#import "JOYAxes2D.h" #import "JOYElement.h" @implementation JOYAxes2D { JOYElement *_element1, *_element2; double _state1, _state2; int32_t initialX, initialY; int32_t minX, minY; int32_t maxX, maxY; } + (NSString *)usageToString: (JOYAxes2DUsage) usage { if (usage < JOYAxes2DUsageNonGenericMax) { return (NSString *[]) { @"None", @"Left Stick", @"Right Stick", @"Middle Stick", @"Pointer", }[usage]; } if (usage >= JOYAxes2DUsageGeneric0) { return [NSString stringWithFormat:@"Generic 2D Analog Control %d", usage - JOYAxes2DUsageGeneric0]; } return [NSString stringWithFormat:@"Unknown Usage 2D Axes %d", usage]; } - (NSString *)usageString { return [self.class usageToString:_usage]; } - (uint64_t)uniqueID { return _element1.uniqueID; } - (NSString *)description { return [NSString stringWithFormat:@"<%@: %p, %@ (%llu); State: %.2f%%, %.2f degrees>", self.className, self, self.usageString, self.uniqueID, self.distance * 100, self.angle]; } - (instancetype)initWithFirstElement:(JOYElement *)element1 secondElement:(JOYElement *)element2 { self = [super init]; if (!self) return self; _element1 = element1; _element2 = element2; if (element1.usagePage == kHIDPage_GenericDesktop) { uint16_t usage = element1.usage; _usage = JOYAxes2DUsageGeneric0 + usage - kHIDUsage_GD_X + 1; } initialX = 0; initialY = 0; minX = element1.max; minY = element2.max; maxX = element1.min; maxY = element2.min; return self; } - (NSPoint)value { return NSMakePoint(_state1, _state2); } -(int32_t) effectiveMinX { int32_t rawMin = _element1.min; int32_t rawMax = _element1.max; if (initialX == 0) return rawMin; if (minX <= (rawMin * 2 + initialX) / 3 && maxX >= (rawMax * 2 + initialX) / 3 ) return minX; if ((initialX - rawMin) < (rawMax - initialX)) return rawMin; return initialX - (rawMax - initialX); } -(int32_t) effectiveMinY { int32_t rawMin = _element2.min; int32_t rawMax = _element2.max; if (initialY == 0) return rawMin; if (minX <= (rawMin * 2 + initialY) / 3 && maxY >= (rawMax * 2 + initialY) / 3 ) return minY; if ((initialY - rawMin) < (rawMax - initialY)) return rawMin; return initialY - (rawMax - initialY); } -(int32_t) effectiveMaxX { int32_t rawMin = _element1.min; int32_t rawMax = _element1.max; if (initialX == 0) return rawMax; if (minX <= (rawMin * 2 + initialX) / 3 && maxX >= (rawMax * 2 + initialX) / 3 ) return maxX; if ((initialX - rawMin) > (rawMax - initialX)) return rawMax; return initialX + (initialX - rawMin); } -(int32_t) effectiveMaxY { int32_t rawMin = _element2.min; int32_t rawMax = _element2.max; if (initialY == 0) return rawMax; if (minX <= (rawMin * 2 + initialY) / 3 && maxY >= (rawMax * 2 + initialY) / 3 ) return maxY; if ((initialY - rawMin) > (rawMax - initialY)) return rawMax; return initialY + (initialY - rawMin); } - (bool)updateState { int32_t x = [_element1 value]; int32_t y = [_element2 value]; if (x == 0 && y == 0) return false; if (initialX == 0 && initialY == 0) { initialX = x; initialY = y; } double old1 = _state1, old2 = _state2; { int32_t value = x; if (initialX != 0) { minX = MIN(value, minX); maxX = MAX(value, maxX); } double min = [self effectiveMinX]; double max = [self effectiveMaxX]; if (min == max) return false; _state1 = (value - min) / (max - min) * 2 - 1; } { int32_t value = y; if (initialY != 0) { minY = MIN(value, minY); maxY = MAX(value, maxY); } double min = [self effectiveMinY]; double max = [self effectiveMaxY]; if (min == max) return false; _state2 = (value - min) / (max - min) * 2 - 1; } if (_state1 < -1 || _state1 > 1 || _state2 < -1 || _state2 > 1) { // Makes no sense, recalibrate _state1 = _state2 = 0; initialX = initialY = 0; minX = _element1.max; minY = _element2.max; maxX = _element1.min; maxY = _element2.min; } return old1 != _state1 || old2 != _state2; } - (double)distance { return MIN(sqrt(_state1 * _state1 + _state2 * _state2), 1.0); } - (double)angle { double temp = atan2(_state2, _state1) * 180 / M_PI; if (temp >= 0) return temp; return temp + 360; } @end