1387 lines
46 KiB
C
1387 lines
46 KiB
C
#define G_LOG_USE_STRUCTURED
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#include <gtk/gtk.h>
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#include <signal.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <string.h>
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#include <Core/gb.h>
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#include "types.h"
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#include "config.h"
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#include "util.h"
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#include "check_menu_radio_group.h"
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#include "gb_screen.h"
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#include "console_window.h"
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#include "preferences_window.h"
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#include "vram_viewer_window.h"
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// used for audio and game controllers
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#include "SDL.h"
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#include "../SDL/audio/audio.h"
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#define JOYSTICK_HIGH 0x4000
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#define JOYSTICK_LOW 0x3800
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#define BUTTON_MASK_A 0x01
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#define BUTTON_MASK_B 0x02
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#define BUTTON_MASK_START 0x04
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#define BUTTON_MASK_SELECT 0x08
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#define BUTTON_MASK_UP 0x10
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#define BUTTON_MASK_DOWN 0x20
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#define BUTTON_MASK_LEFT 0x40
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#define BUTTON_MASK_RIGHT 0x80
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#define str(x) #x
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#define xstr(x) str(x)
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#define get_object(id) gtk_builder_get_object(gui_data.builder, id)
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#define builder_get(type, id) type(get_object(id))
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#define action_set_enabled(map, name, value) g_simple_action_set_enabled(G_SIMPLE_ACTION(g_action_map_lookup_action(G_ACTION_MAP(map), name)), value);
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// Initialize the GuiData
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static GuiData gui_data = {
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.cli_options = {
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.fullscreen = false,
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.model = -1,
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},
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.prev_model = -1,
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.running = false,
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.stopping = false,
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.stopped = false,
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.audio_initialized = false,
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.border_mode_changed = false,
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.underclock_down = false,
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.rewind_down = false,
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.rewind_paused = false,
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.turbo_down = false,
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.clock_mutliplier = 1.0,
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.analog_clock_multiplier = 1.0,
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};
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static GB_gameboy_t gb;
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// Forward declarations of the actions
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static void activate_open(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_close(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_reset(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_show_console(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_break_debugger(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_open_gtk_debugger(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_open_memory_viewer(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_open_vram_viewer(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_clear_console(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_quit(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_about(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void activate_preferences(GSimpleAction *action, GVariant *parameter, gpointer app);
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static void on_pause_changed(GSimpleAction *action, GVariant *value, gpointer user_data_ptr);
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static void on_mute_changed(GSimpleAction *action, GVariant *value, gpointer user_data_ptr);
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static const GActionEntry file_entries[] = {
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{ "open", activate_open, NULL, NULL, NULL },
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{ "close", activate_close, NULL, NULL, NULL },
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};
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static const GActionEntry edit_entries[] = {
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};
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static const GActionEntry emulation_entries[] = {
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{ "reset", activate_reset, NULL, NULL, NULL },
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{ "pause", NULL, NULL, "false", on_pause_changed },
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{ "save_state", NULL, NULL, NULL, NULL },
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{ "load_state", NULL, NULL, NULL, NULL },
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};
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static const GActionEntry developer_entries[] = {
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{ "show_console", activate_show_console, NULL, NULL, NULL },
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// { "open_memory_viewer", activate_open_memory_viewer, NULL, NULL, NULL },
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{ "open_vram_viewer", activate_open_vram_viewer, NULL, NULL, NULL },
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{ "break_debugger", activate_break_debugger, NULL, NULL, NULL },
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{ "toggle_developer_mode", NULL, NULL, "false", NULL },
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{ "clear_console", activate_clear_console, NULL, NULL, NULL },
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{ "open_gtk_debugger", activate_open_gtk_debugger, NULL, NULL, NULL },
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};
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static const GActionEntry app_entries[] = {
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{ "quit", activate_quit, NULL, NULL, NULL },
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{ "about", activate_about, NULL, NULL, NULL },
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{ "preferences", activate_preferences, NULL, NULL, NULL },
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{ "toggle_mute", NULL, NULL, "false", on_mute_changed },
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};
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static const char* get_sdl_joystick_power_level_name(SDL_JoystickPowerLevel level) {
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switch (level) {
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case SDL_JOYSTICK_POWER_EMPTY: return "Empty";
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case SDL_JOYSTICK_POWER_LOW: return "Low";
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case SDL_JOYSTICK_POWER_MEDIUM: return "Medium";
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case SDL_JOYSTICK_POWER_FULL: return "Full";
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case SDL_JOYSTICK_POWER_WIRED: return "Wired";
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case SDL_JOYSTICK_POWER_MAX: return "Max";
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case SDL_JOYSTICK_POWER_UNKNOWN:
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default:
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return "Unknown";
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}
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}
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// This function gets called after the parsing of the commandline options has occurred.
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static gint handle_local_options(GApplication *app, GVariantDict *options, gpointer null_ptr) {
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guint32 count;
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if (g_variant_dict_lookup(options, "version", "b", &count)) {
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g_message("SameBoy v" xstr(VERSION));
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return EXIT_SUCCESS;
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}
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// Handle model override
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GVariant *model_name_var = g_variant_dict_lookup_value(options, "model", G_VARIANT_TYPE_STRING);
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if (model_name_var != NULL) {
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const gchar *model_name = g_variant_get_string(model_name_var, NULL);
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// TODO: Synchronize with GB_model_t (Core/gb.h)
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if (g_str_has_prefix(model_name, "DMG")) {
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if (g_str_has_suffix(model_name, "-B") || g_strcmp0(model_name, "DMG") == 0) {
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gui_data.cli_options.model = GB_MODEL_DMG_B;
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}
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else {
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gui_data.cli_options.model = GB_MODEL_DMG_B;
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g_warning("Unsupported revision: %s\nFalling back to DMG-B", model_name);
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}
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}
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else if (g_str_has_prefix(model_name, "SGB")) {
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if (g_str_has_suffix(model_name, "-NTSC") || g_strcmp0(model_name, "SGB") == 0) {
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gui_data.cli_options.model = GB_MODEL_SGB;
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}
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else if (g_str_has_suffix(model_name, "-PAL")) {
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gui_data.cli_options.model = GB_MODEL_SGB | GB_MODEL_PAL_BIT;
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}
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else if (g_str_has_suffix(model_name, "2")) {
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gui_data.cli_options.model = GB_MODEL_SGB2;
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}
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else {
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gui_data.cli_options.model = GB_MODEL_SGB2;
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g_warning("Unsupported revision: %s\nFalling back to SGB2", model_name);
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}
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}
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else if (g_str_has_prefix(model_name, "CGB")) {
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if (g_str_has_suffix(model_name, "-C")) {
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gui_data.cli_options.model = GB_MODEL_CGB_C;
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}
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else if (g_str_has_suffix(model_name, "-E") || g_strcmp0(model_name, "CGB") == 0) {
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gui_data.cli_options.model = GB_MODEL_CGB_E;
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}
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else {
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gui_data.cli_options.model = GB_MODEL_CGB_E;
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g_warning("Unsupported revision: %s\nFalling back to CGB-E", model_name);
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}
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}
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else if (g_str_has_prefix(model_name, "AGB")) {
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gui_data.cli_options.model = GB_MODEL_AGB;
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}
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else {
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g_warning("Unknown model: %s", model_name);
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exit(EXIT_FAILURE);
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}
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}
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return -1;
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}
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static gboolean init_controllers(void) {
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SDL_version compiled;
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SDL_version linked;
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SDL_VERSION(&compiled);
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SDL_GetVersion(&linked);
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g_debug("Compiled against SDL version %d.%d.%d", compiled.major, compiled.minor, compiled.patch);
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g_debug("Linked against SDL version %d.%d.%d", linked.major, linked.minor, linked.patch);
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g_debug("Initializing game controllers");
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if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) < 0) {
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g_warning("Failed to initialize game controller support: %s", SDL_GetError());
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return false;
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}
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g_debug("Initializing haptic feedback");
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if (SDL_InitSubSystem(SDL_INIT_HAPTIC) < 0) {
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g_warning("Failed to initialize haptic feedback support: %s", SDL_GetError());
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}
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g_debug("Loading custom game controller database");
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GError *error = NULL;
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GBytes *db_f = g_resources_lookup_data(RESOURCE_PREFIX "gamecontrollerdb.txt", G_RESOURCE_LOOKUP_FLAGS_NONE, &error);
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if (db_f != NULL) {
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gsize db_data_size = 0;
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const guchar *db_data = g_bytes_get_data(db_f, &db_data_size);
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const gint val = SDL_GameControllerAddMappingsFromRW(SDL_RWFromMem((void *)db_data, db_data_size), 1);
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if (val < 0) {
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g_warning("Failed to load controller mappings: %s", SDL_GetError());
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}
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g_bytes_unref(db_f);
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}
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if (error != NULL) g_clear_error(&error);
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g_message("Number of found controllers: %d", SDL_NumJoysticks());
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// In the “worst” case all joysticks are valid game controllers
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gui_data.controllers = g_malloc0(sizeof(struct Controller_t) * SDL_NumJoysticks());
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for (int i = 0; i < SDL_NumJoysticks(); ++i) {
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if (SDL_IsGameController(i)) {
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struct Controller_t *s = &gui_data.controllers[i];
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s->controller = SDL_GameControllerOpen(i);
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if (s->controller) {
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SDL_Joystick *joystick = SDL_GameControllerGetJoystick(s->controller);
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SDL_JoystickPowerLevel power_level = SDL_JoystickCurrentPowerLevel(joystick);
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if (SDL_JoystickIsHaptic(joystick)) {
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s->haptic = SDL_HapticOpenFromJoystick(joystick);
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if (s->haptic && SDL_HapticRumbleSupported(s->haptic)) {
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SDL_HapticRumbleInit(s->haptic);
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}
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else {
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if (s->haptic == NULL) {
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g_warning("%s", SDL_GetError());
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}
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SDL_HapticClose(s->haptic);
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s->haptic = NULL;
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}
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}
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// Blacklist the WUP-028 for now
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if (SDL_JoystickGetVendor(joystick) == 0x057e
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&& SDL_JoystickGetProduct(joystick) == 0x0337
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&& SDL_JoystickGetProductVersion(joystick) == 0x0100) {
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s->ignore_rumble = true;
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}
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char guid_str[33];
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SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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g_message("Controller #%u (%s): %s; Haptic Feedback: %d; Power level: %s; Player index: %u; Instance ID: %u", i, guid_str, SDL_GameControllerName(s->controller), s->haptic != NULL, get_sdl_joystick_power_level_name(power_level), SDL_JoystickGetPlayerIndex(joystick), SDL_JoystickInstanceID(joystick));
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gui_data.controller_count++;
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}
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else {
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g_warning("Could not open controller %i: %s", i, SDL_GetError());
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}
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}
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}
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return true;
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}
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static gboolean init_audio(void) {
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bool audio_playing = GB_audio_is_playing();
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if (gui_data.audio_initialized) {
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GB_audio_destroy();
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gui_data.audio_initialized = false;
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}
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#ifdef USE_SDL_AUDIO
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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g_warning("Failed to initialize audio: %s", SDL_GetError());
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return false;
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}
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#endif
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GB_audio_init(gui_data.sample_rate);
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GB_set_sample_rate(&gb, GB_audio_get_sample_rate());
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// restore playing state
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GB_audio_set_paused(!audio_playing);
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return gui_data.audio_initialized = true;
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}
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static void gb_audio_callback(GB_gameboy_t *gb, GB_sample_t *sample) {
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if (gui_data.turbo_down) {
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static unsigned skip = 0;
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skip++;
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if (skip == GB_audio_get_sample_rate() / 8) {
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skip = 0;
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}
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if (skip > GB_audio_get_sample_rate() / 16) {
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return;
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}
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}
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if (GB_audio_get_queue_length() / sizeof(*sample) > GB_audio_get_sample_rate() / 4) {
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return;
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}
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GB_audio_queue_sample(sample);
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}
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static void rumble_callback(GB_gameboy_t *gb, double amp) {
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if (!gui_data.controllers || gui_data.controller_count == 0 || !gui_data.last_used_controller) return;
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struct Controller_t *s = gui_data.last_used_controller;
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if (s->ignore_rumble) return;
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if (s->haptic) {
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if (amp > 0.0) {
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SDL_HapticRumblePlay(s->haptic, amp, 100.0);
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}
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else {
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SDL_HapticRumbleStop(s->haptic);
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}
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}
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else {
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if (amp == 0.0) {
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SDL_GameControllerRumble(s->controller, 0, 0, 0);
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}
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else {
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Uint16 intensity = (float) 0xFFFF * amp;
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SDL_GameControllerRumble(s->controller, intensity, intensity, 100);
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}
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}
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}
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// Creating these items in the UI defintion files was buggy in some desktop
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// environments and the manual call of `g_signal_connect` was needed anyway
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// because the UI definition can’t define string arguments for signal handlers.
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static void create_model_menu_items() {
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bool on_change_model(GtkWidget *, gpointer);
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static const char *const model_names[] = {
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"Game Boy",
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"Super Game Boy",
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"Game Boy Color",
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"Game Boy Advance",
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NULL
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};
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static const char *const model_codes[] = {
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"DMG",
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"SGB",
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"CGB",
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"GBA",
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NULL
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};
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// Find the menu item index of the previous sibling of the new menu items
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GtkWidget *before = builder_get(GTK_WIDGET, "before_model_changer");
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GtkContainer *parent = GTK_CONTAINER(gtk_widget_get_parent(before));
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g_autoptr(GList) list = gtk_container_get_children(parent);
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gint position = g_list_index(list, before);
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CheckMenuItemGroup *model_group = check_menu_item_group_new((char **) model_names, (char **) model_codes);
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check_menu_item_group_insert_into_menu_shell(model_group, GTK_MENU_SHELL(parent), position + 1);
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check_menu_item_group_connect_toggle_signal(model_group, on_change_model);
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check_menu_item_group_activate(model_group, config.emulation.model);
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static const char *const peripheral_names[] = {
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"None",
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"Game Boy Printer",
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NULL
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};
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static const char *const peripheral_codes[] = {
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"NONE",
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"PRINTER",
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NULL,
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};
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|
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CheckMenuItemGroup *link_group = check_menu_item_group_new((char **) peripheral_names, (char **) peripheral_codes);
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check_menu_item_group_insert_into_menu_shell(link_group, GTK_MENU_SHELL(builder_get(GTK_MENU_SHELL, "link_menu")), 0);
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// check_menu_item_group_connect_toggle_signal(link_group, on_change_linked_device);
|
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check_menu_item_group_activate(link_group, "NONE");
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}
|
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|
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// Create our application’s menu.
|
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//
|
||
// This function tries to stick to the desktop environment’s conventions.
|
||
// For the GNOME Shell it uses a hamburger menu, otherwise it either lets
|
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// the desktop environment shell handle the menu if it signals support for it
|
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// or uses a standard menubar inside the window.
|
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static void setup_menu(GApplication *app) {
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create_model_menu_items();
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GtkMenuBar *menubar = builder_get(GTK_MENU_BAR, "main_menu");
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gtk_box_pack_start(GTK_BOX(gui_data.main_window_container), GTK_WIDGET(menubar), false, false, 0);
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}
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// WHY DO WE NEED SUCH AN UGLY METHOD, GTK?!
|
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static void action_entries_set_enabled(const GActionEntry *entries, unsigned n_entries, bool value) {
|
||
// Assumes null-terminated if n_entries == -1
|
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for (unsigned i = 0; n_entries == -1 ? entries[i].name != NULL : i < n_entries; i++) {
|
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const GActionEntry *entry = &entries[i];
|
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if (entry->name == NULL) continue;
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action_set_enabled(gui_data.main_application, entry->name, value);
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}
|
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}
|
||
|
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static void stop(void) {
|
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if (!gui_data.running) return;
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|
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GB_audio_set_paused(true);
|
||
GB_debugger_set_disabled(&gb, true);
|
||
|
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gui_data.stopping = true;
|
||
gui_data.running = false;
|
||
|
||
if (GB_debugger_is_stopped(&gb)) {
|
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abort_debugger(gui_data.console);
|
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}
|
||
|
||
while (gui_data.stopping);
|
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|
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GB_debugger_set_disabled(&gb, false);
|
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gui_data.stopped = true;
|
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}
|
||
|
||
static gboolean on_vblank(GB_gameboy_t *gb) {
|
||
gb_screen_queue_render(gui_data.screen);
|
||
gtk_widget_queue_draw(GTK_WIDGET(gui_data.vram_viewer));
|
||
|
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return false;
|
||
}
|
||
|
||
static void vblank(GB_gameboy_t *gb) {
|
||
gb_screen_flip(gui_data.screen);
|
||
|
||
if (gui_data.border_mode_changed) {
|
||
GB_set_border_mode(gb, config_get_display_border_mode());
|
||
|
||
gb_screen_set_resolution(gui_data.screen, GB_get_screen_width(gb), GB_get_screen_height(gb));
|
||
GB_set_pixels_output(gb, gb_screen_get_pixels(gui_data.screen));
|
||
|
||
gui_data.border_mode_changed = false;
|
||
}
|
||
|
||
GB_set_pixels_output(gb, gb_screen_get_pixels(gui_data.screen));
|
||
|
||
// Handle the speed modifiers:
|
||
// The binary slowdown is limited to half speed.
|
||
// The analog multiplier can go down to a third and up to three times full speed.
|
||
if (gui_data.underclock_down && gui_data.clock_mutliplier > 0.5) {
|
||
gui_data.clock_mutliplier -= 1.0 / 16;
|
||
//gui_data.clock_mutliplier = clamp_double(0.5, 1.0, gui_data.clock_mutliplier - 1.0 / 16);
|
||
GB_set_clock_multiplier(gb, gui_data.clock_mutliplier);
|
||
}
|
||
else if (!gui_data.underclock_down && gui_data.clock_mutliplier < 1.0) {
|
||
gui_data.clock_mutliplier += 1.0 / 16;
|
||
//gui_data.clock_mutliplier = clamp_double(0.5, 1.0, gui_data.clock_mutliplier + 1.0 / 16);
|
||
GB_set_clock_multiplier(gb, gui_data.clock_mutliplier);
|
||
}
|
||
else if (config.controls.analog_speed_controls && gui_data.analog_clock_multiplier_valid) {
|
||
GB_set_clock_multiplier(gb, gui_data.analog_clock_multiplier);
|
||
|
||
if (gui_data.analog_clock_multiplier == 1.0) {
|
||
gui_data.analog_clock_multiplier_valid = false;
|
||
}
|
||
}
|
||
|
||
gui_data.do_rewind = gui_data.rewind_down;
|
||
|
||
vram_viewer_update(gui_data.vram_viewer, gb);
|
||
|
||
GB_frame_blending_mode_t mode = config_get_frame_blending_mode();
|
||
|
||
if (!gb_screen_get_previous_buffer(gui_data.screen)) {
|
||
mode = GB_FRAME_BLENDING_MODE_DISABLED;
|
||
}
|
||
else if (mode == GB_FRAME_BLENDING_MODE_ACCURATE) {
|
||
mode = GB_FRAME_BLENDING_MODE_DISABLED;
|
||
|
||
if (GB_is_sgb(gb)) {
|
||
mode = GB_FRAME_BLENDING_MODE_SIMPLE;
|
||
}
|
||
else {
|
||
mode = GB_is_odd_frame(gb)? GB_FRAME_BLENDING_MODE_ACCURATE_ODD : GB_FRAME_BLENDING_MODE_ACCURATE_EVEN;
|
||
}
|
||
}
|
||
|
||
gb_screen_set_blending_mode(gui_data.screen, mode);
|
||
|
||
g_idle_add((GSourceFunc) on_vblank, gb);
|
||
}
|
||
|
||
static void handle_events(GB_gameboy_t *gb) {
|
||
SDL_GameControllerUpdate();
|
||
|
||
uint8_t controller_state = 0;
|
||
gui_data.analog_clock_multiplier = 1.0;
|
||
|
||
for (unsigned i = 0; i < gui_data.controller_count; i++) {
|
||
struct Controller_t *s = &gui_data.controllers[i];
|
||
|
||
int16_t left_x_axis = SDL_GameControllerGetAxis(s->controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||
int16_t left_y_axis = SDL_GameControllerGetAxis(s->controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||
|
||
int16_t right_x_axis = SDL_GameControllerGetAxis(s->controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||
int16_t right_y_axis = SDL_GameControllerGetAxis(s->controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||
|
||
if (config.controls.analog_speed_controls) {
|
||
double left_trigger = (double) SDL_GameControllerGetAxis(s->controller, SDL_CONTROLLER_AXIS_TRIGGERLEFT) / (double) 32767;
|
||
double right_trigger = (double) SDL_GameControllerGetAxis(s->controller, SDL_CONTROLLER_AXIS_TRIGGERRIGHT) / (double) 32767;
|
||
|
||
if (left_trigger > 0.0) {
|
||
gui_data.analog_clock_multiplier = min_double(gui_data.analog_clock_multiplier, clamp_double(1.0 / 3, 1.0, 1 - left_trigger + 0.2));
|
||
gui_data.analog_clock_multiplier_valid = true;
|
||
}
|
||
else if (right_trigger > 0.0) {
|
||
gui_data.analog_clock_multiplier = max_double(gui_data.analog_clock_multiplier, clamp_double(1.0, 3.0, right_trigger * 3 + 0.8));
|
||
gui_data.analog_clock_multiplier_valid = true;
|
||
}
|
||
}
|
||
|
||
if (left_x_axis >= JOYSTICK_HIGH || right_x_axis >= JOYSTICK_HIGH) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_RIGHT;
|
||
}
|
||
else if (left_x_axis <= -JOYSTICK_HIGH || right_x_axis <= -JOYSTICK_HIGH) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_LEFT;
|
||
}
|
||
|
||
if (left_y_axis >= JOYSTICK_HIGH || right_y_axis >= JOYSTICK_HIGH) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_DOWN;
|
||
}
|
||
else if (left_y_axis <= -JOYSTICK_HIGH || right_y_axis <= -JOYSTICK_HIGH) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_UP;
|
||
}
|
||
|
||
if (SDL_GameControllerGetButton(s->controller, SDL_CONTROLLER_BUTTON_DPAD_RIGHT)) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_RIGHT;
|
||
}
|
||
|
||
if (SDL_GameControllerGetButton(s->controller, SDL_CONTROLLER_BUTTON_DPAD_LEFT)) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_LEFT;
|
||
}
|
||
|
||
if (SDL_GameControllerGetButton(s->controller, SDL_CONTROLLER_BUTTON_DPAD_UP)) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_UP;
|
||
}
|
||
|
||
if (SDL_GameControllerGetButton(s->controller, SDL_CONTROLLER_BUTTON_DPAD_DOWN)) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_DOWN;
|
||
}
|
||
|
||
if (SDL_GameControllerGetButton(s->controller, SDL_CONTROLLER_BUTTON_A)) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_A;
|
||
}
|
||
|
||
if (SDL_GameControllerGetButton(s->controller, SDL_CONTROLLER_BUTTON_B)) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_B;
|
||
}
|
||
|
||
if (SDL_GameControllerGetButton(s->controller, SDL_CONTROLLER_BUTTON_BACK)) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_SELECT;
|
||
}
|
||
|
||
if (SDL_GameControllerGetButton(s->controller, SDL_CONTROLLER_BUTTON_START)) {
|
||
gui_data.last_used_controller = s;
|
||
controller_state |= BUTTON_MASK_START;
|
||
}
|
||
}
|
||
|
||
GB_set_key_state(gb, GB_KEY_RIGHT, (gui_data.pressed_buttons & BUTTON_MASK_RIGHT) | (controller_state & BUTTON_MASK_RIGHT));
|
||
GB_set_key_state(gb, GB_KEY_LEFT, (gui_data.pressed_buttons & BUTTON_MASK_LEFT) | (controller_state & BUTTON_MASK_LEFT));
|
||
GB_set_key_state(gb, GB_KEY_UP, (gui_data.pressed_buttons & BUTTON_MASK_UP) | (controller_state & BUTTON_MASK_UP));
|
||
GB_set_key_state(gb, GB_KEY_DOWN, (gui_data.pressed_buttons & BUTTON_MASK_DOWN) | (controller_state & BUTTON_MASK_DOWN));
|
||
GB_set_key_state(gb, GB_KEY_A, (gui_data.pressed_buttons & BUTTON_MASK_A) | (controller_state & BUTTON_MASK_A));
|
||
GB_set_key_state(gb, GB_KEY_B, (gui_data.pressed_buttons & BUTTON_MASK_B) | (controller_state & BUTTON_MASK_B));
|
||
GB_set_key_state(gb, GB_KEY_SELECT, (gui_data.pressed_buttons & BUTTON_MASK_SELECT) | (controller_state & BUTTON_MASK_SELECT));
|
||
GB_set_key_state(gb, GB_KEY_START, (gui_data.pressed_buttons & BUTTON_MASK_START) | (controller_state & BUTTON_MASK_START));
|
||
}
|
||
|
||
static void load_boot_rom(GB_gameboy_t *gb, GB_boot_rom_t type) {
|
||
GError *error = NULL;
|
||
char *boot_rom_path = NULL;
|
||
GBytes *boot_rom_f = NULL;
|
||
const guchar *boot_rom_data;
|
||
gsize boot_rom_size;
|
||
|
||
static const char *const names[] = {
|
||
[GB_BOOT_ROM_DMG0] = "dmg0_boot.bin",
|
||
[GB_BOOT_ROM_DMG] = "dmg_boot.bin",
|
||
[GB_BOOT_ROM_MGB] = "mgb_boot.bin",
|
||
[GB_BOOT_ROM_SGB] = "sgb_boot.bin",
|
||
[GB_BOOT_ROM_SGB2] = "sgb2_boot.bin",
|
||
[GB_BOOT_ROM_CGB0] = "cgb0_boot.bin",
|
||
[GB_BOOT_ROM_CGB] = "cgb_boot.bin",
|
||
[GB_BOOT_ROM_AGB] = "agb_boot.bin",
|
||
};
|
||
|
||
const char *const boot_rom_name = names[type];
|
||
|
||
if (gui_data.cli_options.boot_rom_path != NULL) {
|
||
g_message("[CLI override] Trying to load boot ROM from %s", gui_data.cli_options.boot_rom_path);
|
||
if (GB_load_boot_rom(gb, gui_data.cli_options.boot_rom_path)) {
|
||
g_warning("Falling back to boot ROM from config");
|
||
goto config_boot_rom;
|
||
}
|
||
}
|
||
else { config_boot_rom:
|
||
if (config.emulation.boot_rom_path != NULL && g_strcmp0(config.emulation.boot_rom_path, "other") != 0 && g_strcmp0(config.emulation.boot_rom_path, "auto") != 0) {
|
||
boot_rom_path = g_build_filename(config.emulation.boot_rom_path, boot_rom_name, NULL);
|
||
g_message("Trying to load boot ROM from %s", boot_rom_path);
|
||
|
||
if (GB_load_boot_rom(gb, boot_rom_path)) {
|
||
g_free(boot_rom_path);
|
||
g_warning("Falling back to internal boot ROM");
|
||
goto internal_boot_rom;
|
||
}
|
||
|
||
g_free(boot_rom_path);
|
||
}
|
||
else { internal_boot_rom:
|
||
boot_rom_path = g_build_filename(RESOURCE_PREFIX "bootroms/", boot_rom_name, NULL);
|
||
boot_rom_f = g_resources_lookup_data(boot_rom_path, G_RESOURCE_LOOKUP_FLAGS_NONE, &error);
|
||
|
||
g_message("Loading internal boot ROM: %s", boot_rom_path);
|
||
g_free(boot_rom_path);
|
||
|
||
if (boot_rom_f == NULL) {
|
||
g_warning("Failed to load internal boot ROM: %s", boot_rom_path);
|
||
g_error_free(error);
|
||
exit(EXIT_FAILURE);
|
||
}
|
||
|
||
boot_rom_data = g_bytes_get_data(boot_rom_f, &boot_rom_size);
|
||
GB_load_boot_rom_from_buffer(gb, boot_rom_data, boot_rom_size);
|
||
|
||
g_bytes_unref(boot_rom_f);
|
||
}
|
||
}
|
||
}
|
||
|
||
static char *wrapped_console_get_async_input(GB_gameboy_t *gb) {
|
||
return console_get_async_input(gui_data.console, gb);
|
||
}
|
||
|
||
static char *wrapped_console_get_sync_input(GB_gameboy_t *gb) {
|
||
return console_get_sync_input(gui_data.console, gb);
|
||
}
|
||
|
||
static void wrapped_console_log(GB_gameboy_t *gb, const char *message, GB_log_attributes attributes) {
|
||
console_log(gui_data.console, message, attributes);
|
||
}
|
||
|
||
static void init(void) {
|
||
if (GB_is_inited(&gb)) return;
|
||
|
||
GB_init(&gb, config_get_model_type(&gui_data));
|
||
|
||
GB_set_vblank_callback(&gb, vblank);
|
||
GB_set_rgb_encode_callback(&gb, rgb_encode);
|
||
|
||
GB_set_pixels_output(&gb, gb_screen_get_current_buffer(gui_data.screen));
|
||
GB_set_color_correction_mode(&gb, config_get_color_correction_mode());
|
||
GB_set_light_temperature(&gb, (double) config.video.light_temperature / 256.0);
|
||
if (config_get_display_border_mode() <= GB_BORDER_ALWAYS) {
|
||
GB_set_border_mode(&gb, config_get_display_border_mode());
|
||
}
|
||
|
||
GB_apu_set_sample_callback(&gb, gb_audio_callback);
|
||
|
||
GB_set_sample_rate(&gb, GB_audio_get_sample_rate());
|
||
GB_set_highpass_filter_mode(&gb, config_get_highpass_mode());
|
||
GB_set_interference_volume(&gb, (double) config.audio.interference_volume / 100.0);
|
||
|
||
GB_set_log_callback(&gb, wrapped_console_log);
|
||
GB_set_input_callback(&gb, wrapped_console_get_sync_input);
|
||
GB_set_async_input_callback(&gb, wrapped_console_get_async_input);
|
||
|
||
GB_set_boot_rom_load_callback(&gb, load_boot_rom);
|
||
GB_set_update_input_hint_callback(&gb, handle_events);
|
||
GB_set_rumble_callback(&gb, rumble_callback);
|
||
|
||
GB_set_rumble_mode(&gb, config_get_rumble_mode());
|
||
GB_set_rewind_length(&gb, config.emulation.rewind_duration);
|
||
}
|
||
|
||
static void reset(void) {
|
||
g_debug("Reset: %d == %d", config_get_model_type(&gui_data), gui_data.prev_model);
|
||
GB_model_t current_model = config_get_model_type(&gui_data);
|
||
|
||
if (gui_data.prev_model == -1 || gui_data.prev_model == current_model) {
|
||
GB_reset(&gb);
|
||
}
|
||
else {
|
||
GB_switch_model_and_reset(&gb, current_model);
|
||
}
|
||
|
||
GB_set_palette(&gb, config_get_monochrome_palette());
|
||
|
||
gui_data.prev_model = config_get_model_type(&gui_data);
|
||
|
||
// Check SGB -> non-SGB and non-SGB to SGB transitions
|
||
if (GB_get_screen_width(&gb) != gui_data.last_screen_width || GB_get_screen_height(&gb) != gui_data.last_screen_height) {
|
||
gb_screen_set_resolution(gui_data.screen, GB_get_screen_width(&gb), GB_get_screen_height(&gb));
|
||
GB_set_pixels_output(&gb, gb_screen_get_pixels(gui_data.screen));
|
||
}
|
||
|
||
bool success = false;
|
||
if (gui_data.file) {
|
||
char *path = g_file_get_path(gui_data.file);
|
||
char *ext = strrchr(path, '.');
|
||
int result;
|
||
|
||
GB_debugger_clear_symbols(&gb);
|
||
|
||
if (g_strcmp0(ext + 1, "isx") == 0) {
|
||
result = GB_load_isx(&gb, path);
|
||
}
|
||
else {
|
||
result = GB_load_rom(&gb, path);
|
||
}
|
||
|
||
if (result == 0) {
|
||
success = true;
|
||
}
|
||
else {
|
||
g_warning("Failed to load ROM: %s", path);
|
||
}
|
||
|
||
GB_load_battery(&gb, gui_data.battery_save_path);
|
||
GB_load_cheats(&gb, gui_data.cheats_save_path);
|
||
|
||
GError *error = NULL;
|
||
GBytes *register_sym_f = g_resources_lookup_data(RESOURCE_PREFIX "Misc/registers.sym", G_RESOURCE_LOOKUP_FLAGS_NONE, &error);
|
||
if (register_sym_f) {
|
||
gsize register_sym_size;
|
||
const gchar *register_sym_data = g_bytes_get_data(register_sym_f, ®ister_sym_size);
|
||
GB_debugger_load_symbol_file_from_buffer(&gb, register_sym_data, register_sym_size);
|
||
g_bytes_unref(register_sym_f);
|
||
}
|
||
|
||
size_t path_length = strlen(path);
|
||
char sym_file_path[path_length + 5];
|
||
replace_extension(path, path_length, sym_file_path, ".sym");
|
||
GB_debugger_load_symbol_file(&gb, sym_file_path);
|
||
|
||
g_free(path);
|
||
}
|
||
|
||
action_set_enabled(gui_data.main_application, "close", success);
|
||
action_entries_set_enabled(emulation_entries, G_N_ELEMENTS(emulation_entries), success);
|
||
}
|
||
|
||
static void start(void) {
|
||
gui_data.running = true;
|
||
gui_data.stopped = false;
|
||
|
||
GB_audio_clear_queue();
|
||
GB_audio_set_paused(config.audio.muted);
|
||
|
||
/* Run emulation */
|
||
while (gui_data.running) {
|
||
if (gui_data.rewind_paused) {
|
||
handle_events(&gb);
|
||
g_usleep(G_USEC_PER_SEC / 8);
|
||
}
|
||
else {
|
||
if (gui_data.do_rewind) {
|
||
GB_rewind_pop(&gb);
|
||
if (gui_data.turbo_down) {
|
||
GB_rewind_pop(&gb);
|
||
}
|
||
if (!GB_rewind_pop(&gb)) {
|
||
gui_data.rewind_paused = true;
|
||
}
|
||
gui_data.do_rewind = false;
|
||
}
|
||
GB_run(&gb);
|
||
}
|
||
}
|
||
|
||
if (gui_data.file) {
|
||
GB_save_battery(&gb, gui_data.battery_save_path);
|
||
GB_save_cheats(&gb, gui_data.cheats_save_path);
|
||
}
|
||
|
||
gui_data.stopping = false;
|
||
}
|
||
|
||
// Prevent dependency loop
|
||
static void run(void);
|
||
|
||
// app.reset GAction
|
||
// Resets the emulation
|
||
static void activate_reset(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
if (!GB_is_inited(&gb)) {
|
||
init();
|
||
}
|
||
|
||
stop();
|
||
reset();
|
||
run();
|
||
}
|
||
|
||
static gpointer run_thread(gpointer null_ptr) {
|
||
if (!gui_data.file) return NULL;
|
||
|
||
char *path = g_file_get_path(gui_data.file);
|
||
size_t path_length = strlen(path);
|
||
|
||
/* At the worst case, size is strlen(path) + 4 bytes for .sav + NULL */
|
||
char battery_save_path[path_length + 5];
|
||
char cheats_save_path[path_length + 5];
|
||
|
||
replace_extension(path, path_length, battery_save_path, ".sav");
|
||
replace_extension(path, path_length, cheats_save_path, ".cht");
|
||
|
||
gui_data.battery_save_path = battery_save_path;
|
||
gui_data.cheats_save_path = cheats_save_path;
|
||
|
||
if (!GB_is_inited(&gb)) {
|
||
init();
|
||
}
|
||
|
||
if (gui_data.stopped) {
|
||
start();
|
||
}
|
||
else {
|
||
reset();
|
||
start();
|
||
}
|
||
|
||
return NULL;
|
||
}
|
||
|
||
static void run(void) {
|
||
if (gui_data.running) return;
|
||
while (gui_data.stopping);
|
||
|
||
g_thread_new("CoreLoop", run_thread, NULL);
|
||
}
|
||
|
||
// Tell our application to quit.
|
||
// After this functions has been called the `shutdown` signal will be issued.
|
||
//
|
||
// TODO: Make sure we have a way to quit our emulation loop before `shutdown` gets called
|
||
static void quit(void) {
|
||
g_debug("quit(void);");
|
||
|
||
stop();
|
||
|
||
GtkWindow *window = gui_data.main_window ? GTK_WINDOW(gui_data.main_window) : NULL;
|
||
save_config(window, gui_data.config_modification_date);
|
||
free_config();
|
||
|
||
for (unsigned i = 0; i < gui_data.controller_count; i++) {
|
||
struct Controller_t *s = &gui_data.controllers[i];
|
||
|
||
SDL_HapticClose(s->haptic);
|
||
SDL_GameControllerClose(s->controller);
|
||
}
|
||
|
||
// Quit our application properly.
|
||
// This fires the “shutdown” signal.
|
||
g_application_quit(G_APPLICATION(gui_data.main_application));
|
||
}
|
||
|
||
static void quit_interrupt(int ignored) {
|
||
g_debug("quit_interrupt(%d);", ignored);
|
||
|
||
quit();
|
||
}
|
||
|
||
static void create_action_groups(GApplication *app) {
|
||
g_action_map_add_action_entries(G_ACTION_MAP(app), emulation_entries, G_N_ELEMENTS(emulation_entries), NULL);
|
||
g_action_map_add_action_entries(G_ACTION_MAP(app), developer_entries, G_N_ELEMENTS(developer_entries), NULL);
|
||
g_action_map_add_action_entries(G_ACTION_MAP(app), app_entries, G_N_ELEMENTS(app_entries), NULL);
|
||
g_action_map_add_action_entries(G_ACTION_MAP(app), file_entries, G_N_ELEMENTS(file_entries), NULL);
|
||
g_action_map_add_action_entries(G_ACTION_MAP(app), edit_entries, G_N_ELEMENTS(edit_entries), NULL);
|
||
|
||
action_set_enabled(app, "close", false);
|
||
action_entries_set_enabled(emulation_entries, G_N_ELEMENTS(emulation_entries), false);
|
||
}
|
||
|
||
static gboolean on_key_press(GtkWidget *w, GdkEventKey *event, gpointer data) {
|
||
uint8_t mask;
|
||
|
||
if (event->keyval == key_map[INPUT_UP]) mask = BUTTON_MASK_UP;
|
||
if (event->keyval == key_map[INPUT_DOWN]) mask = BUTTON_MASK_DOWN;
|
||
if (event->keyval == key_map[INPUT_LEFT]) mask = BUTTON_MASK_LEFT;
|
||
if (event->keyval == key_map[INPUT_RIGHT]) mask = BUTTON_MASK_RIGHT;
|
||
if (event->keyval == key_map[INPUT_START]) mask = BUTTON_MASK_START;
|
||
if (event->keyval == key_map[INPUT_SELECT]) mask = BUTTON_MASK_SELECT;
|
||
if (event->keyval == key_map[INPUT_A]) mask = BUTTON_MASK_A;
|
||
if (event->keyval == key_map[INPUT_B]) mask = BUTTON_MASK_B;
|
||
|
||
if (event->keyval == key_map[INPUT_REWIND]) {
|
||
gui_data.rewind_down = event->type == GDK_KEY_PRESS;
|
||
GB_set_turbo_mode(&gb, gui_data.turbo_down, gui_data.turbo_down && gui_data.rewind_down);
|
||
|
||
if (event->type == GDK_KEY_RELEASE) {
|
||
gui_data.rewind_paused = false;
|
||
}
|
||
}
|
||
|
||
if (event->keyval == key_map[INPUT_TURBO]) {
|
||
gui_data.turbo_down = event->type == GDK_KEY_PRESS;
|
||
gui_data.analog_clock_multiplier_valid = false;
|
||
|
||
GB_audio_clear_queue();
|
||
GB_set_turbo_mode(&gb, gui_data.turbo_down, gui_data.turbo_down && gui_data.rewind_down);
|
||
}
|
||
|
||
if (event->keyval == key_map[INPUT_SLOWDOWN]) {
|
||
gui_data.underclock_down = event->type == GDK_KEY_PRESS;
|
||
gui_data.analog_clock_multiplier_valid = false;
|
||
}
|
||
|
||
if (event->keyval == key_map[INPUT_FULLSCREEN]) {
|
||
if (event->type == GDK_KEY_RELEASE) {
|
||
if (gui_data.is_fullscreen) {
|
||
gtk_window_unfullscreen(GTK_WINDOW(gui_data.main_window));
|
||
}
|
||
else {
|
||
gtk_window_fullscreen(GTK_WINDOW(gui_data.main_window));
|
||
}
|
||
}
|
||
}
|
||
|
||
if (event->type == GDK_KEY_PRESS) {
|
||
gui_data.pressed_buttons |= mask;
|
||
}
|
||
else if (event->type == GDK_KEY_RELEASE) {
|
||
gui_data.pressed_buttons &= ~mask;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
static void on_window_state_change(GtkWidget *w, GdkEventWindowState *event, gpointer data) {
|
||
gui_data.is_fullscreen = event->new_window_state & GDK_WINDOW_STATE_FULLSCREEN;
|
||
}
|
||
|
||
// This functions gets called immediately after registration of the GApplication
|
||
static void startup(GApplication *app, gpointer null_ptr) {
|
||
signal(SIGINT, quit_interrupt);
|
||
|
||
g_debug("GTK version %u.%u.%u", gtk_get_major_version(), gtk_get_minor_version(), gtk_get_micro_version());
|
||
|
||
gui_data.builder = gtk_builder_new_from_resource(RESOURCE_PREFIX "ui/window.ui");
|
||
gtk_builder_connect_signals(gui_data.builder, NULL);
|
||
|
||
create_action_groups(app);
|
||
|
||
#if NDEBUG
|
||
// Disable when not compiled in debug mode
|
||
action_set_enabled(app, "open_gtk_debugger", false);
|
||
#endif
|
||
|
||
init_config(app, gui_data.cli_options.config_path, &gui_data.config_modification_date);
|
||
|
||
gui_data.screen = gb_screen_new(gui_data.cli_options.force_software_renderer);
|
||
gui_data.console = console_window_new(&gb);
|
||
gui_data.preferences = preferences_window_new(&gb);
|
||
gui_data.vram_viewer = vram_viewer_window_new();
|
||
gui_data.memory_viewer = GTK_WINDOW(get_object("memory_viewer"));
|
||
|
||
gui_data.printer = GTK_WINDOW(get_object("printer"));
|
||
|
||
if (config.audio.sample_rate == -1) {
|
||
gui_data.sample_rate = GB_audio_default_sample_rate();
|
||
}
|
||
else {
|
||
gui_data.sample_rate = config.audio.sample_rate;
|
||
}
|
||
|
||
// setup main window
|
||
gui_data.main_window = GTK_APPLICATION_WINDOW(gtk_application_window_new(GTK_APPLICATION(app)));
|
||
gui_data.main_window_container = GTK_BOX(gtk_box_new(GTK_ORIENTATION_VERTICAL, 0));
|
||
|
||
gtk_window_set_title(GTK_WINDOW(gui_data.main_window), "SameBoy");
|
||
gtk_application_window_set_show_menubar(gui_data.main_window, false);
|
||
gtk_container_add(GTK_CONTAINER(gui_data.main_window), GTK_WIDGET(gui_data.main_window_container));
|
||
gtk_box_pack_end(GTK_BOX(gui_data.main_window_container), GTK_WIDGET(gui_data.screen), true, true, 0);
|
||
|
||
setup_menu(app);
|
||
|
||
// Insert separators into `GtkComboBox`es
|
||
set_combo_box_row_separator_func(GTK_CONTAINER(gui_data.memory_viewer));
|
||
|
||
// Define a set of window icons
|
||
GList *icon_list = NULL;
|
||
static char* icons[] = {
|
||
RESOURCE_PREFIX "logo_256.png",
|
||
RESOURCE_PREFIX "logo_128.png",
|
||
RESOURCE_PREFIX "logo_64.png",
|
||
RESOURCE_PREFIX "logo_48.png",
|
||
RESOURCE_PREFIX "logo_32.png",
|
||
RESOURCE_PREFIX "logo_16.png"
|
||
};
|
||
|
||
// Create list of GdkPixbufs
|
||
for (int i = 0; i < (sizeof(icons) / sizeof(const char*)); ++i) {
|
||
GdkPixbuf *icon = gdk_pixbuf_new_from_resource(icons[i], NULL);
|
||
if (!icon) continue;
|
||
|
||
icon_list = g_list_prepend(icon_list, icon);
|
||
}
|
||
|
||
// Let GTK choose the proper icon
|
||
gtk_window_set_default_icon_list(icon_list);
|
||
|
||
// Add missing information to the about dialog
|
||
GtkAboutDialog *about_dialog = GTK_ABOUT_DIALOG(get_object("about_dialog"));
|
||
gtk_about_dialog_set_logo(about_dialog, gdk_pixbuf_new_from_resource(icons[2], NULL)); // reuse the 64x64 icon
|
||
gtk_about_dialog_set_version(about_dialog, "v" xstr(VERSION));
|
||
g_list_free_full(icon_list, g_object_unref);
|
||
|
||
GdkScreen *screen = gdk_screen_get_default();
|
||
GtkCssProvider *provider = gtk_css_provider_new();
|
||
gtk_css_provider_load_from_resource(provider, RESOURCE_PREFIX "css/main.css");
|
||
gtk_style_context_add_provider_for_screen(screen, GTK_STYLE_PROVIDER(provider), GTK_STYLE_PROVIDER_PRIORITY_APPLICATION);
|
||
}
|
||
|
||
G_MODULE_EXPORT void on_quit_activate(GtkWidget *w, gpointer user_data_ptr) {
|
||
quit();
|
||
}
|
||
|
||
bool on_change_model(GtkWidget *widget, gpointer user_data) {
|
||
GtkCheckMenuItem *check_menu_item = GTK_CHECK_MENU_ITEM(widget);
|
||
gchar *model_str = (gchar *) user_data;
|
||
|
||
if (!gtk_check_menu_item_get_active(check_menu_item)) {
|
||
return true;
|
||
}
|
||
else if (!GB_is_inited(&gb)) {
|
||
gui_data.cli_options.model = -1;
|
||
config.emulation.model = model_str;
|
||
|
||
return false;
|
||
}
|
||
|
||
GtkMessageDialog *dialog = GTK_MESSAGE_DIALOG(gtk_message_dialog_new(
|
||
GTK_WINDOW(gui_data.main_window),
|
||
GTK_DIALOG_MODAL | GTK_DIALOG_DESTROY_WITH_PARENT,
|
||
GTK_MESSAGE_QUESTION,
|
||
GTK_BUTTONS_YES_NO,
|
||
"Changing the emulated model requires a reset.\nChange model and reset game?"
|
||
));
|
||
|
||
stop();
|
||
gint result = gtk_dialog_run(GTK_DIALOG(dialog));
|
||
|
||
switch (result) {
|
||
case GTK_RESPONSE_YES:
|
||
// Reset the CLI model override
|
||
gui_data.cli_options.model = -1;
|
||
|
||
config.emulation.model = model_str;
|
||
|
||
reset();
|
||
break;
|
||
default:
|
||
// Action has been canceled
|
||
break;
|
||
}
|
||
|
||
run();
|
||
gtk_widget_destroy(GTK_WIDGET(dialog));
|
||
|
||
return result != GTK_RESPONSE_YES;
|
||
}
|
||
|
||
void on_preferences_notify_border(PreferencesWindow *pref, const gchar *name) {
|
||
gui_data.border_mode_changed = true;
|
||
}
|
||
|
||
void on_preferences_notify_shader(PreferencesWindow *pref, const gchar *name) {
|
||
gb_screen_set_shader(gui_data.screen, name);
|
||
}
|
||
|
||
void on_preferences_notify_light_temperature(PreferencesWindow *pref, const gint *light_temperature) {
|
||
if (GB_is_inited(&gb)) {
|
||
// wouldn’t it be nice to use the value set in the GtkAdjustment of the slider instead of 256.0 here?
|
||
GB_set_light_temperature(&gb, (double) *light_temperature / 256.0);
|
||
}
|
||
}
|
||
|
||
void on_preferences_notify_sample_rate(PreferencesWindow *pref, const guint *sample_rate) {
|
||
if (*sample_rate == -1) {
|
||
gui_data.sample_rate = GB_audio_default_sample_rate();
|
||
}
|
||
else {
|
||
gui_data.sample_rate = *sample_rate;
|
||
}
|
||
|
||
init_audio();
|
||
}
|
||
|
||
void on_preferences_notify_interference_volume(PreferencesWindow *pref, const guint *interference_volume) {
|
||
if (GB_is_inited(&gb)) {
|
||
// wouldn’t it be nice to use the value set in the GtkAdjustment of the slider instead of 100.0 here?
|
||
GB_set_interference_volume(&gb, (double) *interference_volume / 100.0);
|
||
}
|
||
}
|
||
|
||
static void connect_signal_handlers(GApplication *app) {
|
||
// Connect signal handlers
|
||
gtk_widget_add_events(GTK_WIDGET(gui_data.main_window), GDK_KEY_PRESS_MASK);
|
||
gtk_widget_add_events(GTK_WIDGET(gui_data.main_window), GDK_KEY_RELEASE_MASK);
|
||
|
||
g_signal_connect(gui_data.main_window, "destroy", G_CALLBACK(on_quit_activate), app);
|
||
g_signal_connect(gui_data.main_window, "key-press-event", G_CALLBACK(on_key_press), NULL);
|
||
g_signal_connect(gui_data.main_window, "key-release-event", G_CALLBACK(on_key_press), NULL);
|
||
g_signal_connect(gui_data.main_window, "window-state-event", G_CALLBACK(on_window_state_change), NULL);
|
||
|
||
// Just hide our sub-windows when closing them
|
||
g_signal_connect(gui_data.preferences, "delete-event", G_CALLBACK(gtk_widget_hide_on_delete), NULL);
|
||
g_signal_connect(gui_data.vram_viewer, "delete-event", G_CALLBACK(gtk_widget_hide_on_delete), NULL);
|
||
g_signal_connect(gui_data.memory_viewer, "delete-event", G_CALLBACK(gtk_widget_hide_on_delete), NULL);
|
||
g_signal_connect(gui_data.console, "delete-event", G_CALLBACK(gtk_widget_hide_on_delete), NULL);
|
||
g_signal_connect(gui_data.printer, "delete-event", G_CALLBACK(gtk_widget_hide_on_delete), NULL);
|
||
|
||
g_signal_connect(gui_data.preferences, "pref-update::video-display-border-mode", G_CALLBACK(on_preferences_notify_border), NULL);
|
||
g_signal_connect(gui_data.preferences, "pref-update::video-shader", G_CALLBACK(on_preferences_notify_shader), NULL);
|
||
g_signal_connect(gui_data.preferences, "pref-update::video-color-temperature", G_CALLBACK(on_preferences_notify_light_temperature), NULL);
|
||
g_signal_connect(gui_data.preferences, "pref-update::audio-sample-rate", G_CALLBACK(on_preferences_notify_sample_rate), NULL);
|
||
g_signal_connect(gui_data.preferences, "pref-update::audio-interference-volume", G_CALLBACK(on_preferences_notify_interference_volume), NULL);
|
||
}
|
||
|
||
// This function gets called when the GApplication gets activated, i.e. it is ready to show widgets.
|
||
static void activate(GApplication *app, gpointer null_ptr) {
|
||
init_audio();
|
||
init_controllers();
|
||
|
||
connect_signal_handlers(app);
|
||
|
||
if (gui_data.cli_options.fullscreen) {
|
||
gtk_window_fullscreen(GTK_WINDOW(gui_data.main_window));
|
||
}
|
||
|
||
gtk_application_add_window(GTK_APPLICATION(app), GTK_WINDOW(gui_data.main_window));
|
||
gtk_widget_show_all(GTK_WIDGET(gui_data.main_window));
|
||
|
||
// Start the emulation thread
|
||
run();
|
||
}
|
||
|
||
// This function gets called when the application is closed.
|
||
static void shutdown(GApplication *app, GFile **files, gint n_files, const gchar *hint, gpointer null_ptr) {
|
||
g_debug("SHUTDOWN");
|
||
|
||
stop();
|
||
SDL_Quit();
|
||
GB_free(&gb);
|
||
|
||
g_object_unref(gui_data.builder);
|
||
}
|
||
|
||
// This function gets called when there are files to open.
|
||
// Note: When `open` gets called `activate` won’t fire unless we call it ourselves.
|
||
static void open(GApplication *app, GFile **files, gint n_files, const gchar *hint, gpointer null_ptr) {
|
||
if (n_files > 1) {
|
||
g_warning("More than one file specified");
|
||
exit(EXIT_FAILURE);
|
||
}
|
||
|
||
gui_data.file = g_file_dup(files[0]);
|
||
|
||
// We have handled the files, now activate the application
|
||
activate(app, NULL);
|
||
}
|
||
|
||
// app.about GAction
|
||
// Opens the about dialog
|
||
static void activate_about(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
GObject *dialog = get_object("about_dialog");
|
||
gtk_dialog_run(GTK_DIALOG(dialog));
|
||
gtk_widget_hide(GTK_WIDGET(dialog));
|
||
}
|
||
|
||
// app.preferences GAction
|
||
// Opens the preferences window
|
||
static void activate_preferences(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
gtk_widget_show_all(GTK_WIDGET(gui_data.preferences));
|
||
}
|
||
|
||
// app.show_console GAction
|
||
// Opens the console
|
||
static void activate_show_console(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
gtk_widget_show_all(GTK_WIDGET(gui_data.console));
|
||
}
|
||
|
||
// app.open_gtk_debugger GAction
|
||
// Opens the GTK debugger
|
||
static void activate_open_gtk_debugger(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
gtk_window_set_interactive_debugging(true);
|
||
}
|
||
|
||
// app.open_memory_viewer GAction
|
||
// Opens the memory viewer window
|
||
static void activate_open_memory_viewer(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
gtk_widget_show_all(GTK_WIDGET(gui_data.memory_viewer));
|
||
}
|
||
|
||
// app.open_vram_viewer GAction
|
||
// Opens the VRAM viewer window
|
||
static void activate_open_vram_viewer(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
gtk_widget_show_all(GTK_WIDGET(gui_data.vram_viewer));
|
||
}
|
||
|
||
// app.clear_console GAction
|
||
// Clears the debugger console
|
||
static void activate_clear_console(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
console_clear(gui_data.console);
|
||
}
|
||
|
||
// app.break_debugger GAction
|
||
// Clears the debugger console
|
||
static void activate_break_debugger(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
break_debugger(gui_data.console);
|
||
}
|
||
|
||
// Closes a ROM
|
||
static void close_rom(void) {
|
||
stop();
|
||
GB_free(&gb);
|
||
|
||
gb_screen_clear(gui_data.screen);
|
||
gb_screen_queue_render(gui_data.screen);
|
||
|
||
vram_viewer_clear(gui_data.vram_viewer);
|
||
gtk_widget_queue_draw(GTK_WIDGET(gui_data.vram_viewer));
|
||
|
||
// Update menu action states
|
||
action_set_enabled(gui_data.main_application, "close", false);
|
||
action_entries_set_enabled(emulation_entries, G_N_ELEMENTS(emulation_entries), false);
|
||
|
||
// Try force the queued redraws
|
||
while (g_main_context_pending(NULL)) {
|
||
g_main_context_iteration(NULL, FALSE);
|
||
}
|
||
}
|
||
|
||
// app.open GAction
|
||
// Opens a ROM file
|
||
static void activate_open(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
stop();
|
||
|
||
GtkFileChooserNative *native = gtk_file_chooser_native_new("Open File", GTK_WINDOW(gui_data.main_window), GTK_FILE_CHOOSER_ACTION_OPEN, "_Open", "_Cancel");
|
||
gint res = gtk_native_dialog_run(GTK_NATIVE_DIALOG(native));
|
||
|
||
if (res == GTK_RESPONSE_ACCEPT) {
|
||
const char* path = gtk_file_chooser_get_filename(GTK_FILE_CHOOSER(native));
|
||
gui_data.file = g_file_new_for_path(path);
|
||
|
||
activate_reset(action, parameter, app);
|
||
}
|
||
else {
|
||
run();
|
||
}
|
||
|
||
g_object_unref(native);
|
||
}
|
||
|
||
// app.close GAction
|
||
static void activate_close(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
close_rom();
|
||
}
|
||
|
||
// app.quit GAction
|
||
// Exits the application
|
||
static void activate_quit(GSimpleAction *action, GVariant *parameter, gpointer app) {
|
||
quit();
|
||
}
|
||
|
||
static void on_mute_changed(GSimpleAction *action, GVariant *value, gpointer user_data_ptr) {
|
||
config.audio.muted = g_variant_get_boolean(value);
|
||
|
||
GB_audio_set_paused(config.audio.muted);
|
||
g_simple_action_set_state(action, value);
|
||
}
|
||
|
||
static void on_pause_changed(GSimpleAction *action, GVariant *value, gpointer user_data_ptr) {
|
||
if (g_variant_get_boolean(value)) {
|
||
stop();
|
||
}
|
||
else {
|
||
run();
|
||
}
|
||
|
||
g_simple_action_set_state(action, value);
|
||
}
|
||
|
||
G_MODULE_EXPORT void on_open_recent_activate(GtkRecentChooser *chooser, gpointer user_data_ptr) {
|
||
stop();
|
||
|
||
gchar *uri = gtk_recent_chooser_get_current_uri(chooser);
|
||
GFile *file = g_file_new_for_uri(uri);
|
||
|
||
if (g_file_query_exists(file, NULL)) {
|
||
gui_data.file = file;
|
||
|
||
// Add the file back to the top of the list
|
||
GtkRecentManager *manager = gtk_recent_manager_get_default();
|
||
gtk_recent_manager_add_item(manager, uri);
|
||
|
||
// TODO: Not nice
|
||
activate_reset(NULL, NULL, NULL);
|
||
}
|
||
else {
|
||
// TODO
|
||
g_warning("File not found: %s", uri);
|
||
close_rom();
|
||
}
|
||
}
|
||
|
||
int main(int argc, char *argv[]) {
|
||
gui_data.main_thread = g_thread_self();
|
||
|
||
// Create our GApplication and tell GTK that we are able to handle files
|
||
gui_data.main_application = gtk_application_new(APP_ID, G_APPLICATION_NON_UNIQUE | G_APPLICATION_HANDLES_OPEN);
|
||
|
||
// Define our command line parameters
|
||
GOptionEntry entries[] = {
|
||
{ "version", 'v', G_OPTION_FLAG_NONE, G_OPTION_ARG_NONE, NULL, "Show the application version", NULL },
|
||
{ "fullscreen", 'f', G_OPTION_FLAG_NONE, G_OPTION_ARG_NONE, &gui_data.cli_options.fullscreen, "Start in fullscreen mode", NULL },
|
||
{ "bootrom", 'b', G_OPTION_FLAG_NONE, G_OPTION_ARG_STRING, &gui_data.cli_options.boot_rom_path, "Path to the boot ROM to use", "<file path>" },
|
||
{ "model", 'm', G_OPTION_FLAG_NONE, G_OPTION_ARG_STRING, NULL, "Override the model type to emulate", "<model type>" },
|
||
{ "config", 'c', G_OPTION_FLAG_NONE, G_OPTION_ARG_STRING, &gui_data.cli_options.config_path, "Override the path of the configuration file", "<file path>" },
|
||
{ "no-gl", 's', G_OPTION_FLAG_NONE, G_OPTION_ARG_NONE, &gui_data.cli_options.force_software_renderer, "Do not use OpenGL for rendering", NULL },
|
||
{ NULL }
|
||
};
|
||
// Setup our command line information
|
||
g_application_add_main_option_entries(G_APPLICATION(gui_data.main_application), entries);
|
||
g_application_set_option_context_parameter_string(G_APPLICATION(gui_data.main_application), "[FILE…]");
|
||
g_application_set_option_context_summary(G_APPLICATION(gui_data.main_application), "SameBoy is an open source Game Boy (DMG) and Game Boy Color (CGB) emulator.");
|
||
|
||
// Add signal handlers
|
||
g_signal_connect(gui_data.main_application, "handle-local-options", G_CALLBACK(handle_local_options), NULL);
|
||
g_signal_connect(gui_data.main_application, "startup", G_CALLBACK(startup), NULL);
|
||
g_signal_connect(gui_data.main_application, "activate", G_CALLBACK(activate), NULL);
|
||
g_signal_connect(gui_data.main_application, "open", G_CALLBACK(open), NULL);
|
||
g_signal_connect(gui_data.main_application, "shutdown", G_CALLBACK(shutdown), NULL);
|
||
|
||
// Start our GApplication main loop
|
||
int status = g_application_run(G_APPLICATION(gui_data.main_application), argc, argv);
|
||
g_object_unref(gui_data.main_application);
|
||
|
||
return status;
|
||
}
|