#include #include #include #include "apu.h" #include "gb.h" #define max(a,b) \ ({ __typeof__ (a) _a = (a); \ __typeof__ (b) _b = (b); \ _a > _b ? _a : _b; }) #define min(a,b) \ ({ __typeof__ (a) _a = (a); \ __typeof__ (b) _b = (b); \ _a < _b ? _a : _b; }) static __attribute__((unused)) int16_t generate_sin(double phase, int16_t amplitude) { return (int16_t)(sin(phase) * amplitude); } static int16_t generate_square(double phase, int16_t amplitude, double duty) { if (fmod(phase, 2 * M_PI) > duty * 2 * M_PI) { return amplitude; } return 0; } static int16_t generate_wave(double phase, int16_t amplitude, signed char *wave, unsigned char shift) { phase = fmod(phase, 2 * M_PI); return ((wave[(int)(phase / (2 * M_PI) * 32)]) >> shift) * (int)amplitude / 0xF; } static int16_t generate_noise(double phase, int16_t amplitude, uint16_t lfsr) { if (lfsr & 1) { return amplitude; } return 0; } static int16_t step_lfsr(uint16_t lfsr, bool uses_7_bit) { bool xor = (lfsr & 1) ^ ((lfsr & 2) >> 1); lfsr >>= 1; if (xor) { lfsr |= 0x4000; } if (uses_7_bit) { lfsr &= ~0x40; if (xor) { lfsr |= 0x40; } } return lfsr; } /* General Todo: The APU emulation seems to fail many accuracy tests. It might require a rewrite with these tests in mind. */ void apu_render(GB_gameboy_t *gb, unsigned long sample_rate, unsigned long n_samples, int16_t *samples) { for (; n_samples--; samples++) { *samples = 0; if (!gb->apu.global_enable) { continue; } gb->io_registers[GB_IO_PCM_12] = 0; gb->io_registers[GB_IO_PCM_34] = 0; // Todo: Stereo support if (gb->apu.left_on[0] || gb->apu.right_on[0]) { int16_t sample = generate_square(gb->apu.wave_channels[0].phase, gb->apu.wave_channels[0].amplitude, gb->apu.wave_channels[0].duty); *samples += sample; gb->io_registers[GB_IO_PCM_12] = ((int)sample) * 0xF / MAX_CH_AMP; } if (gb->apu.left_on[1] || gb->apu.right_on[1]) { int16_t sample = generate_square(gb->apu.wave_channels[1].phase, gb->apu.wave_channels[1].amplitude, gb->apu.wave_channels[1].duty); *samples += sample; gb->io_registers[GB_IO_PCM_12] |= (((int)sample) * 0xF / MAX_CH_AMP) << 4; } if (gb->apu.wave_enable && (gb->apu.left_on[2] || gb->apu.right_on[2])) { int16_t sample = generate_wave(gb->apu.wave_channels[2].phase, MAX_CH_AMP, gb->apu.wave_form, gb->apu.wave_shift); *samples += sample; gb->io_registers[GB_IO_PCM_34] = ((int)sample) * 0xF / MAX_CH_AMP; } if (gb->apu.left_on[3] || gb->apu.right_on[3]) { int16_t sample = generate_noise(gb->apu.wave_channels[3].phase, gb->apu.wave_channels[3].amplitude, gb->apu.lfsr); *samples += sample; gb->io_registers[GB_IO_PCM_34] |= (((int)sample) * 0xF / MAX_CH_AMP) << 4; } *samples *= gb->apu.left_volume; for (unsigned char i = 0; i < 4; i++) { /* Phase */ gb->apu.wave_channels[i].phase += 2 * M_PI * gb->apu.wave_channels[i].frequency / sample_rate; while (gb->apu.wave_channels[i].phase >= 2 * M_PI) { if (i == 3) { gb->apu.lfsr = step_lfsr(gb->apu.lfsr, gb->apu.lfsr_7_bit); } gb->apu.wave_channels[i].phase -= 2 * M_PI; } /* Stop on Length */ if (gb->apu.wave_channels[i].stop_on_length) { if (gb->apu.wave_channels[i].sound_length > 0) { gb->apu.wave_channels[i].sound_length -= 1.0 / sample_rate; } if (gb->apu.wave_channels[i].sound_length <= 0) { gb->apu.wave_channels[i].amplitude = 0; gb->apu.wave_channels[i].is_playing = false; gb->apu.wave_channels[i].sound_length = i == 2? 1 : 0.25; } } } gb->apu.envelope_step_timer += 1.0 / sample_rate; if (gb->apu.envelope_step_timer >= 1.0 / 64) { gb->apu.envelope_step_timer -= 1.0 / 64; for (unsigned char i = 0; i < 4; i++) { if (gb->apu.wave_channels[i].envelope_steps && !--gb->apu.wave_channels[i].cur_envelope_steps) { gb->apu.wave_channels[i].amplitude = min(max(gb->apu.wave_channels[i].amplitude + gb->apu.wave_channels[i].envelope_direction * CH_STEP, 0), MAX_CH_AMP); gb->apu.wave_channels[i].cur_envelope_steps = gb->apu.wave_channels[i].envelope_steps; } } } gb->apu.sweep_step_timer += 1.0 / sample_rate; if (gb->apu.sweep_step_timer >= 1.0 / 128) { gb->apu.sweep_step_timer -= 1.0 / 128; if (gb->apu.wave_channels[0].sweep_steps && !--gb->apu.wave_channels[0].cur_sweep_steps) { // Convert back to GB format unsigned short temp = (unsigned short) (2048 - 131072 / gb->apu.wave_channels[0].frequency); // Apply sweep temp = temp + gb->apu.wave_channels[0].sweep_direction * (temp / (1 << gb->apu.wave_channels[0].sweep_shift)); if (temp > 2047) { temp = 0; } // Back to frequency gb->apu.wave_channels[0].frequency = 131072.0 / (2048 - temp); gb->apu.wave_channels[0].cur_sweep_steps = gb->apu.wave_channels[0].sweep_steps; } } } } void apu_run(GB_gameboy_t *gb) { static bool should_log_overflow = true; while (gb->audio_copy_in_progress); double ticks_per_sample = (double) CPU_FREQUENCY / gb->sample_rate; while (gb->apu_cycles > ticks_per_sample) { int16_t sample = 0; apu_render(gb, gb->sample_rate, 1, &sample); gb->apu_cycles -= ticks_per_sample; if (gb->audio_position == gb->buffer_size) { /* if (should_log_overflow && !gb->turbo) { gb_log(gb, "Audio overflow\n"); should_log_overflow = false; } */ } else { gb->audio_buffer[gb->audio_position++] = sample; should_log_overflow = true; } } } void apu_copy_buffer(GB_gameboy_t *gb, int16_t *dest, unsigned int count) { gb->audio_copy_in_progress = true; if (!gb->audio_stream_started) { // Intentionally fail the first copy to sync the stream with the Gameboy. gb->audio_stream_started = true; gb->audio_position = 0; } if (count > gb->audio_position) { // gb_log(gb, "Audio underflow: %d\n", count - gb->audio_position); memset(dest + gb->audio_position, 0, (count - gb->audio_position) * 2); count = gb->audio_position; } memcpy(dest, gb->audio_buffer, count * 2); memmove(gb->audio_buffer, gb->audio_buffer + count, (gb->audio_position - count) * 2); gb->audio_position -= count; gb->audio_copy_in_progress = false; } void apu_init(GB_gameboy_t *gb) { memset(&gb->apu, 0, sizeof(gb->apu)); gb->apu.wave_channels[0].duty = gb->apu.wave_channels[1].duty = 0.5; gb->apu.lfsr = 0x7FFF; gb->apu.left_volume = 1.0; gb->apu.right_volume = 1.0; for (int i = 0; i < 4; i++) { gb->apu.left_on[i] = gb->apu.right_on[i] = 1; } } unsigned char apu_read(GB_gameboy_t *gb, unsigned char reg) { /* Todo: what happens when reading from the wave from while it's playing? */ if (reg == GB_IO_NR52) { unsigned char value = 0; for (int i = 0; i < 4; i++) { value >>= 1; if (gb->apu.wave_channels[i].is_playing) { value |= 0x8; } } if (gb->apu.global_enable) { value |= 0x80; } value |= 0x70; return value; } static const char read_mask[GB_IO_WAV_END - GB_IO_NR10 + 1] = { /* NRX0 NRX1 NRX2 NRX3 NRX4 */ 0x80, 0x3F, 0x00, 0xFF, 0xBF, // NR1X 0xFF, 0x3F, 0x00, 0xFF, 0xBF, // NR2X 0x7F, 0xFF, 0x9F, 0xFF, 0xBF, // NR3X 0xFF, 0xFF, 0x00, 0x00, 0xBF, // NR4X 0x00, 0x00, 0x70, 0xFF, 0xFF, // NR5X 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, // Unused // Wave RAM 0, /* ... */ }; if (reg >= GB_IO_WAV_START && reg <= GB_IO_WAV_END && gb->apu.wave_channels[2].is_playing) { return (unsigned char)((gb->display_cycles * 22695477 * reg) >> 8); // Semi-random but deterministic } return gb->io_registers[reg] | read_mask[reg - GB_IO_NR10]; } void apu_write(GB_gameboy_t *gb, unsigned char reg, unsigned char value) { static const double duties[] = {0.125, 0.25, 0.5, 0.75}; static uint16_t NRX3_X4_temp[3] = {0}; unsigned char channel = 0; if (!gb->apu.global_enable && reg != GB_IO_NR52) { return; } gb->io_registers[reg] = value; switch (reg) { case GB_IO_NR10: case GB_IO_NR11: case GB_IO_NR12: case GB_IO_NR13: case GB_IO_NR14: channel = 0; break; case GB_IO_NR21: case GB_IO_NR22: case GB_IO_NR23: case GB_IO_NR24: channel = 1; break; case GB_IO_NR33: case GB_IO_NR34: channel = 2; break; case GB_IO_NR41: case GB_IO_NR42: channel = 3; default: break; } switch (reg) { case GB_IO_NR10: gb->apu.wave_channels[channel].sweep_direction = value & 8? -1 : 1; gb->apu.wave_channels[channel].cur_sweep_steps = gb->apu.wave_channels[channel].sweep_steps = (value & 0x70) >> 4; gb->apu.wave_channels[channel].sweep_shift = value & 7; break; case GB_IO_NR11: case GB_IO_NR21: case GB_IO_NR41: gb->apu.wave_channels[channel].duty = duties[value >> 6]; gb->apu.wave_channels[channel].sound_length = (64 - (value & 0x3F)) / 256.0; if (gb->apu.wave_channels[channel].sound_length == 0) { gb->apu.wave_channels[channel].is_playing = false; } break; case GB_IO_NR12: case GB_IO_NR22: case GB_IO_NR42: gb->apu.wave_channels[channel].start_amplitude = gb->apu.wave_channels[channel].amplitude = CH_STEP * (value >> 4); if (value >> 4 == 0) { gb->apu.wave_channels[channel].is_playing = false; } gb->apu.wave_channels[channel].envelope_direction = value & 8? 1 : -1; gb->apu.wave_channels[channel].cur_envelope_steps = gb->apu.wave_channels[channel].envelope_steps = value & 7; break; case GB_IO_NR13: case GB_IO_NR23: case GB_IO_NR33: NRX3_X4_temp[channel] = (NRX3_X4_temp[channel] & 0xFF00) | value; gb->apu.wave_channels[channel].frequency = 131072.0 / (2048 - NRX3_X4_temp[channel]); if (channel == 2) { gb->apu.wave_channels[channel].frequency /= 2; } break; case GB_IO_NR14: case GB_IO_NR24: case GB_IO_NR34: gb->apu.wave_channels[channel].stop_on_length = value & 0x40; if (value & 0x80) { gb->apu.wave_channels[channel].is_playing = true; gb->apu.wave_channels[channel].phase = 0; gb->apu.wave_channels[channel].amplitude = gb->apu.wave_channels[channel].start_amplitude; gb->apu.wave_channels[channel].cur_envelope_steps = gb->apu.wave_channels[channel].envelope_steps; } NRX3_X4_temp[channel] = (NRX3_X4_temp[channel] & 0xFF) | ((value & 0x7) << 8); gb->apu.wave_channels[channel].frequency = 131072.0 / (2048 - NRX3_X4_temp[channel]); if (channel == 2) { gb->apu.wave_channels[channel].frequency /= 2; } break; case GB_IO_NR30: gb->apu.wave_enable = value & 0x80; break; case GB_IO_NR31: gb->apu.wave_channels[2].sound_length = (256 - value) / 256.0; if (gb->apu.wave_channels[2].sound_length == 0) { gb->apu.wave_channels[2].is_playing = false; } break; case GB_IO_NR32: gb->apu.wave_shift = ((value >> 5) + 3) & 3; break; case GB_IO_NR43: { double r = value & 0x7; if (r == 0) r = 0.5; unsigned char s = value >> 4; gb->apu.wave_channels[3].frequency = 524288.0 / r / (1 << (s + 1)); gb->apu.lfsr_7_bit = value & 0x8; break; } case GB_IO_NR44: gb->apu.wave_channels[3].stop_on_length = value & 0x40; if (value & 0x80) { gb->apu.wave_channels[3].is_playing = true; gb->apu.lfsr = 0x7FFF; gb->apu.wave_channels[3].amplitude = gb->apu.wave_channels[3].start_amplitude; gb->apu.wave_channels[3].cur_envelope_steps = gb->apu.wave_channels[3].envelope_steps; } break; case GB_IO_NR50: gb->apu.left_volume = (value & 7) / 7.0; gb->apu.right_volume = ((value >> 4) & 7) / 7.0; break; case GB_IO_NR51: for (int i = 0; i < 4; i++) { gb->apu.left_on[i] = value & 1; gb->apu.right_on[i] = value & 0x10; value >>= 1; } break; case GB_IO_NR52: if ((value & 0x80) && !gb->apu.global_enable) { apu_init(gb); gb->apu.global_enable = true; } else if (!(value & 0x80) && gb->apu.global_enable) { memset(&gb->apu, 0, sizeof(gb->apu)); memset(gb->io_registers + GB_IO_NR10, 0, GB_IO_WAV_START - GB_IO_NR10); } break; default: if (reg >= GB_IO_WAV_START && reg <= GB_IO_WAV_END) { gb->apu.wave_form[(reg - GB_IO_WAV_START) * 2] = value >> 4; gb->apu.wave_form[(reg - GB_IO_WAV_START) * 2 + 1] = value & 0xF; } break; } }