CPU_CGB_0
CPU-CGB 0
False
CPU_CGB_A
CPU-CGB A
False
CPU_CGB_B
CPU-CGB B
False
CPU_CGB_C
CPU-CGB C (Experimental)
True
CPU_CGB_D
CPU-CGB D
False
CPU_CGB_E
CPU-CGB E
True
False
920
400
True
False
vertical
True
False
True
True
in
600
376
600
376
True
False
True
False
Placeholder
False
True
0
320
True
False
vertical
True
True
True
in
True
False
True
False
Placeholder
False
True
0
True
True
in
True
False
True
False
Placeholder
False
True
1
False
True
1
True
True
0
True
True
3
3
3
3
Console input
False
True
1
DMG_CPU_0
DMG-CPU 0
False
DMG_CPU_A
DMG-CPU A
False
DMG_CPU_B
DMG-CPU B
False
DMG_CPU_C
DMG-CPU C
True
False
Preferences
False
True
True
True
False
16
16
16
16
vertical
True
False
Boot ROMs location:
False
True
0
True
False
5
10
0
auto
- Use Built-in Boot ROMs
- <separator>
- Other
False
True
1
True
False
Rewinding Duration:
False
True
2
True
False
5
10
0
10
- 10 Seconds
- 30 Seconds
- 1 Minute
- 2 Minutes
- 5 Minutes
- 10 Minutes
False
True
3
True
False
5
False
True
4
True
False
Game Boy Revision:
False
True
5
True
False
5
10
dmg_models
3
0
2
2
1
False
True
6
True
False
Super Game Boy Model:
False
True
7
True
False
5
10
0
SGB1_NTSC
- Super Game Boy (NTSC)
- Super Game Boy (PAL)
- Super Game Boy 2
False
True
8
True
False
Game Boy Color Revision:
False
True
9
True
False
5
10
cgb_models
5
0
2
2
1
False
True
10
True
False
vertical
True
False
2
/io/github/sameboy/pixmaps/CPU.png
3
False
True
0
True
False
Emulation
False
True
1
False
True
False
16
16
16
16
vertical
True
False
Graphics Filter:
False
True
0
True
False
5
10
0
nearest_neighbour
- Nearest Neighbor (Pixelated)
- Bilinear (Blurry)
- Smooth Bilinear (Less blurry)
- LCD Display
- CRT Display
- Scale2x
- Scale4x
- Anti-aliased Scale2x
- Anti-aliased Scale4x
- HQ2x
- OmniScale (Any factor)
- OmniScale Legacy
- Anti-aliased OmniScale Legacy
False
True
1
True
False
Color Correction:
False
True
2
True
False
5
10
2
emulate_hardware
- Disabled
- Correct Color Curves
- Emulate Hardware
- Preserve Brightness
False
True
3
Use Integer Scaling
True
True
False
5
10
True
True
False
True
4
Keep Aspect Ratio
True
True
False
5
10
True
True
False
True
4
1
True
False
vertical
True
False
2
/io/github/sameboy/pixmaps/Display.png
3
False
True
0
True
False
Video
False
True
1
1
False
True
False
14
16
16
16
vertical
True
False
High-pass Filter:
False
True
0
True
False
5
10
0
- Disabled (Keep DC Offset)
- Accurate (Emulate Hardware)
- Preserve Waveform
False
True
1
2
True
False
vertical
True
False
2
/io/github/sameboy/pixmaps/Speaker.png
3
False
True
0
True
False
Audio
False
True
1
2
False
True
False
16
16
16
16
vertical
True
False
10
True
False
Control settings for
False
True
0
True
False
5
5
0
0
- Player 1
- Player 2
- Player 3
- Player 4
False
True
1
True
False
:
False
True
2
False
True
0
True
False
90
90
True
False
True
1
True
False
Joypad for multiplayer games:
False
True
2
True
False
5
10
0
none
- None
False
True
3
True
False
5
False
True
4
True
False
Configure Joypad
True
True
True
False
True
0
Skip
True
False
True
True
False
True
end
1
False
True
5
3
True
False
vertical
True
False
2
/io/github/sameboy/pixmaps/Joypad.png
3
False
True
0
True
False
Controls
False
True
1
3
False
True
False
False
True
end
False
Memory Viewer
True
False
vertical
True
True
False
Placeholder
False
True
0
True
False
Placeholder
False
True
1
True
False
Placeholder
False
True
2
False
False
320
432
True
True
in
148
2
$7f
$87f0
$fe20
---01
False
VRAM Viewer
512
384
True
False
3
3
3
vertical
6
True
False
center
vram_viewer_stack
False
True
0
True
False
False
False
slide-left-right
True
True
False
vertical
True
False
6
6
3
True
False
0
fgngfn
bg0
- Background Palette 0
- Background Palette 1
- Background Palette 2
- Background Palette 3
- Background Palette 4
- Background Palette 5
- Background Palette 6
- Background Palette 7
- <separator>
- Object Palette 0
- Object Palette 1
- Object Palette 2
- Object Palette 3
- Object Palette 4
- Object Palette 5
- Object Palette 6
- Object Palette 7
False
True
0
Grid
70
True
True
True
False
True
end
2
False
True
0
True
True
False
True
True
1
vram_viewer_tileset
Tileset
True
False
vertical
True
False
6
6
3
True
False
0
auto
- Effective Palettes
- <separator>
- Background Palette 0
- Background Palette 1
- Background Palette 2
- Background Palette 3
- Background Palette 4
- Background Palette 5
- Background Palette 6
- Background Palette 7
- <separator>
- Object Palette 0
- Object Palette 1
- Object Palette 2
- Object Palette 3
- Object Palette 4
- Object Palette 5
- Object Palette 6
- Object Palette 7
False
True
0
True
False
0
auto
- Effective Tilemap
- <separator>
- Tilemap at $9800
- Tilemap at $9C00
False
True
1
Grid
True
True
True
2
False
True
end
2
Scrolling
True
True
True
2
2
False
True
end
3
True
False
0
auto
- Effective Tileset
- <separator>
- Tileset at $8800
- Tileset at $8000
False
True
4
False
True
0
True
True
False
True
True
1
vram_viewer_tilemap
Tilemap
1
True
True
sprite_list_store
False
True
False
horizontal
32
X
1
Y
2
Tile
3
Tile Addr.
4
OAM Addr.
4
Attributes
5
vram_viewer_sprites
Sprites
2
True
True
False
True
False
False
both
Type
0
Color 0
1
Color 1
2
Color 2
3
Color 3
4
vram_viewer_palettes
Palettes
3
True
True
1
True
False
10
10
10
10
6
6
vertical
2
False
True
2