600 lines
16 KiB
C
600 lines
16 KiB
C
#include <stdio.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <string.h>
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#include <errno.h>
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#include <stdarg.h>
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#ifndef _WIN32
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#include <sys/select.h>
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#include <unistd.h>
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#endif
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#include "gb.h"
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#ifdef DISABLE_REWIND
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#define GB_rewind_free(...)
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#define GB_rewind_push(...)
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#endif
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void GB_attributed_logv(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, va_list args)
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{
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char *string = NULL;
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vasprintf(&string, fmt, args);
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if (string) {
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if (gb->log_callback) {
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gb->log_callback(gb, string, attributes);
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}
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else {
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/* Todo: Add ANSI escape sequences for attributed text */
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printf("%s", string);
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}
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}
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free(string);
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}
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void GB_attributed_log(GB_gameboy_t *gb, GB_log_attributes attributes, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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GB_attributed_logv(gb, attributes, fmt, args);
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va_end(args);
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}
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void GB_log(GB_gameboy_t *gb, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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GB_attributed_logv(gb, 0, fmt, args);
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va_end(args);
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}
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#ifndef DISABLE_DEBUGGER
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static char *default_input_callback(GB_gameboy_t *gb)
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{
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char *expression = NULL;
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size_t size = 0;
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if (getline(&expression, &size, stdin) == -1) {
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/* The user doesn't have STDIN or used ^D. We make sure the program keeps running. */
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GB_set_async_input_callback(gb, NULL); /* Disable async input */
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return strdup("c");
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}
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if (!expression) {
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return strdup("");
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}
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size_t length = strlen(expression);
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if (expression[length - 1] == '\n') {
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expression[length - 1] = 0;
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}
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return expression;
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}
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static char *default_async_input_callback(GB_gameboy_t *gb)
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{
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#ifndef _WIN32
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fd_set set;
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FD_ZERO(&set);
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FD_SET(STDIN_FILENO, &set);
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struct timeval time = {0,};
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if (select(1, &set, NULL, NULL, &time) == 1) {
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if (feof(stdin)) {
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GB_set_async_input_callback(gb, NULL); /* Disable async input */
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return NULL;
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}
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return default_input_callback(gb);
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}
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#endif
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return NULL;
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}
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#endif
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void GB_init(GB_gameboy_t *gb)
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{
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memset(gb, 0, sizeof(*gb));
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gb->ram = malloc(gb->ram_size = 0x2000);
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gb->vram = malloc(gb->vram_size = 0x2000);
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#ifndef DISABLE_DEBUGGER
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gb->input_callback = default_input_callback;
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gb->async_input_callback = default_async_input_callback;
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#endif
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gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type
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gb->clock_multiplier = 1.0;
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GB_reset(gb);
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}
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void GB_init_cgb(GB_gameboy_t *gb)
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{
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memset(gb, 0, sizeof(*gb));
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gb->ram = malloc(gb->ram_size = 0x2000 * 8);
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gb->vram = malloc(gb->vram_size = 0x2000 * 2);
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gb->is_cgb = true;
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#ifndef DISABLE_DEBUGGER
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gb->input_callback = default_input_callback;
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gb->async_input_callback = default_async_input_callback;
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#endif
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gb->cartridge_type = &GB_cart_defs[0]; // Default cartridge type
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gb->clock_multiplier = 1.0;
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GB_reset(gb);
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}
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void GB_free(GB_gameboy_t *gb)
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{
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gb->magic = 0;
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if (gb->ram) {
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free(gb->ram);
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}
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if (gb->vram) {
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free(gb->vram);
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}
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if (gb->mbc_ram) {
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free(gb->mbc_ram);
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}
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if (gb->rom) {
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free(gb->rom);
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}
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if (gb->apu_output.buffer) {
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free(gb->apu_output.buffer);
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}
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if (gb->breakpoints) {
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free(gb->breakpoints);
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}
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for (int i = 0x200; i--;) {
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if (gb->bank_symbols[i]) {
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GB_map_free(gb->bank_symbols[i]);
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}
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}
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for (int i = 0x400; i--;) {
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while (gb->reversed_symbol_map.buckets[i]) {
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GB_symbol_t *next = gb->reversed_symbol_map.buckets[i]->next;
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free(gb->reversed_symbol_map.buckets[i]);
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gb->reversed_symbol_map.buckets[i] = next;
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}
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}
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GB_rewind_free(gb);
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memset(gb, 0, sizeof(*gb));
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}
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int GB_load_boot_rom(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "rb");
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if (!f) {
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GB_log(gb, "Could not open boot ROM: %s.\n", strerror(errno));
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return errno;
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}
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fread(gb->boot_rom, sizeof(gb->boot_rom), 1, f);
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fclose(f);
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return 0;
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}
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void GB_load_boot_rom_from_buffer(GB_gameboy_t *gb, const unsigned char *buffer, size_t size)
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{
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if (size > sizeof(gb->boot_rom)) {
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size = sizeof(gb->boot_rom);
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}
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memset(gb->boot_rom, 0xFF, sizeof(gb->boot_rom));
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memcpy(gb->boot_rom, buffer, size);
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}
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int GB_load_rom(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "rb");
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if (!f) {
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GB_log(gb, "Could not open ROM: %s.\n", strerror(errno));
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return errno;
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}
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fseek(f, 0, SEEK_END);
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gb->rom_size = (ftell(f) + 0x3FFF) & ~0x3FFF; /* Round to bank */
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/* And then round to a power of two */
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while (gb->rom_size & (gb->rom_size - 1)) {
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/* I promise this works. */
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gb->rom_size |= gb->rom_size >> 1;
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gb->rom_size++;
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}
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fseek(f, 0, SEEK_SET);
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if (gb->rom) {
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free(gb->rom);
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}
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gb->rom = malloc(gb->rom_size);
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memset(gb->rom, 0xFF, gb->rom_size); /* Pad with 0xFFs */
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fread(gb->rom, gb->rom_size, 1, f);
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fclose(f);
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GB_configure_cart(gb);
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return 0;
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}
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int GB_save_battery(GB_gameboy_t *gb, const char *path)
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{
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if (!gb->cartridge_type->has_battery) return 0; // Nothing to save.
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if (gb->mbc_ram_size == 0 && !gb->cartridge_type->has_rtc) return 0; /* Claims to have battery, but has no RAM or RTC */
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FILE *f = fopen(path, "wb");
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if (!f) {
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GB_log(gb, "Could not open battery save: %s.\n", strerror(errno));
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return errno;
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}
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if (fwrite(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) {
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fclose(f);
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return EIO;
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}
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if (gb->cartridge_type->has_rtc) {
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if (fwrite(&gb->rtc_real, 1, sizeof(gb->rtc_real), f) != sizeof(gb->rtc_real)) {
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fclose(f);
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return EIO;
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}
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if (fwrite(&gb->last_rtc_second, 1, sizeof(gb->last_rtc_second), f) != sizeof(gb->last_rtc_second)) {
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fclose(f);
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return EIO;
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}
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}
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errno = 0;
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fclose(f);
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return errno;
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}
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/* Loading will silently stop if the format is incomplete */
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void GB_load_battery(GB_gameboy_t *gb, const char *path)
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{
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FILE *f = fopen(path, "rb");
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if (!f) {
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return;
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}
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if (fread(gb->mbc_ram, 1, gb->mbc_ram_size, f) != gb->mbc_ram_size) {
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goto reset_rtc;
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}
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if (fread(&gb->rtc_real, 1, sizeof(gb->rtc_real), f) != sizeof(gb->rtc_real)) {
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goto reset_rtc;
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}
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if (fread(&gb->last_rtc_second, 1, sizeof(gb->last_rtc_second), f) != sizeof(gb->last_rtc_second)) {
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goto reset_rtc;
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}
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if (gb->last_rtc_second > time(NULL)) {
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/* We must reset RTC here, or it will not advance. */
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goto reset_rtc;
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}
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if (gb->last_rtc_second < 852076800) { /* 1/1/97. There weren't any RTC games that time,
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so if the value we read is lower it means it wasn't
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really RTC data. */
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goto reset_rtc;
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}
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goto exit;
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reset_rtc:
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gb->last_rtc_second = time(NULL);
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gb->rtc_real.high |= 0x80; /* This gives the game a hint that the clock should be reset. */
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exit:
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fclose(f);
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return;
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}
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uint8_t GB_run(GB_gameboy_t *gb)
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{
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GB_debugger_run(gb);
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gb->cycles_since_run = 0;
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GB_cpu_run(gb);
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if (gb->vblank_just_occured) {
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GB_update_joyp(gb);
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GB_rtc_run(gb);
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GB_debugger_handle_async_commands(gb);
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GB_rewind_push(gb);
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}
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return gb->cycles_since_run;
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}
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uint64_t GB_run_frame(GB_gameboy_t *gb)
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{
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/* Configure turbo temporarily, the user wants to handle FPS capping manually. */
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bool old_turbo = gb->turbo;
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bool old_dont_skip = gb->turbo_dont_skip;
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gb->turbo = true;
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gb->turbo_dont_skip = true;
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gb->cycles_since_last_sync = 0;
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while (true) {
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GB_run(gb);
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if (gb->vblank_just_occured) {
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break;
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}
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}
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gb->turbo = old_turbo;
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gb->turbo_dont_skip = old_dont_skip;
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return gb->cycles_since_last_sync * 1000000000LL / 2 / GB_get_clock_rate(gb); /* / 2 because we use 8MHz units */
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}
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void GB_set_pixels_output(GB_gameboy_t *gb, uint32_t *output)
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{
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gb->screen = output;
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}
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void GB_set_vblank_callback(GB_gameboy_t *gb, GB_vblank_callback_t callback)
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{
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gb->vblank_callback = callback;
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}
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void GB_set_log_callback(GB_gameboy_t *gb, GB_log_callback_t callback)
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{
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gb->log_callback = callback;
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}
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void GB_set_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback)
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{
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#ifndef DISABLE_DEBUGGER
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if (gb->input_callback == default_input_callback) {
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gb->async_input_callback = NULL;
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}
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gb->input_callback = callback;
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#endif
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}
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void GB_set_async_input_callback(GB_gameboy_t *gb, GB_input_callback_t callback)
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{
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#ifndef DISABLE_DEBUGGER
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gb->async_input_callback = callback;
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#endif
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}
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void GB_set_rgb_encode_callback(GB_gameboy_t *gb, GB_rgb_encode_callback_t callback)
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{
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if (!gb->rgb_encode_callback && !gb->is_cgb) {
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gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] =
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callback(gb, 0xFF, 0xFF, 0xFF);
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gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] =
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callback(gb, 0xAA, 0xAA, 0xAA);
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gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] =
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callback(gb, 0x55, 0x55, 0x55);
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gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] =
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callback(gb, 0, 0, 0);
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}
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gb->rgb_encode_callback = callback;
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}
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void GB_set_infrared_callback(GB_gameboy_t *gb, GB_infrared_callback_t callback)
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{
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gb->infrared_callback = callback;
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}
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void GB_set_infrared_input(GB_gameboy_t *gb, bool state)
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{
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gb->infrared_input = state;
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gb->cycles_since_input_ir_change = 0;
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gb->ir_queue_length = 0;
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}
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void GB_queue_infrared_input(GB_gameboy_t *gb, bool state, long cycles_after_previous_change)
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{
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if (gb->ir_queue_length == GB_MAX_IR_QUEUE) {
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GB_log(gb, "IR Queue is full\n");
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return;
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}
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gb->ir_queue[gb->ir_queue_length++] = (GB_ir_queue_item_t){state, cycles_after_previous_change};
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}
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void GB_set_rumble_callback(GB_gameboy_t *gb, GB_rumble_callback_t callback)
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{
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gb->rumble_callback = callback;
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}
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void GB_set_serial_transfer_start_callback(GB_gameboy_t *gb, GB_serial_transfer_start_callback_t callback)
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{
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gb->serial_transfer_start_callback = callback;
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}
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void GB_set_serial_transfer_end_callback(GB_gameboy_t *gb, GB_serial_transfer_end_callback_t callback)
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{
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gb->serial_transfer_end_callback = callback;
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}
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uint8_t GB_serial_get_data(GB_gameboy_t *gb)
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{
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if (gb->io_registers[GB_IO_SC] & 1) {
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/* Internal Clock */
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GB_log(gb, "Serial read request while using internal clock. \n");
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return 0xFF;
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}
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return gb->io_registers[GB_IO_SB];
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}
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void GB_serial_set_data(GB_gameboy_t *gb, uint8_t data)
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{
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if (gb->io_registers[GB_IO_SC] & 1) {
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/* Internal Clock */
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GB_log(gb, "Serial write request while using internal clock. \n");
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return;
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}
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gb->io_registers[GB_IO_SB] = data;
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gb->io_registers[GB_IO_IF] |= 8;
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}
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void GB_disconnect_serial(GB_gameboy_t *gb)
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{
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gb->serial_transfer_start_callback = NULL;
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gb->serial_transfer_end_callback = NULL;
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/* Reset any internally-emulated device. Currently, only the printer. */
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memset(&gb->printer, 0, sizeof(gb->printer));
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}
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bool GB_is_inited(GB_gameboy_t *gb)
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{
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return gb->magic == 'SAME';
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}
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bool GB_is_cgb(GB_gameboy_t *gb)
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{
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return gb->is_cgb;
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}
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void GB_set_turbo_mode(GB_gameboy_t *gb, bool on, bool no_frame_skip)
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{
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gb->turbo = on;
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gb->turbo_dont_skip = no_frame_skip;
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}
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void GB_set_rendering_disabled(GB_gameboy_t *gb, bool disabled)
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{
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gb->disable_rendering = disabled;
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}
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void *GB_get_user_data(GB_gameboy_t *gb)
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{
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return gb->user_data;
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}
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void GB_set_user_data(GB_gameboy_t *gb, void *data)
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{
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gb->user_data = data;
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}
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void GB_reset(GB_gameboy_t *gb)
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{
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uint32_t mbc_ram_size = gb->mbc_ram_size;
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bool cgb = gb->is_cgb;
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memset(gb, 0, (size_t)GB_GET_SECTION((GB_gameboy_t *) 0, unsaved));
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gb->version = GB_STRUCT_VERSION;
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gb->mbc_rom_bank = 1;
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gb->last_rtc_second = time(NULL);
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gb->cgb_ram_bank = 1;
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gb->io_registers[GB_IO_JOYP] = 0xF;
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gb->mbc_ram_size = mbc_ram_size;
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if (cgb) {
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gb->ram_size = 0x2000 * 8;
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memset(gb->ram, 0, gb->ram_size);
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gb->vram_size = 0x2000 * 2;
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memset(gb->vram, 0, gb->vram_size);
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gb->is_cgb = true;
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gb->cgb_mode = true;
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}
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else {
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gb->ram_size = 0x2000;
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memset(gb->ram, 0, gb->ram_size);
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gb->vram_size = 0x2000;
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memset(gb->vram, 0, gb->vram_size);
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if (gb->rgb_encode_callback) {
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gb->sprite_palettes_rgb[4] = gb->sprite_palettes_rgb[0] = gb->background_palettes_rgb[0] =
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gb->rgb_encode_callback(gb, 0xFF, 0xFF, 0xFF);
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gb->sprite_palettes_rgb[5] = gb->sprite_palettes_rgb[1] = gb->background_palettes_rgb[1] =
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gb->rgb_encode_callback(gb, 0xAA, 0xAA, 0xAA);
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gb->sprite_palettes_rgb[6] = gb->sprite_palettes_rgb[2] = gb->background_palettes_rgb[2] =
|
|
gb->rgb_encode_callback(gb, 0x55, 0x55, 0x55);
|
|
gb->sprite_palettes_rgb[7] = gb->sprite_palettes_rgb[3] = gb->background_palettes_rgb[3] =
|
|
gb->rgb_encode_callback(gb, 0, 0, 0);
|
|
}
|
|
}
|
|
/* The serial interrupt always occur on the 0xF7th cycle of every 0x100 cycle since boot. */
|
|
gb->serial_cycles = 0x100-0xF7;
|
|
gb->io_registers[GB_IO_SC] = 0x7E;
|
|
|
|
/* These are not deterministic, but 00 (CGB) and FF (DMG) are the most common initial values by far */
|
|
gb->io_registers[GB_IO_DMA] = gb->io_registers[GB_IO_OBP0] = gb->io_registers[GB_IO_OBP1] = gb->is_cgb? 0x00 : 0xFF;
|
|
|
|
gb->accessed_oam_row = -1;
|
|
|
|
gb->magic = (uintptr_t)'SAME';
|
|
}
|
|
|
|
void GB_switch_model_and_reset(GB_gameboy_t *gb, bool is_cgb)
|
|
{
|
|
if (is_cgb) {
|
|
gb->ram = realloc(gb->ram, gb->ram_size = 0x2000 * 8);
|
|
gb->vram = realloc(gb->vram, gb->vram_size = 0x2000 * 2);
|
|
}
|
|
else {
|
|
gb->ram = realloc(gb->ram, gb->ram_size = 0x2000);
|
|
gb->vram = realloc(gb->vram, gb->vram_size = 0x2000);
|
|
}
|
|
gb->is_cgb = is_cgb;
|
|
GB_rewind_free(gb);
|
|
GB_reset(gb);
|
|
}
|
|
|
|
void *GB_get_direct_access(GB_gameboy_t *gb, GB_direct_access_t access, size_t *size, uint16_t *bank)
|
|
{
|
|
/* Set size and bank to dummy pointers if not set */
|
|
size_t dummy_size;
|
|
uint16_t dummy_bank;
|
|
if (!size) {
|
|
size = &dummy_size;
|
|
}
|
|
|
|
if (!bank) {
|
|
bank = &dummy_bank;
|
|
}
|
|
|
|
|
|
switch (access) {
|
|
case GB_DIRECT_ACCESS_ROM:
|
|
*size = gb->rom_size;
|
|
*bank = gb->mbc_rom_bank;
|
|
return gb->rom;
|
|
case GB_DIRECT_ACCESS_RAM:
|
|
*size = gb->ram_size;
|
|
*bank = gb->cgb_ram_bank;
|
|
return gb->ram;
|
|
case GB_DIRECT_ACCESS_CART_RAM:
|
|
*size = gb->mbc_ram_size;
|
|
*bank = gb->mbc_ram_bank;
|
|
return gb->mbc_ram;
|
|
case GB_DIRECT_ACCESS_VRAM:
|
|
*size = gb->vram_size;
|
|
*bank = gb->cgb_vram_bank;
|
|
return gb->vram;
|
|
case GB_DIRECT_ACCESS_HRAM:
|
|
*size = sizeof(gb->hram);
|
|
*bank = 0;
|
|
return &gb->hram;
|
|
case GB_DIRECT_ACCESS_IO:
|
|
*size = sizeof(gb->io_registers);
|
|
*bank = 0;
|
|
return &gb->io_registers;
|
|
case GB_DIRECT_ACCESS_BOOTROM:
|
|
*size = gb->is_cgb? sizeof(gb->boot_rom) : 0x100;
|
|
*bank = 0;
|
|
return &gb->boot_rom;
|
|
case GB_DIRECT_ACCESS_OAM:
|
|
*size = sizeof(gb->oam);
|
|
*bank = 0;
|
|
return &gb->oam;
|
|
case GB_DIRECT_ACCESS_BGP:
|
|
*size = sizeof(gb->background_palettes_data);
|
|
*bank = 0;
|
|
return &gb->background_palettes_data;
|
|
case GB_DIRECT_ACCESS_OBP:
|
|
*size = sizeof(gb->sprite_palettes_data);
|
|
*bank = 0;
|
|
return &gb->sprite_palettes_data;
|
|
case GB_DIRECT_ACCESS_IE:
|
|
*size = sizeof(gb->interrupt_enable);
|
|
*bank = 0;
|
|
return &gb->interrupt_enable;
|
|
default:
|
|
*size = 0;
|
|
*bank = 0;
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void GB_set_clock_multiplier(GB_gameboy_t *gb, double multiplier)
|
|
{
|
|
gb->clock_multiplier = multiplier;
|
|
}
|
|
|
|
uint32_t GB_get_clock_rate(GB_gameboy_t *gb)
|
|
{
|
|
return CPU_FREQUENCY * gb->clock_multiplier;
|
|
}
|