44 lines
1.7 KiB
C
44 lines
1.7 KiB
C
#ifndef debugger_h
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#define debugger_h
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#include <stdbool.h>
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#include <stdint.h>
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#include "gb_struct_def.h"
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#include "symbol_hash.h"
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#ifdef GB_INTERNAL
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#ifdef DISABLE_DEBUGGER
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#define GB_debugger_run(gb) (void)0
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#define GB_debugger_handle_async_commands(gb) (void)0
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#define GB_debugger_ret_hook(gb) (void)0
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#define GB_debugger_call_hook(gb, addr) (void)addr
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#define GB_debugger_test_write_watchpoint(gb, addr, value) ((void)addr, (void)value)
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#define GB_debugger_test_read_watchpoint(gb, addr) (void)addr
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#else
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void GB_debugger_run(GB_gameboy_t *gb);
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void GB_debugger_handle_async_commands(GB_gameboy_t *gb);
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void GB_debugger_call_hook(GB_gameboy_t *gb, uint16_t call_addr);
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void GB_debugger_ret_hook(GB_gameboy_t *gb);
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void GB_debugger_test_write_watchpoint(GB_gameboy_t *gb, uint16_t addr, uint8_t value);
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void GB_debugger_test_read_watchpoint(GB_gameboy_t *gb, uint16_t addr);
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const GB_bank_symbol_t *GB_debugger_find_symbol(GB_gameboy_t *gb, uint16_t addr);
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#endif /* DISABLE_DEBUGGER */
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#endif
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#ifdef GB_INTERNAL
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bool /* Returns true if debugger waits for more commands. Not relevant for non-GB_INTERNAL */
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#else
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void
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#endif
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GB_debugger_execute_command(GB_gameboy_t *gb, char *input); /* Destroys input. */
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void GB_debugger_load_symbol_file(GB_gameboy_t *gb, const char *path);
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const char *GB_debugger_name_for_address(GB_gameboy_t *gb, uint16_t addr);
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bool GB_debugger_evaluate(GB_gameboy_t *gb, const char *string, uint16_t *result, uint16_t *result_bank); /* result_bank is -1 if unused. */
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void GB_debugger_break(GB_gameboy_t *gb);
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bool GB_debugger_is_stopped(GB_gameboy_t *gb);
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void GB_debugger_set_disabled(GB_gameboy_t *gb, bool disabled);
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void GB_debugger_clear_symbols(GB_gameboy_t *gb);
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#endif /* debugger_h */
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