#include "gb.h" #include #include #include #include static uint8_t *state_compress(const uint8_t *prev, const uint8_t *data, size_t uncompressed_size) { size_t malloc_size = 0x1000; uint8_t *compressed = malloc(malloc_size); size_t counter_pos = 0; size_t data_pos = sizeof(uint16_t); bool prev_mode = true; *(uint16_t *)compressed = 0; #define COUNTER (*(uint16_t *)&compressed[counter_pos]) #define DATA (compressed[data_pos]) while (uncompressed_size) { if (prev_mode) { if (*data == *prev && COUNTER != 0xFFFF) { COUNTER++; data++; prev++; uncompressed_size--; } else { prev_mode = false; counter_pos += sizeof(uint16_t); data_pos = counter_pos + sizeof(uint16_t); if (data_pos >= malloc_size) { malloc_size *= 2; compressed = realloc(compressed, malloc_size); } COUNTER = 0; } } else { if (*data != *prev && COUNTER != 0xFFFF) { COUNTER++; DATA = *data; data_pos++; data++; prev++; uncompressed_size--; if (data_pos >= malloc_size) { malloc_size *= 2; compressed = realloc(compressed, malloc_size); } } else { prev_mode = true; counter_pos = data_pos; data_pos = counter_pos + sizeof(uint16_t); if (counter_pos >= malloc_size - 1) { malloc_size *= 2; compressed = realloc(compressed, malloc_size); } COUNTER = 0; } } } return realloc(compressed, data_pos); #undef DATA #undef COUNTER } static void state_decompress(const uint8_t *prev, uint8_t *data, uint8_t *dest, size_t uncompressed_size) { size_t counter_pos = 0; size_t data_pos = sizeof(uint16_t); bool prev_mode = true; #define COUNTER (*(uint16_t *)&data[counter_pos]) #define DATA (data[data_pos]) while (uncompressed_size) { if (prev_mode) { if (COUNTER) { COUNTER--; *(dest++) = *(prev++); uncompressed_size--; } else { prev_mode = false; counter_pos += sizeof(uint16_t); data_pos = counter_pos + sizeof(uint16_t); } } else { if (COUNTER) { COUNTER--; *(dest++) = DATA; data_pos++; prev++; uncompressed_size--; } else { prev_mode = true; counter_pos = data_pos; data_pos += sizeof(uint16_t); } } } #undef DATA #undef COUNTER } void GB_rewind_push(GB_gameboy_t *gb) { const size_t save_size = GB_get_save_state_size_no_bess(gb); if (!gb->rewind_sequences) { if (gb->rewind_buffer_length) { gb->rewind_sequences = malloc(sizeof(*gb->rewind_sequences) * gb->rewind_buffer_length); memset(gb->rewind_sequences, 0, sizeof(*gb->rewind_sequences) * gb->rewind_buffer_length); gb->rewind_pos = 0; } else { return; } } if (gb->rewind_sequences[gb->rewind_pos].pos == GB_REWIND_FRAMES_PER_KEY) { gb->rewind_pos++; if (gb->rewind_pos == gb->rewind_buffer_length) { gb->rewind_pos = 0; } if (gb->rewind_sequences[gb->rewind_pos].key_state) { free(gb->rewind_sequences[gb->rewind_pos].key_state); gb->rewind_sequences[gb->rewind_pos].key_state = NULL; } for (unsigned i = 0; i < GB_REWIND_FRAMES_PER_KEY; i++) { if (gb->rewind_sequences[gb->rewind_pos].compressed_states[i]) { free(gb->rewind_sequences[gb->rewind_pos].compressed_states[i]); gb->rewind_sequences[gb->rewind_pos].compressed_states[i] = 0; } } gb->rewind_sequences[gb->rewind_pos].pos = 0; } if (!gb->rewind_sequences[gb->rewind_pos].key_state) { gb->rewind_sequences[gb->rewind_pos].key_state = malloc(save_size); GB_save_state_to_buffer_no_bess(gb, gb->rewind_sequences[gb->rewind_pos].key_state); } else { uint8_t *save_state = malloc(save_size); GB_save_state_to_buffer_no_bess(gb, save_state); gb->rewind_sequences[gb->rewind_pos].compressed_states[gb->rewind_sequences[gb->rewind_pos].pos++] = state_compress(gb->rewind_sequences[gb->rewind_pos].key_state, save_state, save_size); free(save_state); } } bool GB_rewind_pop(GB_gameboy_t *gb) { if (!gb->rewind_sequences || !gb->rewind_sequences[gb->rewind_pos].key_state) { return false; } const size_t save_size = GB_get_save_state_size_no_bess(gb); if (gb->rewind_sequences[gb->rewind_pos].pos == 0) { GB_load_state_from_buffer(gb, gb->rewind_sequences[gb->rewind_pos].key_state, save_size); free(gb->rewind_sequences[gb->rewind_pos].key_state); gb->rewind_sequences[gb->rewind_pos].key_state = NULL; gb->rewind_pos = gb->rewind_pos == 0? gb->rewind_buffer_length - 1 : gb->rewind_pos - 1; return true; } uint8_t *save_state = malloc(save_size); state_decompress(gb->rewind_sequences[gb->rewind_pos].key_state, gb->rewind_sequences[gb->rewind_pos].compressed_states[--gb->rewind_sequences[gb->rewind_pos].pos], save_state, save_size); free(gb->rewind_sequences[gb->rewind_pos].compressed_states[gb->rewind_sequences[gb->rewind_pos].pos]); gb->rewind_sequences[gb->rewind_pos].compressed_states[gb->rewind_sequences[gb->rewind_pos].pos] = NULL; GB_load_state_from_buffer(gb, save_state, save_size); free(save_state); return true; } void GB_rewind_free(GB_gameboy_t *gb) { if (!gb->rewind_sequences) return; for (unsigned i = 0; i < gb->rewind_buffer_length; i++) { if (gb->rewind_sequences[i].key_state) { free(gb->rewind_sequences[i].key_state); } for (unsigned j = 0; j < GB_REWIND_FRAMES_PER_KEY; j++) { if (gb->rewind_sequences[i].compressed_states[j]) { free(gb->rewind_sequences[i].compressed_states[j]); } } } free(gb->rewind_sequences); gb->rewind_sequences = NULL; } void GB_set_rewind_length(GB_gameboy_t *gb, double seconds) { GB_rewind_free(gb); if (seconds == 0) { gb->rewind_buffer_length = 0; } else { gb->rewind_buffer_length = (size_t) ceil(seconds * CPU_FREQUENCY / LCDC_PERIOD / GB_REWIND_FRAMES_PER_KEY); } }