#import #include #import "GBJoystickListener.h" #import "GBShader.h" @interface GBView : NSOpenGLView - (void) flip; - (uint32_t *) pixels; @property GB_gameboy_t *gb; @property (nonatomic) BOOL shouldBlendFrameWithPrevious; @property GBShader *shader; @property (getter=isMouseHidingEnabled) BOOL mouseHidingEnabled; @property bool isRewinding; @end