#include "gb.h" enum { MLT_REQ = 0x11, CHR_TRN = 0x13, PCT_TRN = 0x14, MASK_EN = 0x17, }; typedef enum { MASK_DISABLED, MASK_FREEZE, MASK_COLOR_3, MASK_COLOR_0, } mask_mode_t; #define SGB_PACKET_SIZE 16 static void command_ready(GB_gameboy_t *gb) { /* SGB header commands are used to send the contents of the header to the SNES CPU. A header command looks like this: Command ID: 0b1111xxx1, where xxx is the packet index. (e.g. F1 for [0x104, 0x112), F3 for [0x112, 0x120)) Checksum: Simple one byte sum for the following content bytes 0xE content bytes. The last command, FB, is padded with zeros, so information past the header is not sent. */ if ((gb->sgb->command[0] & 0xF1) == 0xF1) { uint8_t checksum = 0; for (unsigned i = 2; i < 0x10; i++) { checksum += gb->sgb->command[i]; } if (checksum != gb->sgb->command[1]) { GB_log(gb, "Failed checksum for SGB header command, disabling SGB features\n"); gb->sgb->disable_commands = true; return; } if (gb->sgb->command[0] == 0xf9) { if (gb->sgb->command[0xc] != 3) { // SGB Flag GB_log(gb, "SGB flag is not 0x03, disabling SGB features\n"); gb->sgb->disable_commands = true; } } else if (gb->sgb->command[0] == 0xfb) { if (gb->sgb->command[0x3] != 0x33) { // Old licensee code GB_log(gb, "Old licensee code is not 0x33, disabling SGB features\n"); gb->sgb->disable_commands = true; } } return; } switch (gb->sgb->command[0] >> 3) { case MLT_REQ: gb->sgb->player_count = (uint8_t[]){1, 2, 1, 4}[gb->sgb->command[1] & 3]; gb->sgb->current_player = gb->sgb->player_count - 1; break; case MASK_EN: gb->sgb->mask_mode = gb->sgb->command[1] & 3; break; case CHR_TRN: gb->sgb->vram_transfer_countdown = 2; gb->sgb->tile_transfer = true; gb->sgb->data_transfer = false; gb->sgb->tile_transfer_high = gb->sgb->command[1] & 1; break; case PCT_TRN: gb->sgb->vram_transfer_countdown = 2; gb->sgb->tile_transfer = false; gb->sgb->data_transfer = true; break; default: GB_log(gb, "Unimplemented SGB command %x: ", gb->sgb->command[0] >> 3); for (unsigned i = 0; i < gb->sgb->command_write_index / 8; i++) { GB_log(gb, "%02x ", gb->sgb->command[i]); } GB_log(gb, "\n"); ; } } void GB_sgb_write(GB_gameboy_t *gb, uint8_t value) { if (!GB_is_sgb(gb)) return; if (gb->sgb->disable_commands) return; if (gb->sgb->command_write_index >= sizeof(gb->sgb->command) * 8) return; uint16_t command_size = (gb->sgb->command[0] & 7 ?: 1) * SGB_PACKET_SIZE * 8; if ((gb->sgb->command[0] & 0xF1) == 0xF1) { command_size = SGB_PACKET_SIZE * 8; } switch ((value >> 4) & 3) { case 3: gb->sgb->ready_for_pulse = true; break; case 2: // Zero if (!gb->sgb->ready_for_pulse || !gb->sgb->ready_for_write) return; if (gb->sgb->ready_for_stop) { if (gb->sgb->command_write_index == command_size) { command_ready(gb); gb->sgb->command_write_index = 0; memset(gb->sgb->command, 0, sizeof(gb->sgb->command)); } gb->sgb->ready_for_pulse = false; gb->sgb->ready_for_write = false; gb->sgb->ready_for_stop = false; } else { gb->sgb->command_write_index++; gb->sgb->ready_for_pulse = false; if (((gb->sgb->command_write_index) & (SGB_PACKET_SIZE * 8 - 1)) == 0) { gb->sgb->ready_for_stop = true; } } break; case 1: // One if (!gb->sgb->ready_for_pulse || !gb->sgb->ready_for_write) return; if (gb->sgb->ready_for_stop) { GB_log(gb, "Corrupt SGB command.\n"); gb->sgb->ready_for_pulse = false; gb->sgb->ready_for_write = false; gb->sgb->command_write_index = 0; memset(gb->sgb->command, 0, sizeof(gb->sgb->command)); } else { gb->sgb->command[gb->sgb->command_write_index / 8] |= 1 << (gb->sgb->command_write_index & 7); gb->sgb->command_write_index++; gb->sgb->ready_for_pulse = false; if (((gb->sgb->command_write_index) & (SGB_PACKET_SIZE * 8 - 1)) == 0) { gb->sgb->ready_for_stop = true; } } break; case 0: if (!gb->sgb->ready_for_pulse) return; gb->sgb->ready_for_pulse = false; gb->sgb->ready_for_write = true; gb->sgb->ready_for_pulse = false; if (gb->sgb->player_count > 1 && (value & 0x30) != (gb->io_registers[GB_IO_JOYP] & 0x30)) { gb->sgb->current_player++; gb->sgb->current_player &= gb->sgb->player_count - 1; } break; default: break; } } static inline uint8_t scale_channel(uint8_t x) { return (x << 3) | (x >> 2); } static uint32_t convert_rgb15(GB_gameboy_t *gb, uint16_t color) { uint8_t r = (color) & 0x1F; uint8_t g = (color >> 5) & 0x1F; uint8_t b = (color >> 10) & 0x1F; r = scale_channel(r); g = scale_channel(g); b = scale_channel(b); return gb->rgb_encode_callback(gb, r, g, b); } static uint32_t convert_rgb15_with_fade(GB_gameboy_t *gb, uint16_t color, uint8_t fade) { uint8_t r = ((color) & 0x1F) - fade; uint8_t g = ((color >> 5) & 0x1F) - fade; uint8_t b = ((color >> 10) & 0x1F) - fade; if (r >= 0x20) r = 0; if (g >= 0x20) g = 0; if (b >= 0x20) b = 0; r = scale_channel(r); g = scale_channel(g); b = scale_channel(b); return gb->rgb_encode_callback(gb, r, g, b); } void GB_sgb_render(GB_gameboy_t *gb) { if (!gb->screen || !gb->rgb_encode_callback) return; uint32_t colors[] = { gb->rgb_encode_callback(gb, 0xf7, 0xe7, 0xc6), gb->rgb_encode_callback(gb, 0xd6, 0x8e, 0x49), gb->rgb_encode_callback(gb, 0xa6, 0x37, 0x25), gb->rgb_encode_callback(gb, 0x33, 0x1e, 0x50) }; switch ((mask_mode_t) gb->sgb->mask_mode) { case MASK_DISABLED: memcpy(gb->sgb->effective_screen_buffer, gb->sgb->screen_buffer, sizeof(gb->sgb->effective_screen_buffer)); break; case MASK_FREEZE: break; case MASK_COLOR_3: memset(gb->sgb->effective_screen_buffer, 3, sizeof(gb->sgb->effective_screen_buffer)); break; case MASK_COLOR_0: memset(gb->sgb->effective_screen_buffer, 0, sizeof(gb->sgb->effective_screen_buffer)); } if (gb->sgb->vram_transfer_countdown) { if (--gb->sgb->vram_transfer_countdown == 0) { if (gb->sgb->tile_transfer) { uint8_t *base = &gb->sgb->pending_border.tiles[gb->sgb->tile_transfer_high? 0x80 * 8 * 8 : 0]; for (unsigned tile = 0; tile < 0x80; tile++) { unsigned tile_x = (tile % 10) * 16; unsigned tile_y = (tile / 10) * 8; for (unsigned y = 0; y < 0x8; y++) { for (unsigned x = 0; x < 0x8; x++) { base[tile * 8 * 8 + y * 8 + x] = gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] + gb->sgb->screen_buffer[(tile_x + x + 8) + (tile_y + y) * 160] * 4; } } } } else if (gb->sgb->data_transfer) { for (unsigned tile = 0; tile < 0x88; tile++) { unsigned tile_x = (tile % 20) * 8; unsigned tile_y = (tile / 20) * 8; for (unsigned y = 0; y < 0x8; y++) { static const uint16_t pixel_to_bits[4] = {0x0000, 0x0080, 0x8000, 0x8080}; uint16_t *data = &gb->sgb->pending_border.raw_data[tile * 8 + y]; *data = 0; for (unsigned x = 0; x < 8; x++) { *data |= pixel_to_bits[gb->sgb->screen_buffer[(tile_x + x) + (tile_y + y) * 160] & 3] >> x; } } } gb->sgb->border_animation = 64; } } } uint32_t *output = &gb->screen[48 + 40 * 256]; uint8_t *input = gb->sgb->effective_screen_buffer; for (unsigned y = 0; y < 144; y++) { for (unsigned x = 0; x < 160; x++) { *(output++) = colors[*(input++) & 3]; } output += 256 - 160; } uint32_t border_colors[16 * 4]; if (gb->sgb->border_animation == 0) { for (unsigned i = 0; i < 16 * 4; i++) { border_colors[i] = convert_rgb15(gb, gb->sgb->border.palette[i]); } } else if (gb->sgb->border_animation > 32) { gb->sgb->border_animation--; for (unsigned i = 0; i < 16 * 4; i++) { border_colors[i] = convert_rgb15_with_fade(gb, gb->sgb->border.palette[i], 64 - gb->sgb->border_animation); } } else { gb->sgb->border_animation--; for (unsigned i = 0; i < 16 * 4; i++) { border_colors[i] = convert_rgb15_with_fade(gb, gb->sgb->border.palette[i], gb->sgb->border_animation); } } if (gb->sgb->border_animation == 32) { memcpy(&gb->sgb->border, &gb->sgb->pending_border, sizeof(gb->sgb->border)); } for (unsigned tile_y = 0; tile_y < 28; tile_y++) { for (unsigned tile_x = 0; tile_x < 32; tile_x++) { bool gb_area = false; if (tile_x >= 6 && tile_x < 26 && tile_y >= 5 && tile_y < 23) { gb_area = true; } uint16_t tile = gb->sgb->border.map[tile_x + tile_y * 32]; uint8_t flip_x = (tile & 0x4000)? 0x7 : 0; uint8_t flip_y = (tile & 0x8000)? 0x7 : 0; uint8_t palette = (tile >> 10) & 3; for (unsigned y = 0; y < 8; y++) { for (unsigned x = 0; x < 8; x++) { uint8_t color = gb->sgb->border.tiles[(tile & 0xFF) * 64 + (x ^ flip_x) + (y ^ flip_y) * 8] & 0xF; if (color == 0 && gb_area) continue; gb->screen[tile_x * 8 + x + (tile_y * 8 + y) * 0x100] = border_colors[palette * 16 + color]; } } } } } void GB_sgb_load_default_border(GB_gameboy_t *gb) { #include "sgb_border.inc" memcpy(gb->sgb->border.map, tilemap, sizeof(tilemap)); memcpy(gb->sgb->border.palette, palette, sizeof(palette)); /* Expend tileset */ for (unsigned tile = 0; tile < sizeof(tiles) / 32; tile++) { for (unsigned y = 0; y < 8; y++) { for (unsigned x = 0; x < 8; x++) { gb->sgb->border.tiles[tile * 8 * 8 + y * 8 + x] = (tiles[tile * 32 + y * 2 + 0] & (1 << (7 ^ x)) ? 1 : 0) | (tiles[tile * 32 + y * 2 + 1] & (1 << (7 ^ x)) ? 2 : 0) | (tiles[tile * 32 + y * 2 + 16] & (1 << (7 ^ x)) ? 4 : 0) | (tiles[tile * 32 + y * 2 + 17] & (1 << (7 ^ x)) ? 8 : 0); } } } }