# SameBoy SameBoy is an open source Gameboy (DMG) and Gameboy Color (CGB) emulator, written in portable C. It has a native Cocoa frontend for OS X, and an incomplete experimental SDL frontend for other operating systems. It also includes a text-based debugger with an expression evaluator. Visit [the website](https://sameboy.github.io/). ## Features Features common to both Cocoa and SDL versions: * Supports Gameboy (DMG) and Gameboy Color (CGB) emulation * Lets you choose the model you want to emulate regardless of ROM * High quality 96KHz audio * Battery save support * Save states * Includes open source DMG and CGB boot ROMs: * Complete support for (and documentation of) *all* game-specific palettes in the CGB boot ROM, for accurate emulation of Gameboy games on a Gameboy Color * Supports manual palette selection with key combinations, with 4 additional new palettes (A + B + direction) * Supports palette selection in a CGB game, forcing it to run in 'paletted' DMG mode, if ROM allows doing so. * Support for games with a non-Nintendo logo in the header * No long animation in the DMG boot * Advanced text-based debugger with an expression evaluator, disassembler, conditional breakpoints, conditional watchpoints, backtracing and other features * Emulates [PCM_12 and PCM_34 registers](https://github.com/LIJI32/GBVisualizer) * Emulates LCD timing effects, supporting the Demotronic trick, [GBVideoPlayer](https://github.com/LIJI32/GBVideoPlayer) and other tech demos * Extermely high accuracy * Real time clock emulation Features currently supported only with the Cocoa version: * Native Cocoa interface, with support for all system-wide features, such as drag-and-drop and smart titlebars * Retina display support, allowing a wider range of scaling factors without artifacts * Optional frame blending * Several [scaling algorithms](https://sameboy.github.io/scaling/) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x) * GameBoy Camera support [Read more](https://sameboy.github.io/features/). ## Compatibility SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), as well as most of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) acceptance tests. SameBoy should work with most games and demos, please [report](https://github.com/LIJI32/SameBoy/issues/new) any broken ROM. The latest results for SameBoy's automatic tester are available [here](https://sameboy.github.io/automation/). ## Compilation SameBoy requires the following tools and libraries to build: * clang * make * Cocoa port: OS X SDK and Xcode command line tools * SDL port: SDL.framework (OS X) or libsdl (Other platforms) * [rgbds](https://github.com/bentley/rgbds/releases/), for boot ROM compilation On Windows, SameBoy also requires: * Visual Studio (For headers, etc.) * [GnuWin](http://gnuwin32.sourceforge.net/) * Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, repsectively. To compile, simply run `make`. The targets are cocoa (Default for OS X), sdl (Default for everything else), bootroms and tester. You may also specify CONF=debug (default) or CONF=release to control optimization and symbols, and specify BOOTROMS_DIR=... to a directory containing precompiled dmg_boot.bin and cgb_boot.bin files, otherwise the build system will compile and use SameBoy's own boot ROMs. SameBoy was compiled and tested on OS X, Ubuntu and Windows 7 32-bit.