206 lines
6.8 KiB
C
206 lines
6.8 KiB
C
#include "rewind.h"
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#include <math.h>
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static uint8_t *state_compress(const uint8_t *prev, const uint8_t *data, size_t uncompressed_size)
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{
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size_t malloc_size = 0x1000;
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uint8_t *compressed = malloc(malloc_size);
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size_t counter_pos = 0;
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size_t data_pos = sizeof(uint16_t);
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bool prev_mode = true;
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*(uint16_t *)compressed = 0;
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#define COUNTER (*(uint16_t *)&compressed[counter_pos])
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#define DATA (compressed[data_pos])
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while (uncompressed_size) {
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if (prev_mode) {
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if (*data == *prev && COUNTER != 0xffff) {
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COUNTER++;
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data++;
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prev++;
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uncompressed_size--;
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}
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else {
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prev_mode = false;
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counter_pos += sizeof(uint16_t);
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data_pos = counter_pos + sizeof(uint16_t);
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if (data_pos >= malloc_size) {
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malloc_size *= 2;
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compressed = realloc(compressed, malloc_size);
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}
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COUNTER = 0;
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}
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}
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else {
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if (*data != *prev && COUNTER != 0xffff) {
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COUNTER++;
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DATA = *data;
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data_pos++;
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data++;
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prev++;
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uncompressed_size--;
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if (data_pos >= malloc_size) {
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malloc_size *= 2;
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compressed = realloc(compressed, malloc_size);
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}
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}
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else {
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prev_mode = true;
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counter_pos = data_pos;
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data_pos = counter_pos + sizeof(uint16_t);
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if (counter_pos >= malloc_size - 1) {
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malloc_size *= 2;
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compressed = realloc(compressed, malloc_size);
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}
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COUNTER = 0;
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}
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}
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}
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return realloc(compressed, data_pos);
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#undef DATA
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#undef COUNTER
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}
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static void state_decompress(const uint8_t *prev, uint8_t *data, uint8_t *dest, size_t uncompressed_size)
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{
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size_t counter_pos = 0;
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size_t data_pos = sizeof(uint16_t);
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bool prev_mode = true;
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#define COUNTER (*(uint16_t *)&data[counter_pos])
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#define DATA (data[data_pos])
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while (uncompressed_size) {
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if (prev_mode) {
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if (COUNTER) {
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COUNTER--;
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*(dest++) = *(prev++);
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uncompressed_size--;
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}
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else {
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prev_mode = false;
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counter_pos += sizeof(uint16_t);
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data_pos = counter_pos + sizeof(uint16_t);
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}
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}
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else {
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if (COUNTER) {
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COUNTER--;
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*(dest++) = DATA;
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data_pos++;
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prev++;
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uncompressed_size--;
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}
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else {
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prev_mode = true;
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counter_pos = data_pos;
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data_pos += sizeof(uint16_t);
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}
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}
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}
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#undef DATA
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#undef COUNTER
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}
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void GB_rewind_push(GB_gameboy_t *gb)
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{
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const size_t save_size = GB_get_save_state_size(gb);
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if (!gb->rewind_sequences) {
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if (gb->rewind_buffer_length) {
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gb->rewind_sequences = malloc(sizeof(*gb->rewind_sequences) * gb->rewind_buffer_length);
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memset(gb->rewind_sequences, 0, sizeof(*gb->rewind_sequences) * gb->rewind_buffer_length);
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gb->rewind_pos = 0;
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}
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else {
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return;
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}
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}
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if (gb->rewind_sequences[gb->rewind_pos].pos == GB_REWIND_FRAMES_PER_KEY) {
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gb->rewind_pos++;
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if (gb->rewind_pos == gb->rewind_buffer_length) {
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gb->rewind_pos = 0;
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}
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if (gb->rewind_sequences[gb->rewind_pos].key_state) {
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free(gb->rewind_sequences[gb->rewind_pos].key_state);
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gb->rewind_sequences[gb->rewind_pos].key_state = NULL;
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}
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for (unsigned i = 0; i < GB_REWIND_FRAMES_PER_KEY; i++) {
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if (gb->rewind_sequences[gb->rewind_pos].compressed_states[i]) {
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free(gb->rewind_sequences[gb->rewind_pos].compressed_states[i]);
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gb->rewind_sequences[gb->rewind_pos].compressed_states[i] = 0;
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}
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}
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gb->rewind_sequences[gb->rewind_pos].pos = 0;
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}
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if (!gb->rewind_sequences[gb->rewind_pos].key_state) {
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gb->rewind_sequences[gb->rewind_pos].key_state = malloc(save_size);
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GB_save_state_to_buffer(gb, gb->rewind_sequences[gb->rewind_pos].key_state);
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}
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else {
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uint8_t *save_state = malloc(save_size);
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GB_save_state_to_buffer(gb, save_state);
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gb->rewind_sequences[gb->rewind_pos].compressed_states[gb->rewind_sequences[gb->rewind_pos].pos++] =
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state_compress(gb->rewind_sequences[gb->rewind_pos].key_state, save_state, save_size);
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free(save_state);
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}
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}
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bool GB_rewind_pop(GB_gameboy_t *gb)
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{
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if (!gb->rewind_sequences || !gb->rewind_sequences[gb->rewind_pos].key_state) {
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return false;
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}
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const size_t save_size = GB_get_save_state_size(gb);
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if (gb->rewind_sequences[gb->rewind_pos].pos == 0) {
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GB_load_state_from_buffer(gb, gb->rewind_sequences[gb->rewind_pos].key_state, save_size);
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free(gb->rewind_sequences[gb->rewind_pos].key_state);
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gb->rewind_sequences[gb->rewind_pos].key_state = NULL;
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gb->rewind_pos = gb->rewind_pos == 0? gb->rewind_buffer_length - 1 : gb->rewind_pos - 1;
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return true;
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}
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uint8_t *save_state = malloc(save_size);
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state_decompress(gb->rewind_sequences[gb->rewind_pos].key_state,
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gb->rewind_sequences[gb->rewind_pos].compressed_states[--gb->rewind_sequences[gb->rewind_pos].pos],
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save_state,
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save_size);
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free(gb->rewind_sequences[gb->rewind_pos].compressed_states[gb->rewind_sequences[gb->rewind_pos].pos]);
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gb->rewind_sequences[gb->rewind_pos].compressed_states[gb->rewind_sequences[gb->rewind_pos].pos] = NULL;
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GB_load_state_from_buffer(gb, save_state, save_size);
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free(save_state);
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return true;
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}
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void GB_rewind_free(GB_gameboy_t *gb)
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{
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if (!gb->rewind_sequences) return;
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for (unsigned i = 0; i < gb->rewind_buffer_length; i++) {
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if (gb->rewind_sequences[i].key_state) {
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free(gb->rewind_sequences[i].key_state);
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}
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for (unsigned j = 0; j < GB_REWIND_FRAMES_PER_KEY; j++) {
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if (gb->rewind_sequences[i].compressed_states[j]) {
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free(gb->rewind_sequences[i].compressed_states[j]);
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}
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}
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}
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free(gb->rewind_sequences);
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gb->rewind_sequences = NULL;
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}
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void GB_set_rewind_length(GB_gameboy_t *gb, double seconds)
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{
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GB_rewind_free(gb);
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if (seconds == 0) {
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gb->rewind_buffer_length = 0;
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}
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else {
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gb->rewind_buffer_length = (size_t) ceil(seconds * CPU_FREQUENCY / LCDC_PERIOD / GB_REWIND_FRAMES_PER_KEY);
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}
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}
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