#include #include #include #include #include #include #include #define AUDIO_FREQUENCY 44100 #ifdef _WIN32 #include #include #define snprintf _snprintf #endif #include "gb.h" #include "libretro.h" #ifdef _WIN32 char slash = '\\'; #else char slash = '/'; #endif #define VIDEO_WIDTH 160 #define VIDEO_HEIGHT 144 #define VIDEO_PIXELS VIDEO_WIDTH * VIDEO_HEIGHT char battery_save_path[512]; char symbols_path[512]; static uint32_t *frame_buf; static struct retro_log_callback logging; static retro_log_printf_t log_cb; static retro_video_refresh_t video_cb; static retro_audio_sample_t audio_cb; static retro_audio_sample_batch_t audio_batch_cb; static retro_input_poll_t input_poll_cb; static retro_input_state_t input_state_cb; signed short soundbuf[1024*2]; char retro_base_directory[4096]; char retro_game_path[4096]; int RLOOP=1; GB_gameboy_t gb; static void fallback_log(enum retro_log_level level, const char *fmt, ...) { (void)level; va_list va; va_start(va, fmt); vfprintf(stderr, fmt, va); va_end(va); } static void GB_update_keys_status(GB_gameboy_t *gb) { input_poll_cb(); GB_set_key_state(gb, GB_KEY_RIGHT,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)); GB_set_key_state(gb, GB_KEY_LEFT, input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)); GB_set_key_state(gb, GB_KEY_UP,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP) ); GB_set_key_state(gb, GB_KEY_DOWN,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)); GB_set_key_state(gb, GB_KEY_A,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A) ); GB_set_key_state(gb, GB_KEY_B,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B) ); GB_set_key_state(gb, GB_KEY_SELECT,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT)); GB_set_key_state(gb, GB_KEY_START,input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START) ); /* keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A)) << 0; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B)) << 1; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT)) << 2; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START)) << 3; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)) << 4; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)) << 5; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)) << 6; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)) << 7; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R)) << 8; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_L)) << 9; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X)) << 10; keys |= (!!input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_Y)) << 11; */ } static void audio_callback(void *gb) { GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, 735); audio_batch_cb(soundbuf, 735); } static void vblank(GB_gameboy_t *gb) { GB_update_keys_status(gb); GB_set_pixels_output(gb, frame_buf); audio_callback(gb); RLOOP=0; } static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) { return r<<16|g<<8|b; } static void debugger_interrupt(int ignore) { /* ^C twice to exit */ if (GB_debugger_is_stopped(&gb)) { exit(0); } GB_debugger_break(&gb); } static void replace_extension(const char *src, size_t length, char *dest, const char *ext) { memcpy(dest, src, length); dest[length] = 0; /* Remove extension */ for (size_t i = length; i--;) { if (dest[i] == '/') break; if (dest[i] == '.') { dest[i] = 0; break; } } /* Add new extension */ strcat(dest, ext); } static retro_environment_t environ_cb; void retro_init(void) { frame_buf = (uint32_t*)malloc(VIDEO_PIXELS * sizeof(uint32_t)); const char *dir = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir) { snprintf(retro_base_directory, sizeof(retro_base_directory), "%s/sameboy", dir); } else snprintf(retro_base_directory, sizeof(retro_base_directory), "%s", "."); } void retro_deinit(void) { free(frame_buf); frame_buf = NULL; } unsigned retro_api_version(void) { return RETRO_API_VERSION; } void retro_set_controller_port_device(unsigned port, unsigned device) { log_cb(RETRO_LOG_INFO, "Plugging device %u into port %u.\n", device, port); } void retro_get_system_info(struct retro_system_info *info) { memset(info, 0, sizeof(*info)); info->library_name = "sameboy"; info->library_version = "0.1"; info->need_fullpath = true; info->valid_extensions = "gb|gbc"; } void retro_get_system_av_info(struct retro_system_av_info *info) { struct retro_game_geometry geom = { VIDEO_WIDTH, VIDEO_HEIGHT,VIDEO_WIDTH, VIDEO_HEIGHT ,160.0 / 144.0 }; struct retro_system_timing timing = { 60.0, 44100.0 }; info->geometry = geom; info->timing = timing; } static struct retro_rumble_interface rumble; void retro_set_environment(retro_environment_t cb) { environ_cb = cb; if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging)) log_cb = logging.log; else log_cb = fallback_log; static const struct retro_controller_description controllers[] = { { "Nintendo DS", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0) }, }; static const struct retro_controller_info ports[] = { { controllers, 1 }, { NULL, 0 }, }; cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); } void retro_set_audio_sample(retro_audio_sample_t cb) { audio_cb = cb; } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } void retro_reset(void) { } static void check_variables(void) { } void retro_run(void) { bool updated = false; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) check_variables(); while(RLOOP==1)GB_run(&gb); RLOOP=1; video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT, 0); } bool retro_load_game(const struct retro_game_info *info) { struct retro_input_descriptor desc[] = { { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" }, { 0 }, }; char TMPC[512]; environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc); enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported.\n"); return false; } snprintf(retro_game_path, sizeof(retro_game_path), "%s", info->path); check_variables(); char buf[256]; int err = 0; if (strstr(info->path, "gbc")) { GB_init(&gb); snprintf(buf, sizeof(buf), "%s%cdmg_boot.bin", retro_base_directory, slash); err = GB_load_boot_rom(&gb, buf); } else { GB_init_cgb(&gb); snprintf(buf, sizeof(buf), "%s%ccgb_boot.bin", retro_base_directory, slash); err = GB_load_boot_rom(&gb, buf); } if (err) log_cb(RETRO_LOG_INFO, "Failed to load boot ROM %s %d\n", buf, err); (void)info; if (GB_load_rom(&gb,info->path)) { perror("Failed to load ROM"); exit(1); } signal(SIGINT, debugger_interrupt); GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank); GB_set_user_data(&gb, (void*)NULL); GB_set_pixels_output(&gb,(unsigned char *) frame_buf); GB_set_rgb_encode_callback(&gb, rgb_encode); size_t path_length = strlen(retro_game_path); /* Configure battery */ replace_extension(retro_game_path, path_length, battery_save_path, ".sav"); GB_load_battery(&gb, battery_save_path); printf("(%s)\n",battery_save_path); /* Configure symbols */ sprintf(TMPC,"%s/registers.sym",retro_base_directory); GB_debugger_load_symbol_file(&gb, TMPC); replace_extension(retro_game_path, path_length, symbols_path, ".sym"); GB_debugger_load_symbol_file(&gb, symbols_path); GB_set_sample_rate(&gb, AUDIO_FREQUENCY); return true; } void retro_unload_game(void) { } unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num) { return false; } size_t retro_serialize_size(void) { return false; } bool retro_serialize(void *data_, size_t size) { return false; } bool retro_unserialize(const void *data_, size_t size) { return false; } void *retro_get_memory_data(unsigned id) { (void)id; return NULL; } size_t retro_get_memory_size(unsigned id) { (void)id; return 0; } void retro_cheat_reset(void) {} void retro_cheat_set(unsigned index, bool enabled, const char *code) { (void)index; (void)enabled; (void)code; }