#include #include #include #include #include #include #include #ifndef WIIU #define AUDIO_FREQUENCY 384000 #else /* Use the internal sample rate for the Wii U */ #define AUDIO_FREQUENCY 48000 #endif #define FRAME_RATE (0x400000 / 70224.0) #ifdef _WIN32 #include #include #define snprintf _snprintf #endif #include #include "libretro.h" #ifdef _WIN32 static const char slash = '\\'; #else static const char slash = '/'; #endif #define VIDEO_WIDTH 160 #define VIDEO_HEIGHT 144 #define VIDEO_PIXELS (VIDEO_WIDTH * VIDEO_HEIGHT) #define RETRO_MEMORY_GAMEBOY_1_SRAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_GAMEBOY_1_RTC ((2 << 8) | RETRO_MEMORY_RTC) #define RETRO_MEMORY_GAMEBOY_2_SRAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_GAMEBOY_2_RTC ((3 << 8) | RETRO_MEMORY_RTC) #define RETRO_GAME_TYPE_GAMEBOY_LINK_2P 0x101 char battery_save_path[512]; char symbols_path[512]; enum model { MODEL_DMG, MODEL_CGB, MODEL_AGB, MODEL_AUTO }; enum screen_layout { LAYOUT_TOP_DOWN, LAYOUT_LEFT_RIGHT }; enum audio_out { GB_1, GB_2 }; enum mode{ MODE_SINGLE_GAME, MODE_SINGLE_GAME_DUAL, MODE_DUAL_GAME }; static enum model model[2]; static enum model auto_model = MODEL_CGB; static uint32_t *frame_buf = NULL; static uint32_t *frame_buf_copy = NULL; static struct retro_log_callback logging; static retro_log_printf_t log_cb; static retro_video_refresh_t video_cb; static retro_audio_sample_batch_t audio_batch_cb; static retro_input_poll_t input_poll_cb; static retro_input_state_t input_state_cb; static unsigned emulated_devices = 1; static unsigned pre_init = 1; static unsigned screen_layout = 0; static unsigned audio_out = 0; static enum mode mode = MODE_SINGLE_GAME; static bool geometry_updated = false; static bool sameboy_dual = false; static bool link_cable_emulation = false; /*static bool infrared_emulation = false;*/ signed short soundbuf[1024 * 2]; char retro_system_directory[4096]; char retro_save_directory[4096]; char retro_game_path[4096]; GB_gameboy_t gameboy[2]; extern const unsigned char dmg_boot[], cgb_boot[], agb_boot[]; extern const unsigned dmg_boot_length, cgb_boot_length, agb_boot_length; bool vblank1_occurred = false, vblank2_occurred = false; static void fallback_log(enum retro_log_level level, const char *fmt, ...) { (void)level; va_list va; va_start(va, fmt); vfprintf(stderr, fmt, va); va_end(va); } static struct retro_rumble_interface rumble; static void GB_update_keys_status(GB_gameboy_t *gb, unsigned port) { input_poll_cb(); GB_set_key_state(gb, GB_KEY_RIGHT,input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)); GB_set_key_state(gb, GB_KEY_LEFT, input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)); GB_set_key_state(gb, GB_KEY_UP,input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP) ); GB_set_key_state(gb, GB_KEY_DOWN,input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)); GB_set_key_state(gb, GB_KEY_A,input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A) ); GB_set_key_state(gb, GB_KEY_B,input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B) ); GB_set_key_state(gb, GB_KEY_SELECT,input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT)); GB_set_key_state(gb, GB_KEY_START,input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START) ); if (gb->rumble_state) rumble.set_rumble_state(port, RETRO_RUMBLE_STRONG, 65535); else rumble.set_rumble_state(port, RETRO_RUMBLE_STRONG, 0); } static void audio_callback(void *gb) { size_t length = GB_apu_get_current_buffer_length(gb); while (length > sizeof(soundbuf) / 4) { GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, 1024); audio_batch_cb(soundbuf, 1024); length -= 1024; } if (length) { GB_apu_copy_buffer(gb, (GB_sample_t *) soundbuf, length); audio_batch_cb(soundbuf, length); } } static void vblank1(GB_gameboy_t *gb) { vblank1_occurred = true; if (audio_out == GB_1) audio_callback(gb); } static void vblank2(GB_gameboy_t *gb) { vblank2_occurred = true; if (audio_out == GB_2) audio_callback(gb); } static uint8_t byte_to_send1 = 0xFF, byte_to_send2 = 0xFF; static void serial_start1(GB_gameboy_t *gb, uint8_t byte_received) { byte_to_send1 = byte_received; } static uint8_t serial_end1(GB_gameboy_t *gb) { uint8_t ret = GB_serial_get_data(&gameboy[1]); GB_serial_set_data(&gameboy[1], byte_to_send1); return ret; } static void serial_start2(GB_gameboy_t *gb, uint8_t byte_received) { byte_to_send2 = byte_received; } static uint8_t serial_end2(GB_gameboy_t *gb) { uint8_t ret = GB_serial_get_data(&gameboy[0]); GB_serial_set_data(&gameboy[0], byte_to_send2); return ret; } static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) { return r<<16|g<<8|b; } static retro_environment_t environ_cb; static const struct retro_variable vars[] = { { "sameboy_dual", "Dual Game Boy Mode (restart); disabled|enabled" }, { "sameboy_color_correction_mode", "Color Correction; off|correct curves|emulate hardware|preserve brightness" }, { "sameboy_high_pass_filter_mode", "High Pass Filter; off|accurate|remove dc offset" }, { "sameboy_model", "Emulated Model; Game Boy Color|Game Boy Advance|Game Boy" }, { NULL } }; static const struct retro_variable vars_sameboy_dual[] = { { "sameboy_dual", "Dual Game Boy Mode (restart); disabled|enabled" }, { "sameboy_link", "Link Cable Emulation; enabled|disabled" }, /*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/ { "sameboy_screen_layout", "Screen Layout; top-down|left-right" }, { "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" }, { "sameboy_model_1", "Emulated Model for Game Boy #1; Game Boy Color|Game Boy Advance|Game Boy" }, { "sameboy_model_2", "Emulated Model for Game Boy #2; Game Boy Color|Game Boy Advance|Game Boy" }, { "sameboy_color_correction_mode_1", "Color Correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" }, { "sameboy_color_correction_mode_2", "Color Correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" }, { "sameboy_high_pass_filter_mode_1", "High Pass Filter for Game Boy #1; off|accurate|remove dc offset" }, { "sameboy_high_pass_filter_mode_2", "High Pass Filter for Game Boy #2; off|accurate|remove dc offset" }, { NULL } }; static const struct retro_variable vars_link_dual[] = { { "sameboy_link", "Link Cable Emulation; enabled|disabled" }, /*{ "sameboy_ir", "Infrared Sensor Emulation; disabled|enabled" },*/ { "sameboy_screen_layout", "Screen Layout; top-down|left-right" }, { "sameboy_audio_output", "Audio output; Game Boy #1|Game Boy #2" }, { "sameboy_model_1", "Emulated Model for Game Boy #1; Game Boy Color|Game Boy Advance|Game Boy" }, { "sameboy_model_2", "Emulated Model for Game Boy #2; Game Boy Color|Game Boy Advance|Game Boy" }, { "sameboy_color_correction_mode_1", "Color Correction for Game Boy #1; off|correct curves|emulate hardware|preserve brightness" }, { "sameboy_color_correction_mode_2", "Color Correction for Game Boy #2; off|correct curves|emulate hardware|preserve brightness" }, { "sameboy_high_pass_filter_mode_1", "High Pass Filter for Game Boy #1; off|accurate|remove dc offset" }, { "sameboy_high_pass_filter_mode_2", "High Pass Filter for Game Boy #2; off|accurate|remove dc offset" }, { NULL } }; static const struct retro_subsystem_memory_info gb1_memory[] = { { "srm", RETRO_MEMORY_GAMEBOY_1_SRAM }, { "rtc", RETRO_MEMORY_GAMEBOY_1_RTC }, }; static const struct retro_subsystem_memory_info gb2_memory[] = { { "srm", RETRO_MEMORY_GAMEBOY_2_SRAM }, { "rtc", RETRO_MEMORY_GAMEBOY_2_RTC }, }; static const struct retro_subsystem_rom_info gb_roms[] = { { "GameBoy #1", "gb|gbc", true, false, true, gb1_memory, 1 }, { "GameBoy #2", "gb|gbc", true, false, true, gb2_memory, 1 }, }; static const struct retro_subsystem_info subsystems[] = { { "2 Player Game Boy Link", "gb_link_2p", gb_roms, 2, RETRO_GAME_TYPE_GAMEBOY_LINK_2P }, { NULL }, }; static const struct retro_controller_description controllers[] = { { "Nintendo Game Boy", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0) }, }; static void set_link_cable_state(bool state) { if (state && emulated_devices == 2) { GB_set_serial_transfer_start_callback(&gameboy[0], serial_start1); GB_set_serial_transfer_end_callback(&gameboy[0], serial_end1); GB_set_serial_transfer_start_callback(&gameboy[1], serial_start2); GB_set_serial_transfer_end_callback(&gameboy[1], serial_end2); } else if (!state) { GB_set_serial_transfer_start_callback(&gameboy[0], NULL); GB_set_serial_transfer_end_callback(&gameboy[0], NULL); GB_set_serial_transfer_start_callback(&gameboy[1], NULL); GB_set_serial_transfer_end_callback(&gameboy[1], NULL); } } static void init_for_current_model(void) { unsigned i = 0; enum model effective_model[2]; for (i=0; i < emulated_devices; i++) { effective_model[i] = model[i]; if (effective_model[i] == MODEL_AUTO) { effective_model[i] = auto_model; } } for (i = 0; i < emulated_devices; i++) { if (GB_is_inited(&gameboy[i])) GB_switch_model_and_reset(&gameboy[i], effective_model[i] != MODEL_DMG); else { if (effective_model[i] == MODEL_DMG) GB_init(&gameboy[i]); else GB_init_cgb(&gameboy[i]); } const char *model_name = (const char *[]){"dmg", "cgb", "agb"}[model[i]]; const unsigned char *boot_code = (const unsigned char *[]){dmg_boot, cgb_boot, agb_boot}[model[i]]; unsigned boot_length = (unsigned []){dmg_boot_length, cgb_boot_length, agb_boot_length}[model[i]]; char buf[256]; snprintf(buf, sizeof(buf), "%s%c%s_boot.bin", retro_system_directory, slash, model_name); log_cb(RETRO_LOG_INFO, "Loading boot image: %s\n", buf); if (GB_load_boot_rom(&gameboy[i], buf)) GB_load_boot_rom_from_buffer(&gameboy[i], boot_code, boot_length); GB_set_user_data(&gameboy[i], (void*)NULL); GB_set_pixels_output(&gameboy[i],(unsigned int*)(frame_buf + i * VIDEO_PIXELS)); GB_set_rgb_encode_callback(&gameboy[i], rgb_encode); GB_set_sample_rate(&gameboy[i], AUDIO_FREQUENCY); } /* todo: attempt to make these more generic */ GB_set_vblank_callback(&gameboy[0], (GB_vblank_callback_t) vblank1); if (emulated_devices == 2) { GB_set_vblank_callback(&gameboy[1], (GB_vblank_callback_t) vblank2); if (link_cable_emulation) set_link_cable_state(true); } struct retro_memory_descriptor descs[7]; size_t size; uint16_t bank; /* todo: add netplay awareness for this so achievements can be granted on the respective client */ i = 0; memset(descs, 0, sizeof(descs)); descs[0].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_IE, &size, &bank); descs[0].start = 0xFFFF; descs[0].len = 1; descs[1].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_HRAM, &size, &bank); descs[1].start = 0xFF80; descs[1].len = 0x0080; descs[2].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_RAM, &size, &bank); descs[2].start = 0xC000; descs[2].len = 0x2000; descs[3].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_CART_RAM, &size, &bank); descs[3].start = 0xA000; descs[3].len = 0x2000; descs[4].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_VRAM, &size, &bank); descs[4].start = 0x8000; descs[4].len = 0x2000; descs[5].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_ROM, &size, &bank); descs[5].start = 0x0000; descs[5].len = 0x4000; descs[5].flags = RETRO_MEMDESC_CONST; descs[6].ptr = GB_get_direct_access(&gameboy[i], GB_DIRECT_ACCESS_OAM, &size, &bank); descs[6].start = 0xFE00; descs[6].len = 0x00A0; struct retro_memory_map mmaps; mmaps.descriptors = descs; mmaps.num_descriptors = sizeof(descs) / sizeof(descs[0]); environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &mmaps); } static void check_variables(bool link) { struct retro_variable var = {0}; if (!link) { var.key = "sameboy_color_correction_mode"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[0])) { if (strcmp(var.value, "off") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_DISABLED); else if (strcmp(var.value, "correct curves") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_CORRECT_CURVES); else if (strcmp(var.value, "emulate hardware") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE); else if (strcmp(var.value, "preserve brightness") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS); } var.key = "sameboy_high_pass_filter_mode"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_OFF); else if (strcmp(var.value, "accurate") == 0) GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_ACCURATE); else if (strcmp(var.value, "remove dc offset") == 0) GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_REMOVE_DC_OFFSET); } var.key = "sameboy_model"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { enum model new_model = model[0]; if (strcmp(var.value, "Game Boy") == 0) new_model = MODEL_DMG; else if (strcmp(var.value, "Game Boy Color") == 0) new_model = MODEL_CGB; else if (strcmp(var.value, "Game Boy Advance") == 0) new_model = MODEL_AGB; else new_model = MODEL_AUTO; if (GB_is_inited(&gameboy[0]) && new_model != model[0]) { model[0] = new_model; init_for_current_model(); } model[0] = new_model; } } else { var.key = "sameboy_color_correction_mode_1"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[0])) { if (strcmp(var.value, "off") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_DISABLED); else if (strcmp(var.value, "correct curves") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_CORRECT_CURVES); else if (strcmp(var.value, "emulate hardware") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_EMULATE_HARDWARE); else if (strcmp(var.value, "preserve brightness") == 0) GB_set_color_correction_mode(&gameboy[0], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS); } var.key = "sameboy_color_correction_mode_2"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value && GB_is_cgb(&gameboy[1])) { if (strcmp(var.value, "off") == 0) GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_DISABLED); else if (strcmp(var.value, "correct curves") == 0) GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_CORRECT_CURVES); else if (strcmp(var.value, "emulate hardware") == 0) GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_EMULATE_HARDWARE); else if (strcmp(var.value, "preserve brightness") == 0) GB_set_color_correction_mode(&gameboy[1], GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS); } var.key = "sameboy_high_pass_filter_mode_1"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_OFF); else if (strcmp(var.value, "accurate") == 0) GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_ACCURATE); else if (strcmp(var.value, "remove dc offset") == 0) GB_set_highpass_filter_mode(&gameboy[0], GB_HIGHPASS_REMOVE_DC_OFFSET); } var.key = "sameboy_high_pass_filter_mode_2"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "off") == 0) GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_OFF); else if (strcmp(var.value, "accurate") == 0) GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_ACCURATE); else if (strcmp(var.value, "remove dc offset") == 0) GB_set_highpass_filter_mode(&gameboy[1], GB_HIGHPASS_REMOVE_DC_OFFSET); } var.key = "sameboy_model_1"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { enum model new_model = model[0]; if (strcmp(var.value, "Game Boy") == 0) new_model = MODEL_DMG; else if (strcmp(var.value, "Game Boy Color") == 0) new_model = MODEL_CGB; else if (strcmp(var.value, "Game Boy Advance") == 0) new_model = MODEL_AGB; else new_model = MODEL_AUTO; if (GB_is_inited(&gameboy[0]) && new_model != model[0]) { model[0] = new_model; init_for_current_model(); } model[0] = new_model; } var.key = "sameboy_model_2"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { enum model new_model = model[1]; if (strcmp(var.value, "Game Boy") == 0) new_model = MODEL_DMG; else if (strcmp(var.value, "Game Boy Color") == 0) new_model = MODEL_CGB; else if (strcmp(var.value, "Game Boy Advance") == 0) new_model = MODEL_AGB; else new_model = MODEL_AUTO; if (GB_is_inited(&gameboy[1]) && new_model != model[1]) { model[1] = new_model; init_for_current_model(); } model[1] = new_model; } } var.key = "sameboy_screen_layout"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "top-down") == 0) screen_layout = LAYOUT_TOP_DOWN; else screen_layout = LAYOUT_LEFT_RIGHT; geometry_updated = true; } var.key = "sameboy_dual"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "enabled") == 0) sameboy_dual = true; else sameboy_dual = false; } var.key = "sameboy_link"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { bool tmp = link_cable_emulation; if (strcmp(var.value, "enabled") == 0) link_cable_emulation = true; else link_cable_emulation = false; if (link_cable_emulation && link_cable_emulation != tmp) set_link_cable_state(true); else if (!link_cable_emulation && link_cable_emulation != tmp) set_link_cable_state(false); } var.key = "sameboy_audio_output"; var.value = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value) { if (strcmp(var.value, "Game Boy #1") == 0) audio_out = GB_1; else audio_out = GB_2; } } void retro_init(void) { const char *dir = NULL; if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir) snprintf(retro_system_directory, sizeof(retro_system_directory), "%s", dir); else snprintf(retro_system_directory, sizeof(retro_system_directory), "%s", "."); if (environ_cb(RETRO_ENVIRONMENT_GET_SAVE_DIRECTORY, &dir) && dir) snprintf(retro_save_directory, sizeof(retro_save_directory), "%s", dir); else snprintf(retro_save_directory, sizeof(retro_save_directory), "%s", "."); static const struct retro_controller_info ports[] = { { controllers, 1 }, { controllers, 1 }, { NULL, 0 }, }; environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports); struct retro_input_descriptor desc[] = { { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 0, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT, "Left" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP, "Up" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN, "Down" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT, "Right" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_B, "B" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A, "A" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, "Select" }, { 1, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START, "Start" }, { 0 }, }; environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, desc); } void retro_deinit(void) { free(frame_buf); free(frame_buf_copy); frame_buf = NULL; frame_buf_copy = NULL; } unsigned retro_api_version(void) { return RETRO_API_VERSION; } void retro_set_controller_port_device(unsigned port, unsigned device) { log_cb(RETRO_LOG_INFO, "Connecting device %u into port %u\n", device, port); } void retro_get_system_info(struct retro_system_info *info) { memset(info, 0, sizeof(*info)); info->library_name = "SameBoy"; #ifdef GIT_VERSION info->library_version = SAMEBOY_CORE_VERSION GIT_VERSION; #else info->library_version = SAMEBOY_CORE_VERSION; #endif info->need_fullpath = true; info->valid_extensions = "gb|gbc"; } void retro_get_system_av_info(struct retro_system_av_info *info) { struct retro_game_geometry geom; struct retro_system_timing timing = { FRAME_RATE, AUDIO_FREQUENCY }; if (screen_layout == LAYOUT_TOP_DOWN) { geom.base_width = VIDEO_WIDTH; geom.base_height = VIDEO_HEIGHT * emulated_devices; geom.aspect_ratio = VIDEO_WIDTH / (emulated_devices * VIDEO_HEIGHT); }else if (screen_layout == LAYOUT_LEFT_RIGHT) { geom.base_width = VIDEO_WIDTH * emulated_devices; geom.base_height = VIDEO_HEIGHT; geom.aspect_ratio = (VIDEO_WIDTH * emulated_devices) / VIDEO_HEIGHT; } geom.max_width = VIDEO_WIDTH * emulated_devices; geom.max_height = VIDEO_HEIGHT * emulated_devices; info->geometry = geom; info->timing = timing; } void retro_set_environment(retro_environment_t cb) { environ_cb = cb; if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging)) log_cb = logging.log; else log_cb = fallback_log; cb(RETRO_ENVIRONMENT_SET_SUBSYSTEM_INFO, (void*)subsystems); } void retro_set_audio_sample(retro_audio_sample_t cb) { } void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb) { audio_batch_cb = cb; } void retro_set_input_poll(retro_input_poll_t cb) { input_poll_cb = cb; } void retro_set_input_state(retro_input_state_t cb) { input_state_cb = cb; } void retro_set_video_refresh(retro_video_refresh_t cb) { video_cb = cb; } void retro_reset(void) { for (int i = 0; i < emulated_devices; i++) GB_reset(&gameboy[i]); } void retro_run(void) { bool updated = false; if (pre_init) geometry_updated = false; if (geometry_updated) { struct retro_system_av_info info; retro_get_system_av_info(&info); geometry_updated = false; environ_cb(RETRO_ENVIRONMENT_SET_GEOMETRY, &info.geometry); } pre_init = 0; if (!frame_buf) return; if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE, &updated) && updated) check_variables(emulated_devices == 2 ? true : false); GB_update_keys_status(&gameboy[0], 0); if (emulated_devices == 2) GB_update_keys_status(&gameboy[1], 1); vblank1_occurred = vblank2_occurred = false; signed delta = 0; if (emulated_devices == 2) { while (!vblank1_occurred || !vblank2_occurred) { if (delta >= 0) { delta -= GB_run(&gameboy[0]); } else { delta += GB_run(&gameboy[1]); } } } else GB_run_frame(&gameboy[0]); if (screen_layout == LAYOUT_TOP_DOWN) { video_cb(frame_buf, VIDEO_WIDTH, VIDEO_HEIGHT * emulated_devices, VIDEO_WIDTH * sizeof(uint32_t)); }else if (screen_layout == LAYOUT_LEFT_RIGHT) { /* use slow memcpy method for now */ for (int index = 0; index < emulated_devices; index++) { for (int y = 0; y < VIDEO_HEIGHT; y++) { for (int x = 0; x < VIDEO_WIDTH; x++) { frame_buf_copy[VIDEO_WIDTH * emulated_devices * y + (x + VIDEO_WIDTH * index)] = frame_buf[VIDEO_WIDTH * (y + VIDEO_HEIGHT * index) + x]; } } } video_cb(frame_buf_copy, VIDEO_WIDTH * emulated_devices, VIDEO_HEIGHT, VIDEO_WIDTH * emulated_devices * sizeof(uint32_t)); } } bool retro_load_game(const struct retro_game_info *info) { environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)vars); check_variables(false); if (sameboy_dual) { emulated_devices = 2; mode = MODE_SINGLE_GAME_DUAL; environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)vars_sameboy_dual); check_variables(true); } else mode = MODE_SINGLE_GAME; frame_buf = (uint32_t*)malloc(emulated_devices * VIDEO_PIXELS * sizeof(uint32_t)); frame_buf_copy = (uint32_t*)malloc(emulated_devices * VIDEO_PIXELS * sizeof(uint32_t)); memset(frame_buf, 0, emulated_devices * VIDEO_PIXELS * sizeof(uint32_t)); memset(frame_buf_copy, 0, emulated_devices * VIDEO_PIXELS * sizeof(uint32_t)); enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported\n"); return false; } auto_model = (info->path[strlen(info->path) - 1] & ~0x20) == 'C' ? MODEL_CGB : MODEL_DMG; snprintf(retro_game_path, sizeof(retro_game_path), "%s", info->path); init_for_current_model(); for (int i = 0; i < emulated_devices; i++) { if (GB_load_rom(&gameboy[i],info->path)) { log_cb(RETRO_LOG_INFO, "Failed to load ROM at %s\n", info->path); return false; } } bool achievements = true; environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements); if (environ_cb(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumble)) log_cb(RETRO_LOG_INFO, "Rumble environment supported\n"); else log_cb(RETRO_LOG_INFO, "Rumble environment not supported\n"); check_variables(emulated_devices == 2 ? true : false); return true; } void retro_unload_game(void) { for (int i = 0; i < emulated_devices; i++) GB_free(&gameboy[i]); } unsigned retro_get_region(void) { return RETRO_REGION_NTSC; } bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num_info) { if (type == RETRO_GAME_TYPE_GAMEBOY_LINK_2P) { emulated_devices = 2; mode = MODE_DUAL_GAME; } else return false; /* all other types are unhandled for now */ environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, (void *)vars_link_dual); check_variables(true); frame_buf = (uint32_t*)malloc(emulated_devices * VIDEO_PIXELS * sizeof(uint32_t)); frame_buf_copy = (uint32_t*)malloc(emulated_devices * VIDEO_PIXELS * sizeof(uint32_t)); memset(frame_buf, 0, emulated_devices * VIDEO_PIXELS * sizeof(uint32_t)); memset(frame_buf_copy, 0, emulated_devices * VIDEO_PIXELS * sizeof(uint32_t)); enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888; if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt)) { log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported\n"); return false; } auto_model = (info->path[strlen(info->path) - 1] & ~0x20) == 'C' ? MODEL_CGB : MODEL_DMG; snprintf(retro_game_path, sizeof(retro_game_path), "%s", info->path); init_for_current_model(); for (int i = 0; i < emulated_devices; i++) { if (GB_load_rom(&gameboy[i], info[i].path)) { log_cb(RETRO_LOG_INFO, "Failed to load ROM\n"); return false; } } bool achievements = true; environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_ACHIEVEMENTS, &achievements); if (environ_cb(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumble)) log_cb(RETRO_LOG_INFO, "Rumble environment supported\n"); else log_cb(RETRO_LOG_INFO, "Rumble environment not supported\n"); check_variables(emulated_devices == 2 ? true : false); return true; } size_t retro_serialize_size(void) { if (emulated_devices == 2) return GB_get_save_state_size(&gameboy[0]) + GB_get_save_state_size(&gameboy[1]); else return GB_get_save_state_size(&gameboy[0]); } bool retro_serialize(void *data, size_t size) { if (pre_init == 1) return false; void* save_data[2]; size_t state_size[2]; for (int i = 0; i < emulated_devices; i++) { state_size[i] = GB_get_save_state_size(&gameboy[i]); save_data[i] = (uint8_t*)malloc(state_size[i]); GB_save_state_to_buffer(&gameboy[i], (uint8_t*) save_data[i]); memcpy(data + (state_size[i] * i), save_data[i], state_size[i]); free(save_data[i]); } if (data) return true; else return false; } bool retro_unserialize(const void *data, size_t size) { void* save_data[2]; size_t state_size[2]; int ret; for (int i = 0; i < emulated_devices; i++) { state_size[i] = GB_get_save_state_size(&gameboy[i]); save_data[i] = (uint8_t*)malloc(state_size[i]); memcpy (save_data[i], data + (state_size[i] * i), state_size[i]); ret = GB_load_state_from_buffer(&gameboy[i], save_data[i], state_size[i]); free(save_data[i]); if (ret != 0) return false; } return true; } void *retro_get_memory_data(unsigned type) { void* data = NULL; switch(mode) { case MODE_SINGLE_GAME: case MODE_SINGLE_GAME_DUAL: /* todo: hook this properly */ { switch(type) { case RETRO_MEMORY_SYSTEM_RAM: data = gameboy[0].ram; break; case RETRO_MEMORY_SAVE_RAM: if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0) data = gameboy[0].mbc_ram; else data = NULL; break; case RETRO_MEMORY_VIDEO_RAM: data = gameboy[0].vram; break; case RETRO_MEMORY_RTC: if(gameboy[0].cartridge_type->has_battery) data = &gameboy[0].rtc_real; else data = NULL; break; default: break; } } break; case MODE_DUAL_GAME: /* todo: hook up other memory types */ { switch (type) { case RETRO_MEMORY_GAMEBOY_1_SRAM: if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0) data = gameboy[0].mbc_ram; else data = NULL; break; case RETRO_MEMORY_GAMEBOY_2_SRAM: if (gameboy[1].cartridge_type->has_battery && gameboy[1].mbc_ram_size != 0) data = gameboy[1].mbc_ram; else data = NULL; break; default: break; } } break; default: break; } return data; } size_t retro_get_memory_size(unsigned type) { size_t size = 0; switch(mode) { case MODE_SINGLE_GAME: case MODE_SINGLE_GAME_DUAL: /* todo: hook this properly */ { switch(type) { case RETRO_MEMORY_SYSTEM_RAM: size = gameboy[0].ram_size; break; case RETRO_MEMORY_SAVE_RAM: if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0) size = gameboy[0].mbc_ram_size; else size = 0; break; case RETRO_MEMORY_VIDEO_RAM: size = gameboy[0].vram_size; break; case RETRO_MEMORY_RTC: if(gameboy[0].cartridge_type->has_battery) size = sizeof (gameboy[0].rtc_real); else size = 0; break; default: break; } } break; case MODE_DUAL_GAME: /* todo: hook up other memory types */ { switch (type) { case RETRO_MEMORY_GAMEBOY_1_SRAM: if (gameboy[0].cartridge_type->has_battery && gameboy[0].mbc_ram_size != 0) size = gameboy[0].mbc_ram_size; else size = 0; break; case RETRO_MEMORY_GAMEBOY_2_SRAM: if (gameboy[1].cartridge_type->has_battery && gameboy[1].mbc_ram_size != 0) size = gameboy[1].mbc_ram_size; else size = 0; break; default: break;; } } break; default: break; } return size; } void retro_cheat_reset(void) {} void retro_cheat_set(unsigned index, bool enabled, const char *code) { (void)index; (void)enabled; (void)code; }