#include "camera.h" uint8_t GB_camera_read_image(GB_gameboy_t *gb, uint16_t addr) { if (gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS] & 1) { /* Forbid reading the image while the camera is busy. */ return 0xFF; } uint8_t tile_x = addr / 0x10 % 0x10; uint8_t tile_y = addr / 0x10 / 0x10; uint8_t y = ((addr >> 1) & 0x7) + tile_y * 8; uint8_t bit = addr & 1; uint8_t ret = 0; for (uint8_t x = tile_x * 8; x < tile_x * 8 + 8; x++) { long color = gb->camera_get_pixel_callback? gb->camera_get_pixel_callback(gb, x,y) : (rand() & 0xFF); static const double gain_values[] = {0.8809390, 0.9149149, 0.9457498, 0.9739758, 1.0000000, 1.0241412, 1.0466537, 1.0677433, 1.0875793, 1.1240310, 1.1568911, 1.1868043, 1.2142561, 1.2396208, 1.2743837, 1.3157323, 1.3525190, 1.3856512, 1.4157897, 1.4434309, 1.4689574, 1.4926697, 1.5148087, 1.5355703, 1.5551159, 1.5735801, 1.5910762, 1.6077008, 1.6235366, 1.6386550, 1.6531183, 1.6669808}; /* Multiply color by gain value */ color *= gain_values[gb->camera_registers[GB_CAMERA_GAIN_AND_EDGE_ENCHANCEMENT_FLAGS] & 0x1F]; /* Color is multiplied by the exposure register to simulate exposure. */ color = color * ((gb->camera_registers[GB_CAMERA_EXPOSURE_HIGH] << 8) + gb->camera_registers[GB_CAMERA_EXPOSURE_LOW]) / 0x1000; /* The camera's registers are used as a threshold pattern, which defines the dithering */ uint8_t pattern_base = ((x & 3) + (y & 3) * 4) * 3 + GB_CAMERA_DITHERING_PATTERN_START; if (color < gb->camera_registers[pattern_base]) { color = 3; } else if (color < gb->camera_registers[pattern_base + 1]) { color = 2; } else if (color < gb->camera_registers[pattern_base + 2]) { color = 1; } else { color = 0; } ret <<= 1; ret |= (color >> bit) & 1; } return ret; } void GB_set_camera_get_pixel_callback(GB_gameboy_t *gb, GB_camera_get_pixel_callback_t callback) { gb->camera_get_pixel_callback = callback; } void GB_set_camera_update_request_callback(GB_gameboy_t *gb, GB_camera_update_request_callback_t callback) { gb->camera_update_request_callback = callback; } void GB_camera_updated(GB_gameboy_t *gb) { gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS] &= ~1; } void GB_camera_write_register(GB_gameboy_t *gb, uint16_t addr, uint8_t value) { addr &= 0x7F; if (addr == GB_CAMERA_SHOOT_AND_1D_FLAGS) { value &= 0x7; if ((value & 1) && !(gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS] & 1) && gb->camera_update_request_callback) { /* If no callback is set, ignore the write as if the camera is instantly done */ gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS] |= 1; gb->camera_update_request_callback(gb); } } else { if (addr >= 0x36) { GB_log(gb, "Wrote invalid camera register %02x: %2x\n", addr, value); return; } /* Todo: find out what these registers do */ gb->camera_registers[addr] = value; } } uint8_t GB_camera_read_register(GB_gameboy_t *gb, uint16_t addr) { if ((addr & 0x7F) == 0) { return gb->camera_registers[GB_CAMERA_SHOOT_AND_1D_FLAGS]; } return 0; }