#ifndef vram_viewer_h #define vram_viewer_h #include #include #include #define VRAM_VIEWER_WINDOW_TYPE (vram_viewer_window_get_type()) G_DECLARE_FINAL_TYPE(VramViewerWindow, vram_viewer_window, SAMEBOY, WINDOW, GtkWindow) #define VRAM_VIEWER_TAB_TILESET "tileset" #define VRAM_VIEWER_TAB_TILEMAP "tilemap" #define VRAM_VIEWER_TAB_SPRITES "sprites" #define VRAM_VIEWER_TAB_PALETTES "palettes" VramViewerWindow *vram_viewer_new(void); const gchar *vram_viewer_active_tab_name(VramViewerWindow *window); const gchar *vram_viewer_get_tileset_palette_id(VramViewerWindow *window); const gchar *vram_viewer_get_tilemap_palette_id(VramViewerWindow *window); const gchar *vram_viewer_get_tilemap_type_id(VramViewerWindow *window); const gchar *vram_viewer_get_tileset_type_id(VramViewerWindow *window); uint32_t *vram_viewer_get_tileset_buffer(VramViewerWindow *window); uint32_t *vram_viewer_get_tilemap_buffer(VramViewerWindow *window); void vram_viewer_update(VramViewerWindow *window, GB_gameboy_t *gb); void vram_viewer_clear(VramViewerWindow *window); #endif