SameBoy/Cocoa/GBGLShader.h

7 lines
259 B
Objective-C

#import <Foundation/Foundation.h>
@interface GBGLShader : NSObject
- (instancetype)initWithName:(NSString *) shaderName;
- (void) renderBitmap: (void *)bitmap previous:(void*) previous sized:(NSSize)srcSize inSize:(NSSize)dstSize scale: (double) scale;
@end