#include #include #include #include #include #include #include #include #include #include "gb.h" #include "memory.h" #include "timing.h" #include "z80_cpu.h" #include "joypad.h" #include "display.h" #include "debugger.h" static const GB_cartridge_t cart_defs[256] = { // From http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header#0147_-_Cartridge_Type /* MBC RAM BAT. RTC RUMB. */ { NO_MBC, false, false, false, false}, // 00h ROM ONLY { MBC1 , false, false, false, false}, // 01h MBC1 { MBC1 , true , false, false, false}, // 02h MBC1+RAM { MBC1 , true , true , false, false}, // 03h MBC1+RAM+BATTERY [5] = { MBC2 , true , false, false, false}, // 05h MBC2 { MBC2 , true , true , false, false}, // 06h MBC2+BATTERY [8] = { NO_MBC, true , false, false, false}, // 08h ROM+RAM { NO_MBC, true , true , false, false}, // 09h ROM+RAM+BATTERY [0xB] = // Todo: What are these? { NO_MBC, false, false, false, false}, // 0Bh MMM01 { NO_MBC, false, false, false, false}, // 0Ch MMM01+RAM { NO_MBC, false, false, false, false}, // 0Dh MMM01+RAM+BATTERY [0xF] = { MBC3 , false, true, true , false}, // 0Fh MBC3+TIMER+BATTERY { MBC3 , true , true, true , false}, // 10h MBC3+TIMER+RAM+BATTERY { MBC3 , false, false, false, false}, // 11h MBC3 { MBC3 , true , false, false, false}, // 12h MBC3+RAM { MBC3 , true , true , false, false}, // 13h MBC3+RAM+BATTERY [0x15] = // Todo: Do these exist? { MBC4 , false, false, false, false}, // 15h MBC4 { MBC4 , true , false, false, false}, // 16h MBC4+RAM { MBC4 , true , true , false, false}, // 17h MBC4+RAM+BATTERY [0x19] = { MBC5 , false, false, false, false}, // 19h MBC5 { MBC5 , true , false, false, false}, // 1Ah MBC5+RAM { MBC5 , true , true , false, false}, // 1Bh MBC5+RAM+BATTERY { MBC5 , false, false, false, true }, // 1Ch MBC5+RUMBLE { MBC5 , true , false, false, true }, // 1Dh MBC5+RUMBLE+RAM { MBC5 , true , true , false, true }, // 1Eh MBC5+RUMBLE+RAM+BATTERY [0xFC] = // Todo: What are these? { NO_MBC, false, false, false, false}, // FCh POCKET CAMERA { NO_MBC, false, false, false, false}, // FDh BANDAI TAMA5 { NO_MBC, false, false, false, false}, // FEh HuC3 { NO_MBC, true , true , false, false}, // FFh HuC1+RAM+BATTERY }; void gb_attributed_logv(GB_gameboy_t *gb, gb_log_attributes attributes, const char *fmt, va_list args) { char *string = NULL; vasprintf(&string, fmt, args); if (string) { if (gb->log_callback) { gb->log_callback(gb, string, attributes); } else { /* Todo: Add ANSI escape sequences for attributed text */ printf("%s", string); } } free(string); } void gb_attributed_log(GB_gameboy_t *gb, gb_log_attributes attributes, const char *fmt, ...) { va_list args; va_start(args, fmt); gb_attributed_logv(gb, attributes, fmt, args); va_end(args); } void gb_log(GB_gameboy_t *gb,const char *fmt, ...) { va_list args; va_start(args, fmt); gb_attributed_logv(gb, 0, fmt, args); va_end(args); } static char *default_input_callback(GB_gameboy_t *gb) { char *expression = NULL; size_t size = 0; printf(">"); getline(&expression, &size, stdin); if (!expression) { return strdup(""); } return expression; } void gb_init(GB_gameboy_t *gb) { memset(gb, 0, sizeof(*gb)); gb->magic = (uintptr_t)'SAME'; gb->version = GB_STRUCT_VERSION; gb->ram = malloc(gb->ram_size = 0x2000); gb->vram = malloc(gb->vram_size = 0x2000); struct timeval now; gettimeofday(&now, NULL); gb->last_vblank = (now.tv_usec) * 1000 + now.tv_sec * 1000000000L;; gb->mbc_rom_bank = 1; gb->last_rtc_second = time(NULL); gb->last_vblank = clock(); gb->breakpoint = 0xFFFF; gb->cgb_ram_bank = 1; /* Todo: this bypasses the rgb encoder because it is not set yet. */ gb->sprite_palletes_rgb[4] = gb->sprite_palletes_rgb[0] = gb->background_palletes_rgb[0] = 0xFFFFFFFF; gb->sprite_palletes_rgb[5] = gb->sprite_palletes_rgb[1] = gb->background_palletes_rgb[1] = 0xAAAAAAAA; gb->sprite_palletes_rgb[6] = gb->sprite_palletes_rgb[2] = gb->background_palletes_rgb[2] = 0x55555555; gb->input_callback = default_input_callback; gb->cartridge_type = &cart_defs[0]; // Default cartridge type } void gb_init_cgb(GB_gameboy_t *gb) { memset(gb, 0, sizeof(*gb)); gb->magic = (uintptr_t)'SAME'; gb->version = GB_STRUCT_VERSION; gb->ram = malloc(gb->ram_size = 0x2000 * 8); gb->vram = malloc(gb->vram_size = 0x2000 * 2); gb->is_cgb = true; gb->cgb_mode = true; struct timeval now; gettimeofday(&now, NULL); gb->last_vblank = (now.tv_usec) * 1000 + now.tv_sec * 1000000000L; gb->mbc_rom_bank = 1; gb->last_rtc_second = time(NULL); gb->last_vblank = clock(); gb->breakpoint = 0xFFFF; gb->cgb_ram_bank = 1; gb->input_callback = default_input_callback; gb->cartridge_type = &cart_defs[0]; // Default cartridge type } void gb_free(GB_gameboy_t *gb) { if (gb->ram) { free(gb->ram); } if (gb->vram) { free(gb->vram); } if (gb->mbc_ram) { free(gb->mbc_ram); } if (gb->rom) { free(gb->rom); } if (gb->audio_buffer) { free(gb->audio_buffer); } } int gb_load_bios(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "r"); if (!f) return errno; fread(gb->bios, sizeof(gb->bios), 1, f); fclose(f); return 0; } int gb_load_rom(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "r"); if (!f) return errno; fseek(f, 0, SEEK_END); gb->rom_size = (ftell(f) + 0x3FFF) & ~0x3FFF; /* Round to bank */ fseek(f, 0, SEEK_SET); gb->rom = malloc(gb->rom_size); memset(gb->rom, 0xFF, gb->rom_size); /* Pad with 0xFFs */ fread(gb->rom, gb->rom_size, 1, f); fclose(f); gb->cartridge_type = &cart_defs[gb->rom[0x147]]; if (gb->cartridge_type->has_ram) { static const int ram_sizes[256] = {0, 0x800, 0x2000, 0x8000, 0x20000, 0x10000}; gb->mbc_ram_size = ram_sizes[gb->rom[0x149]]; gb->mbc_ram = malloc(gb->mbc_ram_size); } return 0; } /* Todo: we need a sane and protable save state format. */ int gb_save_state(GB_gameboy_t *gb, const char *path) { GB_gameboy_t save; memcpy(&save, gb, offsetof(GB_gameboy_t, first_unsaved_data)); save.cartridge_type = NULL; // Kept from load_rom save.rom = NULL; // Kept from load_rom save.rom_size = 0; // Kept from load_rom save.mbc_ram = NULL; save.ram = NULL; save.vram = NULL; save.screen = NULL; // Kept from user save.audio_buffer = NULL; // Kept from user save.buffer_size = 0; // Kept from user save.sample_rate = 0; // Kept from user save.audio_position = 0; // Kept from previous state save.vblank_callback = NULL; save.user_data = NULL; memset(save.keys, 0, sizeof(save.keys)); // Kept from user FILE *f = fopen(path, "w"); if (!f) { return errno; } if (fwrite(&save, 1, offsetof(GB_gameboy_t, first_unsaved_data), f) != offsetof(GB_gameboy_t, first_unsaved_data)) { fclose(f); return EIO; } if (fwrite(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) { fclose(f); return EIO; } if (fwrite(gb->ram, 1, gb->ram_size, f) != gb->ram_size) { fclose(f); return EIO; } if (fwrite(gb->vram, 1, gb->vram_size, f) != gb->vram_size) { fclose(f); return EIO; } errno = 0; fclose(f); return errno; } int gb_load_state(GB_gameboy_t *gb, const char *path) { GB_gameboy_t save; FILE *f = fopen(path, "r"); if (!f) { return errno; } if (fread(&save, 1, offsetof(GB_gameboy_t, first_unsaved_data), f) != offsetof(GB_gameboy_t, first_unsaved_data)) { fclose(f); return EIO; } save.cartridge_type = gb->cartridge_type; save.rom = gb->rom; save.rom_size = gb->rom_size; save.mbc_ram = gb->mbc_ram; save.ram = gb->ram; save.vram = gb->vram; save.screen = gb->screen; save.audio_buffer = gb->audio_buffer; save.buffer_size = gb->buffer_size; save.sample_rate = gb->sample_rate; save.audio_position = gb->audio_position; save.vblank_callback = gb->vblank_callback; save.user_data = gb->user_data; memcpy(save.keys, gb->keys, sizeof(save.keys)); if (gb->magic != save.magic) { gb_log(gb, "File is not a save state, or is from an incompatible operating system.\n"); fclose(f); return -1; } if (gb->version != save.version) { gb_log(gb, "Save state is for a different version of SameBoy.\n"); fclose(f); return -1; } if (gb->mbc_ram_size != save.mbc_ram_size) { gb_log(gb, "Save state has non-matching MBC RAM size.\n"); fclose(f); return -1; } if (gb->ram_size != save.ram_size) { gb_log(gb, "Save state has non-matching RAM size. Try changing emulated model.\n"); fclose(f); return -1; } if (gb->vram_size != save.vram_size) { gb_log(gb, "Save state has non-matching VRAM size. Try changing emulated model.\n"); fclose(f); return -1; } if (fread(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) { fclose(f); return EIO; } if (fread(gb->ram, 1, gb->ram_size, f) != gb->ram_size) { fclose(f); return EIO; } if (fread(gb->vram, 1, gb->vram_size, f) != gb->vram_size) { fclose(f); return EIO; } memcpy(gb, &save, offsetof(GB_gameboy_t, first_unsaved_data)); errno = 0; fclose(f); return errno; } int gb_save_battery(GB_gameboy_t *gb, const char *path) { if (!gb->cartridge_type->has_battery) return 0; // Nothing to save. FILE *f = fopen(path, "w"); if (!f) { return errno; } if (fwrite(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) { fclose(f); return EIO; } if (gb->cartridge_type->has_rtc) { if (fwrite(gb->rtc_data, 1, sizeof(gb->rtc_data), f) != sizeof(gb->rtc_data)) { fclose(f); return EIO; } if (fwrite(&gb->last_rtc_second, 1, sizeof(gb->last_rtc_second), f) != sizeof(gb->last_rtc_second)) { fclose(f); return EIO; } } errno = 0; fclose(f); return errno; } /* Loading will silently stop if the format is incomplete */ void gb_load_battery(GB_gameboy_t *gb, const char *path) { FILE *f = fopen(path, "r"); if (!f) { return; } if (fread(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) { goto reset_rtc; } if (fread(gb->rtc_data, 1, sizeof(gb->rtc_data), f) != sizeof(gb->rtc_data)) { goto reset_rtc; } if (fread(&gb->last_rtc_second, 1, sizeof(gb->last_rtc_second), f) != sizeof(gb->last_rtc_second)) { goto reset_rtc; } if (gb->last_rtc_second > time(NULL)) { /* We must reset RTC here, or it will not advance. */ goto reset_rtc; } if (gb->last_rtc_second < 852076800) { /* 1/1/97. There weren't any RTC games that time, so if the value we read is lower it means it wasn't really RTC data. */ goto reset_rtc; } goto exit; reset_rtc: gb->last_rtc_second = time(NULL); gb->rtc_high |= 0x80; /* This gives the game a hint that the clock should be reset. */ exit: fclose(f); return; } void gb_run(GB_gameboy_t *gb) { update_joyp(gb); debugger_run(gb); cpu_run(gb); display_run(gb); } void gb_set_pixels_output(GB_gameboy_t *gb, uint32_t *output) { gb->screen = output; } void gb_set_vblank_callback(GB_gameboy_t *gb, GB_vblank_callback_t callback) { gb->vblank_callback = callback; } void gb_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback) { gb->log_callback = callback; } void gb_set_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback) { gb->input_callback = callback; } void gb_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callback) { gb->rgb_encode_callback = callback; } void gb_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate) { if (gb->audio_buffer) { free(gb->audio_buffer); } gb->buffer_size = sample_rate / 25; // 40ms delay gb->audio_buffer = malloc(gb->buffer_size * 2); gb->sample_rate = sample_rate; gb->audio_position = 0; }