#include "sgb.h" enum { MLT_REQ = 0x11, }; #define SGB_PACKET_SIZE 16 static void command_ready(GB_gameboy_t *gb) { /* SGB header commands are used to send the contents of the header to the SNES CPU. A header command looks like this: Command ID: 0b1111xxx1, where xxx is the packet index. (e.g. F1 for [0x104, 0x112), F3 for [0x112, 0x120)) Checksum: Simple one byte sum for the following content bytes 0xE content bytes. The last command, FB, is padded with zeros, so information past the header is not sent. */ if ((gb->sgb_command[0] & 0xF1) == 0xF1) { uint8_t checksum = 0; for (unsigned i = 2; i < 0x10; i++) { checksum += gb->sgb_command[i]; } if (checksum != gb->sgb_command[1]) { GB_log(gb, "Failed checksum for SGB header command, disabling SGB features\n"); gb->sgb_disable_commands = true; return; } if (gb->sgb_command[0] == 0xf9) { if (gb->sgb_command[0xc] != 3) { // SGB Flag GB_log(gb, "SGB flag is not 0x03, disabling SGB features\n"); gb->sgb_disable_commands = true; } } else if (gb->sgb_command[0] == 0xfb) { if (gb->sgb_command[0x3] != 0x33) { // Old licensee code GB_log(gb, "Old licensee code is not 0x33, disabling SGB features\n"); gb->sgb_disable_commands = true; } } return; } switch (gb->sgb_command[0] >> 3) { case MLT_REQ: gb->sgb_player_count = (uint8_t[]){1, 2, 1, 4}[gb->sgb_command[1] & 3]; gb->sgb_current_player = gb->sgb_player_count - 1; break; default: GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb_command[0] >> 3); for (unsigned i = 0; i < gb->sgb_command_write_index / 8; i++) { GB_log(gb, "%02x ", gb->sgb_command[i]); } GB_log(gb, "\n"); ; } } void GB_sgb_write(GB_gameboy_t *gb, uint8_t value) { if (!GB_is_sgb(gb)) return; if (gb->sgb_disable_commands) return; if (gb->sgb_command_write_index >= sizeof(gb->sgb_command) * 8) return; uint16_t command_size = (gb->sgb_command[0] & 7 ?: 1) * SGB_PACKET_SIZE * 8; if ((gb->sgb_command[0] & 0xF1) == 0xF1) { command_size = SGB_PACKET_SIZE * 8; } switch ((value >> 4) & 3) { case 3: gb->sgb_ready_for_pulse = true; break; case 2: // Zero if (!gb->sgb_ready_for_pulse || !gb->sgb_ready_for_write) return; if (gb->sgb_ready_for_stop) { if (gb->sgb_command_write_index == command_size) { command_ready(gb); gb->sgb_command_write_index = 0; memset(gb->sgb_command, 0, sizeof(gb->sgb_command)); } gb->sgb_ready_for_pulse = false; gb->sgb_ready_for_write = false; gb->sgb_ready_for_stop = false; } else { gb->sgb_command_write_index++; gb->sgb_ready_for_pulse = false; if (((gb->sgb_command_write_index) & (SGB_PACKET_SIZE * 8 - 1)) == 0) { gb->sgb_ready_for_stop = true; } } break; case 1: // One if (!gb->sgb_ready_for_pulse || !gb->sgb_ready_for_write) return; if (gb->sgb_ready_for_stop) { GB_log(gb, "Corrupt SGB command.\n"); gb->sgb_ready_for_pulse = false; gb->sgb_ready_for_write = false; gb->sgb_command_write_index = 0; memset(gb->sgb_command, 0, sizeof(gb->sgb_command)); } else { gb->sgb_command[gb->sgb_command_write_index / 8] |= 1 << (gb->sgb_command_write_index & 7); gb->sgb_command_write_index++; gb->sgb_ready_for_pulse = false; if (((gb->sgb_command_write_index) & (SGB_PACKET_SIZE * 8 - 1)) == 0) { gb->sgb_ready_for_stop = true; } } break; case 0: if (!gb->sgb_ready_for_pulse) return; gb->sgb_ready_for_pulse = false; gb->sgb_ready_for_write = true; gb->sgb_ready_for_pulse = false; if (gb->sgb_player_count > 1 && (value & 0x30) != (gb->io_registers[GB_IO_JOYP] & 0x30)) { gb->sgb_current_player++; gb->sgb_current_player &= gb->sgb_player_count - 1; } break; default: break; } } void GB_sgb_render(GB_gameboy_t *gb) { if (!gb->screen || !gb->rgb_encode_callback) return; uint32_t border = gb->rgb_encode_callback(gb, 0x9c, 0x9c, 0xa5); uint32_t colors[] = { gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6), gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49), gb->rgb_encode_callback(gb, 0xa6, 0x37, 0x25), gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50) }; for (unsigned i = 0; i < 256 * 224; i++) { gb->screen[i] = border; } uint32_t *output = &gb->screen[48 + 39 * 256]; uint8_t *input = gb->sgb_screen_buffer; for (unsigned y = 0; y < 144; y++) { for (unsigned x = 0; x < 160; x++) { *(output++) = colors[*(input++) & 3]; } output += 256 - 160; } }