#ifndef timing_h #define timing_h #include "gb.h" #ifdef GB_INTERNAL void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles); void GB_rtc_run(GB_gameboy_t *gb); void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac); bool GB_timing_sync_turbo(GB_gameboy_t *gb); /* Returns true if should skip frame */ void GB_timing_sync(GB_gameboy_t *gb); enum { GB_TIMA_RUNNING = 0, GB_TIMA_RELOADING = 1, GB_TIMA_RELOADED = 2 }; #define GB_HALT_VALUE (0xFFFF) #define GB_SLEEP(gb, unit, state, cycles) do {\ (gb)->unit##_cycles -= cycles; \ if ((gb)->unit##_cycles <= 0) {\ (gb)->unit##_state = state;\ return;\ unit##state:; \ }\ } while (0) #define GB_HALT(gb, unit) (gb)->unit##_cycles = GB_HALT_VALUE #define GB_STATE_MACHINE(gb, unit, cycles) \ (gb)->unit##_cycles += cycles; \ if ((gb)->unit##_cycles <= 0 || (gb)->unit##_cycles == GB_HALT_VALUE) {\ return;\ }\ switch ((gb)->unit##_state) #endif #define GB_STATE(gb, unit, state) case state: goto unit##state #define GB_UNIT(unit) uint32_t unit##_cycles, unit##_state #endif /* timing_h */