#include #include #include #include #include #include #include "gb.h" void update_keys_status(GB_gameboy_t *gb) { static bool ctrl = false; SDL_Event event; while (SDL_PollEvent(&event)) { switch( event.type ){ case SDL_QUIT: exit(0); case SDL_KEYDOWN: case SDL_KEYUP: gb->stopped = false; switch (event.key.keysym.sym) { case SDLK_RIGHT: gb->keys[0] = event.type == SDL_KEYDOWN; break; case SDLK_LEFT: gb->keys[1] = event.type == SDL_KEYDOWN; break; case SDLK_UP: gb->keys[2] = event.type == SDL_KEYDOWN; break; case SDLK_DOWN: gb->keys[3] = event.type == SDL_KEYDOWN; break; case SDLK_x: gb->keys[4] = event.type == SDL_KEYDOWN; break; case SDLK_z: gb->keys[5] = event.type == SDL_KEYDOWN; break; case SDLK_BACKSPACE: gb->keys[6] = event.type == SDL_KEYDOWN; break; case SDLK_RETURN: gb->keys[7] = event.type == SDL_KEYDOWN; break; case SDLK_SPACE: gb->turbo = event.type == SDL_KEYDOWN; break; case SDLK_LCTRL: ctrl = event.type == SDL_KEYDOWN; break; case SDLK_c: if (ctrl && event.type == SDL_KEYDOWN) { ctrl = false; gb->debug_stopped = true; } break; default: break; } break; default: break; } } } void vblank(GB_gameboy_t *gb) { SDL_Surface *screen = gb->user_data; SDL_Flip(screen); update_keys_status(gb); gb_set_pixels_output(gb, screen->pixels); } #ifdef __APPLE__ #include #endif static const char *executable_folder(void) { static char path[1024] = {0,}; if (path[0]) { return path; } /* Ugly unportable code! :( */ #ifdef __APPLE__ unsigned int length = sizeof(path) - 1; _NSGetExecutablePath(&path[0], &length); #else #ifdef __linux__ ssize_t length = readlink("/proc/self/exe", &path[0], sizeof(path) - 1); assert (length != -1); #else #warning Unsupported OS: sameboy will only run from CWD /* No OS-specific way, assume running from CWD */ getcwd(&path[0], sizeof(path) - 1); return path; #endif #endif size_t pos = strlen(path); while (pos) { pos--; if (path[pos] == '/') { path[pos] = 0; break; } } return path; } static char *executable_relative_path(const char *filename) { static char path[1024]; snprintf(path, sizeof(path), "%s/%s", executable_folder(), filename); return path; } static SDL_Surface *screen = NULL; static uint32_t rgb_encode(GB_gameboy_t *gb, unsigned char r, unsigned char g, unsigned char b) { return SDL_MapRGB(screen->format, r, g, b); } #ifdef __APPLE__ extern void cocoa_disable_filtering(void); #endif int main(int argc, char **argv) { GB_gameboy_t gb; bool dmg = false; if (argc == 1 || argc > 3) { usage: fprintf(stderr, "Usage: %s [--dmg] rom\n", argv[0]); exit(1); } if (argc == 3) { if (strcmp(argv[1], "--dmg") == 0) { dmg = true; } else { goto usage; } } if (dmg) { gb_init(&gb); if (gb_load_bios(&gb, executable_relative_path("dmg_boot.bin"))) { perror("Failed to load boot ROM"); exit(1); } } else { gb_init_cgb(&gb); if (gb_load_bios(&gb, executable_relative_path("cgb_boot.bin"))) { perror("Failed to load boot ROM"); exit(1); } } if (gb_load_rom(&gb, argv[argc - 1])) { perror("Failed to load ROM"); exit(1); } SDL_Init( SDL_INIT_EVERYTHING ); screen = SDL_SetVideoMode(160, 144, 32, SDL_SWSURFACE ); #ifdef __APPLE__ cocoa_disable_filtering(); #endif SDL_LockSurface(screen); gb_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank); gb.user_data = screen; gb_set_pixels_output(&gb, screen->pixels); gb_set_rgb_encode_callback(&gb, rgb_encode); while (true) { gb_run(&gb); } return 0; }