#ifndef debugger_h #define debugger_h #include "gb.h" void GB_debugger_run(GB_gameboy_t *gb); void GB_debugger_handle_async_commands(GB_gameboy_t *gb); void GB_debugger_call_hook(GB_gameboy_t *gb, uint16_t call_addr); void GB_debugger_ret_hook(GB_gameboy_t *gb); void GB_debugger_test_write_watchpoint(GB_gameboy_t *gb, uint16_t addr, uint8_t value); void GB_debugger_test_read_watchpoint(GB_gameboy_t *gb, uint16_t addr); void GB_debugger_load_symbol_file(GB_gameboy_t *gb, const char *path); const GB_bank_symbol_t *GB_debugger_find_symbol(GB_gameboy_t *gb, uint16_t addr); const char *GB_debugger_name_for_address(GB_gameboy_t *gb, uint16_t addr); #endif /* debugger_h */