18 lines
349 B
GLSL
18 lines
349 B
GLSL
uniform sampler2D image;
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uniform sampler2D previousImage;
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uniform bool uMixPrevious;
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uniform vec2 uResolution;
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const vec2 textureDimensions = vec2(160, 144);
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#line 1
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{filter}
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void main() {
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if (uMixPrevious) {
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gl_FragColor = mix(filter(image), filter(previousImage), 0.5);
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}
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else {
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gl_FragColor = filter(image);
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}
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} |