#ifndef gui_h #define gui_h #include #include #include #include "shader.h" #define JOYSTICK_HIGH 0x4000 #define JOYSTICK_LOW 0x3800 extern GB_gameboy_t gb; extern SDL_Window *window; extern SDL_Renderer *renderer; extern SDL_Texture *texture; extern SDL_PixelFormat *pixel_format; extern shader_t shader; enum scaling_mode { GB_SDL_SCALING_ENTIRE_WINDOW, GB_SDL_SCALING_KEEP_RATIO, GB_SDL_SCALING_INTEGER_FACTOR, GB_SDL_SCALING_MAX, }; enum pending_command { GB_SDL_NO_COMMAND, GB_SDL_SAVE_STATE_COMMAND, GB_SDL_LOAD_STATE_COMMAND, GB_SDL_RESET_COMMAND, GB_SDL_NEW_FILE_COMMAND, GB_SDL_QUIT_COMMAND, }; extern enum pending_command pending_command; extern unsigned command_parameter; typedef enum { JOYPAD_BUTTON_LEFT, JOYPAD_BUTTON_RIGHT, JOYPAD_BUTTON_UP, JOYPAD_BUTTON_DOWN, JOYPAD_BUTTON_A, JOYPAD_BUTTON_B, JOYPAD_BUTTON_SELECT, JOYPAD_BUTTON_START, JOYPAD_BUTTON_MENU, JOYPAD_BUTTON_TURBO, JOYPAD_BUTTON_REWIND, JOYPAD_BUTTON_SLOW_MOTION, JOYPAD_BUTTONS_MAX } joypad_button_t; typedef enum { JOYPAD_AXISES_X, JOYPAD_AXISES_Y, JOYPAD_AXISES_MAX } joypad_axis_t; typedef struct { SDL_Scancode keys[9]; GB_color_correction_mode_t color_correction_mode; enum scaling_mode scaling_mode; bool blend_frames; GB_highpass_mode_t highpass_mode; bool _deprecated_div_joystick; bool _deprecated_flip_joystick_bit_1; bool _deprecated_swap_joysticks_bits_1_and_2; char filter[32]; enum { MODEL_DMG, MODEL_CGB, MODEL_AGB, MODEL_MAX, } model; /* v0.11 */ uint32_t rewind_length; SDL_Scancode keys_2[32]; /* Rewind and underclock, + padding for the future */ uint8_t joypad_configuration[32]; /* 12 Keys + padding for the future*/; uint8_t joypad_axises[JOYPAD_AXISES_MAX]; } configuration_t; extern configuration_t configuration; void update_viewport(void); void run_gui(bool is_running); void render_texture(void *pixels, void *previous); void connect_joypad(void); joypad_button_t get_joypad_button(uint8_t physical_button); joypad_axis_t get_joypad_axis(uint8_t physical_axis); #endif