#version 150 uniform sampler2D image; uniform sampler2D previous_image; uniform bool mix_previous; uniform vec2 output_resolution; uniform vec2 origin; const vec2 input_resolution = vec2(160, 144); #define equal(x, y) ((x) == (y)) #define inequal(x, y) ((x) != (y)) #define STATIC out vec4 frag_color; #line 1 {filter} void main() { vec2 position = gl_FragCoord.xy - origin; position /= output_resolution; position.y = 1 - position.y; if (mix_previous) { frag_color = mix(scale(image, position, input_resolution, output_resolution), scale(previous_image, position, input_resolution, output_resolution), 0.5); } else { frag_color = scale(image, position, input_resolution, output_resolution); } }