130 lines
2.5 KiB
C
130 lines
2.5 KiB
C
#ifndef types_h
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#define types_h
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#include "SDL.h"
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#include "shader.h"
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#include "vram_viewer.h"
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typedef struct{
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int16_t x, y;
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uint16_t width, height;
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} Rect;
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typedef struct GuiData {
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struct CliOptionData {
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gchar *config_path;
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gchar *boot_rom_path;
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gboolean fullscreen;
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GB_model_t model;
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gboolean force_software_renderer;
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} cli_options;
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GFile *file;
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gint sample_rate;
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GDateTime *config_modification_date;
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char *battery_save_path;
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char *cheats_save_path;
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GB_model_t prev_model;
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const GThread *main_thread;
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volatile bool running;
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volatile bool stopping;
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volatile bool stopped;
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// GTK pointers
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GtkApplication *main_application;
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GtkBuilder *builder;
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GtkApplicationWindow *main_window;
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GtkBox *main_window_container;
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GtkGLArea *gl_area;
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GtkDrawingArea *fallback_canvas;
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GtkWindow *preferences;
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VramViewerWindow *vram_viewer;
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GtkWindow *memory_viewer;
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GtkWindow *console;
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GtkWindow *printer;
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// Debugger state
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GtkTextBuffer *pending_console_output;
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gboolean in_sync_input;
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gchar *last_console_input;
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gboolean log_to_sidebar;
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gboolean should_clear_sidebar;
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GMutex debugger_input_mutex;
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GCond debugger_input_cond;
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GRecMutex console_output_lock;
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GPtrArray *debugger_input_queue;
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// Audio and video
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bool audio_initialized;
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uint32_t *image_buffers[3];
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unsigned char current_buffer;
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Rect viewport;
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bool border_mode_changed;
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bool is_fullscreen;
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bool supports_gl;
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shader_t shader;
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unsigned last_screen_width;
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unsigned last_screen_height;
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// Fast forward / slow motion
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bool underclock_down;
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bool rewind_down;
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bool do_rewind;
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bool rewind_paused;
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bool turbo_down;
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double clock_mutliplier;
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double analog_clock_multiplier;
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bool analog_clock_multiplier_valid;
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// Input
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uint8_t pressed_buttons;
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struct Controller_t {
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SDL_GameController *controller;
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SDL_Haptic *haptic;
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bool ignore_rumble;
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} *controllers;
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unsigned controller_count;
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struct Controller_t *last_used_controller; // Used for rumble
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} GuiData;
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typedef enum {
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INPUT_UP,
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INPUT_DOWN,
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INPUT_LEFT,
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INPUT_RIGHT,
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INPUT_A,
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INPUT_B,
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INPUT_START,
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INPUT_SELECT,
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INPUT_TURBO,
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INPUT_REWIND,
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INPUT_SLOWDOWN,
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INPUT_FULLSCREEN,
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} input_names_t;
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static unsigned key_map[] = {
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[INPUT_UP] = GDK_KEY_w,
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[INPUT_LEFT] = GDK_KEY_a,
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[INPUT_DOWN] = GDK_KEY_s,
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[INPUT_RIGHT] = GDK_KEY_d,
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[INPUT_A] = GDK_KEY_l,
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[INPUT_B] = GDK_KEY_k,
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[INPUT_START] = GDK_KEY_h,
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[INPUT_SELECT] = GDK_KEY_g,
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[INPUT_TURBO] = GDK_KEY_space,
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[INPUT_REWIND] = GDK_KEY_Tab,
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[INPUT_SLOWDOWN] = GDK_KEY_Shift_L,
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[INPUT_FULLSCREEN] = GDK_KEY_F11,
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};
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#endif
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