35 lines
1.0 KiB
C
35 lines
1.0 KiB
C
#define GL_GLEXT_PROTOTYPES
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#include <SDL2/SDL_opengl.h>
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#ifndef __APPLE__
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#define GL_COMPAT_NAME(func) gl_compat_##func
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#define GL_COMPAT_VAR(func) typeof(func) *GL_COMPAT_NAME(func)
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GL_COMPAT_VAR(glCreateShader);
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GL_COMPAT_VAR(glGetAttribLocation);
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GL_COMPAT_VAR(glGetUniformLocation);
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GL_COMPAT_VAR(glUseProgram);
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GL_COMPAT_VAR(glGenVertexArrays);
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GL_COMPAT_VAR(glBindVertexArray);
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GL_COMPAT_VAR(glGenBuffers);
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GL_COMPAT_VAR(glBindBuffer);
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GL_COMPAT_VAR(glBufferData);
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GL_COMPAT_VAR(glEnableVertexAttribArray);
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GL_COMPAT_VAR(glVertexAttribPointer);
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GL_COMPAT_VAR(glCreateProgram);
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GL_COMPAT_VAR(glAttachShader);
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GL_COMPAT_VAR(glLinkProgram);
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GL_COMPAT_VAR(glGetProgramiv);
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GL_COMPAT_VAR(glGetProgramInfoLog);
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GL_COMPAT_VAR(glDeleteShader);
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GL_COMPAT_VAR(glUniform2f);
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GL_COMPAT_VAR(glActiveTexture);
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GL_COMPAT_VAR(glUniform1i);
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GL_COMPAT_VAR(glBindFragDataLocation);
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GL_COMPAT_VAR(glDeleteProgram);
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GL_COMPAT_VAR(glShaderSource);
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GL_COMPAT_VAR(glCompileShader);
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GL_COMPAT_VAR(glGetShaderiv);
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GL_COMPAT_VAR(glGetShaderInfoLog);
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#endif
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