#include <SDL2/SDL.h>
#include <stdbool.h>
#include "utils.h"
#include "gui.h"
#include "font.h"

static const SDL_Color gui_palette[4] = {{8, 24, 16,}, {57, 97, 57,}, {132, 165, 99}, {198, 222, 140}};
static uint32_t gui_palette_native[4];

SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
SDL_Texture *texture = NULL;
SDL_PixelFormat *pixel_format = NULL;
enum pending_command pending_command;
unsigned command_parameter;

#ifdef __APPLE__
#define MODIFIER_NAME " " CMD_STRING
#else
#define MODIFIER_NAME CTRL_STRING
#endif

shader_t shader;
SDL_Rect rect;

void render_texture(void *pixels,  void *previous)
{
    if (renderer) {
        if (pixels) {
            SDL_UpdateTexture(texture, NULL, pixels, 160 * sizeof (uint32_t));
        }
        SDL_RenderClear(renderer);
        SDL_RenderCopy(renderer, texture, NULL, NULL);
        SDL_RenderPresent(renderer);
    }
    else {
        static void *_pixels = NULL;
        if (pixels) {
            _pixels = pixels;
        }
        glClearColor(0, 0, 0, 1);
        glClear(GL_COLOR_BUFFER_BIT);
        render_bitmap_with_shader(&shader, _pixels, previous, rect.x, rect.y, rect.w, rect.h);
        SDL_GL_SwapWindow(window);
    }
}

configuration_t configuration =
{
    .keys = {   SDL_SCANCODE_RIGHT,
        SDL_SCANCODE_LEFT,
        SDL_SCANCODE_UP,
        SDL_SCANCODE_DOWN,
        SDL_SCANCODE_X,
        SDL_SCANCODE_Z,
        SDL_SCANCODE_BACKSPACE,
        SDL_SCANCODE_RETURN,
        SDL_SCANCODE_SPACE
    },
    .color_correction_mode = GB_COLOR_CORRECTION_EMULATE_HARDWARE,
    .highpass_mode = GB_HIGHPASS_ACCURATE,
    .scaling_mode = GB_SDL_SCALING_INTEGER_FACTOR,
    .blend_frames = true,
    .model = MODEL_CGB
};


static const char *help[] ={
"Drop a GB or GBC ROM\n"
"file to play.\n"
"\n"
"Keyboard Shortcuts:\n"
" Open Menu:        Escape\n"
" Reset:             " MODIFIER_NAME "+R\n"
" Pause:             " MODIFIER_NAME "+P\n"
" Save state:    " MODIFIER_NAME "+(0-9)\n"
" Load state:  " MODIFIER_NAME "+" SHIFT_STRING "+(0-9)\n"
#ifdef __APPLE__
" Mute/Unmute:     " MODIFIER_NAME "+" SHIFT_STRING "+M\n"
#else
" Mute/Unmute:       " MODIFIER_NAME "+M\n"
#endif
" Break Debugger:    " CTRL_STRING "+C"
};

void update_viewport(void)
{
    int win_width, win_height;
    SDL_GL_GetDrawableSize(window, &win_width, &win_height);
    double x_factor = win_width / 160.0;
    double y_factor = win_height / 144.0;
    
    if (configuration.scaling_mode == GB_SDL_SCALING_INTEGER_FACTOR) {
        x_factor = (int)(x_factor);
        y_factor = (int)(y_factor);
    }
    
    if (configuration.scaling_mode != GB_SDL_SCALING_ENTIRE_WINDOW) {
        if (x_factor > y_factor) {
            x_factor = y_factor;
        }
        else {
            y_factor = x_factor;
        }
    }
    
    unsigned new_width = x_factor * 160;
    unsigned new_height = y_factor * 144;
    
    rect = (SDL_Rect){(win_width  - new_width) / 2, (win_height - new_height) /2,
        new_width, new_height};
    
    if (renderer) {
        SDL_RenderSetViewport(renderer, &rect);
    }
    else {
        glViewport(rect.x, rect.y, rect.w, rect.h);
    }
}

/* Does NOT check for bounds! */
static void draw_char(uint32_t *buffer, unsigned char ch, uint32_t color)
{
    if (ch < ' ' || ch > font_max) {
        ch = '?';
    }
    
    uint8_t *data = &font[(ch - ' ') * GLYPH_WIDTH * GLYPH_HEIGHT];
    
    for (unsigned y = GLYPH_HEIGHT; y--;) {
        for (unsigned x = GLYPH_WIDTH; x--;) {
            if (*(data++)) {
                (*buffer) = color;
            }
            buffer++;
        }
        buffer += 160 - GLYPH_WIDTH;
    }
}

static void draw_unbordered_text(uint32_t *buffer, unsigned x, unsigned y, const char *string, uint32_t color)
{
    unsigned orig_x = x;
    while (*string) {
        if (*string == '\n') {
            x = orig_x;
            y += GLYPH_HEIGHT + 4;
            string++;
            continue;
        }
        
        if (x > 160 - GLYPH_WIDTH || y == 0 || y > 144 - GLYPH_HEIGHT) {
            break;
        }
        
        draw_char(&buffer[x + 160 * y], *string, color);
        x += GLYPH_WIDTH;
        string++;
    }
}

static void draw_text(uint32_t *buffer, unsigned x, unsigned y, const char *string, uint32_t color, uint32_t border)
{
    draw_unbordered_text(buffer, x - 1, y, string, border);
    draw_unbordered_text(buffer, x + 1, y, string, border);
    draw_unbordered_text(buffer, x, y - 1, string, border);
    draw_unbordered_text(buffer, x, y + 1, string, border);
    draw_unbordered_text(buffer, x, y, string, color);
}

enum decoration {
    DECORATION_NONE,
    DECORATION_SELECTION,
    DECORATION_ARROWS,
};

static void draw_text_centered(uint32_t *buffer, unsigned y, const char *string, uint32_t color, uint32_t border, enum decoration decoration)
{
    unsigned x = 160 / 2 - (unsigned) strlen(string) * GLYPH_WIDTH / 2;
    draw_text(buffer, x, y, string, color, border);
    switch (decoration) {
        case DECORATION_SELECTION:
            draw_text(buffer, x - GLYPH_WIDTH, y, SELECTION_STRING, color, border);
            break;
        case DECORATION_ARROWS:
            draw_text(buffer, x - GLYPH_WIDTH, y, LEFT_ARROW_STRING, color, border);
            draw_text(buffer, 160 - x, y, RIGHT_ARROW_STRING, color, border);
            break;
            
        case DECORATION_NONE:
            break;
    }
}

struct menu_item {
    const char *string;
    void (*handler)(unsigned);
    const char *(*value_getter)(unsigned);
    void (*backwards_handler)(unsigned);
};
static const struct menu_item *current_menu = NULL;
static const struct menu_item *root_menu = NULL;
static unsigned current_selection = 0;

static enum {
    SHOWING_DROP_MESSAGE,
    SHOWING_MENU,
    SHOWING_HELP,
    WAITING_FOR_KEY,
    WAITING_FOR_JBUTTON,
} gui_state;

unsigned auto_detect_progress = 0;
unsigned auto_detect_inputs[3];

static void item_exit(unsigned index)
{
    pending_command = GB_SDL_QUIT_COMMAND;
}

static unsigned current_help_page = 0;
static void item_help(unsigned index)
{
    current_help_page = 0;
    gui_state = SHOWING_HELP;
}

static void enter_emulation_menu(unsigned index);
static void enter_graphics_menu(unsigned index);
static void enter_controls_menu(unsigned index);
static void enter_joypad_menu(unsigned index);
static void enter_audio_menu(unsigned index);

static const struct menu_item paused_menu[] = {
    {"Resume", NULL},
    {"Emulation Options", enter_emulation_menu},
    {"Graphic Options", enter_graphics_menu},
    {"Audio Options", enter_audio_menu},
    {"Keyboard", enter_controls_menu},
    {"Joypad", enter_joypad_menu},
    {"Help", item_help},
    {"Exit", item_exit},
    {NULL,}
};

static const struct menu_item *const nonpaused_menu = &paused_menu[1];

static void return_to_root_menu(unsigned index)
{
    current_menu = root_menu;
    current_selection = 0;
}

static void cycle_model(unsigned index)
{
    
    configuration.model++;
    if (configuration.model == MODEL_MAX) {
        configuration.model = 0;
    }
    pending_command = GB_SDL_RESET_COMMAND;
}

static void cycle_model_backwards(unsigned index)
{
    if (configuration.model == 0) {
        configuration.model = MODEL_MAX;
    }
    configuration.model--;
    pending_command = GB_SDL_RESET_COMMAND;
}

const char *current_model_string(unsigned index)
{
    return (const char *[]){"Game Boy", "Game Boy Color", "Game Boy Advance"}
        [configuration.model];
}

static const struct menu_item emulation_menu[] = {
    {"Emulated Model:", cycle_model, current_model_string, cycle_model_backwards},
    {"Back", return_to_root_menu},
    {NULL,}
};

static void enter_emulation_menu(unsigned index)
{
    current_menu = emulation_menu;
    current_selection = 0;
}

const char *current_scaling_mode(unsigned index)
{
    return (const char *[]){"Fill Entire Window", "Retain Aspect Ratio", "Retain Integer Factor"}
        [configuration.scaling_mode];
}

const char *current_color_correction_mode(unsigned index)
{
    return (const char *[]){"Disabled", "Correct Color Curves", "Emulate Hardware", "Preserve Brightness"}
        [configuration.color_correction_mode];
}

void cycle_scaling(unsigned index)
{
    configuration.scaling_mode++;
    if (configuration.scaling_mode == GB_SDL_SCALING_MAX) {
        configuration.scaling_mode = 0;
    }
    update_viewport();
    render_texture(NULL, NULL);
}

void cycle_scaling_backwards(unsigned index)
{
    if (configuration.scaling_mode == 0) {
        configuration.scaling_mode = GB_SDL_SCALING_MAX - 1;
    }
    else {
        configuration.scaling_mode--;
    }
    update_viewport();
    render_texture(NULL, NULL);
}

static void cycle_color_correction(unsigned index)
{
    if (configuration.color_correction_mode == GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS) {
        configuration.color_correction_mode = GB_COLOR_CORRECTION_DISABLED;
    }
    else {
        configuration.color_correction_mode++;
    }
}

static void cycle_color_correction_backwards(unsigned index)
{
    if (configuration.color_correction_mode == GB_COLOR_CORRECTION_DISABLED) {
        configuration.color_correction_mode = GB_COLOR_CORRECTION_PRESERVE_BRIGHTNESS;
    }
    else {
        configuration.color_correction_mode--;
    }
}

struct shader_name {
    const char *file_name;
    const char *display_name;
} shaders[] =
{
    {"NearestNeighbor", "Nearest Neighbor"},
    {"Bilinear", "Bilinear"},
    {"SmoothBilinear", "Smooth Bilinear"},
    {"Scale2x", "Scale2x"},
    {"Scale4x", "Scale4x"},
    {"AAScale2x", "Anti-aliased Scale2x"},
    {"AAScale4x", "Anti-aliased Scale4x"},
    {"HQ2x", "HQ2x"},
    {"OmniScale", "OmniScale"},
    {"OmniScaleLegacy", "OmniScale Legacy"},
    {"AAOmniScaleLegacy", "AA OmniScale Legacy"},
};

static void cycle_filter(unsigned index)
{
    unsigned i = 0;
    for (; i < sizeof(shaders) / sizeof(shaders[0]); i++) {
        if (strcmp(shaders[i].file_name, configuration.filter) == 0) {
            break;
        }
    }
    

    i += 1;
    if (i >= sizeof(shaders) / sizeof(shaders[0])) {
        i -= sizeof(shaders) / sizeof(shaders[0]);
    }
    
    strcpy(configuration.filter, shaders[i].file_name);
    free_shader(&shader);
    if (!init_shader_with_name(&shader, configuration.filter)) {
        init_shader_with_name(&shader, "NearestNeighbor");
    }
}

static void cycle_filter_backwards(unsigned index)
{
    unsigned i = 0;
    for (; i < sizeof(shaders) / sizeof(shaders[0]); i++) {
        if (strcmp(shaders[i].file_name, configuration.filter) == 0) {
            break;
        }
    }
    
    i -= 1;
    if (i >= sizeof(shaders) / sizeof(shaders[0])) {
        i = sizeof(shaders) / sizeof(shaders[0]) - 1;
    }
    
    strcpy(configuration.filter, shaders[i].file_name);
    free_shader(&shader);
    if (!init_shader_with_name(&shader, configuration.filter)) {
        init_shader_with_name(&shader, "NearestNeighbor");
    }

}
const char *current_filter_name(unsigned index)
{
    unsigned i = 0;
    for (; i < sizeof(shaders) / sizeof(shaders[0]); i++) {
        if (strcmp(shaders[i].file_name, configuration.filter) == 0) {
            break;
        }
    }
    
    if (i == sizeof(shaders) / sizeof(shaders[0])) {
        i = 0;
    }
    
    return shaders[i].display_name;
}

static void toggle_blend_frames(unsigned index)
{
    configuration.blend_frames ^= true;
}

const char *blend_frames_string(unsigned index)
{
    return configuration.blend_frames? "Enabled" : "Disabled";
}

static const struct menu_item graphics_menu[] = {
    {"Scaling Mode:", cycle_scaling, current_scaling_mode, cycle_scaling_backwards},
    {"Scaling Filter:", cycle_filter, current_filter_name, cycle_filter_backwards},
    {"Color Correction:", cycle_color_correction, current_color_correction_mode, cycle_color_correction_backwards},
    {"Blend Frames:", toggle_blend_frames, blend_frames_string, toggle_blend_frames},
    {"Back", return_to_root_menu},
    {NULL,}
};

static void enter_graphics_menu(unsigned index)
{
    current_menu = graphics_menu;
    current_selection = 0;
}

const char *highpass_filter_string(unsigned index)
{
    return (const char *[]){"None (Keep DC Offset)", "Accurate", "Preserve Waveform"}
        [configuration.highpass_mode];
}

void cycle_highpass_filter(unsigned index)
{
    configuration.highpass_mode++;
    if (configuration.highpass_mode == GB_HIGHPASS_MAX) {
        configuration.highpass_mode = 0;
    }
}

void cycle_highpass_filter_backwards(unsigned index)
{
    if (configuration.highpass_mode == 0) {
        configuration.highpass_mode = GB_HIGHPASS_MAX - 1;
    }
    else {
        configuration.highpass_mode--;
    }
}

static const struct menu_item audio_menu[] = {
    {"Highpass Filter:", cycle_highpass_filter, highpass_filter_string, cycle_highpass_filter_backwards},
    {"Back", return_to_root_menu},
    {NULL,}
};

static void enter_audio_menu(unsigned index)
{
    current_menu = audio_menu;
    current_selection = 0;
}
static const char *key_name(unsigned index)
{
    return SDL_GetScancodeName(configuration.keys[index]);
}

static void modify_key(unsigned index)
{
    gui_state = WAITING_FOR_KEY;
}

static const struct menu_item controls_menu[] = {
    {"Right:", modify_key, key_name,},
    {"Left:", modify_key, key_name,},
    {"Up:", modify_key, key_name,},
    {"Down:", modify_key, key_name,},
    {"A:", modify_key, key_name,},
    {"B:", modify_key, key_name,},
    {"Select:", modify_key, key_name,},
    {"Start:", modify_key, key_name,},
    {"Turbo:", modify_key, key_name,},
    {"Back", return_to_root_menu},
    {NULL,}
};

static void enter_controls_menu(unsigned index)
{
    current_menu = controls_menu;
    current_selection = 0;
}

static unsigned joypad_index = 0;
SDL_Joystick *joystick = NULL;
SDL_GameController *controller = NULL;
const char *current_joypad_name(unsigned index)
{
    static char name[23] = {0,};
    const char *orig_name = joystick? SDL_JoystickName(joystick) : NULL;
    if (!orig_name) return "Not Found";
    unsigned i = 0;
    
    // SDL returns a name with repeated and trailing spaces
    while (*orig_name && i < sizeof(name) - 2) {
        if (orig_name[0] != ' ' || orig_name[1] != ' ') {
            name[i++] = *orig_name;
        }
        orig_name++;
    }
    if (i && name[i - 1] == ' ') {
        i--;
    }
    name[i] = 0;
    
    return name;
}

static void cycle_joypads(unsigned index)
{
    joypad_index++;
    if (joypad_index >= SDL_NumJoysticks()) {
        joypad_index = 0;
    }
    if (controller) {
        SDL_GameControllerClose(controller);
        controller = NULL;
    }
    else if (joystick) {
        SDL_JoystickClose(joystick);
        joystick = NULL;
    }
    if ((controller = SDL_GameControllerOpen(joypad_index))){
        joystick = SDL_GameControllerGetJoystick(controller);
    }
    else {
        joystick = SDL_JoystickOpen(joypad_index);
    }
}

static void cycle_joypads_backwards(unsigned index)
{
    joypad_index++;
    if (joypad_index >= SDL_NumJoysticks()) {
        joypad_index = SDL_NumJoysticks() - 1;
    }
    if (controller) {
        SDL_GameControllerClose(controller);
        controller = NULL;
    }
    else if (joystick) {
        SDL_JoystickClose(joystick);
        joystick = NULL;
    }
    if ((controller = SDL_GameControllerOpen(joypad_index))){
        joystick = SDL_GameControllerGetJoystick(controller);
    }
    else {
        joystick = SDL_JoystickOpen(joypad_index);
    }
}

unsigned fix_joypad_axis(unsigned axis)
{
    if (controller) {
        /* Convert to the mapping used by generic Xbox-style controllers */
        for (SDL_GameControllerAxis i = 0; i < SDL_CONTROLLER_AXIS_MAX; i++) {
            if (SDL_GameControllerGetBindForAxis(controller, i).value.axis == axis) {
                if (i == SDL_CONTROLLER_AXIS_LEFTX || i == SDL_CONTROLLER_AXIS_RIGHTX) return 0;
                if (i == SDL_CONTROLLER_AXIS_LEFTY || i == SDL_CONTROLLER_AXIS_RIGHTY) return 1;
                return i;
            }
        }
        return -1;
    }
    
    
    if (configuration.div_joystick) {
        axis >>= 1;
    }
    
    return axis & 1;
}

unsigned fix_joypad_button(unsigned button)
{
    if (controller) {
        /* Convert to the mapping used by generic Xbox-style controllers */
        for (SDL_GameControllerButton i = 0; i < SDL_CONTROLLER_BUTTON_MAX; i++) {
            if (SDL_GameControllerGetBindForButton(controller, i).value.button == button) {
                if (i == SDL_CONTROLLER_BUTTON_START) {
                    return 9;
                }
                if (i == 9) {
                    return SDL_CONTROLLER_BUTTON_START;
                }
                
                if (i == SDL_CONTROLLER_BUTTON_BACK) {
                    return 8;
                }
                if (i == 8) {
                    return SDL_CONTROLLER_BUTTON_BACK;
                }
                return i;
            }
        }
        return -1;
    }
    
    
    if (configuration.div_joystick) {
        button >>= 1;
    }
    
    if (button < 4) {
        if (configuration.swap_joysticks_bits_1_and_2) {
            button = (int[]){0, 2, 1, 3}[button];
        }
        
        if (configuration.flip_joystick_bit_1) {
            button ^= 1;
        }
    }
    
    return button;
}

static void detect_joypad_layout(unsigned index)
{
    gui_state = WAITING_FOR_JBUTTON;
    auto_detect_progress = 0;
}

static const struct menu_item joypad_menu[] = {
    {"Joypad:", cycle_joypads, current_joypad_name, cycle_joypads_backwards},
    {"Detect layout", detect_joypad_layout},
    {"Back", return_to_root_menu},
    {NULL,}
};

static void enter_joypad_menu(unsigned index)
{
    current_menu = joypad_menu;
    current_selection = 0;
}

extern void set_filename(const char *new_filename, bool new_should_free);
void run_gui(bool is_running)
{
    if (joystick && !SDL_NumJoysticks()) {
        if (controller) {
            SDL_GameControllerClose(controller);
            controller = NULL;
            joystick = NULL;
        }
        else {
            SDL_JoystickClose(joystick);
            joystick = NULL;
        }
    }
    else if (!joystick && SDL_NumJoysticks()) {
        if ((controller = SDL_GameControllerOpen(0))){
            joystick = SDL_GameControllerGetJoystick(controller);
        }
        else {
            joystick = SDL_JoystickOpen(0);
        }
    }
    /* Draw the background screen */
    static SDL_Surface *converted_background = NULL;
    if (!converted_background) {
        SDL_Surface *background = SDL_LoadBMP(executable_relative_path("background.bmp"));
        SDL_SetPaletteColors(background->format->palette, gui_palette, 0, 4);
        converted_background = SDL_ConvertSurface(background, pixel_format, 0);
        SDL_LockSurface(converted_background);
        SDL_FreeSurface(background);
        
        for (unsigned i = 4; i--; ) {
            gui_palette_native[i] = SDL_MapRGB(pixel_format, gui_palette[i].r, gui_palette[i].g, gui_palette[i].b);
        }
    }

    uint32_t pixels[160 * 144];
    SDL_Event event = {0,};
    gui_state = is_running? SHOWING_MENU : SHOWING_DROP_MESSAGE;
    bool should_render = true;
    current_menu = root_menu = is_running? paused_menu : nonpaused_menu;
    current_selection = 0;
    do {
        /* Convert Joypad events (We only generate down events) */
        if (gui_state != WAITING_FOR_KEY && gui_state != WAITING_FOR_JBUTTON) {
            switch (event.type) {
                case SDL_JOYBUTTONDOWN:
                    event.type = SDL_KEYDOWN;
                    event.jbutton.button = fix_joypad_button(event.jbutton.button);
                    if (event.jbutton.button < 4) {
                        event.key.keysym.scancode = (event.jbutton.button & 1) ? SDL_SCANCODE_RETURN : SDL_SCANCODE_ESCAPE;
                    }
                    else if (event.jbutton.button == 8 || event.jbutton.button == 9) {
                        event.key.keysym.scancode = SDL_SCANCODE_ESCAPE;
                    }
                    else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_UP) event.key.keysym.scancode = SDL_SCANCODE_UP;
                    else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN) event.key.keysym.scancode = SDL_SCANCODE_DOWN;
                    else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT) event.key.keysym.scancode = SDL_SCANCODE_LEFT;
                    else if (event.jbutton.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT) event.key.keysym.scancode = SDL_SCANCODE_RIGHT;
                    break;
                    
                case SDL_JOYAXISMOTION: {
                    static bool axis_active[2] = {false, false};
                    event.jaxis.axis = fix_joypad_axis(event.jaxis.axis);
                    if (event.jaxis.axis == 1) {
                        if (event.jaxis.value > 0x4000) {
                            if (!axis_active[1]) {
                                event.type = SDL_KEYDOWN;
                                event.key.keysym.scancode = SDL_SCANCODE_DOWN;
                            }
                            axis_active[1] = true;
                        }
                        else if (event.jaxis.value < -0x4000) {
                            if (!axis_active[0]) {
                                event.type = SDL_KEYDOWN;
                                event.key.keysym.scancode = SDL_SCANCODE_UP;
                            }
                            axis_active[1] = true;
                        }
                        else {
                            axis_active[1] = false;
                        }
                    }
                    else if (event.jaxis.axis == 0) {
                        if (event.jaxis.value > 0x4000) {
                            if (!axis_active[0]) {
                                event.type = SDL_KEYDOWN;
                                event.key.keysym.scancode = SDL_SCANCODE_RIGHT;
                            }
                            axis_active[0] = true;
                        }
                        else if (event.jaxis.value < -0x4000) {
                            if (!axis_active[0]) {
                                event.type = SDL_KEYDOWN;
                                event.key.keysym.scancode = SDL_SCANCODE_LEFT;
                            }
                            axis_active[0] = true;
                        }
                        else {
                            axis_active[0] = false;
                        }
                    }
                }
            }
        }
        switch (event.type) {
            case SDL_QUIT: {
                if (!is_running) {
                    exit(0);
                }
                else {
                    pending_command = GB_SDL_QUIT_COMMAND;
                    return;
                }
                
            }
            case SDL_WINDOWEVENT: {
                if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
                    update_viewport();
                    render_texture(NULL, NULL);
                }
                break;
            }
            case SDL_DROPFILE: {
                set_filename(event.drop.file, true);
                pending_command = GB_SDL_NEW_FILE_COMMAND;
                return;
            }
            case SDL_JOYBUTTONDOWN:
            {
                if (gui_state == WAITING_FOR_JBUTTON) {
                    should_render = true;
                    auto_detect_inputs[auto_detect_progress++] = event.jbutton.button;
                    if (auto_detect_progress == 3) {
                        gui_state = SHOWING_MENU;
                        
                        configuration.div_joystick =
                            ((auto_detect_inputs[0] | auto_detect_inputs[1] | auto_detect_inputs[2]) & 1) == 0 &&
                            auto_detect_inputs[0] > 9;
                        
                        if (configuration.div_joystick) {
                            auto_detect_inputs[0] >>= 1;
                            auto_detect_inputs[1] >>= 1;
                            auto_detect_inputs[2] >>= 1;
                        }
                        
                        configuration.swap_joysticks_bits_1_and_2 =
                            (auto_detect_inputs[1] & 1) == (auto_detect_inputs[2] & 1);
                        
                        if (configuration.swap_joysticks_bits_1_and_2) {
                            auto_detect_inputs[1] = (int[]){0, 2, 1, 3}[auto_detect_inputs[1]];
                            auto_detect_inputs[2] = (int[]){0, 2, 1, 3}[auto_detect_inputs[2]];
                        }
                        
                        configuration.flip_joystick_bit_1 = auto_detect_inputs[2] & 1;
                    }
                }
            }
            case SDL_KEYDOWN:
                if (event.key.keysym.scancode == SDL_SCANCODE_ESCAPE) {
                    if (is_running) {
                        return;
                    }
                    else {
                        if (gui_state == SHOWING_DROP_MESSAGE) {
                            gui_state = SHOWING_MENU;
                        }
                        else if (gui_state == SHOWING_MENU) {
                            gui_state = SHOWING_DROP_MESSAGE;
                        }
                        current_selection = 0;
                        current_menu = root_menu;
                        should_render = true;
                    }
                }
                
                if (gui_state == SHOWING_MENU) {
                    if (event.key.keysym.scancode == SDL_SCANCODE_DOWN && current_menu[current_selection + 1].string) {
                        current_selection++;
                        should_render = true;
                    }
                    else if (event.key.keysym.scancode == SDL_SCANCODE_UP && current_selection) {
                        current_selection--;
                        should_render = true;
                    }
                    else if (event.key.keysym.scancode == SDL_SCANCODE_RETURN  && !current_menu[current_selection].backwards_handler) {
                        if (current_menu[current_selection].handler) {
                            current_menu[current_selection].handler(current_selection);
                            if (pending_command == GB_SDL_RESET_COMMAND && !is_running) {
                                pending_command = GB_SDL_NO_COMMAND;
                            }
                            if (pending_command) {
                                if (!is_running && pending_command == GB_SDL_QUIT_COMMAND) {
                                    exit(0);
                                }
                                return;
                            }
                            should_render = true;
                        }
                        else {
                            return;
                        }
                    }
                    else if (event.key.keysym.scancode == SDL_SCANCODE_RIGHT && current_menu[current_selection].backwards_handler) {
                        current_menu[current_selection].handler(current_selection);
                        should_render = true;
                    }
                    else if (event.key.keysym.scancode == SDL_SCANCODE_LEFT && current_menu[current_selection].backwards_handler) {
                        current_menu[current_selection].backwards_handler(current_selection);
                        should_render = true;
                    }
                }
                else if (gui_state == SHOWING_HELP) {
                    current_help_page++;
                    if (current_help_page == sizeof(help) / sizeof(help[0])) {
                        gui_state = SHOWING_MENU;
                    }
                    should_render = true;
                }
                else if (gui_state == WAITING_FOR_KEY) {
                    configuration.keys[current_selection] = event.key.keysym.scancode;
                    gui_state = SHOWING_MENU;
                    should_render = true;
                }
                break;
        }
        
        if (should_render) {
            should_render = false;
            memcpy(pixels, converted_background->pixels, sizeof(pixels));
            
            switch (gui_state) {
                case SHOWING_DROP_MESSAGE:
                    draw_text_centered(pixels, 8, "Press ESC for menu", gui_palette_native[3], gui_palette_native[0], false);
                    draw_text_centered(pixels, 116, "Drop a GB or GBC", gui_palette_native[3], gui_palette_native[0], false);
                    draw_text_centered(pixels, 128, "file to play", gui_palette_native[3], gui_palette_native[0], false);
                    break;
                case SHOWING_MENU:
                    draw_text_centered(pixels, 8, "SameBoy", gui_palette_native[3], gui_palette_native[0], false);
                    unsigned i = 0, y = 24;
                    for (const struct menu_item *item = current_menu; item->string; item++, i++) {
                        if (item->value_getter && !item->backwards_handler) {
                            char line[25];
                            snprintf(line, sizeof(line), "%s%*s", item->string, 24 - (int)strlen(item->string), item->value_getter(i));
                            draw_text_centered(pixels, y, line, gui_palette_native[3], gui_palette_native[0],
                                               i == current_selection ? DECORATION_SELECTION : DECORATION_NONE);
                            y += 12;
                            
                        }
                        else {
                            draw_text_centered(pixels, y, item->string, gui_palette_native[3], gui_palette_native[0],
                                               i == current_selection && !item->value_getter ? DECORATION_SELECTION : DECORATION_NONE);
                            y += 12;
                            if (item->value_getter) {
                                draw_text_centered(pixels, y, item->value_getter(i), gui_palette_native[3], gui_palette_native[0],
                                                   i == current_selection ? DECORATION_ARROWS : DECORATION_NONE);
                                y += 12;
                            }
                        }
                    }
                    break;
                case SHOWING_HELP:
                    draw_text(pixels, 2, 2, help[current_help_page], gui_palette_native[3], gui_palette_native[0]);
                    break;
                case WAITING_FOR_KEY:
                    draw_text_centered(pixels, 68, "Press a Key", gui_palette_native[3], gui_palette_native[0], DECORATION_NONE);
                    break;
                case WAITING_FOR_JBUTTON:
                    draw_text_centered(pixels, 68, (const char *[])
                                       {
                                           "Press button for Start",
                                           "Press button for A",
                                           "Press button for B",
                                       } [auto_detect_progress],
                                       gui_palette_native[3], gui_palette_native[0], DECORATION_NONE);
                    break;
            }
            
            render_texture(pixels, NULL);
        }
    } while (SDL_WaitEvent(&event));
}