CPU_CGB_0
CPU-CGB 0
False
CPU_CGB_A
CPU-CGB A
False
CPU_CGB_B
CPU-CGB B
False
CPU_CGB_C
CPU-CGB C (Experimental)
True
CPU_CGB_D
CPU-CGB D
False
CPU_CGB_E
CPU-CGB E
True
False
920
400
True
False
vertical
True
False
True
True
in
600
376
600
376
True
False
True
False
Placeholder
False
True
0
320
True
False
vertical
True
True
True
in
True
False
True
False
Placeholder
False
True
0
True
True
in
True
False
True
False
Placeholder
False
True
1
False
True
1
True
True
0
True
True
3
3
3
3
Console input
False
True
1
DMG_CPU_0
DMG-CPU 0
False
DMG_CPU_A
DMG-CPU A
False
DMG_CPU_B
DMG-CPU B
False
DMG_CPU_C
DMG-CPU C
True
False
Preferences
False
True
True
True
False
16
16
16
16
vertical
True
False
Boot ROMs location:
False
True
0
True
False
5
10
0
auto
- Use Built-in Boot ROMs
- <separator>
- Other
False
True
1
True
False
Rewinding Duration:
False
True
2
True
False
5
10
0
10
- 10 Seconds
- 30 Seconds
- 1 Minute
- 2 Minutes
- 5 Minutes
- 10 Minutes
False
True
3
True
False
5
False
True
4
True
False
Game Boy Revision:
False
True
5
True
False
5
10
dmg_models
3
0
2
2
1
False
True
6
True
False
Super Game Boy Model:
False
True
7
True
False
5
10
0
SGB1_NTSC
- Super Game Boy (NTSC)
- Super Game Boy (PAL)
- Super Game Boy 2
False
True
8
True
False
Game Boy Color Revision:
False
True
9
True
False
5
10
cgb_models
5
0
2
2
1
False
True
10
True
False
vertical
True
False
2
/io/github/sameboy/CPU.png
3
False
True
0
True
False
Emulation
False
True
1
False
True
False
16
16
16
16
vertical
True
False
Graphics Filter:
False
True
0
True
False
5
10
0
nearest_neighbour
- Nearest Neighbor (Pixelated)
- Bilinear (Blurry)
- Smooth Bilinear (Less blurry)
- LCD Display
- CRT Display
- Scale2x
- Scale4x
- Anti-aliased Scale2x
- Anti-aliased Scale4x
- HQ2x
- OmniScale (Any factor)
- OmniScale Legacy
- Anti-aliased OmniScale Legacy
False
True
1
True
False
Color Correction:
False
True
2
True
False
5
10
2
emulate_hardware
- Disabled
- Correct Color Curves
- Emulate Hardware
- Preserve Brightness
False
True
3
Keep Aspect Ratio
True
True
False
5
10
True
True
False
True
4
1
True
False
vertical
True
False
2
/io/github/sameboy/Display.png
3
False
True
0
True
False
Video
False
True
1
1
False
True
False
14
16
16
16
vertical
True
False
High-pass Filter:
False
True
0
True
False
5
10
0
- Disabled (Keep DC Offset)
- Accurate (Emulate Hardware)
- Preserve Waveform
False
True
1
2
True
False
vertical
True
False
2
/io/github/sameboy/Speaker.png
3
False
True
0
True
False
Audio
False
True
1
2
False
True
False
16
16
16
16
vertical
True
False
10
True
False
Control settings for
False
True
0
True
False
5
5
0
0
- Player 1
- Player 2
- Player 3
- Player 4
False
True
1
True
False
:
False
True
2
False
True
0
True
False
90
90
True
False
True
1
True
False
Joypad for multiplayer games:
False
True
2
True
False
5
10
0
none
- None
False
True
3
True
False
5
False
True
4
True
False
Configure Joypad
True
True
True
False
True
0
Skip
True
False
True
True
False
True
end
1
False
True
5
3
True
False
vertical
True
False
2
/io/github/sameboy/Joypad.png
3
False
True
0
True
False
Controls
False
True
1
3
False
True
False
SameBoy
320
288
True
True
False
True
True
True
True
SameBoy
320
288
True
True
False
False
Memory Viewer
True
False
vertical
True
True
False
Placeholder
False
True
0
True
False
Placeholder
False
True
1
True
False
Placeholder
False
True
2
False
False
320
432
True
True
in
148
2
$7f
$87f0
$fe20
---01
False
VRAM Viewer
512
384
True
False
3
3
3
vertical
6
True
False
center
vram_viewer_stack
False
True
0
True
False
False
False
slide-left-right
True
True
False
vertical
True
False
6
6
3
True
False
0
fgngfn
bg0
- Background Palette 0
- Background Palette 1
- Background Palette 2
- Background Palette 3
- Background Palette 4
- Background Palette 5
- Background Palette 6
- Background Palette 7
- <separator>
- Object Palette 0
- Object Palette 1
- Object Palette 2
- Object Palette 3
- Object Palette 4
- Object Palette 5
- Object Palette 6
- Object Palette 7
False
True
0
Grid
70
True
True
True
False
True
end
2
False
True
0
True
True
False
True
True
1
vram_viewer_tileset
Tileset
True
False
vertical
True
True
False
False
True
0
True
False
6
6
3
True
False
0
auto
- Effective Palettes
- <separator>
- Background Palette 0
- Background Palette 1
- Background Palette 2
- Background Palette 3
- Background Palette 4
- Background Palette 5
- Background Palette 6
- Background Palette 7
- <separator>
- Object Palette 0
- Object Palette 1
- Object Palette 2
- Object Palette 3
- Object Palette 4
- Object Palette 5
- Object Palette 6
- Object Palette 7
False
True
0
True
False
0
auto
- Effective Tilemap
- <separator>
- Tilemap at $9800
- Tilemap at $9C00
False
True
1
Grid
True
True
True
2
False
True
end
2
Scrolling
True
True
True
2
2
False
True
end
3
True
False
0
auto
- Effective Tileset
- <separator>
- Tileset at $8800
- Tileset at $8000
False
True
4
False
True
1
vram_viewer_tilemap
Tilemap
1
True
True
sprite_list_store
False
True
False
horizontal
32
X
1
Y
2
Tile
3
Tile Addr.
4
OAM Addr.
4
Attributes
5
vram_viewer_sprites
Sprites
2
True
True
False
True
False
False
both
Type
0
Color 0
1
Color 1
2
Color 2
3
Color 3
4
vram_viewer_palettes
Palettes
3
True
True
1
True
False
10
10
10
10
6
6
vertical
2
False
True
2