#ifndef apu_h #define apu_h #include #include #include "gb_struct_def.h" #ifdef GB_INTERNAL /* Divides nicely and never overflows with 4 channels and 8 volume levels */ #define MAX_CH_AMP 0x1FFE #define CH_STEP (MAX_CH_AMP/0xF/7) #endif /* APU ticks are 2MHz, triggered by an internal APU clock. */ typedef struct { int16_t left; int16_t right; } GB_sample_t; enum GB_CHANNELS { GB_SQUARE_1, GB_SQUARE_2, GB_WAVE, GB_NOISE, GB_N_CHANNELS }; typedef struct { bool global_enable; uint8_t apu_cycles; uint8_t samples[GB_N_CHANNELS]; bool is_active[GB_N_CHANNELS]; uint8_t div_divider; // The DIV register ticks the APU at 512Hz, but is then divided // once more to generate 128Hz and 64Hz clocks uint8_t lf_div; // The APU runs in 2MHz, but channels 1, 2 and 4 run in 1MHZ so we divide // need to divide the signal. uint8_t square_sweep_countdown; // In 128Hz uint8_t square_sweep_stop_countdown; // In 2 MHz struct { uint16_t pulse_length; // Reloaded from NRX1 (xorred), in 256Hz DIV ticks uint8_t current_volume; // Reloaded from NRX2 uint8_t volume_countdown; // Reloaded from NRX2 uint8_t current_sample_index; bool sample_emitted; uint16_t sample_countdown; // in APU ticks (Reloaded from sample_length, xorred $7FF) uint16_t sample_length; // From NRX3, NRX4, in APU ticks bool length_enabled; // NRX4 } square_channels[2]; struct { bool enable; // NR30 uint16_t pulse_length; // Reloaded from NR31 (xorred), in 256Hz DIV ticks uint8_t shift; // NR32 uint16_t sample_length; // NR33, NR34, in APU ticks bool length_enabled; // NR34 uint16_t sample_countdown; // in APU ticks (Reloaded from sample_length, xorred $7FF) uint8_t current_sample_index; uint8_t current_sample; // Current sample before shifting. int8_t wave_form[32]; bool wave_form_just_read; } wave_channel; struct { uint16_t pulse_length; // Reloaded from NR41 (xorred), in 256Hz DIV ticks uint8_t current_volume; // Reloaded from NR42 uint8_t volume_countdown; // Reloaded from NR42 uint16_t lfsr; bool narrow; uint16_t sample_countdown; // in APU ticks (Reloaded from sample_length) uint16_t sample_length; // From NR43, in APU ticks bool length_enabled; // NR44 } noise_channel; } GB_apu_t; typedef struct { unsigned sample_rate; GB_sample_t *buffer; size_t buffer_size; size_t buffer_position; bool stream_started; /* detects first copy request to minimize lag */ volatile bool copy_in_progress; volatile bool lock; double sample_cycles; // Samples are NOT normalized to MAX_CH_AMP * 4 at this stage! unsigned cycles_since_render; unsigned last_update[GB_N_CHANNELS]; GB_sample_t current_sample[GB_N_CHANNELS]; GB_sample_t summed_samples[GB_N_CHANNELS]; } GB_apu_output_t; void GB_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate); void GB_apu_copy_buffer(GB_gameboy_t *gb, GB_sample_t *dest, size_t count); size_t GB_apu_get_current_buffer_length(GB_gameboy_t *gb); #ifdef GB_INTERNAL void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value); uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg); void GB_apu_div_event(GB_gameboy_t *gb); void GB_apu_init(GB_gameboy_t *gb); void GB_apu_run(GB_gameboy_t *gb); #endif #endif /* apu_h */