#ifndef joypad_h #define joypad_h #include "gb_struct_def.h" #include typedef enum { GB_KEY_RIGHT, GB_KEY_LEFT, GB_KEY_UP, GB_KEY_DOWN, GB_KEY_A, GB_KEY_B, GB_KEY_SELECT, GB_KEY_START, GB_KEY_MAX } GB_key_t; void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed); void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed); void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value); #ifdef GB_INTERNAL void GB_update_joyp(GB_gameboy_t *gb); #endif #endif /* joypad_h */