Maximilian Mader
13e0b90b47
There are four options for the DMG color palette: - Greyscale - Lime (Game Boy) - Olive (Pocket) - Teal (Light) When loading the configuration from the `prefs.bin` the configured `dmg_palette` gets normalized by applying `mod 3` to it, limiting the possible values to [ 0, 1, 2 ], thus selecting the “Teal” color palette will be saved as such, but the next time the config gets loaded it gets reset to Greyscale. |
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.. | ||
audio | ||
background.bmp | ||
console.c | ||
console.h | ||
font.c | ||
font.h | ||
gui.c | ||
gui.h | ||
main.c | ||
opengl_compat.c | ||
opengl_compat.h | ||
shader.c | ||
shader.h | ||
utils.c | ||
utils.h |