == SDL_HAT_RIGHTUP || value == SDL_HAT_RIGHT || value == SDL_HAT_RIGHTDOWN ? 1 : 0); GB_set_key_state(gb, GB_KEY_LEFT, leftright == -1); GB_set_key_state(gb, GB_KEY_RIGHT, leftright == 1); GB_set_key_state(gb, GB_KEY_UP, updown == -1); GB_set_key_state(gb, GB_KEY_DOWN, updown == 1); break; }; case SDL_KEYDOWN: switch (event.key.keysym.scancode) { case SDL_SCANCODE_ESCAPE: { open_menu(); break; } case SDL_SCANCODE_C: if (event.type == SDL_KEYDOWN && (event.key.keysym.mod & KMOD_CTRL)) { GB_debugger_break(gb); } break; case SDL_SCANCODE_R: if (event.key.keysym.mod & MODIFIER) { pending_command = GB_SDL_RESET_COMMAND; } break; case SDL_SCANCODE_P: if (event.key.keysym.mod & MODIFIER) { paused = !paused; } break; case SDL_SCANCODE_M: if (event.key.keysym.mod & MODIFIER) { #ifdef __APPLE__ // Can't override CMD+M (Minimize) in SDL if (!(event.key.keysym.mod & KMOD_SHIFT)) { break; } #endif bool audio_playing = SDL_GetAudioDeviceStatus(device_id) == SDL_AUDIO_PLAYING; if (audio_playing) { SDL_PauseAudioDevice(device_id, 1); } else if (!audio_playing) { SDL_PauseAudioDevice(device_id, 0); } } break; case SDL_SCANCODE_F: if (event.key.keysym.mod & MODIFIER) { if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_DESKTOP) == false) { SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP); } else { SDL_SetWindowFullscreen(window, 0); } } break; case SDL_SCANCODE_L: if (event.key.keysym.mod & MODIFIER) { fps_init(); } break; default: /* Save states */ if (event.key.keysym.scancode >= SDL_SCANCODE_1 && event.key.keysym.scancode <= SDL_SCANCODE_0) { if (event.key.keysym.mod & MODIFIER) { command_parameter = (event.key.keysym.scancode - SDL_SCANCODE_1 + 1) % 10; if (event.key.keysym.mod & KMOD_SHIFT) { pending_command = GB_SDL_LOAD_STATE_COMMAND; } else { pending_command = GB_SDL_SAVE_STATE_COMMAND; } } } break; } case SDL_KEYUP: // Fallthrough if (event.key.keysym.scancode == configuration.keys[8]) { turbo_down = event.type == SDL_KEYDOWN; GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down); } else if (event.key.keysym.scancode == configuration.keys_2[0]) { rewind_down = event.type == SDL_KEYDOWN; if (event.type == SDL_KEYUP) { rewind_paused = false; } GB_set_turbo_mode(gb, turbo_down, turbo_down && rewind_down); } else if (event.key.keysym.scancode == configuration.keys_2[1]) { underclock_down = event.type == SDL_KEYDOWN; } else { for (unsigned i = 0; i < GB_KEY_MAX; i++) { if (event.key.keysym.scancode == configuration.keys[i]) { GB_set_key_state(gb, i, event.type == SDL_KEYDOWN); } } } break; default: break; } } } static void vblank(GB_gameboy_t *gb) { if (underclock_down && clock_mutliplier > 0.5) { clock_mutliplier -= 0.1; GB_set_clock_multiplier(gb, clock_mutliplier); } else if (!underclock_down && clock_mutliplier < 1.0) { clock_mutliplier += 0.1; GB_set_clock_multiplier(gb, clock_mutliplier); } if (configuration.blend_frames) { render_texture(active_pixel_buffer, previous_pixel_buffer); uint32_t *temp = active_pixel_buffer; active_pixel_buffer = previous_pixel_buffer; previous_pixel_buffer = temp; GB_set_pixels_output(gb, active_pixel_buffer); } else { render_texture(active_pixel_buffer, NULL); } fps_update(); do_rewind = rewind_down; handle_events(gb); } static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) { return SDL_MapRGB(pixel_format, r, g, b); } static void debugger_interrupt(int ignore) { if (!GB_is_inited(&gb)) return; /* ^C twice to exit */ if (GB_debugger_is_stopped(&gb)) { GB_save_battery(&gb, battery_save_path_ptr); exit(0); } GB_debugger_break(&gb); } static void audio_callback(void *gb, Uint8 *stream, int len) { if (GB_is_inited(gb)) { GB_apu_copy_buffer(gb, (GB_sample_t *) stream, len / sizeof(GB_sample_t)); } else { memset(stream, 0, len); } } static bool handle_pending_command(void) { switch (pending_command) { case GB_SDL_LOAD_STATE_COMMAND: case GB_SDL_SAVE_STATE_COMMAND: { char save_path[strlen(filename) + 4]; char save_extension[] = ".s0"; save_extension[2] += command_parameter; replace_extension(filename, strlen(filename), save_path, save_extension); start_capturing_logs(); if (pending_command == GB_SDL_LOAD_STATE_COMMAND) { GB_load_state(&gb, save_path); } else { GB_save_state(&gb, save_path); } end_capturing_logs(true, false); return false; } case GB_SDL_RESET_COMMAND: GB_save_battery(&gb, battery_save_path_ptr); return true; case GB_SDL_NO_COMMAND: return false; case GB_SDL_NEW_FILE_COMMAND: return true; case GB_SDL_QUIT_COMMAND: GB_save_battery(&gb, battery_save_path_ptr); exit(0); } return false; } static void run(void) { pending_command = GB_SDL_NO_COMMAND; restart: if (GB_is_inited(&gb)) { GB_switch_model_and_reset(&gb, sdl_to_internal_model[configuration.model]); } else { GB_init(&gb, sdl_to_internal_model[configuration.model]); GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank); GB_set_pixels_output(&gb, active_pixel_buffer); GB_set_rgb_encode_callback(&gb, rgb_encode); GB_set_sample_rate(&gb, have_aspec.freq); GB_set_color_correction_mode(&gb, configuration.color_correction_mode); GB_set_highpass_filter_mode(&gb, configuration.highpass_mode); GB_set_rewind_length(&gb, configuration.rewind_length); } bool error = false; start_capturing_logs(); const char * const boot_roms[] = {"dmg_boot.bin", "cgb_boot.bin", "agb_boot.bin"}; error = GB_load_boot_rom(&gb, executable_relative_path(boot_roms[configuration.model])); end_capturing_logs(true, error); start_capturing_logs(); error = GB_load_rom(&gb, filename); end_capturing_logs(true, error); size_t path_length = strlen(filename); /* Configure battery */ char battery_save_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */ replace_extension(filename, path_length, battery_save_path, ".sav"); battery_save_path_ptr = battery_save_path; GB_load_battery(&gb, battery_save_path); /* Configure symbols */ GB_debugger_load_symbol_file(&gb, executable_relative_path("registers.sym")); char symbols_path[path_length + 5]; replace_extension(filename, path_length, symbols_path, ".sym"); GB_debugger_load_symbol_file(&gb, symbols_path); fps_init(); /* Run emulation */ while (true) { if (paused || rewind_paused) { SDL_WaitEvent(NULL); handle_events(&gb); } else { if (do_rewind) { GB_rewind_pop(&gb); if (turbo_down) { GB_rewind_pop(&gb); } if (!GB_rewind_pop(&gb)) { rewind_paused = true; } do_rewind = false; } GB_run(&gb); } /* These commands can't run in the handle_event function, because they're not safe in a vblank context. */ if (handle_pending_command()) { pending_command = GB_SDL_NO_COMMAND; goto restart; } pending_command = GB_SDL_NO_COMMAND; } } static char prefs_path[1024] = {0, }; static void save_configuration(void) { FILE *prefs_file = fopen(prefs_path, "wb"); if (prefs_file) { fwrite(&configuration, 1, sizeof(configuration), prefs_file); fclose(prefs_file); } } int main(int argc, char **argv) { fprintf(stderr, title "\n"); if (argc > 2) { fprintf(stderr, "Usage: %s [rom]\n", argv[0]); exit(1); } if (argc == 2) { filename = argv[1]; } signal(SIGINT, debugger_interrupt); SDL_Init(SDL_INIT_EVERYTHING); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); window = SDL_CreateWindow(title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 160 * 2, 144 * 2, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); SDL_SetWindowMinimumSize(window, 160, 144); SDL_GLContext gl_context = SDL_GL_CreateContext(window); GLint major = 0, minor = 0; glGetIntegerv(GL_MAJOR_VERSION, &major); glGetIntegerv(GL_MINOR_VERSION, &minor); if (major * 0x100 + minor < 0x302) { SDL_GL_DeleteContext(gl_context); gl_context = NULL; } if (gl_context == NULL) { renderer = SDL_CreateRenderer(window, -1, 0); texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_STREAMING, 160, 144); pixel_format = SDL_AllocFormat(SDL_GetWindowPixelFormat(window)); } else { pixel_format = SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888); } /* Configure Audio */ memset(&want_aspec, 0, sizeof(want_aspec)); want_aspec.freq = AUDIO_FREQUENCY; want_aspec.format = AUDIO_S16SYS; want_aspec.channels = 2; #if SDL_COMPILEDVERSION >= 2005 && defined(__APPLE__) /* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies fail to produce audio correctly. */ want_aspec.samples = 2048; #else want_aspec.samples = 512; #endif #if SDL_COMPILEDVERSION >= 2006 && defined(_WIN32) /* SDL 2.0.6 offers WASAPI support which allows for much lower audio buffer lengths which at least theoretically reduces lagging. */ want_aspec.samples = 32; #endif #if SDL_COMPILEDVERSION <= 2005 && defined(_WIN32) /* Since WASAPI audio was introduced in SDL 2.0.6, we have to lower the audio frequency to 44100 because otherwise we would get garbled audio output.*/ want_aspec.freq = 44100; #endif want_aspec.callback = audio_callback; want_aspec.userdata = &gb; device_id = SDL_OpenAudioDevice(0, 0, &want_aspec, &have_aspec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE); /* Start Audio */ SDL_EventState(SDL_DROPFILE, SDL_ENABLE); char *prefs_dir = SDL_GetPrefPath("", "SameBoy"); snprintf(prefs_path, sizeof(prefs_path) - 1, "%sprefs.bin", prefs_dir); SDL_free(prefs_dir); FILE *prefs_file = fopen(prefs_path, "rb"); if (prefs_file) { fread(&configuration, 1, sizeof(configuration), prefs_file); fclose(prefs_file); } if (configuration.model >= MODEL_MAX) { configuration.model = MODEL_CGB; } atexit(save_configuration); if (!init_shader_with_name(&shader, configuration.filter)) { init_shader_with_name(&shader, "NearestNeighbor"); } update_viewport(); if (filename == NULL) { run_gui(false); } SDL_PauseAudioDevice(device_id, 0); run(); // Never returns return 0; }