#include "gb.h" #include "random.h" #include #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif enum { PAL01 = 0x00, PAL23 = 0x01, PAL03 = 0x02, PAL12 = 0x03, ATTR_BLK = 0x04, ATTR_LIN = 0x05, ATTR_DIV = 0x06, ATTR_CHR = 0x07, PAL_SET = 0x0A, PAL_TRN = 0x0B, DATA_SND = 0x0F, MLT_REQ = 0x11, CHR_TRN = 0x13, PCT_TRN = 0x14, ATTR_TRN = 0x15, ATTR_SET = 0x16, MASK_EN = 0x17, }; typedef enum { MASK_DISABLED, MASK_FREEZE, MASK_BLACK, MASK_COLOR_0, } mask_mode_t; typedef enum { TRANSFER_LOW_TILES, TRANSFER_HIGH_TILES, TRANSFER_BORDER_DATA, TRANSFER_PALETTES, TRANSFER_ATTRIBUTES, } transfer_dest_t; #define SGB_PACKET_SIZE 16 static inline void pal_command(GB_gameboy_t *gb, unsigned first, unsigned second) { gb->sgb->effective_palettes[0] = gb->sgb->effective_palettes[4] = gb->sgb->effective_palettes[8] = gb->sgb->effective_palettes[12] = *(uint16_t *)&gb->sgb->command[1]; for (unsigned i = 0; i < 3; i++) { gb->sgb->effective_palettes[first * 4 + i + 1] = *(uint16_t *)&gb->sgb->command[3 + i * 2]; } for (unsigned i = 0; i < 3; i++) { gb->sgb->effective_palettes[second * 4 + i + 1] = *(uint16_t *)&gb->sgb->command[9 + i * 2]; } } static inline void load_attribute_file(GB_gameboy_t *gb, unsigned file_index) { if (file_index > 0x2C) return; uint8_t *output = gb->sgb->attribute_map; for (unsigned i = 0; i < 90; i++) { uint8_t byte = gb->sgb->attribute_files[file_index * 90 + i]; for (unsigned j = 4; j--;) { *(output++) = byte >> 6; byte <<= 2; } } } static const uint16_t built_in_palettes[] = { 0x67BF, 0x265B, 0x10B5, 0x2866, 0x637B, 0x3AD9, 0x0956, 0x0000, 0x7F1F, 0x2A7D, 0x30F3, 0x4CE7, 0x57FF, 0x2618, 0x001F, 0x006A, 0x5B7F, 0x3F0F, 0x222D, 0x10EB, 0x7FBB, 0x2A3C, 0x0015, 0x0900, 0x2800, 0x7680, 0x01EF, 0x2FFF, 0x73BF, 0x46FF, 0x0110, 0x0066, 0x533E, 0x2638, 0x01E5, 0x0000, 0x7FFF, 0x2BBF, 0x00DF, 0x2C0A, 0x7F1F, 0x463D, 0x74CF, 0x4CA5, 0x53FF, 0x03E0, 0x00DF, 0x2800, 0x433F, 0x72D2, 0x3045, 0x0822, 0x7FFA, 0x2A5F, 0x0014, 0x0003, 0x1EED, 0x215C, 0x42FC, 0x0060, 0x7FFF, 0x5EF7, 0x39CE, 0x0000, 0x4F5F, 0x630E, 0x159F, 0x3126, 0x637B, 0x121C, 0x0140, 0x0840, 0x66BC, 0x3FFF, 0x7EE0, 0x2C84, 0x5FFE, 0x3EBC, 0x0321, 0x0000, 0x63FF, 0x36DC, 0x11F6, 0x392A, 0x65EF, 0x7DBF, 0x035F, 0x2108, 0x2B6C, 0x7FFF, 0x1CD9, 0x0007, 0x53FC, 0x1F2F, 0x0E29, 0x0061, 0x36BE, 0x7EAF, 0x681A, 0x3C00, 0x7BBE, 0x329D, 0x1DE8, 0x0423, 0x739F, 0x6A9B, 0x7293, 0x0001, 0x5FFF, 0x6732, 0x3DA9, 0x2481, 0x577F, 0x3EBC, 0x456F, 0x1880, 0x6B57, 0x6E1B, 0x5010, 0x0007, 0x0F96, 0x2C97, 0x0045, 0x3200, 0x67FF, 0x2F17, 0x2230, 0x1548, }; static const struct { char name[16]; unsigned palette_index; } palette_assignments[] = { {"ZELDA", 5}, {"SUPER MARIOLAND", 6}, {"MARIOLAND2", 0x14}, {"SUPERMARIOLAND3", 2}, {"KIRBY DREAM LAND", 0xB}, {"HOSHINOKA-BI", 0xB}, {"KIRBY'S PINBALL", 3}, {"YOSSY NO TAMAGO", 0xC}, {"MARIO & YOSHI", 0xC}, {"YOSSY NO COOKIE", 4}, {"YOSHI'S COOKIE", 4}, {"DR.MARIO", 0x12}, {"TETRIS", 0x11}, {"YAKUMAN", 0x13}, {"METROID2", 0x1F}, {"KAERUNOTAMENI", 9}, {"GOLF", 0x18}, {"ALLEY WAY", 0x16}, {"BASEBALL", 0xF}, {"TENNIS", 0x17}, {"F1RACE", 0x1E}, {"KID ICARUS", 0xE}, {"QIX", 0x19}, {"SOLARSTRIKER", 7}, {"X", 0x1C}, {"GBWARS", 0x15}, }; static void command_ready(GB_gameboy_t *gb) { /* SGB header commands are used to send the contents of the header to the SNES CPU. A header command looks like this: Command ID: 0b1111xxx1, where xxx is the packet index. (e.g. F1 for [0x104, 0x112), F3 for [0x112, 0x120)) Checksum: Simple one byte sum for the following content bytes 0xE content bytes. The last command, FB, is padded with zeros, so information past the header is not sent. */ if ((gb->sgb->command[0] & 0xF1) == 0xF1) { if (gb->boot_rom_finished) return; uint8_t checksum = 0; for (unsigned i = 2; i < 0x10; i++) { checksum += gb->sgb->command[i]; } if (checksum != gb->sgb->command[1]) { GB_log(gb, "Failed checksum for SGB header command, disabling SGB features\n"); gb->sgb->disable_commands = true; return; } unsigned index = (gb->sgb->command[0] >> 1) & 7; if (index > 5) { return; } memcpy(&gb->sgb->received_header[index * 14], &gb->sgb->command[2], 14); if (gb->sgb->command[0] == 0xfb) { if (gb->sgb->received_header[0x42] != 3 || gb->sgb->received_header[0x47] != 0x33) { gb->sgb->disable_commands = true; for (unsigned i = 0; i < sizeof(palette_assignments) / sizeof(palette_assignments[0]); i++) { if (memcmp(palette_assignments[i].name, &gb->sgb->received_header[0x30], sizeof(palette_assignments[i].name)) == 0) { gb->sgb->effective_palettes[0] = LE16(built_in_palettes[palette_assignments[i].palette_index * 4 - 4]); gb->sgb->effective_palettes[1] = LE16(built_in_palettes[palette_assignments[i].palette_index * 4 + 1 - 4]); gb->sgb->effective_palettes[2] = LE16(built_in_palettes[palette_assignments[i].palette_index * 4 + 2 - 4]); gb->sgb->effective_palettes[3] = LE16(built_in_palettes[palette_assignments[i].palette_index * 4 + 3 - 4]); break; } } } } return; } /* Ignore malformed commands (0 length)*/ if ((gb->sgb->command[0] & 7) == 0) return; switch (gb->sgb->command[0] >> 3) { case PAL01: pal_command(gb, 0, 1); break; case PAL23: pal_command(gb, 2, 3); break; case PAL03: pal_command(gb, 0, 3); break; case PAL12: pal_command(gb, 1, 2); break; case ATTR_BLK: { struct { uint8_t count; struct { uint8_t control; uint8_t palettes; uint8_t left, top, right, bottom; } data[]; } *command = (void *)(gb->sgb->command + 1); if (command->count > 0x12) return; for (unsigned i = 0; i < command->count; i++) { bool inside = command->data[i].control & 1; bool middle = command->data[i].control & 2; bool outside = command->data[i].control & 4; uint8_t inside_palette = command->data[i].palettes & 0x3; uint8_t middle_palette = (command->data[i].palettes >> 2) & 0x3; uint8_t outside_palette = (command->data[i].palettes >> 4) & 0x3; if (inside && !middle && !outside) { middle = true; middle_palette = inside_palette; } else if (outside && !middle && !inside) { middle = true; middle_palette = outside_palette; } command->data[i].left &= 0x1F; command->data[i].top &= 0x1F; command->data[i].right &= 0x1F; command->data[i].bottom &= 0x1F; for (unsigned y = 0; y < 18; y++) { for (unsigned x = 0; x < 20; x++) { if (x < command->data[i].left || x > command->data[i].right || y < command->data[i].top || y > command->data[i].bottom) { if (outside) { gb->sgb->attribute_map[x + 20 * y] = outside_palette; } } else if (x > command->data[i].left && x < command->data[i].right && y > command->data[i].top && y < command->data[i].bottom) { if (inside) { gb->sgb->attribute_map[x + 20 * y] = inside_palette; } } else if (middle) { gb->sgb->attribute_map[x + 20 * y] = middle_palette; } } } } break; } case ATTR_CHR: { struct __attribute__((packed)) { uint8_t x, y; uint16_t length; uint8_t direction; uint8_t data[]; } *command = (void *)(gb->sgb->command + 1); uint16_t count = command->length; count = LE16(count); uint8_t x = command->x; uint8_t y = command->y; if (x >= 20 || y >= 18) { /* TODO: Verify with the SFC BIOS */ break; } for (unsigned i = 0; i < count; i++) { uint8_t palette = (command->data[i / 4] >> (((~i) & 3) << 1)) & 3; gb->sgb->attribute_map[x + 20 * y] = palette; if (command->direction) { y++; if (y == 18) { x++; y = 0; if (x == 20) { break; } } } else { x++; if (x == 20) { y++; x = 0; if (y == 18) { break; } } } } break; } case ATTR_LIN: { struct { uint8_t count; uint8_t data[]; } *command = (void *)(gb->sgb->command + 1); if (command->count > sizeof(gb->sgb->command) - 2) return; for (unsigned i = 0; i < command->count; i++) { bool horizontal = command->data[i] & 0x80; uint8_t palette = (command->data[i] >> 5) & 0x3; uint8_t line = (command->data[i]) & 0x1F; if (horizontal) { if (line > 18) continue; for (unsigned x = 0; x < 20; x++) { gb->sgb->attribute_map[x + 20 * line] = palette; } } else { if (line > 20) continue; for (unsigned y = 0; y < 18; y++) { gb->sgb->attribute_map[line + 20 * y] = palette; } } } break; } case ATTR_DIV: { uint8_t high_palette = gb->sgb->command[1] & 3; uint8_t low_palette = (gb->sgb->command[1] >> 2) & 3; uint8_t middle_palette = (gb->sgb->command[1] >> 4) & 3; bool horizontal = gb->sgb->command[1] & 0x40; uint8_t line = gb->sgb->command[2] & 0x1F; for (unsigned y = 0; y < 18; y++) { for (unsigned x = 0; x < 20; x++) { if ((horizontal? y : x) < line) { gb->sgb->attribute_map[x + 20 * y] = low_palette; } else if ((horizontal? y : x) == line) { gb->sgb->attribute_map[x + 20 * y] = middle_palette; } else { gb->sgb->attribute_map[x + 20 * y] = high_palette; } } } break; } case PAL_SET: memcpy(&gb->sgb->effective_palettes[0], &gb->sgb->ram_palettes[4 * (gb->sgb->command[1] + (gb->sgb->command[2] & 1) * 0x100)], 8); memcpy(&gb->sgb->effective_palettes[4], &gb->sgb->ram_palettes[4 * (gb->sgb->command[3] + (gb->sgb->command[4] & 1) * 0x100)], 8); memcpy(&gb->sgb->effective_palettes[8], &gb->sgb->ram_palettes[4 * (gb->sgb->command[5] + (gb->sgb->command[6] & 1) * 0x100)], 8); memcpy(&gb->sgb->effective_palettes[12], &gb->sgb->ram_palettes[4 * (gb->sgb->command[7] + (gb->sgb->command[8] & 1) * 0x100)], 8); gb->sgb->effective_palettes[12] = gb->sgb->effective_palettes[8] = gb->sgb->effective_palettes[4] = gb->sgb->effective_palettes[0]; if (gb->sgb->command[9] & 0x80) { load_attribute_file(gb, gb->sgb->command[9] & 0x3F); } if (gb->sgb->command[9] & 0x40) { gb->sgb->mask_mode = MASK_DISABLED; } break; case PAL_TRN: gb->sgb->vram_transfer_countdown = 3; gb->sgb->transfer_dest = TRANSFER_PALETTES; break; case DATA_SND: // Not supported, but used by almost all SGB games for hot patching, so let's mute the warning for this break; case MLT_REQ: gb->sgb->player_count = (gb->sgb->command[1] & 3) + 1; /* Todo: When breaking save state comaptibility, fix this to be 0 based. */ if (gb->sgb->player_count == 3) { gb->sgb->player_count++; } gb->sgb->current_player &= (gb->sgb->player_count - 1); break; case CHR_TRN: gb->sgb->vram_transfer_countdown = 3; gb->sgb->transfer_dest = (gb->sgb->command[1] & 1)? TRANSFER_HIGH_TILES : TRANSFER_LOW_TILES; break; case PCT_TRN: gb->sgb->vram_transfer_countdown = 3; gb->sgb->transfer_dest = TRANSFER_BORDER_DATA; break; case ATTR_TRN: gb->sgb->vram_transfer_countdown = 3; gb->sgb->transfer_dest = TRANSFER_ATTRIBUTES; break; case ATTR_SET: load_attribute_file(gb, gb->sgb->command[1] & 0x3F); if (gb->sgb->command[1] & 0x40) { gb->sgb->mask_mode = MASK_DISABLED; } break; case MASK_EN: gb->sgb->mask_mode = gb->sgb->command[1] & 3; break; default: if ((gb->sgb->command[0] >> 3) == 8 && (gb->sgb->command[1] & ~0x80) == 0 && (gb->sgb->command[2] & ~0x80) == 0) { /* Mute/dummy sound commands, ignore this command as it's used by many games at startup */ break; } GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3); for (unsigned i = 0; i < gb->sgb->command_write_index / 8; i++) { GB_log(gb, "%02x ", gb->sgb->command[i]); } GB_log(gb, "\n"); } } void GB_sgb_write(GB_gameboy_t *gb, uint8_t value) { if (!GB_is_sgb(gb)) return; if (!GB_is_hle_sgb(gb)) { /* Notify via callback */ return; } if (gb->sgb->disable_commands) return; uint16_t command_size = (gb->sgb->command[0] & 7 ?: 1) * SGB_PACKET_SIZE * 8; if ((gb->sgb->command[0] & 0xF1) == 0xF1) { command_size = SGB_PACKET_SIZE * 8; } if ((value & 0x20) != 0 && (gb->io_registers[GB_IO_JOYP] & 0x20) == 0) { if ((gb->sgb->player_count & 1) == 0) { gb->sgb->current_player++; gb->sgb->current_player &= (gb->sgb->player_count - 1); } } switch ((value >> 4) & 3) { case 3: gb->sgb->ready_for_pulse = true; break; case 2: // Zero if (!gb->sgb->ready_for_pulse || !gb->sgb->ready_for_write) return; if (gb->sgb->ready_for_stop) { if (gb->sgb->command_write_index == command_size) { command_ready(gb); gb->sgb->command_write_index = 0; memset(gb->sgb->command, 0, sizeof(gb->sgb->command)); } gb->sgb->ready_for_pulse = false; gb->sgb->ready_for_write = false; gb->sgb->ready_for_stop = false; } else { if (gb->sgb->command_write_index < sizeof(gb->sgb->command) * 8) { gb->sgb->command_write_index++; gb->sgb->ready_for_pulse = false; if (((gb->sgb->command_write_index) & (SGB_PACKET_SIZE * 8 - 1)) == 0) { gb->sgb->ready_for_stop = true; } } } break; case 1: // One if (!gb->sgb->ready_for_pulse || !gb->sgb->ready_for_write) return; if (gb->sgb->ready_for_stop) { GB_log(gb, "Corrupt SGB command.\n"); gb->sgb->ready_for_pulse = false; gb->sgb->ready_for_write = false; gb->sgb->command_write_index = 0; memset(gb->sgb->command, 0, sizeof(gb->sgb->command)); } else { if (gb->sgb->command_write_index < sizeof(gb->sgb->command) * 8) { gb->sgb->command[gb->sgb->command_write_index / 8] |= 1 << (gb->sgb->command_write_index & 7); gb->sgb->command_write_index++; gb->sgb->ready_for_pulse = false; if (((gb->sgb->command_write_index) & (SGB_PACKET_SIZE * 8 - 1)) == 0) { gb->sgb->ready_for_stop = true; } } } break; case 0: if (!gb->sgb->ready_for_pulse) return; gb->sgb->ready_for_write = true; gb->sgb->ready_for_pulse = false; if (((gb->sgb->command_write_index) & (SGB_PACKET_SIZE * 8 - 1)) != 0 || gb->sgb->command_write_index == 0 || gb->sgb->ready_for_stop) { gb->sgb->command_write_index = 0; memset(gb->sgb->command, 0, sizeof(gb->sgb->command)); gb->sgb->ready_for_stop = false; } break; default: break; } } static uint32_t convert_rgb15(GB_gameboy_t *gb, uint16_t color) { return GB_convert_rgb15(gb, color, false); } static uint32_t convert_rgb15_with_fade(GB_gameboy_t *gb, uint16_t color, uint8_t fade) { uint8_t r = ((color) & 0x1F) - fade; uint8_t g = ((color >> 5) & 0x1F) - fade; uint8_t b = ((color >> 10) & 0x1F) - fade; if (r >= 0x20) r = 0; if (g >= 0x20) g = 0; if (b >= 0x20) b = 0; color = r | (g << 5) | (b << 10); return GB_convert_rgb15(gb, color, false); } static void render_boot_animation (GB_gameboy_t *gb) { #include "graphics/sgb_animation_logo.inc" uint32_t *output = gb->screen; if (gb->border_mode != GB_BORDER_NEVER) { output += 48 + 40 * 256; } uint8_t *input = animation_logo; unsigned fade_blue = 0; unsigned fade_red = 0; if (gb->sgb->intro_animation < 80 - 32) { fade_blue = 32; } else if (gb->sgb->intro_animation < 80) { fade_blue = 80 - gb->sgb->intro_animation; } else if (gb->sgb->intro_animation > GB_SGB_INTRO_ANIMATION_LENGTH - 32) { fade_red = fade_blue = gb->sgb->intro_animation - GB_SGB_INTRO_ANIMATION_LENGTH + 32; } uint32_t colors[] = { convert_rgb15(gb, 0), convert_rgb15_with_fade(gb, 0x14A5, fade_blue), convert_rgb15_with_fade(gb, 0x54E0, fade_blue), convert_rgb15_with_fade(gb, 0x0019, fade_red), convert_rgb15(gb, 0x0011), convert_rgb15(gb, 0x0009), }; unsigned y_min = (144 - animation_logo_height) / 2; unsigned y_max = y_min + animation_logo_height; for (unsigned y = 0; y < 144; y++) { for (unsigned x = 0; x < 160; x++) { if (y < y_min || y >= y_max) { *(output++) = colors[0]; } else { uint8_t color = *input; if (color >= 3) { if (color == gb->sgb->intro_animation / 2 - 3) { color = 5; } else if (color == gb->sgb->intro_animation / 2 - 4) { color = 4; } else if (color < gb->sgb->intro_animation / 2 - 4) { color = 3; } else { color = 0; } } *(output++) = colors[color]; input++; } } if (gb->border_mode != GB_BORDER_NEVER) { output += 256 - 160; } } } static void render_jingle(GB_gameboy_t *gb, size_t count); void GB_sgb_render(GB_gameboy_t *gb) { if (gb->apu_output.sample_rate) { render_jingle(gb, gb->apu_output.sample_rate / GB_get_usual_frame_rate(gb)); } if (gb->sgb->intro_animation < GB_SGB_INTRO_ANIMATION_LENGTH) gb->sgb->intro_animation++; if (gb->sgb->vram_transfer_countdown) { if (--gb->sgb->vram_transfer_countdown == 0) { unsigned size = 0; uint16_t *data = NULL; switch (gb->sgb->transfer_dest) { case TRANSFER_LOW_TILES: size = 0x100; data = (uint16_t *)gb->sgb->pending_border.tiles; break; case TRANSFER_HIGH_TILES: size = 0x100; data = (uint16_t *)gb->sgb->pending_border.tiles + 0x800; break; case TRANSFER_PALETTES: size = 0x100; data = gb->sgb->ram_palettes; break; case TRANSFER_BORDER_DATA: size = 0x88; data = gb->sgb->pending_border.raw_data; break; case TRANSFER_ATTRIBUTES: size = 0xFE; data = (uint16_t *)gb->sgb->attribute_files; break; default: return; // Corrupt state? } for (unsigned tile = 0; tile < size; tile++) { unsigned tile_x = (tile % 20) * 8; unsigned tile_y = (tile / 20) * 8; for (unsigned y = 0; y < 0x8; y++) { static const uint16_t pixel_to_bits[4] = {0x0000, 0x0080, 0x8000, 0x8080}; *data = 0; for (unsigned x = 0; x < 8; x++) { *data |= pixel_to_bits[gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] & 3] >> x; } *data = LE16(*data); data++; } } if (gb->sgb->transfer_dest == TRANSFER_BORDER_DATA) { gb->sgb->border_animation = 105; // Measured on an SGB2, but might be off by ±2 } } } if (!gb->screen || !gb->rgb_encode_callback || gb->disable_rendering) { if (gb->sgb->border_animation > 32) { gb->sgb->border_animation--; } else if (gb->sgb->border_animation != 0) { gb->sgb->border_animation--; } if (gb->sgb->border_animation == 32) { memcpy(&gb->sgb->border, &gb->sgb->pending_border, sizeof(gb->sgb->border)); } return; } uint32_t colors[4 * 4]; for (unsigned i = 0; i < 4 * 4; i++) { colors[i] = convert_rgb15(gb, LE16(gb->sgb->effective_palettes[i])); } if (gb->sgb->mask_mode != MASK_FREEZE) { memcpy(gb->sgb->effective_screen_buffer, gb->sgb->screen_buffer, sizeof(gb->sgb->effective_screen_buffer)); } if (gb->sgb->intro_animation < GB_SGB_INTRO_ANIMATION_LENGTH) { render_boot_animation(gb); } else { uint32_t *output = gb->screen; if (gb->border_mode != GB_BORDER_NEVER) { output += 48 + 40 * 256; } uint8_t *input = gb->sgb->effective_screen_buffer; switch ((mask_mode_t) gb->sgb->mask_mode) { case MASK_DISABLED: case MASK_FREEZE: { for (unsigned y = 0; y < 144; y++) { for (unsigned x = 0; x < 160; x++) { uint8_t palette = gb->sgb->attribute_map[x / 8 + y / 8 * 20] & 3; *(output++) = colors[(*(input++) & 3) + palette * 4]; } if (gb->border_mode != GB_BORDER_NEVER) { output += 256 - 160; } } break; } case MASK_BLACK: { uint32_t black = convert_rgb15(gb, 0); for (unsigned y = 0; y < 144; y++) { for (unsigned x = 0; x < 160; x++) { *(output++) = black; } if (gb->border_mode != GB_BORDER_NEVER) { output += 256 - 160; } } break; } case MASK_COLOR_0: { for (unsigned y = 0; y < 144; y++) { for (unsigned x = 0; x < 160; x++) { *(output++) = colors[0]; } if (gb->border_mode != GB_BORDER_NEVER) { output += 256 - 160; } } break; } } } uint32_t border_colors[16 * 4]; if (gb->sgb->border_animation == 0 || gb->sgb->border_animation > 64 || gb->sgb->intro_animation < GB_SGB_INTRO_ANIMATION_LENGTH) { if (gb->sgb->border_animation != 0) { gb->sgb->border_animation--; } for (unsigned i = 0; i < 16 * 4; i++) { border_colors[i] = convert_rgb15(gb, LE16(gb->sgb->border.palette[i])); } } else if (gb->sgb->border_animation > 32) { gb->sgb->border_animation--; for (unsigned i = 0; i < 16 * 4; i++) { border_colors[i] = convert_rgb15_with_fade(gb, LE16(gb->sgb->border.palette[i]), 64 - gb->sgb->border_animation); } } else { gb->sgb->border_animation--; for (unsigned i = 0; i < 16 * 4; i++) { border_colors[i] = convert_rgb15_with_fade(gb, LE16(gb->sgb->border.palette[i]), gb->sgb->border_animation); } } if (gb->sgb->border_animation == 32) { memcpy(&gb->sgb->border, &gb->sgb->pending_border, sizeof(gb->sgb->border)); } for (unsigned tile_y = 0; tile_y < 28; tile_y++) { for (unsigned tile_x = 0; tile_x < 32; tile_x++) { bool gb_area = false; if (tile_x >= 6 && tile_x < 26 && tile_y >= 5 && tile_y < 23) { gb_area = true; } else if (gb->border_mode == GB_BORDER_NEVER) { continue; } uint16_t tile = LE16(gb->sgb->border.map[tile_x + tile_y * 32]); if (tile & 0x300) continue; // Unused tile uint8_t flip_x = (tile & 0x4000)? 0:7; uint8_t flip_y = (tile & 0x8000)? 7:0; uint8_t palette = (tile >> 10) & 3; for (unsigned y = 0; y < 8; y++) { unsigned base = (tile & 0xFF) * 32 + (y ^ flip_y) * 2; for (unsigned x = 0; x < 8; x++) { uint8_t bit = 1 << (x ^ flip_x); uint8_t color = ((gb->sgb->border.tiles[base] & bit) ? 1: 0) | ((gb->sgb->border.tiles[base + 1] & bit) ? 2: 0) | ((gb->sgb->border.tiles[base + 16] & bit) ? 4: 0) | ((gb->sgb->border.tiles[base + 17] & bit) ? 8: 0); uint32_t *output = gb->screen; if (gb->border_mode == GB_BORDER_NEVER) { output += (tile_x - 6) * 8 + x + ((tile_y - 5) * 8 + y) * 160; } else { output += tile_x * 8 + x + (tile_y * 8 + y) * 256; } if (color == 0) { if (gb_area) continue; *output = colors[0]; } else { *output = border_colors[color + palette * 16]; } } } } } } void GB_sgb_load_default_data(GB_gameboy_t *gb) { #include "graphics/sgb_border.inc" #ifdef GB_BIG_ENDIAN for (unsigned i = 0; i < sizeof(tilemap) / 2; i++) { gb->sgb->border.map[i] = LE16(tilemap[i]); } for (unsigned i = 0; i < sizeof(palette) / 2; i++) { gb->sgb->border.palette[i] = LE16(palette[i]); } #else memcpy(gb->sgb->border.map, tilemap, sizeof(tilemap)); memcpy(gb->sgb->border.palette, palette, sizeof(palette)); #endif memcpy(gb->sgb->border.tiles, tiles, sizeof(tiles)); if (gb->model != GB_MODEL_SGB2) { /* Delete the "2" */ gb->sgb->border.map[25 * 32 + 25] = gb->sgb->border.map[25 * 32 + 26] = gb->sgb->border.map[26 * 32 + 25] = gb->sgb->border.map[26 * 32 + 26] = gb->sgb->border.map[27 * 32 + 25] = gb->sgb->border.map[27 * 32 + 26] = gb->sgb->border.map[0]; /* Re-center */ memmove(&gb->sgb->border.map[25 * 32 + 1], &gb->sgb->border.map[25 * 32], (32 * 3 - 1) * sizeof(gb->sgb->border.map[0])); } gb->sgb->effective_palettes[0] = LE16(built_in_palettes[0]); gb->sgb->effective_palettes[1] = LE16(built_in_palettes[1]); gb->sgb->effective_palettes[2] = LE16(built_in_palettes[2]); gb->sgb->effective_palettes[3] = LE16(built_in_palettes[3]); } static double fm_synth(double phase) { return (sin(phase * M_PI * 2) + sin(phase * M_PI * 2 + sin(phase * M_PI * 2)) + sin(phase * M_PI * 2 + sin(phase * M_PI * 3)) + sin(phase * M_PI * 2 + sin(phase * M_PI * 4))) / 4; } static double fm_sweep(double phase) { double ret = 0; for (unsigned i = 0; i < 8; i++) { ret += sin((phase * M_PI * 2 + sin(phase * M_PI * 8) / 4) * pow(1.25, i)) * (8 - i) / 36; } return ret; } static double random_double(void) { return ((signed)(GB_random32() % 0x10001) - 0x8000) / (double) 0x8000; } static void render_jingle(GB_gameboy_t *gb, size_t count) { const double frequencies[7] = { 466.16, // Bb4 587.33, // D5 698.46, // F5 830.61, // Ab5 1046.50, // C6 1244.51, // Eb6 1567.98, // G6 }; assert(gb->apu_output.sample_callback); if (gb->sgb->intro_animation < 0) { GB_sample_t sample = {0, 0}; for (unsigned i = 0; i < count; i++) { gb->apu_output.sample_callback(gb, &sample); } return; } if (gb->sgb->intro_animation >= GB_SGB_INTRO_ANIMATION_LENGTH) return; signed jingle_stage = (gb->sgb->intro_animation - 64) / 3; double sweep_cutoff_ratio = 2000.0 * pow(2, gb->sgb->intro_animation / 20.0) / gb->apu_output.sample_rate; double sweep_phase_shift = 1000.0 * pow(2, gb->sgb->intro_animation / 40.0) / gb->apu_output.sample_rate; if (sweep_cutoff_ratio > 1) { sweep_cutoff_ratio = 1; } GB_sample_t stereo; for (unsigned i = 0; i < count; i++) { double sample = 0; for (signed f = 0; f < 7 && f < jingle_stage; f++) { sample += fm_synth(gb->sgb_intro_jingle_phases[f]) * (0.75 * pow(0.5, jingle_stage - f) + 0.25) / 5.0; gb->sgb_intro_jingle_phases[f] += frequencies[f] / gb->apu_output.sample_rate; } if (gb->sgb->intro_animation > 100) { sample *= pow((GB_SGB_INTRO_ANIMATION_LENGTH - gb->sgb->intro_animation) / (GB_SGB_INTRO_ANIMATION_LENGTH - 100.0), 3); } if (gb->sgb->intro_animation < 120) { double next = fm_sweep(gb->sgb_intro_sweep_phase) * 0.3 + random_double() * 0.7; gb->sgb_intro_sweep_phase += sweep_phase_shift; gb->sgb_intro_sweep_previous_sample = next * (sweep_cutoff_ratio) + gb->sgb_intro_sweep_previous_sample * (1 - sweep_cutoff_ratio); sample += gb->sgb_intro_sweep_previous_sample * pow((120 - gb->sgb->intro_animation) / 120.0, 2) * 0.8; } stereo.left = stereo.right = sample * 0x7000; gb->apu_output.sample_callback(gb, &stereo); } return; }