#import #include "GBView.h" #include "GBImageView.h" @interface Document : NSDocument @property (strong) IBOutlet GBView *view; @property (strong) IBOutlet NSTextView *consoleOutput; @property (strong) IBOutlet NSPanel *consoleWindow; @property (strong) IBOutlet NSTextField *consoleInput; @property (strong) IBOutlet NSWindow *mainWindow; @property (strong) IBOutlet NSView *memoryView; @property (strong) IBOutlet NSPanel *memoryWindow; @property (readonly) GB_gameboy_t *gameboy; @property (strong) IBOutlet NSTextField *memoryBankInput; @property (strong) IBOutlet NSToolbarItem *memoryBankItem; @property (strong) IBOutlet GBImageView *tilesetImageView; @property (strong) IBOutlet NSPopUpButton *tilesetPaletteButton; @property (strong) IBOutlet GBImageView *tilemapImageView; @property (strong) IBOutlet NSPopUpButton *tilemapPaletteButton; @property (strong) IBOutlet NSPopUpButton *tilemapMapButton; @property (strong) IBOutlet NSPopUpButton *TilemapSetButton; @property (strong) IBOutlet NSButton *gridButton; @property (strong) IBOutlet NSTabView *vramTabView; @property (strong) IBOutlet NSPanel *vramWindow; @property (strong) IBOutlet NSTextField *vramStatusLabel; @property (strong) IBOutlet NSTableView *paletteTableView; @property (strong) IBOutlet NSTableView *spritesTableView; @property (strong) IBOutlet NSPanel *printerFeedWindow; @property (strong) IBOutlet NSImageView *feedImageView; @property (strong) IBOutlet NSButton *feedSaveButton; @property (strong) IBOutlet NSTextView *debuggerSideViewInput; @property (strong) IBOutlet NSTextView *debuggerSideView; -(uint8_t) readMemory:(uint16_t) addr; -(void) writeMemory:(uint16_t) addr value:(uint8_t)value; -(void) performAtomicBlock: (void (^)())block; @end