800 lines
23 KiB
C
800 lines
23 KiB
C
#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include <errno.h>
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#include <stdarg.h>
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#ifndef _WIN32
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#include <sys/select.h>
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#include <unistd.h>
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#endif
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#include "gb.h"
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#ifdef DISABLE_REWIND
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#define GB_rewind_free(...)
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#define GB_rewind_push(...)
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#endif
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void GB_attributed_logv(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, va_list args)
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{
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char *string = NULL;
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vasprintf(&string, fmt, args);
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if (string) {
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if (gb->log_callback) {
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gb->log_callback(gb, string, attributes);
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}
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else {
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/* Todo: Add ANSI escape sequences for attributed text */
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printf("%s", string);
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}
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}
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free(string);
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}
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void GB_attributed_log(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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GB_attributed_logv(gb, attributes, fmt, args);
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va_end(args);
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}
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void GB_log(GB_gameboy_t *gb, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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GB_attributed_logv(gb, 0, fmt, args);
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va_end(args);
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}
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#ifndef DISABLE_DEBUGGER
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static char *default_input_callback(GB_gameboy_t *gb)
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{
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char *expression = NULL;
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size_t size = 0;
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if (getline(&expression, &size, stdin) == -1) {
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/* The user doesn't have STDIN or used ^D. We make sure the program keeps running. */
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GB_set_async_input_callback(gb, NULL); /* Disable async input */
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return strdup("c");
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}
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if (!expression) {
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return strdup("");
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}
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size_t length = strlen(expression);
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if (expression[length - 1] == '\n') {
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expression[length - 1] = 0;
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}
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return expression;
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}
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static char *default_async_input_callback(GB_gameboy_t *gb)
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{
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#ifndef _WIN32
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fd_set set;
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FD_ZERO(&set);
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FD_SET(STDIN_FILENO, &set);
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struct timeval time = {0,};
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if (select(1, &set, NULL, NULL, &time) == 1) {
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if (feof(stdin)) {
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GB_set_async_input_callback(gb, NULL); /* Disable async input */
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return NULL;
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}
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return default_input_callback(gb);
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}
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#endif
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return NULL;
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}
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#endif
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void GB_init(GB_gameboy_t *gb, GB_model_t model)
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{
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memset(gb, 0, sizeof(*gb));
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gb->model = model;
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if (GB_is_cgb(gb)) {
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gb->ram = malloc(gb->ram_size = 0x2000 * 8);
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gb->vram = malloc(gb->vram_size = 0x2000 * 2);
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}
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else {
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gb->ram = malloc(gb->ram_size = 0x2000);
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gb->vram = malloc(gb->vram_size = 0x2000);
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}
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#ifndef DISABLE_DEBUGGER
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gb->input_callback = default_input_callback;
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gb->async_input_callback = default_async_input_callback;
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#endif
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gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type
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gb->clock_multiplier = 1.0;
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GB_reset(gb);
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}
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GB_model_t GB_get_model(GB_gameboy_t *gb)
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{
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return gb->model;
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}
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void GB_free(GB_gameboy_t *gb)
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{
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gb->magic = 0;
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if (gb->ram) {
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free(gb->ram);
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}
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if (gb->vram) {
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free(gb->vram);
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}
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if (gb->mbc_ram) {
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free(gb->mbc_ram);
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}
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if (gb->rom) {
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free(gb->rom);
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}
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if (gb->apu_output.buffer) {
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free(gb->apu_output.buffer);
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}
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if (gb->breakpoints) {
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free(gb->breakpoints);
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}
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if (gb->sgb) {
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free(gb->sgb);
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}
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#ifndef DISABLE_DEBUGGER
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GB_debugger_clear_symbols(gb);
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#endif
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GB_rewind_free(gb);
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memset(gb, 0, sizeof(*gb));
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}
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int GB_load_boot_rom(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "rb");
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if (!f) {
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GB_log(gb, "Could not open boot ROM: %s.\n", strerror(errno));
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return errno;
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}
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fread(gb->boot_rom, sizeof(gb->boot_rom), 1, f);
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fclose(f);
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return 0;
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}
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void GB_load_boot_rom_from_buffer(GB_gameboy_t *gb, const unsigned char *buffer, size_t size)
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{
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if (size > sizeof(gb->boot_rom)) {
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size = sizeof(gb->boot_rom);
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}
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memset(gb->boot_rom, 0xFF, sizeof(gb->boot_rom));
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memcpy(gb->boot_rom, buffer, size);
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}
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int GB_load_rom(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "rb");
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if (!f) {
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GB_log(gb, "Could not open ROM: %s.\n", strerror(errno));
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return errno;
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}
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fseek(f, 0, SEEK_END);
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gb->rom_size = (ftell(f) + 0x3FFF) & ~0x3FFF; /* Round to bank */
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/* And then round to a power of two */
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while (gb->rom_size & (gb->rom_size - 1)) {
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/* I promise this works. */
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gb->rom_size |= gb->rom_size >> 1;
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gb->rom_size++;
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}
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fseek(f, 0, SEEK_SET);
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if (gb->rom) {
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free(gb->rom);
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}
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gb->rom = malloc(gb->rom_size);
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memset(gb->rom, 0xFF, gb->rom_size); /* Pad with 0xFFs */
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fread(gb->rom, gb->rom_size, 1, f);
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fclose(f);
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GB_configure_cart(gb);
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return 0;
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}
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typedef struct {
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uint8_t seconds;
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uint8_t padding1[3];
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uint8_t minutes;
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uint8_t padding2[3];
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uint8_t hours;
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uint8_t padding3[3];
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uint8_t days;
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uint8_t padding4[3];
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uint8_t high;
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uint8_t padding5[3];
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} GB_vba_rtc_time_t;
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typedef union {
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struct __attribute__((packed)) {
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GB_rtc_time_t rtc_real;
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time_t last_rtc_second; /* Platform specific endianess and size */
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} sameboy_legacy;
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struct {
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/* Used by VBA versions with 32-bit timestamp*/
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GB_vba_rtc_time_t rtc_real, rtc_latched;
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uint32_t last_rtc_second; /* Always little endian */
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} vba32;
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struct {
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/* Used by BGB and VBA versions with 64-bit timestamp*/
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GB_vba_rtc_time_t rtc_real, rtc_latched;
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uint64_t last_rtc_second; /* Always little endian */
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} vba64;
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} GB_rtc_save_t;
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int GB_save_battery(GB_gameboy_t *gb, const char *path)
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{
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if (!gb->cartridge_type->has_battery) return 0; // Nothing to save.
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if (gb->mbc_ram_size == 0 && !gb->cartridge_type->has_rtc) return 0; /* Claims to have battery, but has no RAM or RTC */
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FILE *f = fopen(path, "wb");
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if (!f) {
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GB_log(gb, "Could not open battery save: %s.\n", strerror(errno));
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return errno;
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}
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if (fwrite(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) {
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fclose(f);
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return EIO;
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}
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if (gb->cartridge_type->has_rtc) {
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GB_rtc_save_t rtc_save = {{{{0,}},},};
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rtc_save.vba64.rtc_real.seconds = gb->rtc_real.seconds;
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rtc_save.vba64.rtc_real.minutes = gb->rtc_real.minutes;
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rtc_save.vba64.rtc_real.hours = gb->rtc_real.hours;
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rtc_save.vba64.rtc_real.days = gb->rtc_real.days;
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rtc_save.vba64.rtc_real.high = gb->rtc_real.high;
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rtc_save.vba64.rtc_latched.seconds = gb->rtc_latched.seconds;
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rtc_save.vba64.rtc_latched.minutes = gb->rtc_latched.minutes;
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rtc_save.vba64.rtc_latched.hours = gb->rtc_latched.hours;
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rtc_save.vba64.rtc_latched.days = gb->rtc_latched.days;
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rtc_save.vba64.rtc_latched.high = gb->rtc_latched.high;
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#ifdef GB_BIG_ENDIAN
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rtc_save.vba64.last_rtc_second = __builtin_bswap64(gb->last_rtc_second);
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#else
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rtc_save.vba64.last_rtc_second = gb->last_rtc_second;
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#endif
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if (fwrite(&rtc_save.vba64, 1, sizeof(rtc_save.vba64), f) != sizeof(rtc_save.vba64)) {
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fclose(f);
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return EIO;
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}
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}
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errno = 0;
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fclose(f);
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return errno;
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}
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/* Loading will silently stop if the format is incomplete */
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void GB_load_battery(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "rb");
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if (!f) {
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return;
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}
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if (fread(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) {
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goto reset_rtc;
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}
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GB_rtc_save_t rtc_save;
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switch (fread(&rtc_save, 1, sizeof(rtc_save), f)) {
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case sizeof(rtc_save.sameboy_legacy):
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memcpy(&gb->rtc_real, &rtc_save.sameboy_legacy.rtc_real, sizeof(gb->rtc_real));
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memcpy(&gb->rtc_latched, &rtc_save.sameboy_legacy.rtc_real, sizeof(gb->rtc_real));
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gb->last_rtc_second = rtc_save.sameboy_legacy.last_rtc_second;
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break;
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case sizeof(rtc_save.vba32):
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gb->rtc_real.seconds = rtc_save.vba32.rtc_real.seconds;
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gb->rtc_real.minutes = rtc_save.vba32.rtc_real.minutes;
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gb->rtc_real.hours = rtc_save.vba32.rtc_real.hours;
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gb->rtc_real.days = rtc_save.vba32.rtc_real.days;
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gb->rtc_real.high = rtc_save.vba32.rtc_real.high;
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gb->rtc_latched.seconds = rtc_save.vba32.rtc_latched.seconds;
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gb->rtc_latched.minutes = rtc_save.vba32.rtc_latched.minutes;
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gb->rtc_latched.hours = rtc_save.vba32.rtc_latched.hours;
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gb->rtc_latched.days = rtc_save.vba32.rtc_latched.days;
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gb->rtc_latched.high = rtc_save.vba32.rtc_latched.high;
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#ifdef GB_BIG_ENDIAN
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gb->last_rtc_second = __builtin_bswap32(rtc_save.vba32.last_rtc_second);
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#else
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gb->last_rtc_second = rtc_save.vba32.last_rtc_second;
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#endif
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break;
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case sizeof(rtc_save.vba64):
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gb->rtc_real.seconds = rtc_save.vba64.rtc_real.seconds;
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gb->rtc_real.minutes = rtc_save.vba64.rtc_real.minutes;
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gb->rtc_real.hours = rtc_save.vba64.rtc_real.hours;
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gb->rtc_real.days = rtc_save.vba64.rtc_real.days;
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gb->rtc_real.high = rtc_save.vba64.rtc_real.high;
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gb->rtc_latched.seconds = rtc_save.vba64.rtc_latched.seconds;
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gb->rtc_latched.minutes = rtc_save.vba64.rtc_latched.minutes;
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gb->rtc_latched.hours = rtc_save.vba64.rtc_latched.hours;
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gb->rtc_latched.days = rtc_save.vba64.rtc_latched.days;
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gb->rtc_latched.high = rtc_save.vba64.rtc_latched.high;
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#ifdef GB_BIG_ENDIAN
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gb->last_rtc_second = __builtin_bswap64(rtc_save.vba64.last_rtc_second);
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#else
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gb->last_rtc_second = rtc_save.vba64.last_rtc_second;
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#endif
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break;
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default:
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goto reset_rtc;
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}
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if (gb->last_rtc_second > time(NULL)) {
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/* We must reset RTC here, or it will not advance. */
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goto reset_rtc;
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}
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if (gb->last_rtc_second < 852076800) { /* 1/1/97. There weren't any RTC games that time,
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so if the value we read is lower it means it wasn't
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really RTC data. */
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goto reset_rtc;
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}
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goto exit;
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reset_rtc:
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gb->last_rtc_second = time(NULL);
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gb->rtc_real.high |= 0x80; /* This gives the game a hint that the clock should be reset. */
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exit:
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fclose(f);
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return;
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}
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uint8_t GB_run(GB_gameboy_t *gb)
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{
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if (gb->sgb && gb->sgb->intro_animation < 140) {
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/* On the SGB, the GB is halted after finishing the boot ROM.
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Then, after the boot animation is almost done, it's reset.
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Since the SGB HLE does not perform any header validity checks,
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we just halt the CPU (with hacky code) until the correct time.
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This ensures the Nintendo logo doesn't flash on screen, and
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the game does "run in background" while the animation is playing. */
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GB_display_run(gb, 228);
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gb->cycles_since_last_sync += 228;
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return 228;
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}
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GB_debugger_run(gb);
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gb->cycles_since_run = 0;
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GB_cpu_run(gb);
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if (gb->vblank_just_occured) {
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GB_update_joyp(gb);
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GB_rtc_run(gb);
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GB_debugger_handle_async_commands(gb);
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GB_rewind_push(gb);
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}
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return gb->cycles_since_run;
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}
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uint64_t GB_run_frame(GB_gameboy_t *gb)
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{
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/* Configure turbo temporarily, the user wants to handle FPS capping manually. */
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bool old_turbo = gb->turbo;
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bool old_dont_skip = gb->turbo_dont_skip;
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gb->turbo = true;
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gb->turbo_dont_skip = true;
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gb->cycles_since_last_sync = 0;
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while (true) {
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GB_run(gb);
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if (gb->vblank_just_occured) {
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break;
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}
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}
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gb->turbo = old_turbo;
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gb->turbo_dont_skip = old_dont_skip;
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return gb->cycles_since_last_sync * 1000000000LL / 2 / GB_get_clock_rate(gb); /* / 2 because we use 8MHz units */
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}
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void GB_set_pixels_output(GB_gameboy_t *gb, uint32_t *output)
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{
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gb->screen = output;
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}
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void GB_set_vblank_callback(GB_gameboy_t *gb, GB_vblank_callback_t callback)
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{
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gb->vblank_callback = callback;
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}
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void GB_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback)
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{
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gb->log_callback = callback;
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}
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void GB_set_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback)
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{
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#ifndef DISABLE_DEBUGGER
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if (gb->input_callback == default_input_callback) {
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gb->async_input_callback = NULL;
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}
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gb->input_callback = callback;
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#endif
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}
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void GB_set_async_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback)
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{
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#ifndef DISABLE_DEBUGGER
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gb->async_input_callback = callback;
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#endif
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}
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void GB_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callback)
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{
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if (!gb->rgb_encode_callback && !GB_is_cgb(gb)) {
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gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] =
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callback(gb, 0xFF, 0xFF, 0xFF);
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gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] =
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callback(gb, 0xAA, 0xAA, 0xAA);
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gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] =
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callback(gb, 0x55, 0x55, 0x55);
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gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] =
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callback(gb, 0, 0, 0);
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}
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gb->rgb_encode_callback = callback;
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for (unsigned i = 0; i < 32; i++) {
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GB_palette_changed(gb, true, i * 2);
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GB_palette_changed(gb, false, i * 2);
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}
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}
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void GB_set_infrared_callback(GB_gameboy_t *gb, GB_infrared_callback_t callback)
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{
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gb->infrared_callback = callback;
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}
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void GB_set_infrared_input(GB_gameboy_t *gb, bool state)
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{
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gb->infrared_input = state;
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gb->cycles_since_input_ir_change = 0;
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gb->ir_queue_length = 0;
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}
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void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, long cycles_after_previous_change)
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{
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if (gb->ir_queue_length == GB_MAX_IR_QUEUE) {
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GB_log(gb, "IR Queue is full\n");
|
|
return;
|
|
}
|
|
gb->ir_queue[gb->ir_queue_length++] = (GB_ir_queue_item_t){state, cycles_after_previous_change};
|
|
}
|
|
|
|
void GB_set_rumble_callback(GB_gameboy_t *gb, GB_rumble_callback_t callback)
|
|
{
|
|
gb->rumble_callback = callback;
|
|
}
|
|
|
|
void GB_set_serial_transfer_start_callback(GB_gameboy_t *gb, GB_serial_transfer_start_callback_t callback)
|
|
{
|
|
gb->serial_transfer_start_callback = callback;
|
|
}
|
|
|
|
void GB_set_serial_transfer_end_callback(GB_gameboy_t *gb, GB_serial_transfer_end_callback_t callback)
|
|
{
|
|
gb->serial_transfer_end_callback = callback;
|
|
}
|
|
|
|
uint8_t GB_serial_get_data(GB_gameboy_t *gb)
|
|
{
|
|
if (gb->io_registers[GB_IO_SC] & 1) {
|
|
/* Internal Clock */
|
|
GB_log(gb, "Serial read request while using internal clock. \n");
|
|
return 0xFF;
|
|
}
|
|
return gb->io_registers[GB_IO_SB];
|
|
}
|
|
void GB_serial_set_data(GB_gameboy_t *gb, uint8_t data)
|
|
{
|
|
if (gb->io_registers[GB_IO_SC] & 1) {
|
|
/* Internal Clock */
|
|
GB_log(gb, "Serial write request while using internal clock. \n");
|
|
return;
|
|
}
|
|
gb->io_registers[GB_IO_SB] = data;
|
|
gb->io_registers[GB_IO_IF] |= 8;
|
|
}
|
|
|
|
void GB_disconnect_serial(GB_gameboy_t *gb)
|
|
{
|
|
gb->serial_transfer_start_callback = NULL;
|
|
gb->serial_transfer_end_callback = NULL;
|
|
|
|
/* Reset any internally-emulated device. Currently, only the printer. */
|
|
memset(&gb->printer, 0, sizeof(gb->printer));
|
|
}
|
|
|
|
bool GB_is_inited(GB_gameboy_t *gb)
|
|
{
|
|
return gb->magic == 'SAME';
|
|
}
|
|
|
|
bool GB_is_cgb(GB_gameboy_t *gb)
|
|
{
|
|
return (gb->model & GB_MODEL_FAMILY_MASK) == GB_MODEL_CGB_FAMILY;
|
|
}
|
|
|
|
bool GB_is_sgb(GB_gameboy_t *gb)
|
|
{
|
|
return (gb->model & ~GB_MODEL_PAL_BIT) == GB_MODEL_SGB || gb->model == GB_MODEL_SGB2;
|
|
}
|
|
|
|
void GB_set_turbo_mode(GB_gameboy_t *gb, bool on, bool no_frame_skip)
|
|
{
|
|
gb->turbo = on;
|
|
gb->turbo_dont_skip = no_frame_skip;
|
|
}
|
|
|
|
void GB_set_rendering_disabled(GB_gameboy_t *gb, bool disabled)
|
|
{
|
|
gb->disable_rendering = disabled;
|
|
}
|
|
|
|
void *GB_get_user_data(GB_gameboy_t *gb)
|
|
{
|
|
return gb->user_data;
|
|
}
|
|
|
|
void GB_set_user_data(GB_gameboy_t *gb, void *data)
|
|
{
|
|
gb->user_data = data;
|
|
}
|
|
|
|
static void reset_ram(GB_gameboy_t *gb)
|
|
{
|
|
switch (gb->model) {
|
|
case GB_MODEL_CGB_E:
|
|
case GB_MODEL_AGB: /* Unverified */
|
|
for (unsigned i = 0; i < gb->ram_size; i++) {
|
|
gb->ram[i] = (random() & 0xFF);
|
|
}
|
|
break;
|
|
|
|
case GB_MODEL_DMG_B:
|
|
case GB_MODEL_SGB_NTSC: /* Unverified*/
|
|
case GB_MODEL_SGB_PAL: /* Unverified */
|
|
for (unsigned i = 0; i < gb->ram_size; i++) {
|
|
gb->ram[i] = (random() & 0xFF);
|
|
if (i & 0x100) {
|
|
gb->ram[i] &= random();
|
|
}
|
|
else {
|
|
gb->ram[i] |= random();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GB_MODEL_SGB2:
|
|
for (unsigned i = 0; i < gb->ram_size; i++) {
|
|
gb->ram[i] = 0x55;
|
|
gb->ram[i] ^= random() & random() & random();
|
|
}
|
|
break;
|
|
|
|
case GB_MODEL_CGB_C:
|
|
for (unsigned i = 0; i < gb->ram_size; i++) {
|
|
if ((i & 0x808) == 0x800 || (i & 0x808) == 0x008) {
|
|
gb->ram[i] = 0;
|
|
}
|
|
else {
|
|
gb->ram[i] = (random() | random() | random() | random()) & 0xFF;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (unsigned i = 0; i < sizeof(gb->extra_oam); i++) {
|
|
gb->extra_oam[i] = (random() & 0xFF);
|
|
}
|
|
|
|
if (GB_is_cgb(gb)) {
|
|
for (unsigned i = 0; i < 64; i++) {
|
|
gb->background_palettes_data[i] = random() & 0xFF; /* Doesn't really matter as the boot ROM overrides it anyway*/
|
|
gb->sprite_palettes_data[i] = random() & 0xFF;
|
|
}
|
|
for (unsigned i = 0; i < 32; i++) {
|
|
GB_palette_changed(gb, true, i * 2);
|
|
GB_palette_changed(gb, false, i * 2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GB_reset(GB_gameboy_t *gb)
|
|
{
|
|
uint32_t mbc_ram_size = gb->mbc_ram_size;
|
|
GB_model_t model = gb->model;
|
|
memset(gb, 0, (size_t)GB_GET_SECTION((GB_gameboy_t *) 0, unsaved));
|
|
gb->model = model;
|
|
gb->version = GB_STRUCT_VERSION;
|
|
|
|
gb->mbc_rom_bank = 1;
|
|
gb->last_rtc_second = time(NULL);
|
|
gb->cgb_ram_bank = 1;
|
|
gb->io_registers[GB_IO_JOYP] = 0xF;
|
|
gb->mbc_ram_size = mbc_ram_size;
|
|
if (GB_is_cgb(gb)) {
|
|
gb->ram_size = 0x2000 * 8;
|
|
gb->vram_size = 0x2000 * 2;
|
|
memset(gb->vram, 0, gb->vram_size);
|
|
gb->cgb_mode = true;
|
|
}
|
|
else {
|
|
gb->ram_size = 0x2000;
|
|
gb->vram_size = 0x2000;
|
|
memset(gb->vram, 0, gb->vram_size);
|
|
|
|
if (gb->rgb_encode_callback) {
|
|
gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] =
|
|
gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
|
|
gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] =
|
|
gb->rgb_encode_callback(gb, 0xAA, 0xAA, 0xAA);
|
|
gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] =
|
|
gb->rgb_encode_callback(gb, 0x55, 0x55, 0x55);
|
|
gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] =
|
|
gb->rgb_encode_callback(gb, 0, 0, 0);
|
|
}
|
|
}
|
|
reset_ram(gb);
|
|
|
|
/* The serial interrupt always occur on the 0xF7th cycle of every 0x100 cycle since boot. */
|
|
gb->serial_cycles = 0x100-0xF7;
|
|
gb->io_registers[GB_IO_SC] = 0x7E;
|
|
|
|
/* These are not deterministic, but 00 (CGB) and FF (DMG) are the most common initial values by far */
|
|
gb->io_registers[GB_IO_DMA] = gb->io_registers[GB_IO_OBP0] = gb->io_registers[GB_IO_OBP1] = GB_is_cgb(gb)? 0x00 : 0xFF;
|
|
|
|
gb->accessed_oam_row = -1;
|
|
|
|
|
|
if (GB_is_sgb(gb)) {
|
|
if (!gb->sgb) {
|
|
gb->sgb = malloc(sizeof(*gb->sgb));
|
|
}
|
|
memset(gb->sgb, 0, sizeof(*gb->sgb));
|
|
memset(gb->sgb_intro_jingle_phases, 0, sizeof(gb->sgb_intro_jingle_phases));
|
|
gb->sgb_intro_sweep_phase = 0;
|
|
gb->sgb_intro_sweep_previous_sample = 0;
|
|
gb->sgb->intro_animation = -10;
|
|
|
|
gb->sgb->player_count = 1;
|
|
GB_sgb_load_default_data(gb);
|
|
|
|
}
|
|
else {
|
|
if (gb->sgb) {
|
|
free(gb->sgb);
|
|
gb->sgb = NULL;
|
|
}
|
|
}
|
|
|
|
/* Todo: Ugly, fixme, see comment in the timer state machine */
|
|
gb->div_state = 3;
|
|
|
|
GB_apu_update_cycles_per_sample(gb);
|
|
|
|
gb->magic = (uintptr_t)'SAME';
|
|
}
|
|
|
|
void GB_switch_model_and_reset(GB_gameboy_t *gb, GB_model_t model)
|
|
{
|
|
gb->model = model;
|
|
if (GB_is_cgb(gb)) {
|
|
gb->ram = realloc(gb->ram, gb->ram_size = 0x2000 * 8);
|
|
gb->vram = realloc(gb->vram, gb->vram_size = 0x2000 * 2);
|
|
}
|
|
else {
|
|
gb->ram = realloc(gb->ram, gb->ram_size = 0x2000);
|
|
gb->vram = realloc(gb->vram, gb->vram_size = 0x2000);
|
|
}
|
|
GB_rewind_free(gb);
|
|
GB_reset(gb);
|
|
}
|
|
|
|
void *GB_get_direct_access(GB_gameboy_t *gb, GB_direct_access_t access, size_t *size, uint16_t *bank)
|
|
{
|
|
/* Set size and bank to dummy pointers if not set */
|
|
size_t dummy_size;
|
|
uint16_t dummy_bank;
|
|
if (!size) {
|
|
size = &dummy_size;
|
|
}
|
|
|
|
if (!bank) {
|
|
bank = &dummy_bank;
|
|
}
|
|
|
|
|
|
switch (access) {
|
|
case GB_DIRECT_ACCESS_ROM:
|
|
*size = gb->rom_size;
|
|
*bank = gb->mbc_rom_bank;
|
|
return gb->rom;
|
|
case GB_DIRECT_ACCESS_RAM:
|
|
*size = gb->ram_size;
|
|
*bank = gb->cgb_ram_bank;
|
|
return gb->ram;
|
|
case GB_DIRECT_ACCESS_CART_RAM:
|
|
*size = gb->mbc_ram_size;
|
|
*bank = gb->mbc_ram_bank;
|
|
return gb->mbc_ram;
|
|
case GB_DIRECT_ACCESS_VRAM:
|
|
*size = gb->vram_size;
|
|
*bank = gb->cgb_vram_bank;
|
|
return gb->vram;
|
|
case GB_DIRECT_ACCESS_HRAM:
|
|
*size = sizeof(gb->hram);
|
|
*bank = 0;
|
|
return &gb->hram;
|
|
case GB_DIRECT_ACCESS_IO:
|
|
*size = sizeof(gb->io_registers);
|
|
*bank = 0;
|
|
return &gb->io_registers;
|
|
case GB_DIRECT_ACCESS_BOOTROM:
|
|
*size = GB_is_cgb(gb)? sizeof(gb->boot_rom) : 0x100;
|
|
*bank = 0;
|
|
return &gb->boot_rom;
|
|
case GB_DIRECT_ACCESS_OAM:
|
|
*size = sizeof(gb->oam);
|
|
*bank = 0;
|
|
return &gb->oam;
|
|
case GB_DIRECT_ACCESS_BGP:
|
|
*size = sizeof(gb->background_palettes_data);
|
|
*bank = 0;
|
|
return &gb->background_palettes_data;
|
|
case GB_DIRECT_ACCESS_OBP:
|
|
*size = sizeof(gb->sprite_palettes_data);
|
|
*bank = 0;
|
|
return &gb->sprite_palettes_data;
|
|
case GB_DIRECT_ACCESS_IE:
|
|
*size = sizeof(gb->interrupt_enable);
|
|
*bank = 0;
|
|
return &gb->interrupt_enable;
|
|
default:
|
|
*size = 0;
|
|
*bank = 0;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void GB_set_clock_multiplier(GB_gameboy_t *gb, double multiplier)
|
|
{
|
|
gb->clock_multiplier = multiplier;
|
|
GB_apu_update_cycles_per_sample(gb);
|
|
}
|
|
|
|
uint32_t GB_get_clock_rate(GB_gameboy_t *gb)
|
|
{
|
|
if (gb->model == GB_MODEL_SGB_NTSC) {
|
|
return SGB_NTSC_FREQUENCY * gb->clock_multiplier;
|
|
}
|
|
if (gb->model == GB_MODEL_SGB_PAL) {
|
|
return SGB_PAL_FREQUENCY * gb->clock_multiplier;
|
|
}
|
|
return CPU_FREQUENCY * gb->clock_multiplier;
|
|
}
|
|
|
|
size_t GB_get_screen_width(GB_gameboy_t *gb)
|
|
{
|
|
return GB_is_sgb(gb)? 256 : 160;
|
|
}
|
|
|
|
size_t GB_get_screen_height(GB_gameboy_t *gb)
|
|
{
|
|
return GB_is_sgb(gb)? 224 : 144;
|
|
}
|
|
|
|
unsigned GB_get_player_count(GB_gameboy_t *gb)
|
|
{
|
|
return GB_is_sgb(gb)? gb->sgb->player_count : 1;
|
|
}
|