#define GL_GLEXT_PROTOTYPES #include #ifndef __APPLE__ #define GL_COMPAT_NAME(func) gl_compat_##func #define GL_COMPAT_VAR(func) typeof(func) *GL_COMPAT_NAME(func) GL_COMPAT_VAR(glCreateShader); GL_COMPAT_VAR(glGetAttribLocation); GL_COMPAT_VAR(glGetUniformLocation); GL_COMPAT_VAR(glUseProgram); GL_COMPAT_VAR(glGenVertexArrays); GL_COMPAT_VAR(glBindVertexArray); GL_COMPAT_VAR(glGenBuffers); GL_COMPAT_VAR(glBindBuffer); GL_COMPAT_VAR(glBufferData); GL_COMPAT_VAR(glEnableVertexAttribArray); GL_COMPAT_VAR(glVertexAttribPointer); GL_COMPAT_VAR(glCreateProgram); GL_COMPAT_VAR(glAttachShader); GL_COMPAT_VAR(glLinkProgram); GL_COMPAT_VAR(glGetProgramiv); GL_COMPAT_VAR(glGetProgramInfoLog); GL_COMPAT_VAR(glDeleteShader); GL_COMPAT_VAR(glUniform2f); GL_COMPAT_VAR(glActiveTexture); GL_COMPAT_VAR(glUniform1i); GL_COMPAT_VAR(glBindFragDataLocation); GL_COMPAT_VAR(glDeleteProgram); GL_COMPAT_VAR(glShaderSource); GL_COMPAT_VAR(glCompileShader); GL_COMPAT_VAR(glGetShaderiv); GL_COMPAT_VAR(glGetShaderInfoLog); #endif