#include #include #include #include #include #include #include #include #include #include #include "gb.h" #include "memory.h" #include "timing.h" #include "z80_cpu.h" #include "joypad.h" #include "display.h" #include "debugger.h" #include "mbc.h" void GB_attributed_logv(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, va_list args) { char *string = NULL; vasprintf(&string, fmt, args); if (string) { if (gb->log_callback) { gb->log_callback(gb, string, attributes); } else { /* Todo: Add ANSI escape sequences for attributed text */ printf("%s", string); } } free(string); } void GB_attributed_log(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, ...) { va_list args; va_start(args, fmt); GB_attributed_logv(gb, attributes, fmt, args); va_end(args); } void GB_log(GB_gameboy_t *gb,const char *fmt, ...) { va_list args; va_start(args, fmt); GB_attributed_logv(gb, 0, fmt, args); va_end(args); } static char *default_input_callback(GB_gameboy_t *gb) { char *expression = NULL; size_t size = 0; if (getline(&expression, &size, stdin) == -1) { /* The user doesn't have STDIN or used ^D. We make sure the program keeps running. */ GB_set_async_input_callback(gb, NULL); /* Disable async input */ return strdup("c"); } if (!expression) { return strdup(""); } size_t length = strlen(expression); if (expression[length - 1] == '\n') { expression[length - 1] = 0; } return expression; } static char *default_async_input_callback(GB_gameboy_t *gb) { fd_set set; FD_ZERO(&set); FD_SET(STDIN_FILENO, &set); struct timeval time = {0,}; if (select(1, &set, NULL, NULL, &time) == 1) { if (feof(stdin)) { GB_set_async_input_callback(gb, NULL); /* Disable async input */ return NULL; } return default_input_callback(gb); } return NULL; } void GB_init(GB_gameboy_t *gb) { memset(gb, 0, sizeof(*gb)); gb->magic = (uintptr_t)'SAME'; gb->version = GB_STRUCT_VERSION; gb->ram = malloc(gb->ram_size = 0x2000); gb->vram = malloc(gb->vram_size = 0x2000); struct timeval now; gettimeofday(&now, NULL); gb->last_vblank = (now.tv_usec) * 1000 + now.tv_sec * 1000000000L;; gb->mbc_rom_bank = 1; gb->last_rtc_second = time(NULL); gb->last_vblank = clock(); gb->cgb_ram_bank = 1; /* Todo: this bypasses the rgb encoder because it is not set yet. */ gb->sprite_palletes_rgb[4] = gb->sprite_palletes_rgb[0] = gb->background_palletes_rgb[0] = 0xFFFFFFFF; gb->sprite_palletes_rgb[5] = gb->sprite_palletes_rgb[1] = gb->background_palletes_rgb[1] = 0xAAAAAAAA; gb->sprite_palletes_rgb[6] = gb->sprite_palletes_rgb[2] = gb->background_palletes_rgb[2] = 0x55555555; gb->input_callback = default_input_callback; gb->async_input_callback = default_async_input_callback; gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type gb->io_registers[GB_IO_JOYP] = 0xF; } void GB_init_cgb(GB_gameboy_t *gb) { memset(gb, 0, sizeof(*gb)); gb->magic = (uintptr_t)'SAME'; gb->version = GB_STRUCT_VERSION; gb->ram = malloc(gb->ram_size = 0x2000 * 8); gb->vram = malloc(gb->vram_size = 0x2000 * 2); gb->is_cgb = true; gb->cgb_mode = true; struct timeval now; gettimeofday(&now, NULL); gb->last_vblank = (now.tv_usec) * 1000 + now.tv_sec * 1000000000L; gb->mbc_rom_bank = 1; gb->last_rtc_second = time(NULL); gb->last_vblank = clock(); gb->cgb_ram_bank = 1; gb->input_callback = default_input_callback; gb->async_input_callback = default_async_input_callback; gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type gb->io_registers[GB_IO_JOYP] = 0xF; } void GB_free(GB_gameboy_t *gb) { if (gb->ram) { free(gb->ram); } if (gb->vram) { free(gb->vram); } if (gb->mbc_ram) { free(gb->mbc_ram); } if (gb->rom) { free(gb->rom); } if (gb->audio_buffer) { free(gb->audio_buffer); } if (gb->breakpoints) { free(gb->breakpoints); } for (int i = 0x200; i--;) { if (gb->bank_symbols[i]) { GB_map_free(gb->bank_symbols[i]); } } for (int i = 0x400; i--;) { if (gb->reversed_symbol_map.buckets[i]) { GB_symbol_t *next = gb->reversed_symbol_map.buckets[i]->next; free(gb->reversed_symbol_map.buckets[i]); gb->reversed_symbol_map.buckets[i] = next; } } } int GB_load_boot_rom(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "r"); if (!f) return errno; fread(gb->boot_rom, sizeof(gb->boot_rom), 1, f); fclose(f); return 0; } int GB_load_rom(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "r"); if (!f) return errno; fseek(f, 0, SEEK_END); gb->rom_size = (ftell(f) + 0x3FFF) & ~0x3FFF; /* Round to bank */ /* And then round to a power of two */ while (gb->rom_size & (gb->rom_size - 1)) { /* I promise this works. */ gb->rom_size |= gb->rom_size >> 1; gb->rom_size++; } fseek(f, 0, SEEK_SET); gb->rom = malloc(gb->rom_size); memset(gb->rom, 0xFF, gb->rom_size); /* Pad with 0xFFs */ fread(gb->rom, gb->rom_size, 1, f); fclose(f); GB_configure_cart(gb); return 0; } static bool dump_section(FILE *f, const void *src, uint32_t size) { if (fwrite(&size, 1, sizeof(size), f) != sizeof(size)) { return false; } if (fwrite(src, 1, size, f) != size) { return false; } return true; } #define DUMP_SECTION(gb, f, section) dump_section(f, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section)) /* Todo: we need a sane and protable save state format. */ int GB_save_state(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "w"); if (!f) { return errno; } if (fwrite(GB_GET_SECTION(gb, header), 1, GB_SECTION_SIZE(header), f) != GB_SECTION_SIZE(header)) goto error; if (!DUMP_SECTION(gb, f, core_state)) goto error; if (!DUMP_SECTION(gb, f, hdma )) goto error; if (!DUMP_SECTION(gb, f, mbc )) goto error; if (!DUMP_SECTION(gb, f, hram )) goto error; if (!DUMP_SECTION(gb, f, timing )) goto error; if (!DUMP_SECTION(gb, f, apu )) goto error; if (!DUMP_SECTION(gb, f, rtc )) goto error; if (!DUMP_SECTION(gb, f, video )) goto error; if (fwrite(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) { goto error; } if (fwrite(gb->ram, 1, gb->ram_size, f) != gb->ram_size) { goto error; } if (fwrite(gb->vram, 1, gb->vram_size, f) != gb->vram_size) { goto error; } errno = 0; error: fclose(f); return errno; } /* Best-effort read function for maximum future compatibility. */ static bool read_section(FILE *f, void *dest, uint32_t size) { uint32_t saved_size = 0; if (fread(&saved_size, 1, sizeof(size), f) != sizeof(size)) { return false; } if (saved_size <= size) { if (fread(dest, 1, saved_size, f) != saved_size) { return false; } } else { if (fread(dest, 1, size, f) != size) { return false; } fseek(f, saved_size - size, SEEK_CUR); } return true; } #define READ_SECTION(gb, f, section) read_section(f, GB_GET_SECTION(gb, section), GB_SECTION_SIZE(section)) int GB_load_state(GB_gameboy_t *gb, const char *path) { GB_gameboy_t save; /* Every unread value should be kept the same. */ memcpy(&save, gb, sizeof(save)); FILE *f = fopen(path, "r"); if (!f) { return errno; } if (fread(GB_GET_SECTION(&save, header), 1, GB_SECTION_SIZE(header), f) != GB_SECTION_SIZE(header)) goto error; if (!READ_SECTION(&save, f, core_state)) goto error; if (!READ_SECTION(&save, f, hdma )) goto error; if (!READ_SECTION(&save, f, mbc )) goto error; if (!READ_SECTION(&save, f, hram )) goto error; if (!READ_SECTION(&save, f, timing )) goto error; if (!READ_SECTION(&save, f, apu )) goto error; if (!READ_SECTION(&save, f, rtc )) goto error; if (!READ_SECTION(&save, f, video )) goto error; if (gb->magic != save.magic) { GB_log(gb, "File is not a save state, or is from an incompatible operating system.\n"); errno = -1; goto error; } if (gb->version != save.version) { GB_log(gb, "Save state is for a different version of SameBoy.\n"); errno = -1; goto error; } if (gb->mbc_ram_size != save.mbc_ram_size) { GB_log(gb, "Save state has non-matching MBC RAM size.\n"); errno = -1; goto error; } if (gb->ram_size != save.ram_size) { GB_log(gb, "Save state has non-matching RAM size. Try changing emulated model.\n"); errno = -1; goto error; } if (gb->vram_size != save.vram_size) { GB_log(gb, "Save state has non-matching VRAM size. Try changing emulated model.\n"); errno = -1; goto error; } if (fread(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) { fclose(f); return EIO; } if (fread(gb->ram, 1, gb->ram_size, f) != gb->ram_size) { fclose(f); return EIO; } if (fread(gb->vram, 1, gb->vram_size, f) != gb->vram_size) { fclose(f); return EIO; } memcpy(gb, &save, sizeof(save)); errno = 0; error: fclose(f); return errno; } int GB_save_battery(GB_gameboy_t *gb, const char *path) { if (!gb->cartridge_type->has_battery) return 0; // Nothing to save. if (gb->mbc_ram_size == 0 && !gb->cartridge_type->has_rtc) return 0; /* Claims to have battery, but has no RAM or RTC */ FILE *f = fopen(path, "w"); if (!f) { return errno; } if (fwrite(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) { fclose(f); return EIO; } if (gb->cartridge_type->has_rtc) { if (fwrite(gb->rtc_data, 1, sizeof(gb->rtc_data), f) != sizeof(gb->rtc_data)) { fclose(f); return EIO; } if (fwrite(&gb->last_rtc_second, 1, sizeof(gb->last_rtc_second), f) != sizeof(gb->last_rtc_second)) { fclose(f); return EIO; } } errno = 0; fclose(f); return errno; } /* Loading will silently stop if the format is incomplete */ void GB_load_battery(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "r"); if (!f) { return; } if (fread(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) { goto reset_rtc; } if (fread(gb->rtc_data, 1, sizeof(gb->rtc_data), f) != sizeof(gb->rtc_data)) { goto reset_rtc; } if (fread(&gb->last_rtc_second, 1, sizeof(gb->last_rtc_second), f) != sizeof(gb->last_rtc_second)) { goto reset_rtc; } if (gb->last_rtc_second > time(NULL)) { /* We must reset RTC here, or it will not advance. */ goto reset_rtc; } if (gb->last_rtc_second < 852076800) { /* 1/1/97. There weren't any RTC games that time, so if the value we read is lower it means it wasn't really RTC data. */ goto reset_rtc; } goto exit; reset_rtc: gb->last_rtc_second = time(NULL); gb->rtc_high |= 0x80; /* This gives the game a hint that the clock should be reset. */ exit: fclose(f); return; } void GB_run(GB_gameboy_t *gb) { GB_update_joyp(gb); GB_debugger_run(gb); GB_cpu_run(gb); } void GB_set_pixels_output(GB_gameboy_t *gb, uint32_t *output) { gb->screen = output; } void GB_set_vblank_callback(GB_gameboy_t *gb, GB_vblank_callback_t callback) { gb->vblank_callback = callback; } void GB_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback) { gb->log_callback = callback; } void GB_set_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback) { if (gb->input_callback == default_input_callback) { gb->async_input_callback = NULL; } gb->input_callback = callback; } void GB_set_async_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback) { gb->async_input_callback = callback; } void GB_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callback) { gb->rgb_encode_callback = callback; } void GB_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate) { if (gb->audio_buffer) { free(gb->audio_buffer); } gb->buffer_size = sample_rate / 25; // 40ms delay gb->audio_buffer = malloc(gb->buffer_size * sizeof(*gb->audio_buffer)); gb->sample_rate = sample_rate; gb->audio_position = 0; }