550 lines
17 KiB
C
Executable File
550 lines
17 KiB
C
Executable File
#include <stdbool.h>
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#include <signal.h>
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#include <SDL2/SDL.h>
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#include "gb.h"
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#include "utils.h"
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#ifndef _WIN32
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#define AUDIO_FREQUENCY 96000
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#else
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/* Windows (well, at least my VM) can't handle 96KHz sound well :( */
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#define AUDIO_FREQUENCY 44100
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#endif
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#ifdef __APPLE__
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#define MODIFIER_NAME "Cmd"
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#else
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#define MODIFIER_NAME "Ctrl"
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#endif
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static const char help[] =
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"Drop a GB or GBC ROM file to play.\n"
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"\n"
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"Controls:\n"
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" D-Pad: Arrow Keys\n"
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" A: X\n"
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" B: Z\n"
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" Start: Enter\n"
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" Select: Backspace\n"
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"\n"
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"Keyboard Shortcuts: \n"
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" Restart: " MODIFIER_NAME "+R\n"
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" Pause: " MODIFIER_NAME "+P\n"
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" Turbo: Space\n"
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#ifdef __APPLE__
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" Mute/Unmute: " MODIFIER_NAME "+Shift+M\n"
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#else
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" Mute/Unmute: " MODIFIER_NAME "+M\n"
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#endif
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" Save state: " MODIFIER_NAME "+Number (0-9)\n"
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" Load state: " MODIFIER_NAME "+Shift+Number (0-9)\n"
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" Cycle between DMG/CGB emulation: " MODIFIER_NAME "+T\n"
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" Cycle scaling modes: Tab"
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;
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GB_gameboy_t gb;
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static bool dmg = false;
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static bool paused = false;
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static uint32_t pixels[160*144];
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static char *filename = NULL;
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static bool should_free_filename = false;
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static char *battery_save_path_ptr;
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDL_Texture *texture = NULL;
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static SDL_PixelFormat *pixel_format = NULL;
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static SDL_AudioSpec want_aspec, have_aspec;
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static char *captured_log = NULL;
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static void log_capture_callback(GB_gameboy_t *gb, const char *string, GB_log_attributes attributes)
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{
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size_t current_len = strlen(captured_log);
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size_t len_to_add = strlen(string);
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captured_log = realloc(captured_log, current_len + len_to_add + 1);
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memcpy(captured_log + current_len, string, len_to_add);
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captured_log[current_len + len_to_add] = 0;
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}
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static void start_capturing_logs(void)
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{
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if (captured_log != NULL) {
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free(captured_log);
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}
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captured_log = malloc(1);
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captured_log[0] = 0;
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GB_set_log_callback(&gb, log_capture_callback);
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}
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static const char *end_capturing_logs(bool show_popup, bool should_exit)
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{
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GB_set_log_callback(&gb, NULL);
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if (captured_log[0] == 0) {
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free(captured_log);
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captured_log = NULL;
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}
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else {
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if (show_popup) {
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Error", captured_log, window);
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}
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if (should_exit) {
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exit(1);
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}
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}
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return captured_log;
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}
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static enum {
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GB_SDL_NO_COMMAND,
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GB_SDL_SAVE_STATE_COMMAND,
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GB_SDL_LOAD_STATE_COMMAND,
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GB_SDL_RESET_COMMAND,
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GB_SDL_NEW_FILE_COMMAND,
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GB_SDL_TOGGLE_MODEL_COMMAND,
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} pending_command;
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static enum {
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GB_SDL_SCALING_ENTIRE_WINDOW,
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GB_SDL_SCALING_KEEP_RATIO,
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GB_SDL_SCALING_INTEGER_FACTOR,
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GB_SDL_SCALING_MAX,
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} scaling_mode = GB_SDL_SCALING_INTEGER_FACTOR;
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static unsigned command_parameter;
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static void update_viewport(void)
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{
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int win_width, win_height;
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SDL_GetWindowSize(window, &win_width, &win_height);
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double x_factor = win_width / 160.0;
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double y_factor = win_height / 144.0;
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if (scaling_mode == GB_SDL_SCALING_INTEGER_FACTOR) {
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x_factor = (int)(x_factor);
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y_factor = (int)(y_factor);
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}
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if (scaling_mode != GB_SDL_SCALING_ENTIRE_WINDOW) {
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if (x_factor > y_factor) {
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x_factor = y_factor;
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}
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else {
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y_factor = x_factor;
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}
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}
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unsigned new_width = x_factor * 160;
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unsigned new_height = y_factor * 144;
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SDL_Rect rect = (SDL_Rect){(win_width - new_width) / 2, (win_height - new_height) /2,
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new_width, new_height};
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SDL_RenderSetViewport(renderer, &rect);
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}
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static void cycle_scaling(void)
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{
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scaling_mode++;
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scaling_mode %= GB_SDL_SCALING_MAX;
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update_viewport();
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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static void handle_events(GB_gameboy_t *gb)
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{
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#ifdef __APPLE__
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#define MODIFIER KMOD_GUI
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#else
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#define MODIFIER KMOD_CTRL
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#endif
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type) {
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case SDL_QUIT:
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GB_save_battery(gb, battery_save_path_ptr);
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exit(0);
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case SDL_DROPFILE: {
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if (should_free_filename) {
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SDL_free(filename);
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}
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filename = event.drop.file;
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should_free_filename = true;
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pending_command = GB_SDL_NEW_FILE_COMMAND;
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break;
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}
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case SDL_WINDOWEVENT: {
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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update_viewport();
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}
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}
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym) {
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case SDLK_c:
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if (event.type == SDL_KEYDOWN && (event.key.keysym.mod & KMOD_CTRL)) {
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GB_debugger_break(gb);
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}
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break;
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case SDLK_r:
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if (event.key.keysym.mod & MODIFIER) {
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pending_command = GB_SDL_RESET_COMMAND;
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}
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break;
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case SDLK_t:
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if (event.key.keysym.mod & MODIFIER) {
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pending_command = GB_SDL_TOGGLE_MODEL_COMMAND;
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}
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break;
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case SDLK_p:
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if (event.key.keysym.mod & MODIFIER) {
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paused = !paused;
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}
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break;
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case SDLK_m:
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if (event.key.keysym.mod & MODIFIER) {
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#ifdef __APPLE__
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// Can't override CMD+M (Minimize) in SDL
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if (!(event.key.keysym.mod & KMOD_SHIFT)) {
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break;
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}
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#endif
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SDL_PauseAudio(SDL_GetAudioStatus() == SDL_AUDIO_PLAYING? true : false);
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}
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break;
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case SDLK_TAB:
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cycle_scaling();
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break;
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#ifndef __APPLE__
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case SDLK_F1:
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Help", help, window);
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break;
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#else
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case SDLK_SLASH:
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if (!(event.key.keysym.sym && (event.key.keysym.mod & KMOD_SHIFT))) {
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break;
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}
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case SDLK_QUESTION:
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Help", help, window);
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#endif
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default:
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/* Save states */
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if (event.key.keysym.sym >= SDLK_0 && event.key.keysym.sym <= SDLK_9) {
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if (event.key.keysym.mod & MODIFIER) {
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command_parameter = event.key.keysym.sym - SDLK_0;
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if (event.key.keysym.mod & KMOD_SHIFT) {
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pending_command = GB_SDL_LOAD_STATE_COMMAND;
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}
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else {
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pending_command = GB_SDL_SAVE_STATE_COMMAND;
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}
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}
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}
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break;
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}
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case SDL_KEYUP: // Fallthrough
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switch (event.key.keysym.sym) {
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case SDLK_RIGHT:
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GB_set_key_state(gb, GB_KEY_RIGHT, event.type == SDL_KEYDOWN);
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break;
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case SDLK_LEFT:
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GB_set_key_state(gb, GB_KEY_LEFT, event.type == SDL_KEYDOWN);
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break;
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case SDLK_UP:
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GB_set_key_state(gb, GB_KEY_UP, event.type == SDL_KEYDOWN);
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break;
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case SDLK_DOWN:
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GB_set_key_state(gb, GB_KEY_DOWN, event.type == SDL_KEYDOWN);
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break;
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case SDLK_x:
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GB_set_key_state(gb, GB_KEY_A, event.type == SDL_KEYDOWN);
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break;
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case SDLK_z:
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GB_set_key_state(gb, GB_KEY_B, event.type == SDL_KEYDOWN);
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break;
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case SDLK_BACKSPACE:
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GB_set_key_state(gb, GB_KEY_SELECT, event.type == SDL_KEYDOWN);
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break;
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case SDLK_RETURN:
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GB_set_key_state(gb, GB_KEY_START, event.type == SDL_KEYDOWN);
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break;
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case SDLK_SPACE:
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GB_set_turbo_mode(gb, event.type == SDL_KEYDOWN, false);
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break;
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}
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break;
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default:
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break;
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}
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}
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}
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static void vblank(GB_gameboy_t *gb)
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{
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SDL_UpdateTexture(texture, NULL, pixels, 160 * sizeof (uint32_t));
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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handle_events(gb);
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}
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static uint32_t rgb_encode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
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{
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return SDL_MapRGB(pixel_format, r, g, b);
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}
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static void debugger_interrupt(int ignore)
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{
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/* ^C twice to exit */
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if (GB_debugger_is_stopped(&gb)) {
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exit(0);
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}
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GB_debugger_break(&gb);
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}
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static void audio_callback(void *gb, Uint8 *stream, int len)
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{
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if (GB_is_inited(gb)) {
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GB_apu_copy_buffer(gb, (GB_sample_t *) stream, len / sizeof(GB_sample_t));
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}
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else {
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memset(stream, 0, len);
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}
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}
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static bool handle_pending_command(void)
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{
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switch (pending_command) {
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case GB_SDL_LOAD_STATE_COMMAND:
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case GB_SDL_SAVE_STATE_COMMAND: {
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char save_path[strlen(filename) + 4];
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char save_extension[] = ".s0";
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save_extension[2] += command_parameter;
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replace_extension(filename, strlen(filename), save_path, save_extension);
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start_capturing_logs();
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if (pending_command == GB_SDL_LOAD_STATE_COMMAND) {
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GB_load_state(&gb, save_path);
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}
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else {
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GB_save_state(&gb, save_path);
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}
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end_capturing_logs(true, false);
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return false;
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}
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case GB_SDL_RESET_COMMAND:
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GB_reset(&gb);
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return false;
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case GB_SDL_NO_COMMAND:
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return false;
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case GB_SDL_NEW_FILE_COMMAND:
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return true;
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case GB_SDL_TOGGLE_MODEL_COMMAND:
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dmg = !dmg;
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return true;
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}
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return false;
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}
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static void run(void)
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{
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restart:
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if (GB_is_inited(&gb)) {
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GB_switch_model_and_reset(&gb, !dmg);
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}
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else {
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if (dmg) {
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GB_init(&gb);
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}
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else {
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GB_init_cgb(&gb);
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}
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GB_set_vblank_callback(&gb, (GB_vblank_callback_t) vblank);
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GB_set_pixels_output(&gb, pixels);
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GB_set_rgb_encode_callback(&gb, rgb_encode);
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GB_set_sample_rate(&gb, have_aspec.freq);
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}
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bool error = false;
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start_capturing_logs();
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if (dmg) {
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error = GB_load_boot_rom(&gb, executable_relative_path("dmg_boot.bin"));
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}
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else {
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error = GB_load_boot_rom(&gb, executable_relative_path("cgb_boot.bin"));
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}
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end_capturing_logs(true, error);
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start_capturing_logs();
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error = GB_load_rom(&gb, filename);
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end_capturing_logs(true, error);
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size_t path_length = strlen(filename);
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/* Configure battery */
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char battery_save_path[path_length + 5]; /* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */
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replace_extension(filename, path_length, battery_save_path, ".sav");
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battery_save_path_ptr = battery_save_path;
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GB_load_battery(&gb, battery_save_path);
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/* Configure symbols */
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GB_debugger_load_symbol_file(&gb, executable_relative_path("registers.sym"));
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char symbols_path[path_length + 5];
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replace_extension(filename, path_length, symbols_path, ".sym");
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GB_debugger_load_symbol_file(&gb, symbols_path);
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/* Run emulation */
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while (true) {
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if (paused) {
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SDL_WaitEvent(NULL);
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handle_events(&gb);
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}
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else {
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GB_run(&gb);
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}
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/* These commands can't run in the handle_event function, because they're not safe in a vblank context. */
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if (handle_pending_command()) {
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pending_command = GB_SDL_NO_COMMAND;
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goto restart;
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}
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pending_command = GB_SDL_NO_COMMAND;
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}
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}
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int main(int argc, char **argv)
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{
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#define str(x) #x
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#define xstr(x) str(x)
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fprintf(stderr, "SameBoy v" xstr(VERSION) "\n");
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if (argc > 3) {
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usage:
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fprintf(stderr, "Usage: %s [--dmg] [rom]\n", argv[0]);
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exit(1);
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}
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for (unsigned i = 1; i < argc; i++) {
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if (strcmp(argv[i], "--dmg") == 0) {
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if (dmg) {
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goto usage;
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}
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dmg = true;
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}
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else if (!filename) {
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filename = argv[i];
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}
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else {
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goto usage;
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}
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}
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signal(SIGINT, debugger_interrupt);
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SDL_Init( SDL_INIT_EVERYTHING );
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window = SDL_CreateWindow("SameBoy v" xstr(VERSION), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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160 * 2, 144 * 2, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
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SDL_SetWindowMinimumSize(window, 160, 144);
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renderer = SDL_CreateRenderer(window, -1, 0);
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texture = SDL_CreateTexture(renderer, SDL_GetWindowPixelFormat(window), SDL_TEXTUREACCESS_STREAMING, 160, 144);
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pixel_format = SDL_AllocFormat(SDL_GetWindowPixelFormat(window));
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/* Configure Audio */
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memset(&want_aspec, 0, sizeof(want_aspec));
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want_aspec.freq = AUDIO_FREQUENCY;
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want_aspec.format = AUDIO_S16SYS;
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want_aspec.channels = 2;
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#if SDL_COMPILEDVERSION == 2005 && defined(__APPLE__)
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/* SDL 2.0.5 on macOS introduced a bug where certain combinations of buffer lengths and frequencies
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fail to produce audio correctly. This bug was fixed 2.0.6. */
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want_aspec.samples = 2048;
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#else
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want_aspec.samples = 512;
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#endif
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want_aspec.callback = audio_callback;
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want_aspec.userdata = &gb;
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SDL_OpenAudio(&want_aspec, &have_aspec);
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/* Start Audio */
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SDL_PauseAudio(false);
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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if (filename == NULL) {
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/* Draw the "Drop file" screen */
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SDL_Surface *drop_backround = SDL_LoadBMP(executable_relative_path("drop.bmp"));
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SDL_Surface *drop_converted = SDL_ConvertSurface(drop_backround, pixel_format, 0);
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SDL_LockSurface(drop_converted);
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SDL_UpdateTexture(texture, NULL, drop_converted->pixels, drop_converted->pitch);
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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SDL_FreeSurface(drop_converted);
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SDL_FreeSurface(drop_backround);
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SDL_Event event;
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while (SDL_WaitEvent(&event))
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{
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switch (event.type) {
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case SDL_QUIT: {
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exit(0);
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}
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case SDL_WINDOWEVENT: {
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if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
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update_viewport();
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, texture, NULL, NULL);
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SDL_RenderPresent(renderer);
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}
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break;
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}
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case SDL_DROPFILE: {
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filename = event.drop.file;
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|
should_free_filename = true;
|
|
goto start;
|
|
}
|
|
case SDL_KEYDOWN:
|
|
if (event.key.keysym.sym == SDLK_TAB) {
|
|
cycle_scaling();
|
|
}
|
|
#ifndef __APPLE__
|
|
else if (event.key.keysym.sym == SDLK_F1) {
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Help", help, window);
|
|
}
|
|
#else
|
|
else if (event.key.keysym.sym == SDLK_QUESTION || (event.key.keysym.sym && (event.key.keysym.mod & KMOD_SHIFT))) {
|
|
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, "Help", help, window);
|
|
}
|
|
#endif
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
start:
|
|
run(); // Never returns
|
|
return 0;
|
|
}
|