#ifndef timing_h #define timing_h #include "defs.h" typedef enum { GB_RTC_MODE_SYNC_TO_HOST, GB_RTC_MODE_ACCURATE, } GB_rtc_mode_t; /* RTC emulation mode */ void GB_set_rtc_mode(GB_gameboy_t *gb, GB_rtc_mode_t mode); /* Speed multiplier for the RTC, mostly for TAS syncing */ void GB_set_rtc_multiplier(GB_gameboy_t *gb, double multiplier); #ifdef GB_INTERNAL internal void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles); internal void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac); internal bool GB_timing_sync_turbo(GB_gameboy_t *gb); /* Returns true if should skip frame */ internal void GB_timing_sync(GB_gameboy_t *gb); internal void GB_set_internal_div_counter(GB_gameboy_t *gb, uint16_t value); enum { GB_TIMA_RUNNING = 0, GB_TIMA_RELOADING = 1, GB_TIMA_RELOADED = 2 }; #define GB_SLEEP(gb, unit, state, cycles) do {\ (gb)->unit##_cycles -= (cycles) * __state_machine_divisor; \ if (unlikely((gb)->unit##_cycles <= 0)) {\ (gb)->unit##_state = state;\ return;\ unit##state:; \ }\ } while (0) #define GB_BATCHPOINT(gb, unit, state, cycles) do {\ unit##state:; \ if (likely(__state_machine_allow_batching && (gb)->unit##_cycles < (cycles * 2))) {\ (gb)->unit##_state = state;\ return;\ }\ } while (0) #define GB_BATCHED_CYCLES(gb, unit) ((gb)->unit##_cycles / __state_machine_divisor) #define GB_STATE_MACHINE(gb, unit, cycles, divisor) \ static const int __state_machine_divisor = divisor;\ (gb)->unit##_cycles += cycles; \ if ((gb)->unit##_cycles <= 0) {\ return;\ }\ switch ((gb)->unit##_state) #endif #define GB_BATCHABLE_STATE_MACHINE(gb, unit, cycles, divisor, allow_batching) \ const bool __state_machine_allow_batching = (allow_batching); \ GB_STATE_MACHINE(gb, unit, cycles, divisor) #define GB_STATE(gb, unit, state) case state: goto unit##state #define GB_UNIT(unit) int32_t unit##_cycles, unit##_state #endif /* timing_h */