SameBoy/Makefile
NieDzejkob 91904df5e8
Add a build-time option to change the resources directory.
Normally, SameBoy would use executable-relative paths for any
resource files, which posed problems for packaging the software
by distributions, which usually prefer FHS-compliant file locations.

This commit makes it possible to specify an alternative base
directory with a compile-time environment variable.
2018-11-09 23:20:57 +01:00

322 lines
9.6 KiB
Makefile
Executable File

# Make hacks
.INTERMEDIATE:
# Set target, configuration, version and destination folders
PLATFORM := $(shell uname -s)
ifneq ($(findstring MINGW,$(PLATFORM)),)
PLATFORM := windows32
USE_WINDRES := true
endif
ifneq ($(findstring MSYS,$(PLATFORM)),)
PLATFORM := windows32
endif
ifeq ($(PLATFORM),Darwin)
DEFAULT := cocoa
else
DEFAULT := sdl
endif
default: $(DEFAULT)
ifeq ($(MAKECMDGOALS),)
MAKECMDGOALS := $(DEFAULT)
endif
VERSION := 0.11.1
export VERSION
CONF ?= debug
BIN := build/bin
OBJ := build/obj
BOOTROMS_DIR ?= $(BIN)/BootROMs
ifdef DATA_DIR
CFLAGS += -DDATA_DIR="\"$(DATA_DIR)\""
endif
# Set tools
# Use clang if it's available.
ifneq (, $(shell which clang))
CC := clang
endif
ifeq ($(PLATFORM),windows32)
# To force use of the Unix version instead of the Windows version
MKDIR := $(shell which mkdir)
else
MKDIR := mkdir
endif
ifeq ($(CONF),native_release)
override CONF := release
LDFLAGS += -march=native -mtune=native
CFLAGS += -march=native -mtune=native
endif
# Set compilation and linkage flags based on target, platform and configuration
CFLAGS += -Werror -Wall -Wno-unknown-warning-option -Wno-multichar -Wno-int-in-bool-context -std=gnu11 -D_GNU_SOURCE -DVERSION="$(VERSION)" -I. -D_USE_MATH_DEFINES
SDL_LDFLAGS := -lSDL2 -lGL
ifeq ($(PLATFORM),windows32)
CFLAGS += -IWindows
LDFLAGS += -lmsvcrt -lSDL2main -Wl,/MANIFESTFILE:NUL
SDL_LDFLAGS := -lSDL2 -lopengl32
else
LDFLAGS += -lc -lm
endif
ifeq ($(PLATFORM),Darwin)
SYSROOT := $(shell xcodebuild -sdk macosx -version Path 2> /dev/null)
CFLAGS += -F/Library/Frameworks
OCFLAGS += -x objective-c -fobjc-arc -Wno-deprecated-declarations -isysroot $(SYSROOT) -mmacosx-version-min=10.9
LDFLAGS += -framework AppKit -framework PreferencePanes -framework Carbon -framework QuartzCore -weak_framework Metal -weak_framework MetalKit
SDL_LDFLAGS := -F/Library/Frameworks -framework SDL2 -framework OpenGL
endif
CFLAGS += -Wno-deprecated-declarations
ifeq ($(PLATFORM),windows32)
CFLAGS += -Wno-deprecated-declarations # Seems like Microsoft deprecated every single LIBC function
LDFLAGS += -Wl,/NODEFAULTLIB:libcmt.lib
endif
ifeq ($(CONF),debug)
CFLAGS += -g
else ifeq ($(CONF), release)
CFLAGS += -O3 -DNDEBUG
ifneq ($(PLATFORM),windows32)
LDFLAGS += -flto
CFLAGS += -flto
endif
else
$(error Invalid value for CONF: $(CONF). Use "debug", "release" or "native_release")
endif
# Define our targets
ifeq ($(PLATFORM),windows32)
SDL_TARGET := $(BIN)/SDL/sameboy.exe $(BIN)/SDL/sameboy_debugger.exe $(BIN)/SDL/SDL2.dll
TESTER_TARGET := $(BIN)/tester/sameboy_tester.exe
else
SDL_TARGET := $(BIN)/SDL/sameboy
TESTER_TARGET := $(BIN)/tester/sameboy_tester
endif
cocoa: $(BIN)/SameBoy.app
quicklook: $(BIN)/SameBoy.qlgenerator
sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin
tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin
all: cocoa sdl tester libretro
# Get a list of our source files and their respective object file targets
CORE_SOURCES := $(shell ls Core/*.c)
SDL_SOURCES := $(shell ls SDL/*.c)
TESTER_SOURCES := $(shell ls Tester/*.c)
ifeq ($(PLATFORM),Darwin)
COCOA_SOURCES := $(shell ls Cocoa/*.m) $(shell ls HexFiend/*.m)
QUICKLOOK_SOURCES := $(shell ls QuickLook/*.m) $(shell ls QuickLook/*.c)
endif
ifeq ($(PLATFORM),windows32)
CORE_SOURCES += $(shell ls Windows/*.c)
endif
CORE_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(CORE_SOURCES))
COCOA_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(COCOA_SOURCES))
QUICKLOOK_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(QUICKLOOK_SOURCES))
SDL_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(SDL_SOURCES))
TESTER_OBJECTS := $(patsubst %,$(OBJ)/%.o,$(TESTER_SOURCES))
# Automatic dependency generation
ifneq ($(filter-out clean bootroms libretro %.bin, $(MAKECMDGOALS)),)
-include $(CORE_OBJECTS:.o=.dep)
ifneq ($(filter $(MAKECMDGOALS),sdl),)
-include $(SDL_OBJECTS:.o=.dep)
endif
ifneq ($(filter $(MAKECMDGOALS),tester),)
-include $(TESTER_OBJECTS:.o=.dep)
endif
ifneq ($(filter $(MAKECMDGOALS),cocoa),)
-include $(COCOA_OBJECTS:.o=.dep)
endif
endif
$(OBJ)/%.dep: %
-@$(MKDIR) -p $(dir $@)
$(CC) $(CFLAGS) -MT $(OBJ)/$^.o -M $^ -c -o $@
# Compilation rules
$(OBJ)/Core/%.c.o: Core/%.c
-@$(MKDIR) -p $(dir $@)
$(CC) $(CFLAGS) -DGB_INTERNAL -c $< -o $@
$(OBJ)/%.c.o: %.c
-@$(MKDIR) -p $(dir $@)
$(CC) $(CFLAGS) -c $< -o $@
# HexFiend requires more flags
$(OBJ)/HexFiend/%.m.o: HexFiend/%.m
-@$(MKDIR) -p $(dir $@)
$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@ -fno-objc-arc -include HexFiend/HexFiend_2_Framework_Prefix.pch
$(OBJ)/%.m.o: %.m
-@$(MKDIR) -p $(dir $@)
$(CC) $(CFLAGS) $(OCFLAGS) -c $< -o $@
# Cocoa Port
$(BIN)/SameBoy.app: $(BIN)/SameBoy.app/Contents/MacOS/SameBoy \
$(shell ls Cocoa/*.icns) \
Cocoa/License.html \
Cocoa/Info.plist \
Misc/registers.sym \
$(BIN)/SameBoy.app/Contents/Resources/dmg_boot.bin \
$(BIN)/SameBoy.app/Contents/Resources/cgb_boot.bin \
$(BIN)/SameBoy.app/Contents/Resources/agb_boot.bin \
$(patsubst %.xib,%.nib,$(addprefix $(BIN)/SameBoy.app/Contents/Resources/Base.lproj/,$(shell cd Cocoa;ls *.xib))) \
$(BIN)/SameBoy.qlgenerator \
Shaders
$(MKDIR) -p $(BIN)/SameBoy.app/Contents/Resources
cp Cocoa/*.icns Misc/registers.sym $(BIN)/SameBoy.app/Contents/Resources/
sed s/@VERSION/$(VERSION)/ < Cocoa/Info.plist > $(BIN)/SameBoy.app/Contents/Info.plist
cp Cocoa/License.html $(BIN)/SameBoy.app/Contents/Resources/Credits.html
$(MKDIR) -p $(BIN)/SameBoy.app/Contents/Resources/Shaders
cp Shaders/*.fsh Shaders/*.metal $(BIN)/SameBoy.app/Contents/Resources/Shaders
$(MKDIR) -p $(BIN)/SameBoy.app/Contents/Library/QuickLook/
cp -rf $(BIN)/SameBoy.qlgenerator $(BIN)/SameBoy.app/Contents/Library/QuickLook/
$(BIN)/SameBoy.app/Contents/MacOS/SameBoy: $(CORE_OBJECTS) $(COCOA_OBJECTS)
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) -framework OpenGL -framework AudioUnit -framework AVFoundation -framework CoreVideo -framework CoreMedia -framework IOKit
ifeq ($(CONF), release)
strip $@
endif
$(BIN)/SameBoy.app/Contents/Resources/Base.lproj/%.nib: Cocoa/%.xib
ibtool --compile $@ $^
# Quick Look generator
$(BIN)/SameBoy.qlgenerator: $(BIN)/SameBoy.qlgenerator/Contents/MacOS/SameBoyQL \
$(shell ls QuickLook/*.png) \
QuickLook/Info.plist \
$(BIN)/SameBoy.qlgenerator/Contents/Resources/cgb_boot_fast.bin
$(MKDIR) -p $(BIN)/SameBoy.qlgenerator/Contents/Resources
cp QuickLook/*.png $(BIN)/SameBoy.qlgenerator/Contents/Resources/
sed s/@VERSION/$(VERSION)/ < QuickLook/Info.plist > $(BIN)/SameBoy.qlgenerator/Contents/Info.plist
# Currently, SameBoy.app includes two "copies" of each Core .o file once in the app itself and
# once in the QL Generator. It should probably become a dylib instead.
$(BIN)/SameBoy.qlgenerator/Contents/MacOS/SameBoyQL: $(CORE_OBJECTS) $(QUICKLOOK_OBJECTS)
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) -bundle -framework Cocoa -framework Quicklook
ifeq ($(CONF), release)
strip -u -r -s QuickLook/exports.sym $@
endif
# cgb_boot_fast.bin is not a standard boot ROM, we don't expect it to exist in the user-provided
# boot ROM directory.
$(BIN)/SameBoy.qlgenerator/Contents/Resources/cgb_boot_fast.bin: $(BIN)/BootROMs/cgb_boot_fast.bin
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
# SDL Port
# Unix versions build only one binary
$(BIN)/SDL/sameboy: $(CORE_OBJECTS) $(SDL_OBJECTS)
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS)
ifeq ($(CONF), release)
strip $@
endif
# Windows version builds two, one with a conole and one without it
$(BIN)/SDL/sameboy.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) $(OBJ)/Windows/resources.o
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) -Wl,/subsystem:windows
$(BIN)/SDL/sameboy_debugger.exe: $(CORE_OBJECTS) $(SDL_OBJECTS) $(OBJ)/Windows/resources.o
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) $(SDL_LDFLAGS) -Wl,/subsystem:console
ifneq ($(USE_WINDRES),)
$(OBJ)/%.o: %.rc
-@$(MKDIR) -p $(dir $@)
windres --preprocessor cpp -DVERSION=\"$(VERSION)\" $^ $@
else
$(OBJ)/%.res: %.rc
-@$(MKDIR) -p $(dir $@)
rc /fo $@ /dVERSION=\"$(VERSION)\" $^
%.o: %.res
cvtres /OUT:"$@" $^
endif
# We must provide SDL2.dll with the Windows port.
$(BIN)/SDL/SDL2.dll:
@$(eval MATCH := $(shell where $$LIB:SDL2.dll))
cp "$(MATCH)" $@
# Tester
$(BIN)/tester/sameboy_tester: $(CORE_OBJECTS) $(TESTER_OBJECTS)
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS)
ifeq ($(CONF), release)
strip $@
endif
$(BIN)/tester/sameboy_tester.exe: $(CORE_OBJECTS) $(SDL_OBJECTS)
-@$(MKDIR) -p $(dir $@)
$(CC) $^ -o $@ $(LDFLAGS) -Wl,/subsystem:console
$(BIN)/SDL/%.bin $(BIN)/tester/%.bin: $(BOOTROMS_DIR)/%.bin
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
$(BIN)/SameBoy.app/Contents/Resources/%.bin: $(BOOTROMS_DIR)/%.bin
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
$(BIN)/SDL/LICENSE: LICENSE
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
$(BIN)/SDL/registers.sym: Misc/registers.sym
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
$(BIN)/SDL/background.bmp: SDL/background.bmp
-@$(MKDIR) -p $(dir $@)
cp -f $^ $@
$(BIN)/SDL/Shaders: Shaders
-@$(MKDIR) -p $@
cp -rf Shaders/*.fsh $@
# Boot ROMs
$(BIN)/BootROMs/%.bin: BootROMs/%.asm
-@$(MKDIR) -p $(dir $@)
cd BootROMs && rgbasm -o ../$@.tmp ../$<
rgblink -o $@.tmp2 $@.tmp
head -c $(if $(findstring dmg,$@), 256, 2304) $@.tmp2 > $@
@rm $@.tmp $@.tmp2
# Libretro Core (uses its own build system)
libretro:
$(MAKE) -C libretro
# Clean
clean:
rm -rf build
.PHONY: libretro