#include #include #include #include "audio/audio.h" #define unlikely(x) __builtin_expect((bool)(x), 0) static const GB_audio_driver_t *driver = NULL; bool GB_audio_init(void) { const GB_audio_driver_t *drivers[] = { #ifdef _WIN32 GB_AUDIO_DRIVER_REF(XAudio2), GB_AUDIO_DRIVER_REF(XAudio2_7), #endif GB_AUDIO_DRIVER_REF(SDL), }; for (unsigned i = 0; i < sizeof(drivers) / sizeof(drivers[0]); i++) { driver = drivers[i]; if (driver->audio_init()) { return true; } } driver = NULL; return false; } bool GB_audio_is_playing(void) { if (unlikely(!driver)) return false; return driver->audio_is_playing(); } void GB_audio_set_paused(bool paused) { if (unlikely(!driver)) return; return driver->audio_set_paused(paused); } void GB_audio_clear_queue(void) { if (unlikely(!driver)) return; return driver->audio_clear_queue(); } unsigned GB_audio_get_frequency(void) { if (unlikely(!driver)) return 0; return driver->audio_get_frequency(); } size_t GB_audio_get_queue_length(void) { if (unlikely(!driver)) return 0; return driver->audio_get_queue_length(); } void GB_audio_queue_sample(GB_sample_t *sample) { if (unlikely(!driver)) return; return driver->audio_queue_sample(sample); } const char *GB_audio_driver_name(void) { if (unlikely(!driver)) return "None"; return driver->name; }