False normal SameBoy Copyright © 2015-2019 Lior Halphon https://sameboy.github.io sameboy.github.io Lior Halphon https://github.com/LIJI32 GTK3 frontend by Maximilian Mader https://github.com/max-m mit-x11 False vertical 2 False end False False 0 CPU_CGB_0 CPU-CGB 0 False CPU_CGB_A CPU-CGB A False CPU_CGB_B CPU-CGB B False CPU_CGB_C CPU-CGB C (Experimental) True CPU_CGB_D CPU-CGB D False CPU_CGB_E CPU-CGB E True False Debug Console 920 400 True False vertical True False True True in 600 376 600 376 True True False word 5 5 5 5 False False True True True 0 320 True False vertical True True in 320 80 True True word 5 5 5 5 False True False True 0 True True in True True False word 5 5 5 5 False True True True 1 False True 1 True True 0 True True 3 3 3 3 Console input False True 1 DMG_CPU_0 DMG-CPU 0 False DMG_CPU_A DMG-CPU A False DMG_CPU_B DMG-CPU B True DMG_CPU_C DMG-CPU C False False Preferences False True True True False 16 16 16 16 vertical True False Boot ROMs location: False True 0 True False 5 10 False True 1 True False Rewinding Duration: False True 2 True False 5 10 10 Seconds 30 Seconds 1 Minute 2 Minutes 5 Minutes 10 Minutes False True 3 True False 5 False True 4 True False Game Boy Revision: False True 5 True False 5 10 dmg_models 0 2 2 1 False True 6 True False Super Game Boy Model: False True 7 True False 5 10 Super Game Boy (NTSC) Super Game Boy (PAL) Super Game Boy 2 False True 8 True False Game Boy Color Revision: False True 9 True False 5 10 cgb_models 0 2 2 1 False True 10 True False vertical True False 2 /io/github/sameboy/pixmaps/CPU.png 3 False True 0 True False Emulation False True 1 False True False 16 16 16 16 vertical True False Graphics Filter: False True 0 True False 5 10 Nearest Neighbor (Pixelated) Bilinear (Blurry) Smooth Bilinear (Less blurry) Monochrome LCD Display LCD Display CRT Display Scale2x Scale4x Anti-aliased Scale2x Anti-aliased Scale4x HQ2x OmniScale (Any factor) OmniScale Legacy Anti-aliased OmniScale Legacy False True 1 True False Color Correction: False True 2 True False 5 10 Disabled Correct Color Curves Emulate Hardware Preserve Brightness Reduce contrast False True 3 True False Frame blending: False True 4 True False 5 10 Disabled Simple Accurate False True 5 True False Color palette for monochrome models: False True 6 True False 5 10 Greyscale Lime (Game Boy) Olive (Pocket) Teal (Light) False True 7 True False Display Border: False True 8 True False 5 10 Never Super Game Boy Only Always False True 9 Use Integer Scaling True True False 5 10 True False True 10 Keep Aspect Ratio True True False 5 10 True False True 11 False Main Menu Override False True 12 False Automatic Force Menubar In Desktop Shell Force Menubar In Window Force Hamburger Menu False True 13 1 True False vertical True False 2 /io/github/sameboy/pixmaps/Display.png 3 False True 0 True False Video False True 1 1 False True False 14 16 16 16 vertical True False High-pass Filter: False True 0 True False 5 10 Disabled (Keep DC Offset) Accurate (Emulate Hardware) Preserve Waveform False True 1 True False Sample Rate: False True 2 True False Default <separator> 44.1 kHz 48 kHz 96 kHz False True 3 2 True False vertical True False 2 /io/github/sameboy/pixmaps/Speaker.png 3 False True 0 True False Audio False True 1 2 False True False 16 16 16 16 vertical True False 10 True False Control settings for False True 0 True False 5 5 0 0 Player 1 Player 2 Player 3 Player 4 False True 1 True False : False True 2 False True 0 True False 90 90 True False True 1 True False Joypad for multiplayer games: False True 2 True False 5 10 0 None False True 3 True False 5 False True 4 True False Configure Joypad True True True False True 0 Skip True False True True False True end 1 False True 5 3 True False vertical True False 2 /io/github/sameboy/pixmaps/Joypad.png 3 False True 0 True False Controls False True 1 3 False True False False True True True True none end False Memory Viewer True False vertical True True False Placeholder False True 0 True False Placeholder False True 1 True False Placeholder False True 2 False False 320 432 True False Printer False True gtk-save True True True True end gtk-delete True True True True end 1 True True in True False none True False False VRAM Viewer False True False 3 3 3 vertical 6 True False center vram_viewer_stack False True 0 True False False False slide-left-right True True False vertical True False 6 6 3 True False 0 bg0 Background Palette 0 Background Palette 1 Background Palette 2 Background Palette 3 Background Palette 4 Background Palette 5 Background Palette 6 Background Palette 7 <separator> Object Palette 0 Object Palette 1 Object Palette 2 Object Palette 3 Object Palette 4 Object Palette 5 Object Palette 6 Object Palette 7 False True 0 Grid 70 True True True False True end 2 False True 0 512 384 True True False True True 1 vram_viewer_tileset Tileset True False vertical True False 6 6 3 True False 0 auto Effective Palettes <separator> Background Palette 0 Background Palette 1 Background Palette 2 Background Palette 3 Background Palette 4 Background Palette 5 Background Palette 6 Background Palette 7 <separator> Object Palette 0 Object Palette 1 Object Palette 2 Object Palette 3 Object Palette 4 Object Palette 5 Object Palette 6 Object Palette 7 False False 0 True False 0 auto Effective Tilemap <separator> Tilemap at $9800 Tilemap at $9C00 False True 1 Grid True True True 2 False True end 2 Scrolling True True True 2 2 False True end 3 True False 0 auto Effective Tileset <separator> Tileset at $8800 Tileset at $8000 False True 4 False False 0 512 512 True True False start start False False True True 1 vram_viewer_tilemap Tilemap 1 512 512 True True in True True False False False 32 0 X 1 Y 2 Tile 3 Tile Addr. 4 OAM Addr. 5 Attributes 6 vram_viewer_sprites Sprites 2 True True False False False False Type 0 Color 0 1 Color 1 3 Color 2 5 Color 3 7 vram_viewer_palettes Palettes 3 True True 1 True False 5 center True False True True 2