#include #include #include "gb.h" #define GB_read_memory GB_safe_read_memory typedef void opcode_t(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc); static void ill(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, ".BYTE $%02x\n", opcode); (*pc)++; } static void nop(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "NOP\n"); (*pc)++; } static void stop(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint8_t next = GB_read_memory(gb, (*pc)++); if (next) { GB_log(gb, "CORRUPTED STOP (%02x)\n", next); } else { GB_log(gb, "STOP\n"); } } static char *register_names[] = {"af", "bc", "de", "hl", "sp"}; static void ld_rr_d16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; uint16_t value; register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1; value = GB_read_memory(gb, (*pc)++); value |= GB_read_memory(gb, (*pc)++) << 8; const char *symbol = GB_debugger_name_for_address(gb, value); if (symbol) { GB_log(gb, "LD %s, %s ; =$%04x\n", register_names[register_id], symbol, value); } else { GB_log(gb, "LD %s, $%04x\n", register_names[register_id], value); } } static void ld_drr_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1; GB_log(gb, "LD [%s], a\n", register_names[register_id]); } static void inc_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1; GB_log(gb, "INC %s\n", register_names[register_id]); } static void inc_hr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; (*pc)++; register_id = ((opcode >> 4) + 1) & 0x03; GB_log(gb, "INC %c\n", register_names[register_id][0]); } static void dec_hr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; (*pc)++; register_id = ((opcode >> 4) + 1) & 0x03; GB_log(gb, "DEC %c\n", register_names[register_id][0]); } static void ld_hr_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; (*pc)++; register_id = ((opcode >> 4) + 1) & 0x03; GB_log(gb, "LD %c, $%02x\n", register_names[register_id][0], GB_read_memory(gb, (*pc)++)); } static void rlca(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "RLCA\n"); } static void rla(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "RLA\n"); } static void ld_da16_sp(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint16_t addr; (*pc)++; addr = GB_read_memory(gb, (*pc)++); addr |= GB_read_memory(gb, (*pc)++) << 8; const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_log(gb, "LD [%s], sp ; =$%04x\n", symbol, addr); } else { GB_log(gb, "LD [$%04x], sp\n", addr); } } static void add_hl_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; (*pc)++; register_id = (opcode >> 4) + 1; GB_log(gb, "ADD hl, %s\n", register_names[register_id]); } static void ld_a_drr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1; GB_log(gb, "LD a, [%s]\n", register_names[register_id]); } static void dec_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1; GB_log(gb, "DEC %s\n", register_names[register_id]); } static void inc_lr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1; GB_log(gb, "INC %c\n", register_names[register_id][1]); } static void dec_lr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1; GB_log(gb, "DEC %c\n", register_names[register_id][1]); } static void ld_lr_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = (GB_read_memory(gb, (*pc)++) >> 4) + 1; GB_log(gb, "LD %c, $%02x\n", register_names[register_id][1], GB_read_memory(gb, (*pc)++)); } static void rrca(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "RRCA\n"); (*pc)++; } static void rra(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "RRA\n"); (*pc)++; } static void jr_r8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint16_t addr = *pc + (int8_t) GB_read_memory(gb, (*pc)) + 1; const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_attributed_log(gb, GB_LOG_UNDERLINE, "JR %s ; =$%04x\n", symbol, addr); } else { GB_attributed_log(gb, GB_LOG_UNDERLINE, "JR $%04x\n", addr); } (*pc)++; } static const char *condition_code(uint8_t opcode) { switch ((opcode >> 3) & 0x3) { case 0: return "nz"; case 1: return "z"; case 2: return "nc"; case 3: return "c"; } return NULL; } static void jr_cc_r8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint16_t addr = *pc + (int8_t) GB_read_memory(gb, (*pc)) + 1; const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "JR %s, %s ; =$%04x\n", condition_code(opcode), symbol, addr); } else { GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "JR %s, $%04x\n", condition_code(opcode), addr); } (*pc)++; } static void daa(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "DAA\n"); (*pc)++; } static void cpl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "CPL\n"); (*pc)++; } static void scf(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "SCF\n"); (*pc)++; } static void ccf(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "CCF\n"); (*pc)++; } static void ld_dhli_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "LD [hli], a\n"); (*pc)++; } static void ld_dhld_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "LD [hld], a\n"); (*pc)++; } static void ld_a_dhli(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "LD a, [hli]\n"); (*pc)++; } static void ld_a_dhld(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "LD a, [hld]\n"); (*pc)++; } static void inc_dhl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "INC [hl]\n"); (*pc)++; } static void dec_dhl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { GB_log(gb, "DEC [hl]\n"); (*pc)++; } static void ld_dhl_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "LD [hl], $%02x\n", GB_read_memory(gb, (*pc)++)); } static const char *get_src_name(uint8_t opcode) { uint8_t src_register_id; uint8_t src_low; src_register_id = ((opcode >> 1) + 1) & 3; src_low = (opcode & 1); if (src_register_id == GB_REGISTER_AF) { return src_low? "a": "[hl]"; } if (src_low) { return register_names[src_register_id] + 1; } static const char *high_register_names[] = {"a", "b", "d", "h"}; return high_register_names[src_register_id]; } static const char *get_dst_name(uint8_t opcode) { uint8_t dst_register_id; uint8_t dst_low; dst_register_id = ((opcode >> 4) + 1) & 3; dst_low = opcode & 8; if (dst_register_id == GB_REGISTER_AF) { return dst_low? "a": "[hl]"; } if (dst_low) { return register_names[dst_register_id] + 1; } static const char *high_register_names[] = {"a", "b", "d", "h"}; return high_register_names[dst_register_id]; } static void ld_r_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "LD %s, %s\n", get_dst_name(opcode), get_src_name(opcode)); } static void add_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "ADD %s\n", get_src_name(opcode)); } static void adc_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "ADC %s\n", get_src_name(opcode)); } static void sub_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "SUB %s\n", get_src_name(opcode)); } static void sbc_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "SBC %s\n", get_src_name(opcode)); } static void and_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "AND %s\n", get_src_name(opcode)); } static void xor_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "XOR %s\n", get_src_name(opcode)); } static void or_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "OR %s\n", get_src_name(opcode)); } static void cp_a_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "CP %s\n", get_src_name(opcode)); } static void halt(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "HALT\n"); } static void ret_cc(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "RET %s\n", condition_code(opcode)); } static void pop_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = ((GB_read_memory(gb, (*pc)++) >> 4) + 1) & 3; GB_log(gb, "POP %s\n", register_names[register_id]); } static void jp_cc_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8); const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "JP %s, %s ; =$%04x\n", condition_code(opcode), symbol, addr); } else { GB_attributed_log(gb, GB_LOG_DASHED_UNDERLINE, "JP %s, $%04x\n", condition_code(opcode), addr); } (*pc) += 2; } static void jp_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8); const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_log(gb, "JP %s ; =$%04x\n", symbol, addr); } else { GB_log(gb, "JP $%04x\n", addr); } (*pc) += 2; } static void call_cc_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8); const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_log(gb, "CALL %s, %s ; =$%04x\n", condition_code(opcode), symbol, addr); } else { GB_log(gb, "CALL %s, $%04x\n", condition_code(opcode), addr); } (*pc) += 2; } static void push_rr(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t register_id; register_id = ((GB_read_memory(gb, (*pc)++) >> 4) + 1) & 3; GB_log(gb, "PUSH %s\n", register_names[register_id]); } static void add_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "ADD $%02x\n", GB_read_memory(gb, (*pc)++)); } static void adc_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "ADC $%02x\n", GB_read_memory(gb, (*pc)++)); } static void sub_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "SUB $%02x\n", GB_read_memory(gb, (*pc)++)); } static void sbc_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "SBC $%02x\n", GB_read_memory(gb, (*pc)++)); } static void and_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "AND $%02x\n", GB_read_memory(gb, (*pc)++)); } static void xor_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "XOR $%02x\n", GB_read_memory(gb, (*pc)++)); } static void or_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "OR $%02x\n", GB_read_memory(gb, (*pc)++)); } static void cp_a_d8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "CP $%02x\n", GB_read_memory(gb, (*pc)++)); } static void rst(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "RST $%02x\n", opcode ^ 0xC7); } static void ret(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_attributed_log(gb, GB_LOG_UNDERLINE, "RET\n"); } static void reti(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_attributed_log(gb, GB_LOG_UNDERLINE, "RETI\n"); } static void call_a16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8); const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_log(gb, "CALL %s ; =$%04x\n", symbol, addr); } else { GB_log(gb, "CALL $%04x\n", addr); } (*pc) += 2; } static void ld_da8_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint8_t addr = GB_read_memory(gb, (*pc)++); const char *symbol = GB_debugger_name_for_address(gb, 0xFF00 + addr); if (symbol) { GB_log(gb, "LDH [%s & $FF], a ; =$%02x\n", symbol, addr); } else { GB_log(gb, "LDH [$%02x], a\n", addr); } } static void ld_a_da8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint8_t addr = GB_read_memory(gb, (*pc)++); const char *symbol = GB_debugger_name_for_address(gb, 0xFF00 + addr); if (symbol) { GB_log(gb, "LDH a, [%s & $FF] ; =$%02x\n", symbol, addr); } else { GB_log(gb, "LDH a, [$%02x]\n", addr); } } static void ld_dc_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "LDH [c], a\n"); } static void ld_a_dc(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "LDH a, [c]\n"); } static void add_sp_r8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; int8_t temp = GB_read_memory(gb, (*pc)++); GB_log(gb, "ADD SP, %s$%02x\n", temp < 0? "-" : "", temp < 0? -temp : temp); } static void jp_hl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "JP hl\n"); } static void ld_da16_a(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8); const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_log(gb, "LD [%s], a ; =$%04x\n", symbol, addr); } else { GB_log(gb, "LD [$%04x], a\n", addr); } (*pc) += 2; } static void ld_a_da16(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; uint16_t addr = GB_read_memory(gb, *pc) | (GB_read_memory(gb, *pc + 1) << 8); const char *symbol = GB_debugger_name_for_address(gb, addr); if (symbol) { GB_log(gb, "LD a, [%s] ; =$%04x\n", symbol, addr); } else { GB_log(gb, "LD a, [$%04x]\n", addr); } (*pc) += 2; } static void di(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "DI\n"); } static void ei(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "EI\n"); } static void ld_hl_sp_r8(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; int8_t temp = GB_read_memory(gb, (*pc)++); GB_log(gb, "LD hl, sp, %s$%02x\n", temp < 0? "-" : "", temp < 0? -temp : temp); } static void ld_sp_hl(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "LD sp, hl\n"); } static void rlc_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "RLC %s\n", get_src_name(opcode)); } static void rrc_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "RRC %s\n", get_src_name(opcode)); } static void rl_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "RL %s\n", get_src_name(opcode)); } static void rr_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "RR %s\n", get_src_name(opcode)); } static void sla_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "SLA %s\n", get_src_name(opcode)); } static void sra_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "SRA %s\n", get_src_name(opcode)); } static void srl_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "SRL %s\n", get_src_name(opcode)); } static void swap_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { (*pc)++; GB_log(gb, "SWAP %s\n", get_src_name(opcode)); } static void bit_r(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { uint8_t bit; (*pc)++; bit = ((opcode >> 3) & 7); if ((opcode & 0xC0) == 0x40) { /* Bit */ GB_log(gb, "BIT %s, %d\n", get_src_name(opcode), bit); } else if ((opcode & 0xC0) == 0x80) { /* res */ GB_log(gb, "RES %s, %d\n", get_src_name(opcode), bit); } else if ((opcode & 0xC0) == 0xC0) { /* set */ GB_log(gb, "SET %s, %d\n", get_src_name(opcode), bit); } } static void cb_prefix(GB_gameboy_t *gb, uint8_t opcode, uint16_t *pc) { opcode = GB_read_memory(gb, ++*pc); switch (opcode >> 3) { case 0: rlc_r(gb, opcode, pc); break; case 1: rrc_r(gb, opcode, pc); break; case 2: rl_r(gb, opcode, pc); break; case 3: rr_r(gb, opcode, pc); break; case 4: sla_r(gb, opcode, pc); break; case 5: sra_r(gb, opcode, pc); break; case 6: swap_r(gb, opcode, pc); break; case 7: srl_r(gb, opcode, pc); break; default: bit_r(gb, opcode, pc); break; } } static opcode_t *opcodes[256] = { /* X0 X1 X2 X3 X4 X5 X6 X7 */ /* X8 X9 Xa Xb Xc Xd Xe Xf */ nop, ld_rr_d16, ld_drr_a, inc_rr, inc_hr, dec_hr, ld_hr_d8, rlca, /* 0X */ ld_da16_sp, add_hl_rr, ld_a_drr, dec_rr, inc_lr, dec_lr, ld_lr_d8, rrca, stop, ld_rr_d16, ld_drr_a, inc_rr, inc_hr, dec_hr, ld_hr_d8, rla, /* 1X */ jr_r8, add_hl_rr, ld_a_drr, dec_rr, inc_lr, dec_lr, ld_lr_d8, rra, jr_cc_r8, ld_rr_d16, ld_dhli_a, inc_rr, inc_hr, dec_hr, ld_hr_d8, daa, /* 2X */ jr_cc_r8, add_hl_rr, ld_a_dhli, dec_rr, inc_lr, dec_lr, ld_lr_d8, cpl, jr_cc_r8, ld_rr_d16, ld_dhld_a, inc_rr, inc_dhl, dec_dhl, ld_dhl_d8, scf, /* 3X */ jr_cc_r8, add_hl_rr, ld_a_dhld, dec_rr, inc_hr, dec_hr, ld_hr_d8, ccf, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, /* 4X */ ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, /* 5X */ ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, /* 6X */ ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, halt, ld_r_r, /* 7X */ ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, ld_r_r, add_a_r, add_a_r, add_a_r, add_a_r, add_a_r, add_a_r, add_a_r, add_a_r, /* 8X */ adc_a_r, adc_a_r, adc_a_r, adc_a_r, adc_a_r, adc_a_r, adc_a_r, adc_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, sub_a_r, /* 9X */ sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, sbc_a_r, and_a_r, and_a_r, and_a_r, and_a_r, and_a_r, and_a_r, and_a_r, and_a_r, /* aX */ xor_a_r, xor_a_r, xor_a_r, xor_a_r, xor_a_r, xor_a_r, xor_a_r, xor_a_r, or_a_r, or_a_r, or_a_r, or_a_r, or_a_r, or_a_r, or_a_r, or_a_r, /* bX */ cp_a_r, cp_a_r, cp_a_r, cp_a_r, cp_a_r, cp_a_r, cp_a_r, cp_a_r, ret_cc, pop_rr, jp_cc_a16, jp_a16, call_cc_a16,push_rr, add_a_d8, rst, /* cX */ ret_cc, ret, jp_cc_a16, cb_prefix, call_cc_a16,call_a16, adc_a_d8, rst, ret_cc, pop_rr, jp_cc_a16, ill, call_cc_a16,push_rr, sub_a_d8, rst, /* dX */ ret_cc, reti, jp_cc_a16, ill, call_cc_a16,ill, sbc_a_d8, rst, ld_da8_a, pop_rr, ld_dc_a, ill, ill, push_rr, and_a_d8, rst, /* eX */ add_sp_r8, jp_hl, ld_da16_a, ill, ill, ill, xor_a_d8, rst, ld_a_da8, pop_rr, ld_a_dc, di, ill, push_rr, or_a_d8, rst, /* fX */ ld_hl_sp_r8,ld_sp_hl, ld_a_da16, ei, ill, ill, cp_a_d8, rst, }; void GB_cpu_disassemble(GB_gameboy_t *gb, uint16_t pc, uint16_t count) { const GB_bank_symbol_t *function_symbol = GB_debugger_find_symbol(gb, pc); if (function_symbol && pc - function_symbol->addr > 0x1000) { function_symbol = NULL; } if (function_symbol && pc != function_symbol->addr) { GB_log(gb, "%s:\n", function_symbol->name); } uint16_t current_function = function_symbol? function_symbol->addr : 0; while (count--) { function_symbol = GB_debugger_find_symbol(gb, pc); if (function_symbol && function_symbol->addr == pc) { if (current_function != function_symbol->addr) { GB_log(gb, "\n"); } GB_log(gb, "%s:\n", function_symbol->name); } if (function_symbol) { GB_log(gb, "%s%04x <+%03x>: ", pc == gb->pc? " ->": " ", pc, pc - function_symbol->addr); } else { GB_log(gb, "%s%04x: ", pc == gb->pc? " ->": " ", pc); } uint8_t opcode = GB_read_memory(gb, pc); opcodes[opcode](gb, opcode, &pc); } }