#include #include #include #include #include #include "get_image_for_rom.h" #define LENGTH 60 * 10 struct local_data { unsigned long frames; bool running; }; static char *async_input_callback(GB_gameboy_t *gb) { return NULL; } static void log_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes) { } static void vblank(GB_gameboy_t *gb) { struct local_data *local_data = (struct local_data *)GB_get_user_data(gb); if (local_data->frames == LENGTH) { local_data->running = false; } else if (local_data->frames == LENGTH - 1) { GB_set_rendering_disabled(gb, false); } local_data->frames++; } static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b) { return (b << 16) | (g << 8) | (r) | 0xFF000000; } int get_image_for_rom_common(GB_gameboy_t gb, const char *filename, uint32_t *output, uint8_t *cgb_flag) { GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank); GB_set_pixels_output(&gb, output); GB_set_rgb_encode_callback(&gb, rgb_encode); GB_set_async_input_callback(&gb, async_input_callback); GB_set_log_callback(&gb, log_callback); if (GB_load_rom(&gb, filename)) { GB_free(&gb); return 1; } /* Run emulation */ struct local_data local_data = {0,}; GB_set_user_data(&gb, &local_data); local_data.running = true; local_data.frames = 0; GB_set_rendering_disabled(&gb, true); GB_set_turbo_mode(&gb, true, true); *cgb_flag = GB_read_memory(&gb, 0x143) & 0xC0; while (local_data.running) { GB_run(&gb); } GB_free(&gb); return 0; } int get_image_for_rom_alt(const char *filename, const unsigned char *buffer, size_t size, uint32_t *output, uint8_t *cgb_flag) { GB_gameboy_t gb; GB_init(&gb, GB_MODEL_CGB_E); GB_load_boot_rom_from_buffer(&gb, buffer, size); return get_image_for_rom_common(gb, filename, output, cgb_flag); } int get_image_for_rom(const char *filename, const char *boot_path, uint32_t *output, uint8_t *cgb_flag) { GB_gameboy_t gb; GB_init(&gb, GB_MODEL_CGB_E); if (GB_load_boot_rom(&gb, boot_path)) { GB_free(&gb); return 1; } return get_image_for_rom_common(gb, filename, output, cgb_flag); }