;* ;* Gameboy Hardware definitions ;* ;* Based on Jones' hardware.inc ;* And based on Carsten Sorensen's ideas. ;* ;* Rev 1.1 - 15-Jul-97 : Added define check ;* Rev 1.2 - 18-Jul-97 : Added revision check macro ;* Rev 1.3 - 19-Jul-97 : Modified for RGBASM V1.05 ;* Rev 1.4 - 27-Jul-97 : Modified for new subroutine prefixes ;* Rev 1.5 - 15-Aug-97 : Added _HRAM, PAD, CART defines ;* : and Nintendo Logo ;* Rev 1.6 - 30-Nov-97 : Added rDIV, rTIMA, rTMA, & rTAC ;* Rev 1.7 - 31-Jan-98 : Added _SCRN0, _SCRN1 ;* Rev 1.8 - 15-Feb-98 : Added rSB, rSC ;* Rev 1.9 - 16-Feb-98 : Converted I/O registers to $FFXX format ;* Rev 2.0 - : Added GBC registers ;* Rev 2.1 - : Added MBC5 & cart RAM enable/disable defines ;* Rev 2.2 - : Fixed NR42,NR43, & NR44 equates ;* Rev 2.3 - : Fixed incorrect _HRAM equate ;* Rev 2.4 - 27-Apr-13 : Added some cart defines (AntonioND) ;* Rev 2.5 - 03-May-15 : Fixed format (AntonioND) ;* Rev 2.6 - 09-Apr-16 : Added GBC OAM and cart defines (AntonioND) ;* Rev 2.7 - 19-Jan-19 : Added rPCMXX (ISSOtm) ;* Rev 2.8 - 03-Feb-19 : Added audio registers flags (Álvaro Cuesta) ;* Rev 2.9 - 28-Feb-20 : Added utility rP1 constants ;* Rev 3.0 - 27-Aug-20 : Register ordering, byte-based sizes, OAM additions, general cleanup (Blitter Object) ;* Rev 4.0 - 03-May-21 : Updated to use RGBDS 0.5.0 syntax, changed IEF_LCDC to IEF_STAT (Eievui) ;* Rev 4.1 - 16-Aug-21 : Added more flags, bit number defines, and offset constants for OAM and window positions (rondnelson99) ;* Rev 4.2 - 04-Sep-21 : Added CH3- and CH4-specific audio registers flags (ISSOtm) ;* Rev 4.3 - 07-Nov-21 : Deprecate VRAM address constants (Eievui) ;* Rev 4.4 - 11-Jan-22 : Deprecate VRAM CART_SRAM_2KB constant (avivace) ;* Rev 4.5 - 03-Mar-22 : Added bit number definitions for OCPS, BCPS and LCDC (sukus) IF __RGBDS_MAJOR__ == 0 && __RGBDS_MINOR__ < 5 FAIL "This version of 'hardware.inc' requires RGBDS version 0.5.0 or later." ENDC ; If all of these are already defined, don't do it again. IF !DEF(HARDWARE_INC) DEF HARDWARE_INC EQU 1 MACRO rev_Check_hardware_inc ;NOTE: REVISION NUMBER CHANGES MUST BE ADDED ;TO SECOND PARAMETER IN FOLLOWING LINE. IF \1 > 4.5 ;PUT REVISION NUMBER HERE WARN "Version \1 or later of 'hardware.inc' is required." ENDC ENDM DEF _VRAM EQU $8000 ; $8000->$9FFF DEF _SCRN0 EQU $9800 ; $9800->$9BFF DEF _SCRN1 EQU $9C00 ; $9C00->$9FFF DEF _SRAM EQU $A000 ; $A000->$BFFF DEF _RAM EQU $C000 ; $C000->$CFFF / $C000->$DFFF DEF _RAMBANK EQU $D000 ; $D000->$DFFF DEF _OAMRAM EQU $FE00 ; $FE00->$FE9F DEF _IO EQU $FF00 ; $FF00->$FF7F,$FFFF DEF _AUD3WAVERAM EQU $FF30 ; $FF30->$FF3F DEF _HRAM EQU $FF80 ; $FF80->$FFFE ; *** MBC5 Equates *** DEF rRAMG EQU $0000 ; $0000->$1fff DEF rROMB0 EQU $2000 ; $2000->$2fff DEF rROMB1 EQU $3000 ; $3000->$3fff - If more than 256 ROM banks are present. DEF rRAMB EQU $4000 ; $4000->$5fff - Bit 3 enables rumble (if present) ;*************************************************************************** ;* ;* Custom registers ;* ;*************************************************************************** ; -- ; -- P1 ($FF00) ; -- Register for reading joy pad info. (R/W) ; -- DEF rP1 EQU $FF00 DEF P1F_5 EQU %00100000 ; P15 out port, set to 0 to get buttons DEF P1F_4 EQU %00010000 ; P14 out port, set to 0 to get dpad DEF P1F_3 EQU %00001000 ; P13 in port DEF P1F_2 EQU %00000100 ; P12 in port DEF P1F_1 EQU %00000010 ; P11 in port DEF P1F_0 EQU %00000001 ; P10 in port DEF P1F_GET_DPAD EQU P1F_5 DEF P1F_GET_BTN EQU P1F_4 DEF P1F_GET_NONE EQU P1F_4 | P1F_5 ; -- ; -- SB ($FF01) ; -- Serial Transfer Data (R/W) ; -- DEF rSB EQU $FF01 ; -- ; -- SC ($FF02) ; -- Serial I/O Control (R/W) ; -- DEF rSC EQU $FF02 DEF SCF_START EQU %10000000 ;Transfer Start Flag (1=Transfer in progress, or requested) DEF SCF_SPEED EQU %00000010 ;Clock Speed (0=Normal, 1=Fast) ** CGB Mode Only ** DEF SCF_SOURCE EQU %00000001 ;Shift Clock (0=External Clock, 1=Internal Clock) DEF SCB_START EQU 7 DEF SCB_SPEED EQU 1 DEF SCB_SOURCE EQU 0 ; -- ; -- DIV ($FF04) ; -- Divider register (R/W) ; -- DEF rDIV EQU $FF04 ; -- ; -- TIMA ($FF05) ; -- Timer counter (R/W) ; -- DEF rTIMA EQU $FF05 ; -- ; -- TMA ($FF06) ; -- Timer modulo (R/W) ; -- DEF rTMA EQU $FF06 ; -- ; -- TAC ($FF07) ; -- Timer control (R/W) ; -- DEF rTAC EQU $FF07 DEF TACF_START EQU %00000100 DEF TACF_STOP EQU %00000000 DEF TACF_4KHZ EQU %00000000 DEF TACF_16KHZ EQU %00000011 DEF TACF_65KHZ EQU %00000010 DEF TACF_262KHZ EQU %00000001 DEF TACB_START EQU 2 ; -- ; -- IF ($FF0F) ; -- Interrupt Flag (R/W) ; -- DEF rIF EQU $FF0F ; -- ; -- AUD1SWEEP/NR10 ($FF10) ; -- Sweep register (R/W) ; -- ; -- Bit 6-4 - Sweep Time ; -- Bit 3 - Sweep Increase/Decrease ; -- 0: Addition (frequency increases???) ; -- 1: Subtraction (frequency increases???) ; -- Bit 2-0 - Number of sweep shift (# 0-7) ; -- Sweep Time: (n*7.8ms) ; -- DEF rNR10 EQU $FF10 DEF rAUD1SWEEP EQU rNR10 DEF AUD1SWEEP_UP EQU %00000000 DEF AUD1SWEEP_DOWN EQU %00001000 ; -- ; -- AUD1LEN/NR11 ($FF11) ; -- Sound length/Wave pattern duty (R/W) ; -- ; -- Bit 7-6 - Wave Pattern Duty (00:12.5% 01:25% 10:50% 11:75%) ; -- Bit 5-0 - Sound length data (# 0-63) ; -- DEF rNR11 EQU $FF11 DEF rAUD1LEN EQU rNR11 ; -- ; -- AUD1ENV/NR12 ($FF12) ; -- Envelope (R/W) ; -- ; -- Bit 7-4 - Initial value of envelope ; -- Bit 3 - Envelope UP/DOWN ; -- 0: Decrease ; -- 1: Range of increase ; -- Bit 2-0 - Number of envelope sweep (# 0-7) ; -- DEF rNR12 EQU $FF12 DEF rAUD1ENV EQU rNR12 ; -- ; -- AUD1LOW/NR13 ($FF13) ; -- Frequency low byte (W) ; -- DEF rNR13 EQU $FF13 DEF rAUD1LOW EQU rNR13 ; -- ; -- AUD1HIGH/NR14 ($FF14) ; -- Frequency high byte (W) ; -- ; -- Bit 7 - Initial (when set, sound restarts) ; -- Bit 6 - Counter/consecutive selection ; -- Bit 2-0 - Frequency's higher 3 bits ; -- DEF rNR14 EQU $FF14 DEF rAUD1HIGH EQU rNR14 ; -- ; -- AUD2LEN/NR21 ($FF16) ; -- Sound Length; Wave Pattern Duty (R/W) ; -- ; -- see AUD1LEN for info ; -- DEF rNR21 EQU $FF16 DEF rAUD2LEN EQU rNR21 ; -- ; -- AUD2ENV/NR22 ($FF17) ; -- Envelope (R/W) ; -- ; -- see AUD1ENV for info ; -- DEF rNR22 EQU $FF17 DEF rAUD2ENV EQU rNR22 ; -- ; -- AUD2LOW/NR23 ($FF18) ; -- Frequency low byte (W) ; -- DEF rNR23 EQU $FF18 DEF rAUD2LOW EQU rNR23 ; -- ; -- AUD2HIGH/NR24 ($FF19) ; -- Frequency high byte (W) ; -- ; -- see AUD1HIGH for info ; -- DEF rNR24 EQU $FF19 DEF rAUD2HIGH EQU rNR24 ; -- ; -- AUD3ENA/NR30 ($FF1A) ; -- Sound on/off (R/W) ; -- ; -- Bit 7 - Sound ON/OFF (1=ON,0=OFF) ; -- DEF rNR30 EQU $FF1A DEF rAUD3ENA EQU rNR30 DEF AUD3ENA_OFF EQU %00000000 DEF AUD3ENA_ON EQU %10000000 ; -- ; -- AUD3LEN/NR31 ($FF1B) ; -- Sound length (R/W) ; -- ; -- Bit 7-0 - Sound length ; -- DEF rNR31 EQU $FF1B DEF rAUD3LEN EQU rNR31 ; -- ; -- AUD3LEVEL/NR32 ($FF1C) ; -- Select output level ; -- ; -- Bit 6-5 - Select output level ; -- 00: 0/1 (mute) ; -- 01: 1/1 ; -- 10: 1/2 ; -- 11: 1/4 ; -- DEF rNR32 EQU $FF1C DEF rAUD3LEVEL EQU rNR32 DEF AUD3LEVEL_MUTE EQU %00000000 DEF AUD3LEVEL_100 EQU %00100000 DEF AUD3LEVEL_50 EQU %01000000 DEF AUD3LEVEL_25 EQU %01100000 ; -- ; -- AUD3LOW/NR33 ($FF1D) ; -- Frequency low byte (W) ; -- ; -- see AUD1LOW for info ; -- DEF rNR33 EQU $FF1D DEF rAUD3LOW EQU rNR33 ; -- ; -- AUD3HIGH/NR34 ($FF1E) ; -- Frequency high byte (W) ; -- ; -- see AUD1HIGH for info ; -- DEF rNR34 EQU $FF1E DEF rAUD3HIGH EQU rNR34 ; -- ; -- AUD4LEN/NR41 ($FF20) ; -- Sound length (R/W) ; -- ; -- Bit 5-0 - Sound length data (# 0-63) ; -- DEF rNR41 EQU $FF20 DEF rAUD4LEN EQU rNR41 ; -- ; -- AUD4ENV/NR42 ($FF21) ; -- Envelope (R/W) ; -- ; -- see AUD1ENV for info ; -- DEF rNR42 EQU $FF21 DEF rAUD4ENV EQU rNR42 ; -- ; -- AUD4POLY/NR43 ($FF22) ; -- Polynomial counter (R/W) ; -- ; -- Bit 7-4 - Selection of the shift clock frequency of the (scf) ; -- polynomial counter (0000-1101) ; -- freq=drf*1/2^scf (not sure) ; -- Bit 3 - Selection of the polynomial counter's step ; -- 0: 15 steps ; -- 1: 7 steps ; -- Bit 2-0 - Selection of the dividing ratio of frequencies (drf) ; -- 000: f/4 001: f/8 010: f/16 011: f/24 ; -- 100: f/32 101: f/40 110: f/48 111: f/56 (f=4.194304 Mhz) ; -- DEF rNR43 EQU $FF22 DEF rAUD4POLY EQU rNR43 DEF AUD4POLY_15STEP EQU %00000000 DEF AUD4POLY_7STEP EQU %00001000 ; -- ; -- AUD4GO/NR44 ($FF23) ; -- ; -- Bit 7 - Initial (when set, sound restarts) ; -- Bit 6 - Counter/consecutive selection ; -- DEF rNR44 EQU $FF23 DEF rAUD4GO EQU rNR44 ; -- ; -- AUDVOL/NR50 ($FF24) ; -- Channel control / ON-OFF / Volume (R/W) ; -- ; -- Bit 7 - Vin->SO2 ON/OFF (left) ; -- Bit 6-4 - SO2 output level (left speaker) (# 0-7) ; -- Bit 3 - Vin->SO1 ON/OFF (right) ; -- Bit 2-0 - SO1 output level (right speaker) (# 0-7) ; -- DEF rNR50 EQU $FF24 DEF rAUDVOL EQU rNR50 DEF AUDVOL_VIN_LEFT EQU %10000000 ; SO2 DEF AUDVOL_VIN_RIGHT EQU %00001000 ; SO1 ; -- ; -- AUDTERM/NR51 ($FF25) ; -- Selection of Sound output terminal (R/W) ; -- ; -- Bit 7 - Output channel 4 to SO2 terminal (left) ; -- Bit 6 - Output channel 3 to SO2 terminal (left) ; -- Bit 5 - Output channel 2 to SO2 terminal (left) ; -- Bit 4 - Output channel 1 to SO2 terminal (left) ; -- Bit 3 - Output channel 4 to SO1 terminal (right) ; -- Bit 2 - Output channel 3 to SO1 terminal (right) ; -- Bit 1 - Output channel 2 to SO1 terminal (right) ; -- Bit 0 - Output channel 1 to SO1 terminal (right) ; -- DEF rNR51 EQU $FF25 DEF rAUDTERM EQU rNR51 ; SO2 DEF AUDTERM_4_LEFT EQU %10000000 DEF AUDTERM_3_LEFT EQU %01000000 DEF AUDTERM_2_LEFT EQU %00100000 DEF AUDTERM_1_LEFT EQU %00010000 ; SO1 DEF AUDTERM_4_RIGHT EQU %00001000 DEF AUDTERM_3_RIGHT EQU %00000100 DEF AUDTERM_2_RIGHT EQU %00000010 DEF AUDTERM_1_RIGHT EQU %00000001 ; -- ; -- AUDENA/NR52 ($FF26) ; -- Sound on/off (R/W) ; -- ; -- Bit 7 - All sound on/off (sets all audio regs to 0!) ; -- Bit 3 - Sound 4 ON flag (read only) ; -- Bit 2 - Sound 3 ON flag (read only) ; -- Bit 1 - Sound 2 ON flag (read only) ; -- Bit 0 - Sound 1 ON flag (read only) ; -- DEF rNR52 EQU $FF26 DEF rAUDENA EQU rNR52 DEF AUDENA_ON EQU %10000000 DEF AUDENA_OFF EQU %00000000 ; sets all audio regs to 0! ; -- ; -- LCDC ($FF40) ; -- LCD Control (R/W) ; -- DEF rLCDC EQU $FF40 DEF LCDCF_OFF EQU %00000000 ; LCD Control Operation DEF LCDCF_ON EQU %10000000 ; LCD Control Operation DEF LCDCF_WIN9800 EQU %00000000 ; Window Tile Map Display Select DEF LCDCF_WIN9C00 EQU %01000000 ; Window Tile Map Display Select DEF LCDCF_WINOFF EQU %00000000 ; Window Display DEF LCDCF_WINON EQU %00100000 ; Window Display DEF LCDCF_BG8800 EQU %00000000 ; BG & Window Tile Data Select DEF LCDCF_BG8000 EQU %00010000 ; BG & Window Tile Data Select DEF LCDCF_BG9800 EQU %00000000 ; BG Tile Map Display Select DEF LCDCF_BG9C00 EQU %00001000 ; BG Tile Map Display Select DEF LCDCF_OBJ8 EQU %00000000 ; OBJ Construction DEF LCDCF_OBJ16 EQU %00000100 ; OBJ Construction DEF LCDCF_OBJOFF EQU %00000000 ; OBJ Display DEF LCDCF_OBJON EQU %00000010 ; OBJ Display DEF LCDCF_BGOFF EQU %00000000 ; BG Display DEF LCDCF_BGON EQU %00000001 ; BG Display DEF LCDCB_ON EQU 7 ; LCD Control Operation DEF LCDCB_WIN9C00 EQU 6 ; Window Tile Map Display Select DEF LCDCB_WINON EQU 5 ; Window Display DEF LCDCB_BG8000 EQU 4 ; BG & Window Tile Data Select DEF LCDCB_BG9C00 EQU 3 ; BG Tile Map Display Select DEF LCDCB_OBJ16 EQU 2 ; OBJ Construction DEF LCDCB_OBJON EQU 1 ; OBJ Display DEF LCDCB_BGON EQU 0 ; BG Display ; "Window Character Data Select" follows BG ; -- ; -- STAT ($FF41) ; -- LCDC Status (R/W) ; -- DEF rSTAT EQU $FF41 DEF STATF_LYC EQU %01000000 ; LYC=LY Coincidence (Selectable) DEF STATF_MODE10 EQU %00100000 ; Mode 10 DEF STATF_MODE01 EQU %00010000 ; Mode 01 (V-Blank) DEF STATF_MODE00 EQU %00001000 ; Mode 00 (H-Blank) DEF STATF_LYCF EQU %00000100 ; Coincidence Flag DEF STATF_HBL EQU %00000000 ; H-Blank DEF STATF_VBL EQU %00000001 ; V-Blank DEF STATF_OAM EQU %00000010 ; OAM-RAM is used by system DEF STATF_LCD EQU %00000011 ; Both OAM and VRAM used by system DEF STATF_BUSY EQU %00000010 ; When set, VRAM access is unsafe DEF STATB_LYC EQU 6 DEF STATB_MODE10 EQU 5 DEF STATB_MODE01 EQU 4 DEF STATB_MODE00 EQU 3 DEF STATB_LYCF EQU 2 DEF STATB_BUSY EQU 1 ; -- ; -- SCY ($FF42) ; -- Scroll Y (R/W) ; -- DEF rSCY EQU $FF42 ; -- ; -- SCX ($FF43) ; -- Scroll X (R/W) ; -- DEF rSCX EQU $FF43 ; -- ; -- LY ($FF44) ; -- LCDC Y-Coordinate (R) ; -- ; -- Values range from 0->153. 144->153 is the VBlank period. ; -- DEF rLY EQU $FF44 ; -- ; -- LYC ($FF45) ; -- LY Compare (R/W) ; -- ; -- When LY==LYC, STATF_LYCF will be set in STAT ; -- DEF rLYC EQU $FF45 ; -- ; -- DMA ($FF46) ; -- DMA Transfer and Start Address (W) ; -- DEF rDMA EQU $FF46 ; -- ; -- BGP ($FF47) ; -- BG Palette Data (W) ; -- ; -- Bit 7-6 - Intensity for %11 ; -- Bit 5-4 - Intensity for %10 ; -- Bit 3-2 - Intensity for %01 ; -- Bit 1-0 - Intensity for %00 ; -- DEF rBGP EQU $FF47 ; -- ; -- OBP0 ($FF48) ; -- Object Palette 0 Data (W) ; -- ; -- See BGP for info ; -- DEF rOBP0 EQU $FF48 ; -- ; -- OBP1 ($FF49) ; -- Object Palette 1 Data (W) ; -- ; -- See BGP for info ; -- DEF rOBP1 EQU $FF49 ; -- ; -- WY ($FF4A) ; -- Window Y Position (R/W) ; -- ; -- 0 <= WY <= 143 ; -- When WY = 0, the window is displayed from the top edge of the LCD screen. ; -- DEF rWY EQU $FF4A ; -- ; -- WX ($FF4B) ; -- Window X Position (R/W) ; -- ; -- 7 <= WX <= 166 ; -- When WX = 7, the window is displayed from the left edge of the LCD screen. ; -- Values of 0-6 and 166 are unreliable due to hardware bugs. ; -- DEF rWX EQU $FF4B DEF WX_OFS EQU 7 ; add this to a screen position to get a WX position ; -- ; -- SPEED ($FF4D) ; -- Select CPU Speed (R/W) ; -- DEF rKEY1 EQU $FF4D DEF rSPD EQU rKEY1 DEF KEY1F_DBLSPEED EQU %10000000 ; 0=Normal Speed, 1=Double Speed (R) DEF KEY1F_PREPARE EQU %00000001 ; 0=No, 1=Prepare (R/W) ; -- ; -- VBK ($FF4F) ; -- Select Video RAM Bank (R/W) ; -- ; -- Bit 0 - Bank Specification (0: Specify Bank 0; 1: Specify Bank 1) ; -- DEF rVBK EQU $FF4F ; -- ; -- HDMA1 ($FF51) ; -- High byte for Horizontal Blanking/General Purpose DMA source address (W) ; -- CGB Mode Only ; -- DEF rHDMA1 EQU $FF51 ; -- ; -- HDMA2 ($FF52) ; -- Low byte for Horizontal Blanking/General Purpose DMA source address (W) ; -- CGB Mode Only ; -- DEF rHDMA2 EQU $FF52 ; -- ; -- HDMA3 ($FF53) ; -- High byte for Horizontal Blanking/General Purpose DMA destination address (W) ; -- CGB Mode Only ; -- DEF rHDMA3 EQU $FF53 ; -- ; -- HDMA4 ($FF54) ; -- Low byte for Horizontal Blanking/General Purpose DMA destination address (W) ; -- CGB Mode Only ; -- DEF rHDMA4 EQU $FF54 ; -- ; -- HDMA5 ($FF55) ; -- Transfer length (in tiles minus 1)/mode/start for Horizontal Blanking, General Purpose DMA (R/W) ; -- CGB Mode Only ; -- DEF rHDMA5 EQU $FF55 DEF HDMA5F_MODE_GP EQU %00000000 ; General Purpose DMA (W) DEF HDMA5F_MODE_HBL EQU %10000000 ; HBlank DMA (W) DEF HDMA5B_MODE EQU 7 ; DMA mode select (W) ; -- Once DMA has started, use HDMA5F_BUSY to check when the transfer is complete DEF HDMA5F_BUSY EQU %10000000 ; 0=Busy (DMA still in progress), 1=Transfer complete (R) ; -- ; -- RP ($FF56) ; -- Infrared Communications Port (R/W) ; -- CGB Mode Only ; -- DEF rRP EQU $FF56 DEF RPF_ENREAD EQU %11000000 DEF RPF_DATAIN EQU %00000010 ; 0=Receiving IR Signal, 1=Normal DEF RPF_WRITE_HI EQU %00000001 DEF RPF_WRITE_LO EQU %00000000 ; -- ; -- BCPS ($FF68) ; -- Background Color Palette Specification (R/W) ; -- DEF rBCPS EQU $FF68 DEF BCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) DEF BCPSB_AUTOINC EQU 7 ; -- ; -- BCPD ($FF69) ; -- Background Color Palette Data (R/W) ; -- DEF rBCPD EQU $FF69 ; -- ; -- OCPS ($FF6A) ; -- Object Color Palette Specification (R/W) ; -- DEF rOCPS EQU $FF6A DEF OCPSF_AUTOINC EQU %10000000 ; Auto Increment (0=Disabled, 1=Increment after Writing) DEF OCPSB_AUTOINC EQU 7 ; -- ; -- OCPD ($FF6B) ; -- Object Color Palette Data (R/W) ; -- DEF rOCPD EQU $FF6B ; -- ; -- SMBK/SVBK ($FF70) ; -- Select Main RAM Bank (R/W) ; -- ; -- Bit 2-0 - Bank Specification (0,1: Specify Bank 1; 2-7: Specify Banks 2-7) ; -- DEF rSVBK EQU $FF70 DEF rSMBK EQU rSVBK ; -- ; -- PCM12 ($FF76) ; -- Sound channel 1&2 PCM amplitude (R) ; -- ; -- Bit 7-4 - Copy of sound channel 2's PCM amplitude ; -- Bit 3-0 - Copy of sound channel 1's PCM amplitude ; -- DEF rPCM12 EQU $FF76 ; -- ; -- PCM34 ($FF77) ; -- Sound channel 3&4 PCM amplitude (R) ; -- ; -- Bit 7-4 - Copy of sound channel 4's PCM amplitude ; -- Bit 3-0 - Copy of sound channel 3's PCM amplitude ; -- DEF rPCM34 EQU $FF77 ; -- ; -- IE ($FFFF) ; -- Interrupt Enable (R/W) ; -- DEF rIE EQU $FFFF DEF IEF_HILO EQU %00010000 ; Transition from High to Low of Pin number P10-P13 DEF IEF_SERIAL EQU %00001000 ; Serial I/O transfer end DEF IEF_TIMER EQU %00000100 ; Timer Overflow DEF IEF_STAT EQU %00000010 ; STAT DEF IEF_VBLANK EQU %00000001 ; V-Blank DEF IEB_HILO EQU 4 DEF IEB_SERIAL EQU 3 DEF IEB_TIMER EQU 2 DEF IEB_STAT EQU 1 DEF IEB_VBLANK EQU 0 ;*************************************************************************** ;* ;* Flags common to multiple sound channels ;* ;*************************************************************************** ; -- ; -- Square wave duty cycle ; -- ; -- Can be used with AUD1LEN and AUD2LEN ; -- See AUD1LEN for more info ; -- DEF AUDLEN_DUTY_12_5 EQU %00000000 ; 12.5% DEF AUDLEN_DUTY_25 EQU %01000000 ; 25% DEF AUDLEN_DUTY_50 EQU %10000000 ; 50% DEF AUDLEN_DUTY_75 EQU %11000000 ; 75% ; -- ; -- Audio envelope flags ; -- ; -- Can be used with AUD1ENV, AUD2ENV, AUD4ENV ; -- See AUD1ENV for more info ; -- DEF AUDENV_UP EQU %00001000 DEF AUDENV_DOWN EQU %00000000 ; -- ; -- Audio trigger flags ; -- ; -- Can be used with AUD1HIGH, AUD2HIGH, AUD3HIGH ; -- See AUD1HIGH for more info ; -- DEF AUDHIGH_RESTART EQU %10000000 DEF AUDHIGH_LENGTH_ON EQU %01000000 DEF AUDHIGH_LENGTH_OFF EQU %00000000 ;*************************************************************************** ;* ;* CPU values on bootup (a=type, b=qualifier) ;* ;*************************************************************************** DEF BOOTUP_A_DMG EQU $01 ; Dot Matrix Game DEF BOOTUP_A_CGB EQU $11 ; Color GameBoy DEF BOOTUP_A_MGB EQU $FF ; Mini GameBoy (Pocket GameBoy) ; if a=BOOTUP_A_CGB, bit 0 in b can be checked to determine if real CGB or ; other system running in GBC mode DEF BOOTUP_B_CGB EQU %00000000 DEF BOOTUP_B_AGB EQU %00000001 ; GBA, GBA SP, Game Boy Player, or New GBA SP ;*************************************************************************** ;* ;* Cart related ;* ;*************************************************************************** ; $0143 Color GameBoy compatibility code DEF CART_COMPATIBLE_DMG EQU $00 DEF CART_COMPATIBLE_DMG_GBC EQU $80 DEF CART_COMPATIBLE_GBC EQU $C0 ; $0146 GameBoy/Super GameBoy indicator DEF CART_INDICATOR_GB EQU $00 DEF CART_INDICATOR_SGB EQU $03 ; $0147 Cartridge type DEF CART_ROM EQU $00 DEF CART_ROM_MBC1 EQU $01 DEF CART_ROM_MBC1_RAM EQU $02 DEF CART_ROM_MBC1_RAM_BAT EQU $03 DEF CART_ROM_MBC2 EQU $05 DEF CART_ROM_MBC2_BAT EQU $06 DEF CART_ROM_RAM EQU $08 DEF CART_ROM_RAM_BAT EQU $09 DEF CART_ROM_MMM01 EQU $0B DEF CART_ROM_MMM01_RAM EQU $0C DEF CART_ROM_MMM01_RAM_BAT EQU $0D DEF CART_ROM_MBC3_BAT_RTC EQU $0F DEF CART_ROM_MBC3_RAM_BAT_RTC EQU $10 DEF CART_ROM_MBC3 EQU $11 DEF CART_ROM_MBC3_RAM EQU $12 DEF CART_ROM_MBC3_RAM_BAT EQU $13 DEF CART_ROM_MBC5 EQU $19 DEF CART_ROM_MBC5_BAT EQU $1A DEF CART_ROM_MBC5_RAM_BAT EQU $1B DEF CART_ROM_MBC5_RUMBLE EQU $1C DEF CART_ROM_MBC5_RAM_RUMBLE EQU $1D DEF CART_ROM_MBC5_RAM_BAT_RUMBLE EQU $1E DEF CART_ROM_MBC7_RAM_BAT_GYRO EQU $22 DEF CART_ROM_POCKET_CAMERA EQU $FC DEF CART_ROM_BANDAI_TAMA5 EQU $FD DEF CART_ROM_HUDSON_HUC3 EQU $FE DEF CART_ROM_HUDSON_HUC1 EQU $FF ; $0148 ROM size ; these are kilobytes DEF CART_ROM_32KB EQU $00 ; 2 banks DEF CART_ROM_64KB EQU $01 ; 4 banks DEF CART_ROM_128KB EQU $02 ; 8 banks DEF CART_ROM_256KB EQU $03 ; 16 banks DEF CART_ROM_512KB EQU $04 ; 32 banks DEF CART_ROM_1024KB EQU $05 ; 64 banks DEF CART_ROM_2048KB EQU $06 ; 128 banks DEF CART_ROM_4096KB EQU $07 ; 256 banks DEF CART_ROM_8192KB EQU $08 ; 512 banks DEF CART_ROM_1152KB EQU $52 ; 72 banks DEF CART_ROM_1280KB EQU $53 ; 80 banks DEF CART_ROM_1536KB EQU $54 ; 96 banks ; $0149 SRAM size ; these are kilobytes DEF CART_SRAM_NONE EQU 0 DEF CART_SRAM_8KB EQU 2 ; 1 bank DEF CART_SRAM_32KB EQU 3 ; 4 banks DEF CART_SRAM_128KB EQU 4 ; 16 banks DEF CART_SRAM_ENABLE EQU $0A DEF CART_SRAM_DISABLE EQU $00 ; $014A Destination code DEF CART_DEST_JAPANESE EQU $00 DEF CART_DEST_NON_JAPANESE EQU $01 ;*************************************************************************** ;* ;* Keypad related ;* ;*************************************************************************** DEF PADF_DOWN EQU $80 DEF PADF_UP EQU $40 DEF PADF_LEFT EQU $20 DEF PADF_RIGHT EQU $10 DEF PADF_START EQU $08 DEF PADF_SELECT EQU $04 DEF PADF_B EQU $02 DEF PADF_A EQU $01 DEF PADB_DOWN EQU $7 DEF PADB_UP EQU $6 DEF PADB_LEFT EQU $5 DEF PADB_RIGHT EQU $4 DEF PADB_START EQU $3 DEF PADB_SELECT EQU $2 DEF PADB_B EQU $1 DEF PADB_A EQU $0 ;*************************************************************************** ;* ;* Screen related ;* ;*************************************************************************** DEF SCRN_X EQU 160 ; Width of screen in pixels DEF SCRN_Y EQU 144 ; Height of screen in pixels DEF SCRN_X_B EQU 20 ; Width of screen in bytes DEF SCRN_Y_B EQU 18 ; Height of screen in bytes DEF SCRN_VX EQU 256 ; Virtual width of screen in pixels DEF SCRN_VY EQU 256 ; Virtual height of screen in pixels DEF SCRN_VX_B EQU 32 ; Virtual width of screen in bytes DEF SCRN_VY_B EQU 32 ; Virtual height of screen in bytes ;*************************************************************************** ;* ;* OAM related ;* ;*************************************************************************** ; OAM attributes ; each entry in OAM RAM is 4 bytes (sizeof_OAM_ATTRS) RSRESET DEF OAMA_Y RB 1 ; y pos plus 16 DEF OAMA_X RB 1 ; x pos plus 8 DEF OAMA_TILEID RB 1 ; tile id DEF OAMA_FLAGS RB 1 ; flags (see below) DEF sizeof_OAM_ATTRS RB 0 DEF OAM_Y_OFS EQU 16 ; add this to a screen-relative Y position to get an OAM Y position DEF OAM_X_OFS EQU 8 ; add this to a screen-relative X position to get an OAM X position DEF OAM_COUNT EQU 40 ; number of OAM entries in OAM RAM ; flags DEF OAMF_PRI EQU %10000000 ; Priority DEF OAMF_YFLIP EQU %01000000 ; Y flip DEF OAMF_XFLIP EQU %00100000 ; X flip DEF OAMF_PAL0 EQU %00000000 ; Palette number; 0,1 (DMG) DEF OAMF_PAL1 EQU %00010000 ; Palette number; 0,1 (DMG) DEF OAMF_BANK0 EQU %00000000 ; Bank number; 0,1 (GBC) DEF OAMF_BANK1 EQU %00001000 ; Bank number; 0,1 (GBC) DEF OAMF_PALMASK EQU %00000111 ; Palette (GBC) DEF OAMB_PRI EQU 7 ; Priority DEF OAMB_YFLIP EQU 6 ; Y flip DEF OAMB_XFLIP EQU 5 ; X flip DEF OAMB_PAL1 EQU 4 ; Palette number; 0,1 (DMG) DEF OAMB_BANK1 EQU 3 ; Bank number; 0,1 (GBC) ;* ;* Nintendo scrolling logo ;* (Code won't work on a real GameBoy) ;* (if next lines are altered.) MACRO NINTENDO_LOGO DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99 DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E ENDM ; Deprecated constants. Please avoid using. DEF IEF_LCDC EQU %00000010 ; LCDC (see STAT) DEF _VRAM8000 EQU _VRAM DEF _VRAM8800 EQU _VRAM+$800 DEF _VRAM9000 EQU _VRAM+$1000 DEF CART_SRAM_2KB EQU 1 ; 1 incomplete bank ENDC ;HARDWARE_INC